King Gilga
Member
Looks meh? Not good not horrible, okay, meh.
The complexity.
As someone who's dabbled a bit into modding and with a development background (not a progammer/tech dude, though), I can't help but cringe (and be a bit disappointed) at the straight comparisons to Witcher 3 or GTA V for example. The data structure, modding and "freedom" over tons of individual objects and NPC's comes at a cost. The game (like most games really) isn't really a fit for a straight comparison to pretty much any other game. Whether you care about the fact that the world has much more (and more importantly the potential to have) dynamically placed, individual objects makes the graphical aspects a ton harder to optimize as there's so much less room for predetermined optimization. Just the amount of potential draw calls is probably a lot higher than Witcher 3, or the amount of gameobjects the main thread has to process, potentially slowing down the rendering thread.
Now, that is by no means to say that things couldn't be better or that they are even good. Nor do I believe the engine might be quite up to snuff these days (though I also want to say that I realize that starting the whole tool chain from scratch might simply be a bit too much to ask for). I personally feel the graphics are quite fine given what the underlying tech is doing, even if the texture work, material properties, AO, image quality, shadows do let the overall composure down. But I also really don't enjoy the hyperbolic, shit-throwing these threads tend to end up, especially without any consideration for the realities and the underlying technology.
It's why I'd never play a Beth game on consoles. They focus on the world design and exploration opportunities/content over visuals, and modders are exceptionally talented at picking up that slack.
I also disagree that it's wrong of them to let modders do "the hard work" as some people are saying, because Bethesda invests an insane amount of effort (far more than any other AAA developer) into creating mod tools that are as close to the original dev tools as possible. Without Bethesda's work there, we wouldn't get the kind of mods that made Skyrim what it is today. Whether that's visuals, gameplay overhauls, or massive content addons like Falskaar - Bethesda makes all that possible by going above and beyond with mod tools.
Define bare minimum, completely changing the rendering pipeline, animation overhauls, much better character models, even these three things sound simple typed out but take a shit ton of work. Gameplay also seems to have received a ton of overhauls in responsiveness and looks like a competent shooter compared to past titles, movement seems much better, xp and skill systems have changed, etc. these things aren't marginal improvements, that's an overhaul. It's not a graphics or gameplay situation if the graphics aren't as terrible as enthusiasts would have you believe, at least not imho.
So you played the game? I have a few questions if you did.
Arma 2 and 3 both have pretty amazing maps overall, considering they're so small in relative to AAA studios.
And while a lot of (misunderstanding) people complain about bad optimization, it's doing cool stuff no other games do and they're doing everything to develop the engine further, even adding DX12 as a free update soon with the expansion.
But that's the thing, those aren't bare minimum improvements, you don't just hit a switch and boom now your rendering pipeline and animation is a shit ton better than your last two games. And where's the confirmation that it started out as a crossgen game? Aside from conjecture because the graphics aren't pretty enough?Bare minimum improvements meaning that the budget/attention given to low priorities such as graphics and animations are far lower than they should be given the talent/budget that Bethesda are capable of applying to them.
You can't quantify specific features without looking at the evolution of the project/design docs but you can be sure that this game was severely crippled by starting out as a cross Gen game and it never progressed into a truly next Gen only title.
Of course there are budgetary and time constraints that meant the game was too far along to start from scratch, but It's clear that they made the call to cancel last Gen versions after the majority of the scope of the game had been laid out, so we are essentially getting a fallout 4 that's cross Gen in scale/scope, that has shoehorned next Gen features like most other cross Gen games that have come before it.
That's cute, people said the same thing when I pointed out how shitty Tony Hawk 5 was going to be and I was right then just as I am now in regards to Fallout 4s graphics.
