CaptainCook
Member
I don't know if I should wait for the gold ps4 I won to get this, or just snatch it up for Xbox one tomorrow...first world problems yo.
It's how we know if the game is good or not.Why do people give a shit if the metacritic score is an 89 rather than a 90? What does it matter?
It's how we know if the game is good or not.
The player on their website. Did I just make a rookie mistake?
I wonder if Bethesda are going build a better engine after this game.
I know a lot of people seem to think that they'll get away with this forever but it seems like there are definitely more people fed up with it this time. The metascore is clearly lower than there previous games (albeit not by much) and far more people are calling out this games bugs in their reviews.
It seems likely that if TES VI has these same problems it's going to receive even more backlash.
OoooOOoooOOOoooooo....this was my biggest complaint with 3
Sorry, I didn't mean he gave it 4 stars, I meant I'm guessing it'll be a 4 star review. His review's not up yet.watching the QL he sounds positive, but he did mention about the technical problems but not enough to hamper his enjoyment. Which is guess why its 4 stars (haven't read the review)
word of warning, they also seemed to have compensated for this with more quicker mobs. Expect to be ambushed and bum rushed often.
This is like the exact opposite of all the other reviews. They say the glitches keep it from being compelling, but everyone else says its compelling despite the glitches.
Listen, we don't really care about killing Dogmeat, but the pooch is the most obvious symptom of a major problem in the game. How can you become immersed in a world that isn't governed by consistent logic?
So that 1 point difference is going to determine that?
Does Jim have a magic PS4 or something?
You don't just not encounter something that's rampant, widespread, and well documented.
It's ironic that one of the only reviews to really talk about logic and consistency of the world simulation, a very important aspect of role-playing games, comes from the the Huffington Post.
It's ironic that one of the only reviews to really talk about logic and consistency of the world simulation, a very important aspect of role-playing games, comes from the the Huffington Post.
Reviewers got that goty hypefluenza.It's ironic that one of the only reviews to really talk about logic and consistency of the world simulation, a very important aspect of role-playing games, comes from the the Huffington Post.
because adhering to logic does not always result in a fun playing game
People also walked into tables in Fallout New Vegas. You also survive being shot in the face with no negative effects.You know who showed that you could attempt to be reasonably logically consistent, have some pretence of in-world-logic reflecting the design of the world? Obsidian.
You know who showed that you could attempt to be reasonably logically consistent, have some pretence of in-world-logic reflecting the design of the world? Obsidian.
People also walked into tables in Fallout New Vegas
They specifically mention a guy walking into tables and stuff like that in the article though, so it kinda is. You also survive getting shot in the face with no negative effects.This isn't about buggy path finding systems; if it were, everybody would be damned by janky systems.
I walk into tables all the time, and Benny obviously shot him with a surplus bullet.People also walked into tables in Fallout New Vegas. You also survive being shot in the face with no negative effects.
This is right, but to be fair I also don't kill dogs all the time.I walk into tables all the time, and Benny obviously shot him with a hollow bullet.
They specifically mention a guy walking into tables and stuff like that in the article though, so it kinda is. You also survive getting shot in the face with no negative effects.
Reviewers got that goty hypefluenza.
Even though people don't think about it, these are machines we're talking about. They're not set in-stone to all run and be EXACTLY the same. Every console has varying miles from person to person, and just because they're mass-produced doesn't mean they're suddenly immune to the natural degrading of use and even smaller things like mishandling or dust.
I still have a November of 2005 Xbox 360 from the first wave of shipments. It's still hooked up to my old TV. It still turns on, and it still runs games. I've used that thing from Call of Duty 2 to BioShock Infinite and everything in between. Oblivion, Skyrim, and Fallout 3 included. Never got so much as a couple crashes from any of them even after all these years.
You can't just assume EVERY SINGLE experience with these, or really any game is going to be the same.
It's just that people who have problems are going to be the loudest, because of course, that's only natural.
People who don't... are playing the game and have nothing to complain about.
When you say major frame rate problems, what does that mean? I could probably do 25 FPS on occassion. But if it happens all of the time, or is even a more significant drop then I dont know if I could deal with it.
I'm not talking about the specifics of the article, though those elements certainly are a hindrance to what many people consider the stated objectives of the Bethesda design.
Rather, I consider Bethesda inferior at building worlds based on things greater than the superficial "it looks cool". So I agree that there is a lack of consistency here, but the fact that the dog is unkillable is the least of their issues.
Giantbomb is enjoying the game.
Jeff finally getting money hatted
This is like the exact opposite of all the other reviews. They say the glitches keep it from being compelling, but everyone else says its compelling despite the glitches.
I'd hate to see what they have to say about Bloodbornes chromatic aberration/bad rag doll effects and the Witcher 3's initial framerate. Atmosphere ruined.
Holy shit this thread got venomous lol.
Also, HuffPost? Really?
reviewers need to be aware of this shit and tell us. Skyrim was broken on ps3. horribly, horribly broken. I know people say 'slideshow' to describe minor frame drops but skryim about 10 to 20 hours in was literally an unplayable slideshow in certain areas. I don't remember a single review catching this. I'm guessing most of them played the 360 or pc versions but what the fuck. I want to know if a game has terrible framerate issues or hardlocks, causing me to lose hours of progress. Maybe that doesn't matter to some of you but it's a dealbreaker for me.
Skyrim was reviewed on the 360 version.
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(From the ElderGeek review)
"Listen, we don't really care about killing Dogmeat, but the pooch is the most obvious symptom of a major problem in the game. How can you become immersed in a world that isn't governed by consistent logic?"
There is no perfect game. Bethesda did what many asked them to do. People were whining and bitching up a storm when dogmeat died in Fallout 3.(I think this was fixed in the GOTY version)Is it silly that a dog can run around and attack enemies while on fire? Sure, but we could say the same for games like Max Payne 3, GTA V, TLoU, and many others where we can see CLEAR as day bullet holes in the body of the main character. There are few games that remain true to all things real life.
You know who showed that you could attempt to be reasonably logically consistent, have some pretence of in-world-logic reflecting the design of the world? Obsidian.
Then it is dishonest to pass the score and writen review on to the PS3 version without even playing it now isn't it? Considering the issues it had.
Comments on that Huff Po article are embarrassing.
Daring to suggest blatant logical violation inhibits believability somehow now merits attacks on the author.
I mean, Bethesda sent out 360 copies, the content wouldn't be any different. We have moved past multiple reviews for the same game for different platforms because things like it being completely broken didn't typically happen. I suppose things like Skyrim are why we are seeing more of these technical things from DF and other people who look at performance of each version.