Fallout 4 - Reviews thread

I wonder if Bethesda are going build a better engine after this game.

I know a lot of people seem to think that they'll get away with this forever but it seems like there are definitely more people fed up with it this time. The metascore is clearly lower than there previous games (albeit not by much) and far more people are calling out this games bugs in their reviews.

It seems likely that if TES VI has these same problems it's going to receive even more backlash.

Sales might determine that. It's the only thing that will.

Some things never change, and that applied to COD and Bethseda game engines. But at least with COD they put nearly 60fps performance ahead of everything else.
 
watching the QL he sounds positive, but he did mention about the technical problems but not enough to hamper his enjoyment. Which is guess why its 4 stars (haven't read the review)
Sorry, I didn't mean he gave it 4 stars, I meant I'm guessing it'll be a 4 star review. His review's not up yet.

Towards the end of the quick look he makes a point that the jank in Bethesda games is getting 'harder and harder to excuse', or something to that effect, which is why I see it getting 4 stars rather than 5. Either way the impressions sound overwhelmingly positive.
 
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http://www.huffingtonpost.com/entry/fallout-4-review_5640abd1e4b0411d3071931c
 
Does Jim have a magic PS4 or something?

You don't just not encounter something that's rampant, widespread, and well documented.

For what it's worth, I remember he initially posted in his review that Until Dawn targets 60 fps and mostly holds it, despite the game notoriously having trouble holding its 30 fps framerate. So I'd say it's fair to say he's probably not the best source for this kind of stuff, but I could be wrong, I can't think of any other example of this happening, plus I love the guy's reviews and truly value his opinion.
 
It's ironic that one of the only reviews to really talk about logic and consistency of the world simulation, a very important aspect of role-playing games, comes from the the Huffington Post.

because adhering to logic does not always result in a fun playing game
 
It's ironic that one of the only reviews to really talk about logic and consistency of the world simulation, a very important aspect of role-playing games, comes from the the Huffington Post.

This is why I'm skipping this game at launch, Bethesda's diluting these games way too much for my tastes.
 
It's ironic that one of the only reviews to really talk about logic and consistency of the world simulation, a very important aspect of role-playing games, comes from the the Huffington Post.
Reviewers got that goty hypefluenza.
 
"Listen, we don't really care about killing Dogmeat, but the pooch is the most obvious symptom of a major problem in the game. How can you become immersed in a world that isn't governed by consistent logic?"

There is no perfect game. Bethesda did what many asked them to do. People were whining and bitching up a storm when dogmeat died in Fallout 3.(I think this was fixed in the GOTY version)Is it silly that a dog can run around and attack enemies while on fire? Sure, but we could say the same for games like Max Payne 3, GTA V, TLoU, and many others where we can see CLEAR as day bullet holes in the body of the main character. There are few games that remain true to all things real life.
 
You know who showed that you could attempt to be reasonably logically consistent, have some pretence of in-world-logic reflecting the design of the world? Obsidian.
People also walked into tables in Fallout New Vegas. You also survive being shot in the face with no negative effects.
 
I was slightly disappointed that I could tell it was the old engine right away, but this thread makes me appreciate it more. As a vehicle for hours of scavenging through people's homes it looks pretty enough.

Hope the GiantBomb guys like it, it's a shame Witcher 3 didn't really click with any of them.
 
This isn't about buggy path finding systems; if it were, everybody would be damned by janky systems.
They specifically mention a guy walking into tables and stuff like that in the article though, so it kinda is. You also survive getting shot in the face with no negative effects.
 
They specifically mention a guy walking into tables and stuff like that in the article though, so it kinda is. You also survive getting shot in the face with no negative effects.

I'm not talking about the specifics of the article, though those elements certainly are a hindrance to what many people consider the stated objectives of the Bethesda design.

Rather, I consider Bethesda inferior at building worlds based on things greater than the superficial "it looks cool". So I agree that there is a lack of consistency here, but the fact that the dog is unkillable is the least of their issues.
 
Even though people don't think about it, these are machines we're talking about. They're not set in-stone to all run and be EXACTLY the same. Every console has varying miles from person to person, and just because they're mass-produced doesn't mean they're suddenly immune to the natural degrading of use and even smaller things like mishandling or dust.

I still have a November of 2005 Xbox 360 from the first wave of shipments. It's still hooked up to my old TV. It still turns on, and it still runs games. I've used that thing from Call of Duty 2 to BioShock Infinite and everything in between. Oblivion, Skyrim, and Fallout 3 included. Never got so much as a couple crashes from any of them even after all these years.

You can't just assume EVERY SINGLE experience with these, or really any game is going to be the same.

It's just that people who have problems are going to be the loudest, because of course, that's only natural.

People who don't... are playing the game and have nothing to complain about.

Do you seriously believe what you're saying?
The machines performing out of average with such severity as to have an impact on a game's framerate before even beginning to display video artifacts/gpu glitches (and thus being clearly identifiable as broken) are such a minuscule percentage of the whole installed base to be an insignificant statistic, not exactly the opposite like you're suggesting here. Source: every console with every game ever, over 30+ years of consumer hardware's history.
Man, the mental gymnastic to reach the peace of mind is sometimes astounding in here, and it's always in review threads where it gets worse, what's with reviews that brings so much blindness/craziness out of people?