Ghost Recon Wildlands. So far 5 years of dev time iirc.I keep wondering when a AAA developer will even attempt something on the level of the ArmA 2 and 3 world maps. ArmA 2 is around the same size as GTA V (but came out four years earlier), ArmA 3 is something like 2.5x or 3x bigger... and every single building in it has an accessible interior with no loading screens. I think only Just Cause 2 and 3 beat it without relying on procedural generation. I think the only technical caveats there are that 1) ArmA 2 and 3 repeat a lot of art assets and 2) all their maps are based on satellite data of real places instead of actually being designed by developers. Still, even if the same kind of "game" isn't played in those maps, it proves something more realistically big is possible.
That said, I have to admit that the ArmA maps are probably so big because a lot of their gameplay is focused on vehicular combat. Not just tanks and cars but also aircraft. You don't really need that much space when you're walking on foot. Most mainstream gamers also don't like to have 5km of road between each town.
Wait you purchase things based off of how much effort they put into the graphics?![]()
buh 'open world'The complexity.
As someone who's dabbled a bit into modding and with a development background (not a progammer/tech dude, though), I can't help but cringe (and be a bit disappointed) at the straight comparisons to Witcher 3 or GTA V for example. The data structure, modding and "freedom" over tons of individual objects and NPC's comes at a cost. The game (like most games really) isn't really a fit for a straight comparison to pretty much any other game. Whether you care about the fact that the world has much more (and more importantly the potential to have) dynamically placed, individual objects makes the graphical aspects a ton harder to optimize as there's so much less room for predetermined optimization. Just the amount of potential draw calls is probably a lot higher than Witcher 3, or the amount of gameobjects the main thread has to process, potentially slowing down the rendering thread.
Now, that is by no means to say that things couldn't be better or that they are even good. Nor do I believe the engine might be quite up to snuff these days (though I also want to say that I realize that starting the whole tool chain from scratch might simply be a bit too much to ask for). I personally feel the graphics are quite fine given what the underlying tech is doing, even if the texture work, material properties, AO, image quality, shadows do let the overall composure down. But I also really don't enjoy the hyperbolic, shit-throwing these threads tend to end up, especially without any consideration for the realities and the underlying technology.
But that's the thing, those aren't bare minimum improvements, you don't just hit a switch and boom now your rendering pipeline and animation is a shit ton better than your last two games. And where's the confirmation that it started out as a crossgen game? Aside from conjecture because the graphics aren't pretty enough?
Ghost Recon Wildlands. So far 5 years of dev time iirc.
That's cute, people said the same thing when I pointed out how shitty Tony Hawk 5 was going to be and I was right then just as I am now in regards to Fallout 4s graphics.
I think they made the bare minimum amount of improvements as would be financially worthwhile, meaning they prioritized making things just good enough to sell. It's the reality of the business model they follow when only putting out a large scale openworld game every few years.
I want a Fallout 4 that looks good and has interactivity and there's no technical reason that shouldn't be possible in 2015. At this point in time it shouldn't be graphics or gameplay, we have capable enough hardware to deliver much better visuals than Fallout 4 is achieving.
And just because all games have diehard fans that encourage stagnation doesn't make it OK to do so as well.
If they all knocked that off then we would all get better games as a result. Which is not to say experimenting with a game until it's so different it may as well be a spin off instead of a mainline marketed title, I mean making necessary technical improvements rather than small marginal ones.
Improvements to their rendering pipeline should be immediately apparent in moment to moment gameplay even if it's not night and day levels of difference, and you'd think they'd show off the best of the best for prerelease promo material, so the fact that things still look bad in motion does not inspire confidence.
I thought that morrowind to oblivion was enough of a jump in fidelity so I'm looking for that same jump and it's just not there from fallout 3 to 4.
And the confirmation of crossgeb is in the fact that work on the game began immediately after fallout 3.
Improvements to their rendering pipeline should be immediately apparent in moment to moment gameplay even if it's not night and day levels of difference, and you'd think they'd show off the best of the best for prerelease promo material, so the fact that things still look bad in motion does not inspire confidence.
I thought that morrowind to oblivion was enough of a jump in fidelity so I'm looking for that same jump and it's just not there from fallout 3 to 4.
