Fallout 4 PC Performance Thread

Skyrim also had a stutter problem, hence the stutter remover that is used for all of their games.

Ah, well then I should have specified that (capital) "I" never had noticeable stutter in Skyrim, not on three different PC builds.

That said, I'm sure the bump to more complex lighting, higher resolution, longer-drawing shadows, denser views, and more textures to load must account for it then. I currently have vsync disabled in the ini files, and enabled in Nvidia Inspector, along with a 60 fps cap via RTSS. The aforementioned settings do considerably diminish it, but I'm experiencing what I can only describe as asset loading stutter, especially outdoors.

I wish the devs would at least give us a hint that they're listening and/or working on a patch for some of these issues.
 
I know I've already said this in the thread, but is there any progress towards SLI support or even just a general patch? ForceAlternateFrameRendering 2 is really destabilizing the game...
 
I know I've already said this in the thread, but is there any progress towards SLI support or even just a general patch? ForceAlternateFrameRendering 2 is really destabilizing the game...
I had very good results turning off AFR2 and doing this. (Okay, what I mean is, setting it to use the Batman SLI bits, and turning AFR2 off; they do say to turn AFR2 on but that was fucked for me.)
 
For anyone who's been in there, the
Cambridge Polymer Labs
had some seriously potato framerate in a few areas for no obvious or good reason. One minute i would be humming along at 60 fps, then I stand in this one spot and suddenly the framerate tanks to 35 fps and it's stuttering like crazy. The engine is amazing.
 
For anyone who's been in there, the
Cambridge Polymer Labs
had some seriously potato framerate in a few areas for no obvious or good reason. One minute i would be humming along at 60 fps, then I stand in this one spot and suddenly the framerate tanks to 35 fps and it's stuttering like crazy. The engine is amazing.

I've noticed quite a few places that do this. Corvega is another one that goes to shit when you look in a particular direction.
 
Welp, it's looking like it's time to stop playing until Bethesda releases some fixes. On top of all the other annoying things I've been dealing with that is actually affecting my gameplay (especially the weapon switch bug), now I keep getting stuck in the cooking menu and have to reload my latest save. Fucking annoying.
 
I've been shocked at how poorly FO4 is performing on my system.

i5 3570k, R9 390, 8gb DDR3, SSD

I have shadow quality and distance at medium, lighting med, godray off, and the fades at about 50%. 1080p vs 1440p offers no performance change for me, same with TAA. Overlooking a city or in an area where it is being rendered in the background and it drops to 28-32. I was curious and loaded the game up at low preset and it only went up to 35fps which seems impossible, but with this engine who knows.

Is it even possible to get the game running at near 60fps in situations like above with a 390 or does everyone have to live with a stuttery mess in these spots. Just walking over a hill I get drops into the low 40s and stuttering. New beta drivers did nothing.
 
Guessing no Crossfire profile with the new AMD drivers? Anyone tested yet?

Edit: no Crossfire profile in the 15.11.1 drivers either, apparently some changes need to be made to the game engine before Crossfire/SLI can be implemented fully by Nvidia/AMD.
 
I just noticed the game never uses more the 50% of my AMD FX 8320(8 core). It only seems to be using 4 cores. That's disappointing.

You guys might want to take a look at this mod, Texture Optimization Project.
The author has already made several improvements over the past few hours.

So what I'm getting from this is that he's uncompressing the textures so it impacts the CPU less when they're loaded in?
 
I read that overclocking RAM helps with the framerate in Fallout 4 specifically. I will try to get my 16GB 1866mHz RAM to 2133mHz; it has a CAS latency of 10 so I am not sure about the FPS gains.
 
Sorry, this thread is so massive I can't find it. Does capping the fps with Rivatuner make the terminals bug out? I just want to remove the strange shaking effect.
 
I read that overclocking RAM helps with the framerate in Fallout 4 specifically. I will try to get my 16GB 1866mHz RAM to 2133mHz; it has a CAS latency of 10 so I am not sure about the FPS gains.
Make sure you benchmark in exactly the same location to test the difference. I'm interested in hearing the results.
 
Sorry, this thread is so massive I can't find it. Does capping the fps with Rivatuner make the terminals bug out? I just want to remove the strange shaking effect.

Capping FPS to 60 will help keeping the terminals from bugging out, and can alleviate perceived microstutters. Shouldn't introduce any problems.
 
Is the new Nvidia driver released for Fallout stable for 970?
I'm on win 7,I downloaded the 500 series version for my 560 ti but it was pretty much BSOD galore and I dont know if it was just coincidence but one of the card's fans gave up as well.Had no problem with a year old but very stable driver before that but figured I was gonna need all the help I can get to get decent fps for FO.
So yea this prompted me to buy a 970 and I'm looking for a good driver that doesnt cause BSODs,fuck with the fanspeeds or otherwise cause the pc to burst into flames.
 