When you say major frame rate problems, what does that mean? I could probably do 25 FPS on occassion. But if it happens all of the time, or is even a more significant drop then I dont know if I could deal with it.

http://www.youtube.com/embed/OPZXkdD1RwQ?rel=0&showinfo=0

Of course that test is not to be trusted according to JaeCryo or if you happen to own one of Jim's magical PS4 (I'm joking here but I take issue with his "I didn't encounter" phrasing instead of saying "I didn't notice" which would be perfectly justified even if it would've lessen a bit my opinion of him as a trustable reviewer of tech products like, gasp, videogames.
 
I'm not talking about the specifics of the article, though those elements certainly are a hindrance to what many people consider the stated objectives of the Bethesda design.

Rather, I consider Bethesda inferior at building worlds based on things greater than the superficial "it looks cool". So I agree that there is a lack of consistency here, but the fact that the dog is unkillable is the least of their issues.

This is one of my issues. I feel like I am pulled from my immersion due to the various quirks that arise in gameplay. I know I'm going to have a damn good time playing, but that has always bothered me.

Not a dealbreaker by any means though. I love what Bethesda does, I think I'd like just a tad more polish. But I get my copy tomorrow so I'll hold off on any judgements until then.
 
Giantbomb is enjoying the game.

Jeff finally getting money hatted

He said a segment towards the end of the game on PS4 was "framerate city", running in the single digits for fps. Said the technical issues were "insane", and that the framerate gets so bad that it's hard to shoot things.
 
This is like the exact opposite of all the other reviews. They say the glitches keep it from being compelling, but everyone else says its compelling despite the glitches.

I'd hate to see what they have to say about Bloodbornes chromatic aberration/bad rag doll effects and the Witcher 3's initial framerate. Atmosphere ruined.

Because if there's anything we can trust reviewers to comment on, it's chromatic abberation.
 
Holy shit this thread got venomous lol.

Also, HuffPost? Really?

You read it? The title was obvious clickbait and unecessary, but the content of the article was actually interesting and brought some concerns I've had with Bethesda games for some time. I'm surprised it took huffpost of all places to touch on such a topic. I don't agree with everything said, but it was worth a read.
 
reviewers need to be aware of this shit and tell us. Skyrim was broken on ps3. horribly, horribly broken. I know people say 'slideshow' to describe minor frame drops but skryim about 10 to 20 hours in was literally an unplayable slideshow in certain areas. I don't remember a single review catching this. I'm guessing most of them played the 360 or pc versions but what the fuck. I want to know if a game has terrible framerate issues or hardlocks, causing me to lose hours of progress. Maybe that doesn't matter to some of you but it's a dealbreaker for me.
 
reviewers need to be aware of this shit and tell us. Skyrim was broken on ps3. horribly, horribly broken. I know people say 'slideshow' to describe minor frame drops but skryim about 10 to 20 hours in was literally an unplayable slideshow in certain areas. I don't remember a single review catching this. I'm guessing most of them played the 360 or pc versions but what the fuck. I want to know if a game has terrible framerate issues or hardlocks, causing me to lose hours of progress. Maybe that doesn't matter to some of you but it's a dealbreaker for me.

Skyrim was reviewed on the 360 version.
 
Skyrim was reviewed on the 360 version.

Then it is dishonest to pass the score and writen review on to the PS3 version without even playing it now isn't it? Considering the issues it had.

I remember early on in the PS360 era, reviews were separate and mentioned differences, scores reflected that, the PS2 Era even more so...

Now it's a lazy disingenuous same score paste, even if one version has more issues than the other.
 
"Listen, we don't really care about killing Dogmeat, but the pooch is the most obvious symptom of a major problem in the game. How can you become immersed in a world that isn't governed by consistent logic?"

There is no perfect game. Bethesda did what many asked them to do. People were whining and bitching up a storm when dogmeat died in Fallout 3.(I think this was fixed in the GOTY version)Is it silly that a dog can run around and attack enemies while on fire? Sure, but we could say the same for games like Max Payne 3, GTA V, TLoU, and many others where we can see CLEAR as day bullet holes in the body of the main character. There are few games that remain true to all things real life.

That is true, but issues like the above do break the immersion. It makes you realize that this isn't a world you're exploring but a toy, which betrays its own logic to erect towers of convenience and defend against anything bad happening to the player in the game. It just feels like a more immature experience.
 
You know who showed that you could attempt to be reasonably logically consistent, have some pretence of in-world-logic reflecting the design of the world? Obsidian.

Non-hardcore mode the companions don't die though and it's by far my biggest gripe of hardcore mode that they can die. There are tons of complaints that can be thrown at FO4 but dogmeat not taking friendly fire isn't one of them.
 
Comments on that Huff Po article are embarrassing.

Daring to suggest blatant logical violation inhibits believability somehow now merits attacks on the author.
 
Then it is dishonest to pass the score and writen review on to the PS3 version without even playing it now isn't it? Considering the issues it had.

I mean, Bethesda sent out 360 copies, the content wouldn't be any different. We have moved past multiple reviews for the same game for different platforms because things like it being completely broken didn't typically happen, and to be honest most of those review were copy and pasted with maybe a fee sentences of platform specific information. I suppose things like Skyrim are why we are seeing more of these technical things from DF and other people who look at performance of each version.
 
Comments on that Huff Po article are embarrassing.

Daring to suggest blatant logical violation inhibits believability somehow now merits attacks on the author.


Oh yeah, it went from attacks on the author, to the typical "you're playing it wrong". Good lord...

I mean, Bethesda sent out 360 copies, the content wouldn't be any different. We have moved past multiple reviews for the same game for different platforms because things like it being completely broken didn't typically happen. I suppose things like Skyrim are why we are seeing more of these technical things from DF and other people who look at performance of each version.

Bless DF.
 
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