And the confirmation of crossgeb is in the fact that work on the game began immediately after fallout 3.
Good call on Tony Hawk. I'm sure you made a lot of people eat crow on that highly contentious title. We're talking about Fallout 4 though and there are some incredible assertions being made.
Show us the receipts of their business model. What did they strategically skimp out on despite almost guaranteeing they'd make it all back 100 fold.
Tell me more about their progamming/ AI pipeline and how much of a toll on today's consoles. Unlike Tony Hawk it is a bold claim to make that Bethesda intentionally skimped out or refused to hire the talent it would take to optimize things further in the last half decade it took to get to this point.
What future tech did you use or what oracle did you consult to lay blame on the fans for holding Bethesda back? Nirvana fallacy aside if you didn't want people to think you played the game you probably shouldn't be throwing out things like the bolded. I had some serious questions about the gunplay but I guess they will go unanswered. As for the rest you clearly know something we don't so feel free to share with the class.
I did and you'll also be eating crow when you see how buggy/unpolished fallout 4 is at launch.
And I didn't know being a contentious title exempts you of critique.
Here they are: "People will buy our game whether it's incredible or shit so let's make it good enough and they'll buy it regardless."
It takes less of a toll on today's consoles than it would have on the weaker consoles it was built around so true optimizations are expected, not just a touch up like a bump up in resolution.
I lay blame on the stupid fans like yourself that do their PR for them by apologizing and arguing with people who just want a better product.
It's the fault of people like you that not only reinforce their belief that things are good enough and never need to improve but that they'll have an army of white knights to apologize for them.
And it doesn't take a crystal ball to understand that, just a functioning brain which you clearly lack.
I just went back and reread some of what that "ex employee of Bethesda" leaked on Reddit a long long time back (about a year before the announcement of the game) and while it still remains to be seen if that information is true or not, at least some of it has turned out to be accurate. One weird detail stood out to me and I'm wondering if it has anything to do with the final product. They said (bold is from me):
I wonder if there's a thread of truth to this...and development on the "advanced" version of the game with an all new engine got put on hold for the next Elder Scrolls game and they ended up just picking the "Creation Engine" (Gamebryo?) as it could be put out more quickly on now current gen hardware. I will say though, that the concept of the same game being made on two different engines sounds a bit absurd, especially one at this scale. Just some food for thought.
- "Fallout 4 will be available for a wide range of platforms after launch. The first version that will be released is being developed for Playstation 4, Xbox One and PC. This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim.
- Fallout 4 will also be available on Playstation 3 and Xbox 360. This version is also being developed by Bethesda Game Studios, but will release a year after the advanced version. This version runs on the Creation Engine, the same engine that powered Skyrim. This is being done so that PS3/360 users can play the game without problem. Everything will be the same in this version as the advanced version, except for the graphics, gameplay and some additional features.
- Also, Fallout 4 on PS3 and Xbox 360, last I knew, was around 20GB+"
*Rest of the leak text can be seen here, though be warned that there is the potential for spoilers if any of it is in fact legit. There's a lot of specific story detail in there* https://www.reddit.com/r/Fallout/comments/38hf7g/leaked_information_about_fallout_4_previous/
That sweet, sweet denial.
It's funny, because Skyrim also looked like ass when it released. I don't know why people expected this game to look that crazy good with all the things going on in the game.
Mesh and texture improvements will be easily added in. I'm just hoping the lighting engine is good enough.
It is immediately apparent in motion, but all we have are 720p videos of a 1080p game, somehow with gifs that are compressed to hell and back. And the game comes out next week, they're likely gonna start showing more gameplay very soon. Remember what Fo3 looked like at release, this is a substantial improvement. It literally is a night and day difference between the two games if you actually go back and play fallout 3. You seem to have convinced yourself that this will be a buggy shit release and are waiting to say "I told you so."Improvements to their rendering pipeline should be immediately apparent in moment to moment gameplay even if it's not night and day levels of difference, and you'd think they'd show off the best of the best for prerelease promo material, so the fact that things still look bad in motion does not inspire confidence.