My game was closing itself every 30 to 60 minutes without any error and no event in Windows' event log, I finally found what caused it, it's SLI, forcing AFR2 or any other SLI profile with the latest two drivers makes the game unstable and stuttery.

Now I'm able to play without crashes, and no stutter at all, had to lower the volumetric light from Ultra to High.

BTW, I'm using a GSync screen at 144 Hz, that's why I have no stutter when the game is between 45 and 60 FPS, but before, with the forced SLI profile, it would stutter anytinme the framerate goes under 60.

I'm locking the game to 60 with ENB, seems to work also with AfterBurner's Statistic Server, and set PresentInterval to 0 (as GSync is forced).

So to anyone having stutter and "crashes" with SLI, just disable this damn AFR2 and play on one card until a proper SLI profile.

My 970 can handle 60 FPS with the ultra preset (that put volumetric light to High) in 2560x1440, and in some areas FPS goes to 45 (GPU limited).

A friend was having the same game quit fake crash every 15-30 minutes, now he can play several hours without crashing.

I think I'll abandon SLI for good next time I upgrade my PC.
 
I've been shocked at how poorly FO4 is performing on my system.

i5 3570k, R9 390, 8gb DDR3, SSD

I have shadow quality and distance at medium, lighting med, godray off, and the fades at about 50%. 1080p vs 1440p offers no performance change for me, same with TAA. Overlooking a city or in an area where it is being rendered in the background and it drops to 28-32. I was curious and loaded the game up at low preset and it only went up to 35fps which seems impossible, but with this engine who knows.

Is it even possible to get the game running at near 60fps in situations like above with a 390 or does everyone have to live with a stuttery mess in these spots. Just walking over a hill I get drops into the low 40s and stuttering. New beta drivers did nothing.
FO4 min fps seems to scale with RAM speed assuming no other bottlenecks. Check out Techspot and you can see 1600 barely cuts it.

If all goes well, I'm going to get faster RAM this weekend.
 
My game was closing itself every 30 to 60 minutes without any error and no event in Windows' event log, I finally found what caused it, it's SLI, forcing AFR2 or any other SLI profile with the latest two drivers makes the game unstable and stuttery.

Now I'm able to play without crashes, and no stutter at all, had to lower the volumetric light from Ultra to High.

BTW, I'm using a GSync screen at 144 Hz, that's why I have no stutter when the game is between 45 and 60 FPS, but before, with the forced SLI profile, it would stutter anytinme the framerate goes under 60.

I'm locking the game to 60 with ENB, seems to work also with AfterBurner's Statistic Server, and set PresentInterval to 0 (as GSync is forced).

So to anyone having stutter and "crashes" with SLI, just disable this damn AFR2 and play on one card until a proper SLI profile.

My 970 can handle 60 FPS with the ultra preset (that put volumetric light to High) in 2560x1440, and in some areas FPS goes to 45 (GPU limited).

A friend was having the same game quit fake crash every 15-30 minutes, now he can play several hours without crashing.

I think I'll abandon SLI for good next time I upgrade my PC.

i believe that you should only SLI if you are using a top card like titan x or 980ti


that being said, this is the only piece of shit game that made my sli setup worthless, i still think its worth it
 
i believe that you should only SLI if you are using a top card like titan x or 980ti


that being said, this is the only piece of shit game that made my sli setup worthless, i still think its worth it

The friend I mention in my post is using two 980Ti in 4k, and his game was closing more often than mine, now it's all good (and a single 980Ti is enough).
 
So what's a good low profile ram that's fast?

Crucial Ballistix Tactical LP, assuming DDR3. Fast, overclocks pretty well and looks slick. Does 2133 @ 10-9-10-24, or 9-9-9-24 depending on the kit. Disclaimer: I use these.

l3dlMre.jpg

Review + overclock results:

http://www.overclockers.com/crucial-ballistix-tactical-lp-16-gb-ddr3-1600-review/

So I was using 1866 @ 9-9-9-24 on these. I didn't have much luck with 9-9-9-24 at 2133 in real-world tests in the past, so I didn't want to fiddle around with it too much. Got 2133 running at 9-9-9-28, so for it's stable. I definitely noticed an improved frame rate in the area right in front of Cambridge Police Station where before I was getting around 48 and now I'm hitting 52-55 on average. I also disabled the Nvidia streaming service in between this all, so that might have also had an effect on marginally improving performance.
 
Wait, what was this?

I'm pretty sure that people were saying disabling mouse acceleration for some strange reason makes the lighting go down to medium settings.

