Getting a weird issue where my game is capped at 30fps but fluctuates wildly between 30 to 27 just walking around. It doesn't matter what settings I use (dropped it to like 720p at low details) it's the same.
So there is a lock happening somewhere but don't know how. I'm not running any software to cap framerate (I usually use rtss but turned it off to test the issue).... I'm stumped.
What is your iPresentInterval set to?Anyone?
There was an almost identical post on Reddit. It's so close that I'm not 100% certain you didn't copy paste it. Regardless, it was immediately shot down because the game doesn't draw what you don't see. None of that second ground matters, according to the general consensus of said Reddit post's comments.I think I figured out why there's more performance issues than the game warrants!
The game renders an entire second terrain, textured, below the ground so you can't fall through. It's only present outdoors.
I discovered it when I fell through the landscape.
Any chance a mod could get rid of this?
Why does the game run better in borderless windowed mode for me? (and others)
Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well.
Is anyone having trouble using an xbox controller? It seems that for some reason that the analog and dpad inputs are speeding through the menus. For the loading screen specifically. When I get to the game it's alright, until I need to pick a lock and the analog wants to be finicky and will move at the slightest touch. I broke like 5 bobby pins in 10 seconds because of this. Any fixes or anyone else having similar problems?
Why does the game run better in borderless windowed mode for me? (and others)
Did you do something to mess with your framerate?
The game does not function properly above 60 fps. If you are going to remove vsync, cap your fps to 60 or lower.Yes, I turned off v sync in the nvidia control panel because some forum tips recommended that to fix my other problem I had of Fallout 4 crashing to my desktop.
Is anyone having trouble using an xbox controller? It seems that for some reason that the analog and dpad inputs are speeding through the menus. For the loading screen specifically. When I get to the game it's alright, until I need to pick a lock and the analog wants to be finicky and will move at the slightest touch. I broke like 5 bobby pins in 10 seconds because of this. Any fixes or anyone else having similar problems?
Yes, I turned off v sync in the nvidia control panel because some forum tips recommended that to fix my other problem I had of Fallout 4 crashing to my desktop.
From Boris (Creator of ENB):
"Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well."
I noticed that TAA looks blurry and introduces ghosting artifacts when moving. When standing, shimmering is present, but when you move is when you notice the blurriness and ghosting of it; I find it a bit too noticeable.
That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).
In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.
I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controllers fixed camera speed (which is where it would show the most).
Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.
hey meisters, is there a console command to reload a scene (tile?) . Sometimes I run in somewhere too fast and certain textures don't load. Like the famous area with the stripmine and yesterday I went into the center of the map and had white textures covering a building entrance (which you could clip through)
Make my words yours. It's unbeliaveable how people can complain about an AA solution that looks this good and performs this good. Just disable it and deal with the overall aliased look then.
Are you using the "iNumThreads" tweak or any other by chance?
I tried using iNumThreads=8 myself, and was running into those clipping textures you described. If you aren't using any ini tweaks, textures tend to load in slowly, tweaks or no, even on an SSD currently. Probably yet another issue that will have to be directly addressed by the devs.
Finally there is a fix for the stretched HUD with 21:9 ratio:
http://www.nexusmods.com/fallout4/mods/990/?
I tested it and it works perfectly!!!
Make my words yours. It's unbeliaveable how people can complain about an AA solution that looks this good and performs this good. Just disable it and deal with the overall aliased look then.
TAA is surprisingly effective, and looks pretty good with a sharpening filter. I have mine set to 1.20 at the moment.
SMAA can not eliminate the massive amount of pixel crawl in this game. Especially on foliage. I tried it but it just didn't cut it for me, even when combined with downsampling.
I'm shocked at how cheap TAA is as well. It's only a little bit more costly than FXAA.
Ha, good to know it isn't just me who appreciates the TAA then![]()
That makes two of us, anyone else?
I think I figured out why there's more performance issues than the game warrants!
The game renders an entire second terrain, textured, below the ground so you can't fall through. It's only present outdoors.
I discovered it when I fell through the landscape.
Any chance a mod could get rid of this?
ok, i'm an idiot. i've just realised that when updating to the AMD drivers 15.11.1 for Fallout 4 (and some other games) my GPU was underclocked for some reason. i had it at 1100/1525 but was actually running at ~480/650!
That probably explains why the game has been running even worse. Just posting this incase it's happening to someone else. If your performance feels worse after the driver update then check your settings.
Anyone seen any improvement with these?
I don't know anything about the technical details between the various AA methods, but TAA looks great to me as well. I don't have a problem at all with the soft image, whereas in the past with FXAA I'd use a shader with a sharpening effect or just up the sharpness on my display a bit.That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).
In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain shaders/effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.
I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controller's fixed camera speed (which is where it would show the most).
Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.
Anyone seen any improvement with these?
EDIT: thread on Steam say no improvement. Help us Bethesda, you're our only hope
I don't know anything about the technical details between the various AA methods, but TAA looks great to me as well. I don't have a problem at all with the soft image, whereas in the past with FXAA I'd use a shader with a sharpening effect or just up the sharpness on my display a bit.