I thought that morrowind to oblivion was enough of a jump in fidelity so I'm looking for that same jump and it's just not there from fallout 3 to 4.
And the confirmation of crossgen is in the fact that work on the game began immediately after fallout 3, aside from the awful graphics.
there was some crucial information in there that turned out to be completely inaccurate.
looks really good outdoors
It is immediately apparent in motion, but all we have are 720p videos of a 1080p game, somehow with gifs that are compressed to hell and back. And the game comes out next week, they're likely gonna start showing more gameplay very soon.
Work beginning on a game after fallout 3 came out is not confirmation that the game was in production for crossgen, that's not how that works, (it's called a pre-producton, for all we know they went into full production in 2012), according to your logic AC:Unity and Ghost Recon Wildlands are now confirmed to have been crossgen games since they began working on them in 2010.
The complexity.
As someone who's dabbled a bit into modding and with a development background (not a progammer/tech dude, though), I can't help but cringe (and be a bit disappointed) at the straight comparisons to Witcher 3 or GTA V for example. The data structure, modding and "freedom" over tons of individual objects and NPC's comes at a cost. The game (like most games really) isn't really a fit for a straight comparison to pretty much any other game. Whether you care about the fact that the world has much more (and more importantly the potential to have) dynamically placed, individual objects makes the graphical aspects a ton harder to optimize as there's so much less room for predetermined optimization. Just the amount of potential draw calls is probably a lot higher than Witcher 3, or the amount of gameobjects the main thread has to process, potentially slowing down the rendering thread.
Now, that is by no means to say that things couldn't be better or that they are even good. Nor do I believe the engine might be quite up to snuff these days (though I also want to say that I realize that starting the whole tool chain from scratch might simply be a bit too much to ask for). I personally feel the graphics are quite fine given what the underlying tech is doing, even if the texture work, material properties, AO, image quality, shadows do let the overall composure down. But I also really don't enjoy the hyperbolic, shit-throwing these threads tend to end up, especially without any consideration for the realities and the underlying technology.
Are you kidding me? Look at some vanilla F3 shots and tell me this isn't a drastic improvement.
There are immediate improvements to their rendering pipeline and the way this game looks over its direct predecessor, both subtle and not so subtle, apparent in both pictures and videos. I don't know why those of you who are disappointed try and go out of your way to minimize any legitimate difference or improvement here just because we're not seeing industry-leading visuals out of this game. (Because you need that, or how DARE you call yourself AAA? After not meeting my arbitrary checklist of what *Open World Vidya Gaem* must be?)
And that 'crossgen confirmation' blurb is a joke, right? So many 'next gen' games toward the first half of a generation began development last gen. That's not confirmation or proof of anything. It's not even a reasonable assumption based on just when the project began. MASSIVE levels of conjecture.
And for shits sake, you're using slightly underwhelming visuals in a Bethesda game as a launching point to claim that this game is actually last-gen in terms of scope and complexity, which going by the impressions and leaks of dense environments and a massive and intricate downtown, should be considered reaching at best. That's a heavy assumption to make when you could just hold off and see how the game is when it actually hits.
The ultra shots seen here are just fine. The only questionable elements I can even see in those shots are some low poly houses (which is something shared by many games of this type, including Witcher 3), and a lack of AO. When it comes to everything that I've seen so far, I honestly believe that Fallout 4 is more competitive for its time visually than Skyrim and Oblivion ever were.
Expecting them to start from scratch is DEFINITELY too much to ask for. Companies like Naughty Dog have expressed how bad an idea that was last gen which is why they didn't do it this time around. There are very few devs that actually throw out their codebase entirely. It usually makes no sense to do so. I think Remedy did for Alan Wake because what they were doing was just too incompatible with their old tech. Not sure if they did the same for QB or not.
