Fallout 4 PC Ultra screenshots

Skyrim looked a lot better for its time than FO4 imo, at least from the bit I've seen. When Skyrim came out it was pretty much the best of open world graphics. The same can't be said of FO4

I've mentioned this a whole bunch of times in this thread. That's the whole reason we're even having this talk. People used to be more understanding toward the questionable aspects of these game's presentations, before The Witcher 3 (the sole superior-looking 'open world RPG', and the main reason for the wholly different conversation this time around) released, took the arbitrary "AAA open world rpg" checklist, and scribled "industry leading graphics" onto it. Now, people expect 'industry leading visuals', regardless of context, design priorities and impact, available resources, opportunity costs, because 'AAA millions $60' etc etc etc
If Witcher 2 were a high profile console game at the time as opposed to a PC exclusive, Skyrim would probably have drawn more comparison, even despite the differences in scope between the two games (if some of the comparisons I've heard up in here are any indication).
 
I've mentioned this a billion times in this thread, lmao. That's the whole reason we're even having this talk. People used to be more understanding toward the questionable aspects of these game's presentations, before The Witcher 3 (the sole superior-looking 'open world RPG', and the main reason for the wholly different conversation this time around) released, took the arbitrary "AAA open world rpg" checklist, and scribled "industry leading graphics" onto it. Now, people expect 'industry leading visuals', regardless of context, design priorities and impact, available resources, opportunity costs, because 'AAA millions $60' blah blah blah

I love how this is a post from that reveal trailer.

Great locations, graphics, animations and the gameplay on show looks really gun.

Overall a game that looks like it's coming out in 2011, compared to Fallout 3/NV which were great games but definitely not up with most presentation standards of their time.
 
I've mentioned this a billion times in this thread, lmao. That's the whole reason we're even having this talk. People used to be more understanding toward the questionable aspects of these game's presentations, before The Witcher 3 (the sole superior-looking 'open world RPG', and the main reason for the wholly different conversation this time around) released, took the arbitrary "AAA open world rpg" checklist, and scribled "industry leading graphics" onto it. Now, people expect 'industry leading visuals', regardless of context, design priorities and impact, available resources, opportunity costs, because 'AAA millions $60' blah blah blah

Oh come on man. I didn't expect industry leading graphics, not many did. What they have is underwhelming, that's all. I didn't expect witcher 3, but in every single image/video I've seen, graphics aren't that great. Textures are flat as well. Still going to buy it most likely, just would have liked to see a bit more of an improvement.

Not sure why you're going out of your way to try to convince everyone they're wrong or that they're misrembering skyrim. Just agree to disagree.
 
Ohh god we had Witcher 2 comparisons in the Skyrim reveal thread.

Actually I don't think it's visually - art, models and animation aside - much of an improvement over Oblivion; definitely nowhere near Witcher 2. The trailer is still great though.

The world is truly a circle.
 
PC stream looked fun, good detail work on notable NPC models and I think dialogue wheel is a plus. Fodder NPC still have that RNG chromosome face, but radiation right.

The lighting engine is an absolute shit show though. There is zero cast shadows from any objects except a faint outline from corpses. Objects do shelf shadow and have shaded faces according to lighting but kind of just hovers in the environment, even when directly illuminated by pip boy. This is a self contained interior zone.

I don't think having BASIC shadows is too much an ask in 2015. DAI, GTAV, MGSV, TH3 and even shit tier engines on the market can have items cast shadows in an enclosed environment. The PBR textures are also kind amateur hour, the artist just hammered the specular map to make materials with any reflective properties really shiny. The rendering pipeline is just a mish mash or rendering techniques from different generations.
 
- no generational transition skewing expectations
- no directly comparable game occupying the same 'niche', as is (arguably) the case with Fallout 4 and Witcher 3
- the game in question having been a realization of 5 years of work and improvement on the baseline development platforms of choice, 360 and PS3 as opposed to their first effort on the consoles
- people were more amenable toward Skyrim's art style changes from Oblivion over Fallout 4's art style changes over Fallout 3, particularly the enhanced color pallate and more stylized look
- that trailer is frankly ten times more epic and visually stimulating than Fallout's were
I really think that most of the disappointment toward this game's visuals are overblown and that Fallout 4, on a technical basis, is every bit as competitive as its predecessors were, and at the very least, I feel like directly comparing both games to contemporary games of their particular eras backs this up. We'll have a lot more to go on in a week when this game is in more people's hands, thankfully.

It really seems like you are White Knighting this game hard. I apologize if I'm misinterpreting that.

-Transitional generations skewing expectations? Witcher 2 came out months before Skyrim, they even admittedly downgraded the graphics for Witcher 3 and it still looks fantastic, especially on PC.

-Are you now saying because it's there first time making a game on a new platform that it's the reason it looks so poor? They ported Skyrim to Xbone to learn the platform. Even that aside, their direct competition are going through the same growing pains and they seem to making great looking games, and great playing ones with new systems. You are moving goal posts. First it was that there's a lot going on behind the scenes, now, it's their first time doing it?