*Goes to look it up*

This must be where I saw it misread it:

https://steamcommunity.com/sharedfiles/filedetails/?id=551069501&tscn=1447077828 said:
Remove Mouse Smoothing
UPDATED:
Mouse smoothing is sadly present by default in Fallout 4. To remove it we simply open Fallout4.ini (C:\Users\[name]\Documents\My Games\Fallout4\) and under [Display] add:

bMouseAcceleration=0

Next go to the second Fallout4Prefs.ini located at wherever you installed steam then open steamapps\common\Fallout 4\Fallout4, and under [Display] once again add:

bMouseAcceleration=0

Note: this will not remove it from menus or similar, but it removes it from 'within' the game. Plase note adding bForceIgnoreSmoothness=1, will simply change your lighting quality to medium and does not seem to effect your mouse like it did in Skyrim.

Edit: another lighting .ini issue:

https://www.reddit.com/r/pcmasterrace/comments/3s9ewa/heres_how_to_disable_mouse_acceleration_improve/cwwm6pw]FOUND A BUG! when changing your default FOV do not change the lines fDefaultWorldFOV=70 fDefault1stPersonFOV=80 under the INTERFACE SECTION!!!!!! make sure its added to the Display section.......
If the values are changed under the INTERFACE section Dynamic lights will not work properly and will fade as you go inside a building, i was wondering why in the wasteland i could see the lights from far away but it was so dark when i got upto a building or got upto a junk yard or something ,but it turns out i could maintain 100fov with the tweaks in the display section but i stupidly changed the INTERFACE SECTION to match but that was my mistake.
TLDR - Changing fDefaultWorldFOV=70 fDefault1stPersonFOV=80 under interface section fucks about with the dynamic lights in the open world (ie they cease to work when you enter a building)! but can maintain tweaked FOVS if done under DISPLAY section.
example- http://imgur.com/a/LuYnW all these lights faded when i was close because of this! but changed it back and it works again
Seems that there are multiple ways to mess up lighting.
 
The loading times are the worst shit I've ever experienced since I play video games. Basically unplayable without a SDD (which I never had any reason to get) and not doing something else meanwhile like watching TV. Doesn't help there are loading times fucking everywhere, even for the smallest rooms. When you can go into every house in Witcher 3 and have a huge city, several villages and smaller towns and varied nature without any loading screens at all.

Surprised this isn't a bigger deal for people.
 
The loading times are the worst shit I've ever experienced since I play video games. Basically unplayable without a SDD (which I never had any reason to get) and not doing something else meanwhile like watching TV. Doesn't help there are loading times fucking everywhere, even for the smallest rooms. When you can go into every house in Witcher 3 and have a huge city, several villages and smaller towns and varied nature without any loading screens at all.

Surprised this isn't a bigger deal for people.

I've found them to be noticeably worse when entering/leaving Diamond City. Not sure why, and I've not done counts.

Maybe the reduced size texture pack will help things when that's done. Let's hope so.
 
Playing on a 4690k, MSI 970, 1080p, 144Hz monitor. All settings max except Shadow Distance (high) and Godrays (high).

I can lock indoors framerate to 120 via RTSS, but I choose to lock it to 84, since outdoor/Diamond City framerates stay locked there pretty solidly, but won't hold at 120 (fluctuations between 80 and 110, mostly). 84 fps helps reduce the blur that I get at 60 fps, which makes things nice and clear. Not too bad.
 
Why would you enable vsync as well as gsync in the first place?

That's the way it is meant to be run now. Latest drivers (for a few months now) auto force Vsync ON as the default control panel option when you enable Gsync. They changed it recently in how they work together IIRC.
 
That's the way it is meant to be run now. Latest drivers (for a few months now) auto force Vsync ON as the default control panel option when you enable Gsync. They changed it recently in how they work together IIRC.

Shit, never knew this. And all games are fine with having both V and G sync enabled? Time to check my nvidia control panel I guess.
 
Shit, never knew this. And all games are fine with having both V and G sync enabled? Time to check my nvidia control panel I guess.

Vsync On basically caps games at max refresh, so it'll have a bit of input lag in games you run at 144 FPS or whatever. Turning it off will allow games to go past your monitor hz and reintrdouce screen tearing, but with reduced latency.

So basically it should be fine unless you are wanting an edge in a game you run at high FPS. Average taxing game like this it won't matter. It basically acts like Adaptive Sync.
 
Guessing no Crossfire profile with the new AMD drivers? Anyone tested yet?

Edit: no Crossfire profile in the 15.11.1 drivers either, apparently some changes need to be made to the game engine before Crossfire/SLI can be implemented fully by Nvidia/AMD.

Anyone test the new drivers? Can we get the OP to update with a link to the new drivers.
 
Got some rather interesting info to add here.