Updating and rewriting specific parts of the engine is normally enough, but it seems like when you are using a codebase as long in the tooth as Gamebryo, it's very difficult to really keep it looking modern. Cod has the same issue, though visually their games have faired pretty well this gen. Still some Quake roots showing in certain aspects though.
It's still ridiculous conjecture, people would be in for a terrible wake up call if bethesda were to try and make this run on last gen consoles.At least it being crossgen was giving them the benefit of the doubt as an excuse
Just because the game doesn't meet your standards for graphical fidelity doesn't mean it's not a next gen title, a next gen title simply cannot run on a last gen console without massive downgrades including gameplay related ones, this is one of them. This game is doing a shit ton more than Shadow of Mordor, and look at how that game ran on last gen consoles.It's an improvement for sure, but not the jump Bethesda made with morrowind to oblivion.
That's what I was expecting from a next Gen title and it's not the case.
But they HAVE made a huge investment to improve animation quality and the graphics. Your entire argument is based on conjecture and false accusations.That only further proves my point since crossgen games are always worse than those built from the ground up for next gen.
I know you're into VR so you must see the parallel between games built for VR vs. normal games that tack on VR modes, and games built for crossgen and those built for next gen.
They see graphical/animation improvements as diminishing gains that aren't financially worth the investment.
It doesn't matter that other games began as crossgen because they were also hindered by that.
That only further proves my point since crossgen games are always worse than those built from the ground up for next gen.
That sweet, sweet denial.
It's an improvement for sure, but not the jump Bethesda made with morrowind to oblivion.
That's what I was expecting from a next Gen title and it's not the case.
I didn't say there were no improvements or that the improvements made were negligible.
What I said was that the bar is set so low for them that they just have to do the bare minimum and people will be happy.
If they don't have the financial incentive to put out the best possible product they can because it will sell enough regardless, then why would they improve it any further?
They see graphical/animation improvements as diminishing gains that aren't financially worth the investment.
Would more people buy the game if the dog hair looked better?
No.
Would more people buy the game if everything looked better?
Yes, but it's "good enough" so they have no reason to do any better and invest that much more money if it doesn't directly translate to more sales.
And I'm not "checking boxes" to make a game I like, I'm pointing out how shitty a supposed next Gen game looks that clearly isn't truly next Gen in regards to graphical fidelity.
The crossgeb/crossgen spelling mistake wasn't a joke, just a spelling accident but the point made with it was intended.
It doesn't matter that other games began as crossgen because they were also hindered by that.
That only further proves my point since crossgen games are always worse than those built from the ground up for next gen.
I know you're into VR so you must see the parallel between games built for VR vs. normal games that tack on VR modes, and games built for crossgen and those built for next gen.
The pic I'm comparing is more relevant than your huge ass panorama shot
It's still ridiculous conjecture, people would be in for a terrible wake up call if bethesda were to try and make this run on last gen consoles.
Plus, the modding community will eventually come through and make this look truly amazing.
And the confirmation of crossgen is in the fact that work on the game began immediately after fallout 3, aside from the awful graphics.
They won't on the PS4.
Isnt this the exact reason why a lot of companies use a third party engine instead of building it themselves?
Subjective, bro. Half the people in this thread would disagree, just look at the first page. I think it looks pretty durn good. I don't like seeing people dump on a developer for stupid reasons.Its ugly bro
The visuals no, the underlying tech, yes. I'm sure it doesn't need to be stated that games aren't just comprised of textures, animations, and lighting data.I dont consider the current visuals a stretch at all
Its seems all in all a modest upgrade. But hey certainly someone savvy will have some real hardcore analysis soon
Clearly the minimum requirements tell a very different story. Its just not coming across on a visual standpoint
Its ugly bro
Yeah absolutely, and I believe it's quite obvious that they have very much re-written a massive part of the rendering. I'm fairly sure it's using a deferred renderer this time, the whole lighting is done in a different way (and with a new authoring workflow), the "volumetric" lighting part (still not quite sure what the technical implementation is), far shadow rendering (which was not possible with the old cell system of the engine) etc. Though personally I would like to see the differences within the editor and learn more about the object and memory logic.Expecting them to start from scratch is DEFINITELY too much to ask for. Companies like Naughty Dog have expressed how bad an idea that was last gen which is why they didn't do it this time around. There are very few devs that actually throw out their codebase entirely. It usually makes no sense to do so. I think Remedy did for Alan Wake because what they were doing was just too incompatible with their old tech. Not sure if they did the same for QB or not.