-The fact that Witcher 3 is open world makes them even MORE comparable than Witcher 2 -->Skyrim was. It didn't stop people from comparing it then, it won't now.

-Art style is what it is. People like it or they don't. I've not really seen people complaining about art style from FO3 as opposed to character models/animations. Maybe they have, but I haven't seen it.

-Trailers? People were very receptive to gameplay changes presented in the trailer from FO3-->FO4 particularly the shooting and even if they weren't, who's fault that people aren't blown away by FO4's debut? People? Or the way Bethesda chose to cut it?

I do think that some of the opinions presented are overblown. It in now way looks worse than any previous game at all based off its engine. Not even a little. But I, do not think on a technical basis, it is every bit as competitive as its predecessors were compared to its contemporaries of the time. I think it's safe.

But we will see soon enough as you say. I hope you don't think I'm not excited for a new Fallout, especially a modern one, as it's real hard to go back to those shit ice skating animations in FO3/NV, but we shouldn't just find every excuse for Bethesda just because we are excited for a new Fallout.
 
The game has a notably 'last gen' legacy in its presentation. This becomes much more pronounced in year with technical marvels like GTA5 and Witcher 3.
 
Watching the PC version, I think it looks leaps and bounds better than FO3. I don't know if it's up to the 1080p60fpsMRSAATressEffex standards, but I like it.
 
Oblivion was a game where dungeons were copy/ pasted like 5-10 times each throughout the game.

In Skyrim no two dungeons were the same. They just had the same assets. This is the problem that I have with a lot of people's "criticism". When it's on point it's fine but too often it's either hyperbole or just plain uninformed or wrong.

you can have a million unique dungeons. when they all feel exactly the fucking same, that's where you have your problem.
 
you can have a million unique dungeons. when they all feel exactly the fucking same, that's where you have your problem.

... But it doesn't in Skyrim. Skyrim was the most varied Dungeon experience they have ever done.

Many of the lengths and traps and orientations in forgotten caves and mines is the best we have ever seen in the genre. Certainly better than the pile of crap known as Oblivion.
 
You seriously think that w3 will Sell more than fallout?

I cant deal with it anymore i want the game now...

You made a response to someone specifically saying that fallout 4 has fallen behind on the front of graphics, so I have no idea why you are suddenly taking about sales.
 
You made a response to someone specifically saying that fallout 4 has fallen behind on the front of graphics, so I have no idea why you are suddenly taking about sales.
With using the term "take it out" I think most people would assume with sales. No one is saying TW3 looks worse...
 
Really surprised Bethesda doesn't have their own channel streaming on twitch or something. Perhaps their marketing team is behind the times. Instead of fighting the streamers they should have set up their own stream ahead of time.
 
Really surprised Bethesda doesn't have their own channel streaming on twitch or something. Perhaps their marketing team is behind the times. Instead of fighting the streamers they should have set up their own stream ahead of time.

They really don't want anyone to know anything about the story/quests. They've deliberately only shown the first town in media so far. Pete Hines said something about how he was sad people were opening their Christmas presents early.
 
Really surprised Bethesda doesn't have their own channel streaming on twitch or something. Perhaps their marketing team is behind the times. Instead of fighting the streamers they should have set up their own stream ahead of time.
And why would they want to spoil the whole game rather than letting You Play it for yourself?
 
They really don't want anyone to know anything about the story/quests. They've deliberately only shown the first town in media so far. Pete Hines said something about how he was sad people were opening their Christmas presents early.

Why would they have to be doing quests or anything like that? Could just be running around doing random stuff while explaining the systems.
 
by the look of things, the npc appearances are way better than the previous entries. but that's not saying a lot given the female npc being shown just now still looks horrendous.
 
So they just run around Columbia ignoring all quests but spoiling game systems? Doesn't make sense to me.

"spoiling game systems" I don't even know what that means. Nothing that would not be in a game manual, if games actual had those these days. Unless you think home improvement shows "spoil" the experience of do-it-yourself construction.
 
Speaking of which, I've learned just recently that there's actually the term 'system spoiler'. I'm a super strict gamer when it comes to story spoiler, but I never see system and other information as spoilers. Perhaps it's due to my origin, coming from mmorpgs. In mmos, especially pvp ones, knowing the system before you play is a must, if not you'll get owned fast. Story spoiler, in the other hand, is a big no for me. I'd go as far as not watching any official trailers of my most anticipated games, because those trailers are actually the ones who usually spill the story spoilers, big or small. That's just me though.
 
"spoiling game systems" I don't even know what that means. Nothing that would not be in a game manual, if games actual had those these days. Unless you think home improvement shows "spoil" the experience of do-it-yourself construction.

Basically, if there's something new in the game, I'd prefer not to know about it until I get to use it myself. Then it's new and unexpected, instead of expected.
 
Basically, if there's something new in the game, I'd prefer not to know about it until I get to use it myself. Then it's new and unexpected, instead of expected.

Then don't watch a stream? I don't think they need to babysit the internet for people with low impulse control.
 
If modders are listening, something to make the distance fog adjustable just push it back more.