After reading the F4 PC performance analysis which included info about how different RAM speeds affect frame rate, I decided to go ahead and buy some high speed memory since I hadn't upgraded my RAM in years anyway.

So my initial setup was;
i7 3770K 4,6GHz
GTX 980 Ti
8GB Corsair Vengeance LP 1600MHz DDR3 RAM
With this setup I got random FPS drops every now and then and also in some certain places.

Now after installing my new kit (G.Skill Ares 16GB 2400MHz DDR3) I haven't seen a single fps drop in the game. Seems like the game really loves higher speed RAM (or possibly even the higher capacity).
 
Got some rather interesting info to add here.

After reading the F4 PC performance analysis which included info about how different RAM speeds affect frame rate, I decided to go ahead and buy some high speed memory since I hadn't upgraded my RAM in years anyway.

So my initial setup was;
i7 3770K 4,6GHz
GTX 980 Ti
8GB Corsair Vengeance LP 1600MHz DDR3 RAM
With this setup I got random FPS drops every now and then and also in some certain places.

Now after installing my new kit (G.Skill Ares 16GB 2400MHz DDR3) I haven't seen a single fps drop in the game. Seems like the game really loves higher speed RAM (or possibly even the higher capacity).

Can you link me? I though that the take away was that ram speed only matters if you are processor capped?

I have a 4670k oc, which I don't think is that much faster than your processor
 
Got some rather interesting info to add here.

After reading the F4 PC performance analysis which included info about how different RAM speeds affect frame rate, I decided to go ahead and buy some high speed memory since I hadn't upgraded my RAM in years anyway.

So my initial setup was;
i7 3770K 4,6GHz
GTX 980 Ti
8GB Corsair Vengeance LP 1600MHz DDR3 RAM
With this setup I got random FPS drops every now and then and also in some certain places.

Now after installing my new kit (G.Skill Ares 16GB 2400MHz DDR3) I haven't seen a single fps drop in the game. Seems like the game really loves higher speed RAM (or possibly even the higher capacity).

Damn
What timings?

I was considering buying 16GB of RAM and with an higher speed memory (easy 100€ upgrade) but my 280X is probably bottlenecked somewhere else. I swear it never reaches 100% usage compared to The Witcher 3 or other games where I have better frame rates.

I can't believe my CPU (i5 3570k) at 4.2 Ghz is suffering :(
 
Can you link me? I though that the take away was that ram speed only matters if you are processor capped?

I have a 4670k oc, which I don't think is that much faster than your processor

http://www.techspot.com/review/1089-fallout-4-benchmarks/page6.html

I don't know about your CPU oc but a stock 4690K is pretty much on par with a stock 3770K but a 4690K is still an i5 CPU, it has only 4 threads compared to a 3770K with 8 threads, so the 4690K can fall behind by a noticeable amount in games/applications that make a good use of hyperthreading (don't know if F4 does though). Guess it has something to do with the CPU's raw power too since AMD CPUs don't seem to have even nearly as much of a performance improvement as Intel CPUs.

Damn
What timings?

I was considering buying 16GB of RAM and with an higher speed memory (easy 100€ upgrade) but my 280X is probably bottlenecked somewhere else. I swear it never reaches 100% usage compared to The Witcher 3 or other games where I have better frame rates.

I can't believe my CPU (i5 3570k) at 4.2 Ghz is suffering :(

Default timings are 11-13-13-31-2 but I tightened mine just a little, I'm using 10-12-12-30-1
 
Playing on a 4690k, MSI 970, 1080p, 144Hz monitor. All settings max except Shadow Distance (high) and Godrays (high).

I can lock indoors framerate to 120 via RTSS, but I choose to lock it to 84, since outdoor/Diamond City framerates stay locked there pretty solidly, but won't hold at 120 (fluctuations between 80 and 110, mostly). 84 fps helps reduce the blur that I get at 60 fps, which makes things nice and clear. Not too bad.

Strange. I've got a 4690K (not OC'd, just turbo to 3.9 GHz), Gigabyte's 970 G1, 16gb ram, and also play on 1080p, but I'm getting drops into the 50s and (rarely) high-40s in certain areas in the city. Shadow distance also on high, but godrays low, the rest on ultra. Do you have shadow quality on high instead of ultra?
 
damn i thought diamond city was bad. travelling to goodneighbor and the surrounding areas are heavy. getting about 20fps maybe even lower. this game is terrible.

i5-4590/16GB/290 (overclocked and fallout 4 driver). i can run GTA V at a solid 60fps and The Witcher 3 drops to about 50fps but mostly is 60fps. so not really a weak PC. i have to lock Fallout 4 to 40fps but even that is no good.

how do bethesda get away with this?
 
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