Updating and rewriting specific parts of the engine is normally enough, but it seems like when you are using a codebase as long in the tooth as Gamebryo, it's very difficult to really keep it looking modern. Cod has the same issue, though visually their games have faired pretty well this gen. Still some Quake roots showing in certain aspects though.
It is immediately apparent in motion, but all we have are 720p videos of a 1080p game, somehow with gifs that are compressed to hell and back. And the game comes out next week, they're likely gonna start showing more gameplay very soon. Remember what Fo3 looked like at release, this is a substantial improvement. It literally is a night and day difference between the two games if you actually go back and play fallout 3. You seem to have convinced yourself that this will be a buggy shit release and are waiting to say "I told you so."
Work beginning on a game after fallout 3 came out is not confirmation that the game was in production for crossgen, that's not how that works, (it's called a pre-producton, for all we know they went into full production in 2012), according to your logic AC:Unity and Ghost Recon Wildlands are now confirmed to have been crossgen games since they began working on them in 2010.
Updating and rewriting specific parts of the engine is normally enough, but it seems like when you are using a codebase as long in the tooth as Gamebryo, it's very difficult to really keep it looking modern. Cod has the same issue, though visually their games have faired pretty well this gen. Still some Quake roots showing in certain aspects though.
It's an improvement for sure, but not the jump Bethesda made with morrowind to oblivion.
That's what I was expecting from a next Gen title and it's not the case.
I didn't say there were no improvements or that the improvements made were negligible.
What I said was that the bar is set so low for them that they just have to do the bare minimum and people will be happy.
If they don't have the financial incentive to put out the best possible product they can because it will sell enough regardless, then why would they improve it any further?
They see graphical/animation improvements as diminishing gains that aren't financially worth the investment.
Would more people buy the game if the dog hair looked better?
No.
Would more people buy the game if everything looked better?
Yes, but it's "good enough" so they have no reason to do any better and invest that much more money if it doesn't directly translate to more sales.
And I'm not "checking boxes" to make a game I like, I'm pointing out how shitty a supposed next Gen game looks that clearly isn't truly next Gen in regards to graphical fidelity.
The crossgeb/crossgen spelling mistake wasn't a joke, just a spelling accident but the point made with it was intended.
It doesn't matter that other games began as crossgen because they were also hindered by that.
That only further proves my point since crossgen games are always worse than those built from the ground up for next gen.
I know you're into VR so you must see the parallel between games built for VR vs. normal games that tack on VR modes, and games built for crossgen and those built for next gen.
...because you, like several other people in the thread act like game developers have to check specific boxes, and are required by the laws of gaming to allocate as much resource as equally possibly to all these different places.
In other words, you think it's a REQUIREMENT that Bethesda games should have amazing mindblowing graphics, because it's a post-apoc game that makes millions.
I've played FO3 on 360, this is a huge improvement.I just finished replaying Fallout 3 on PC so I know how it looks and always take that into account when comparing the two games.
Subjective. Just the bump in the polycounts of objects could be considered a huge jump. Let alone material shading and lighting being much better.F3 to F4 is not the jump in fidelity that comes with a new gen.
It's an open world game, one that's processing a ton of data, there will be bugs, but saying "people will be eating crow" at launch based on your assumptions is a bit much.And I base the fact that it'll be buggy on my own experiences with every single other Bethesda game at launch.