Distance fog sets in always way too close in most games imo
 
The particular type of sandbox game that Bethesda makes isn't a 'huge thing' and has never been. In fact, I dare you to name sandboxes that are anything like Fallout or Elder Scrolls, much less one that compares favorably on a visual level. And in the past, that fact has helped to protect these games from unflattering direct comparisons, because people understood that to a certain point there were tradeoffs when it came to massive scale.
I get a little tired about this 'it's a game with a massive scale so it can't be compared to any other game' nonsense. It's as if loading a page from Wikipedia is allowed to take a lot of time because the archive is massive. The scale of the game is massive, but that has nothing to do with whether a texture on a wall is looking like wallpaper or that there are no shadows where there should be etc. If you think they have every little object the player can interact with in memory at any given time, you're mistaken. The player is at a given point in the world space and the elements in that close area are loaded, like in any other open world game. The player points the cursor on an element in world space, the engine detects an interactable container and looks up what it is in its in-memory 'database' (not really a database, but you get the idea). if there are 1000 or 1million, that's not important. If that slows down your game engine that much that there's no frame budget anymore to use a couple more shaders or push a bit more polygons, you have bigger problems.

Avalanche created a massive open world with Just Cause 2 that felt alive and you could go anywhere and not only using 2D plane movement like in Bethesda's games but also through the air. It ran flawlessly on a PS3 with 512MB ram, the same amount of ram as the iPad 2.

Please accept that the Bethesda teams are great in designing a game that allows you to make your own story, and that they are good at giving you a sandbox in which you can play that story in any order you wish using whatever moronic outfit and hairstyle you can think of, and at the same time they ship that in a vehicle made by programmers who e.g. can't figure out how to write a proper state machine so quests bug all over the place.

That the games are vast has nothing to do with the shoddyness of their programming.

You hear 'AAA' and an arbitrary checklist of things pops up in your head that an AAA game must achieve, 'because reasons!'. Now that Witcher 3 has brought that expectation of industry leading visuals over to the open world RPG side, you expect that shit from every competitor, no matter their individual capability as devs, the opportunity costs associated with their choice of development routes, or how they choose to appropriate their resources and prioritize particular elements of their design over others. It's like, what little we know about this game so far partly includes that it's absolutely chock full of content, but people are letting their exaggerated disappointment with the visuals color their entire perception of the game, without even stopping to consider that perhaps these visuals are the result of compromises that have enabled a stronger game or more content-filled game in other areas relevant to Bethesda's direction with fallout.
I don't think people base their judgment solely on a couple of screenshots, they also take into account Bethesda's trackrecord from previous games, especially their last ones. FO4 costs 59.95 EURO here on Steam. I could perhaps get a cheaper key through a shady key seller, but do the devs get any money from that route? Doubtful. So if I want to legitimately want to buy the game using the official channels I'm paying a premium price. That's OK, it's just that I then compare it with the games that also demand that premium price. If I go to the store and pick up a PS4 copy, it's cheaper. That's with the console tax included.

My point with that is that if you ask the highest price for your wares, the quality of the product must therefore be stellar. I don't have to remind you about Bethesda's latest game's quality at launch? Looking at these screenshots I have my doubts their quality bar is extremely higher this time around. Skyrim shipped on PC with the 360 assets.

THAT's the point here. Stop making excuses, they're a business that tries to milk as much money from their customers as they possibly can (remember their paid mod plan?). Nothing wrong with that, we all have bills to pay, but as a customer on my part I want to get as much as possible for my money. With Bethesda's stuff that's always a mixed bag and this time it won't be different. It will be highly enjoyable for sure, but not without the help of countless volunteers (modders) who make the game look and feel the way we all expect it to be.
 
This is a bit off topic, but I just wanted to crosspost (from the spoiler thread) that if you use a VPN to NZ, the PC game will be unlockable on Steam 13.00 november 9th in western Europe, or 7.00 november 9th in the US.

picture:
nlP1mmI.png
 
"spoiling game systems" I don't even know what that means. Nothing that would not be in a game manual, if games actual had those these days. Unless you think home improvement shows "spoil" the experience of do-it-yourself construction.

Is there even a game system to "spoil"?

You shoot at enemies. You use VATS. You loot stuff. You talk to people. You explore ruins. You level up. You mod weapons and armor. You build houses for your towns.
 
This is a bit off topic, but I just wanted to crosspost (from the spoiler thread) that if you use a VPN to NZ, the PC game will be unlockable on Steam 13.00 november 9th in western Europe, or 7.00 november 9th in the US.

picture:
nlP1mmI.png

Cool, thanks. Time to find a good VPN. I think you might be an hour off, though.This time converter says that midnight in New Zealand is 6 AM EST.
 
Then don't watch a stream? I don't think they need to babysit the internet for people with low impulse control.

Haha, ouch

This is a bit off topic, but I just wanted to crosspost (from the spoiler thread) that if you use a VPN to NZ, the PC game will be unlockable on Steam 13.00 november 9th in western Europe, or 7.00 november 9th in the US.

picture:
nlP1mmI.png

Would love to get to play on Monday, time to look for a good free VPN
 
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