Because some of the criticisms sound like confirmation bias. You for instance keep implying that they said "this is good enough we don't need to make a graphical showcase" as if they could do that on consoles in the first place.I want nothing more than a good fallout 4, people seem to convince themselves that anyone criticizing the game must hate it and want it to fail.
So is using the fact that game doesn't have pretty enough graphics and started pre-production years ago, (game development where a shit ton of things get an overhaul takes time), as confirmation that it was a crossgen title.And to say any game beginning development after the last gen started winding down would have to start on last gen is silly.
That's exactly what they did but they made a ton of improvements to it.It isn't silly to think that Bethesda would continue using the same engine they used on that Gen rather than starting from scratch.
Which is still conjecture.And since that engine supports last gen and production would have been estimated to end around 2015 they could have simply made the choice to go crossgen as many companies did when developing around that time since they could target a larger install base while effectively selling the same game twice to certain people.
A shit ton of things and planning happen behind the scenes. The only reason the game is next gen only in the first place is because they couldn't make it a crossgen title.It's harder to imagine them targeting next gen only from the start than to believe that at some point they made the call to cancel last gen versions after it had already shaped the scope/scale of the project.
I just went back and reread some of what that "ex employee of Bethesda" leaked on Reddit a long long time back (about a year before the announcement of the game) and while it still remains to be seen if that information is true or not, at least some of it has turned out to be accurate. One weird detail stood out to me and I'm wondering if it has anything to do with the final product. They said (bold is from me):
I wonder if there's a thread of truth to this...and development on the "advanced" version of the game with an all new engine got put on hold for the next Elder Scrolls game and they ended up just picking the "Creation Engine" (Gamebryo?) as it could be put out more quickly on now current gen hardware. I will say though, that the concept of the same game being made on two different engines sounds a bit absurd, especially one at this scale. Just some food for thought.
- "Fallout 4 will be available for a wide range of platforms after launch. The first version that will be released is being developed for Playstation 4, Xbox One and PC. This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim.
- Fallout 4 will also be available on Playstation 3 and Xbox 360. This version is also being developed by Bethesda Game Studios, but will release a year after the advanced version. This version runs on the Creation Engine, the same engine that powered Skyrim. This is being done so that PS3/360 users can play the game without problem. Everything will be the same in this version as the advanced version, except for the graphics, gameplay and some additional features.
- Also, Fallout 4 on PS3 and Xbox 360, last I knew, was around 20GB+"
*Rest of the leak text can be seen here, though be warned that there is the potential for spoilers if any of it is in fact legit. There's a lot of specific story detail in there* https://www.reddit.com/r/Fallout/comments/38hf7g/leaked_information_about_fallout_4_previous/
is so totally false and everyone that's been even close to developing the game must have realized this was the case. Tens of thousands of female main character spoken lines isn't something you can just half-ass at the last minute.At the beginning of the game, you create your character (You can only be a male in the main story)
Just meh? We are talking of Ultra setting. It's quite horrible frankly to my eyes see such stuff.Looks meh? Not good not horrible, okay, meh.
I just finished replaying Fallout 3 on PC so I know how it looks and always take that into account when comparing the two games.
F3 to F4 is not the jump in fidelity that comes with a new gen.
And I base the fact that it'll be buggy on my own experiences with every single other Bethesda game at launch.
I want nothing more than a good fallout 4, people seem to convince themselves that anyone criticizing the game must hate it and want it to fail.
I love Bethesda games and I love the fallout series and that's what pushes me to want a better game.
And to say any game beginning development after the last gen started winding down would have to start on last gen is silly.
It isn't silly to think that Bethesda would continue using the same engine they used on that Gen rather than starting from scratch.
And since that engine supports last gen and production would have been estimated to end around 2015 they could have simply made the choice to go crossgen as many companies did when developing around that time since they could target a larger install base while effectively selling the same game twice to certain people.
It's harder to imagine them targeting next gen only from the start than to believe that at some point they made the call to cancel last gen versions after it had already shaped the scope/scale of the project.