Fallout 4 PC Performance Thread

I think the problems are down to drawcalls and culling.
Maybe a patch will fix it, but I doubt it. Seems like it'd take a fair bit of work to fix.
 
Anyone?

Getting a weird issue where my game is capped at 30fps but fluctuates wildly between 30 to 27 just walking around. It doesn't matter what settings I use (dropped it to like 720p at low details) it's the same.

So there is a lock happening somewhere but don't know how. I'm not running any software to cap framerate (I usually use rtss but turned it off to test the issue).... I'm stumped.
 

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it's going to be that xaudio patch isn't it
 
I think I figured out why there's more performance issues than the game warrants!

The game renders an entire second terrain, textured, below the ground so you can't fall through. It's only present outdoors.



I discovered it when I fell through the landscape.

Any chance a mod could get rid of this?
There was an almost identical post on Reddit. It's so close that I'm not 100% certain you didn't copy paste it. Regardless, it was immediately shot down because the game doesn't draw what you don't see. None of that second ground matters, according to the general consensus of said Reddit post's comments.
 
Why does the game run better in borderless windowed mode for me? (and others)

I really wish I knew the technical answer to that question too. All I can gather online is what other people have said in other forums. If I can hazard a guess, it has something to do with the way windows inherently handles windowed programs and eliminates tearing in the process.

But yeah, whenever I start tweaking a game, the first place I go to is windowed borderless.
 
From Boris (Creator of ENB):
Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well.
 
Is anyone having trouble using an xbox controller? It seems that for some reason that the analog and dpad inputs are speeding through the menus. For the loading screen specifically. When I get to the game it's alright, until I need to pick a lock and the analog wants to be finicky and will move at the slightest touch. I broke like 5 bobby pins in 10 seconds because of this. Any fixes or anyone else having similar problems?
 
Is anyone having trouble using an xbox controller? It seems that for some reason that the analog and dpad inputs are speeding through the menus. For the loading screen specifically. When I get to the game it's alright, until I need to pick a lock and the analog wants to be finicky and will move at the slightest touch. I broke like 5 bobby pins in 10 seconds because of this. Any fixes or anyone else having similar problems?

Did you do something to mess with your framerate?
 
Why does the game run better in borderless windowed mode for me? (and others)

I can't even run it in windowed mode because I get like 30-40 fps no matter what graphical changes I make. Even the cinematics and loading screens are that low. In full screen it's waaaay better @ 60-90 fps (except those weird areas that takes it down to 20-40 fps.).
 
I don't know what I've changed that could possibly make it happen, but every time I've quit the game today I've been hit with a runtime error. All I've done is change launcher settings and the Nexus' config tool stuff to test bordeless fullscreen and DSR.
 
Has anyone tried the Pipboy shadows mod? How does it affect performance?

Also, I am getting stuck in some animations e.g entering power armor (happened once when it had nothing in its frame) and a consistent terminal entering glitch (I just sit in front of a terminal with its screen off). I think I will try to cap the FPS to a different number or just use 60fps when I hack specific terminals; any FPS cap below 75fps doesn't look smooth for me for some reason (144Hz monitor).

There is also the winter wonderland mod that supposedly affects FPS according to the mod author. I think that the mod should only activate the winter settings according to weather cycles.

I noticed that TAA looks blurry and introduces ghosting artifacts when moving. When standing, shimmering is present, but when you move is when you notice the blurriness and ghosting of it; I find it a bit too noticeable.
 
Yes, I turned off v sync in the nvidia control panel because some forum tips recommended that to fix my other problem I had of Fallout 4 crashing to my desktop.
The game does not function properly above 60 fps. If you are going to remove vsync, cap your fps to 60 or lower.
 
Is anyone having trouble using an xbox controller? It seems that for some reason that the analog and dpad inputs are speeding through the menus. For the loading screen specifically. When I get to the game it's alright, until I need to pick a lock and the analog wants to be finicky and will move at the slightest touch. I broke like 5 bobby pins in 10 seconds because of this. Any fixes or anyone else having similar problems?

Yeah. I'm using an Xbone Elite controller and it does this but only on the title screen menu. No problems with lockpicking or in-game otherwise though, so I haven't bothered trying to fix it.
 
ok, i'm an idiot. i've just realised that when updating to the AMD drivers 15.11.1 for Fallout 4 (and some other games) my GPU was underclocked for some reason. i had it at 1100/1525 but was actually running at ~480/650!

That probably explains why the game has been running even worse. Just posting this incase it's happening to someone else. If your performance feels worse after the driver update then check your settings.
 
From Boris (Creator of ENB):

"Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well."

Darn DX11 and it's limited draw calls if this is true. DX12 may not be a miracle API (I've played the Fable Legends beta, and it really doesn't do much more for performance if you already have a beefy system), but it would remedy this specific issue.

Ah well, here's looking at Fallout 5 ;p
 
Right. Game runs great on my 970, 1080p, every thing at ultra (well not God rays, they're on high) and FRAPS says consistent 60 fps (mind you this is with an i5 4460).

Haven't reached any cities yet so can't comment on that.

What I can comment on is wtf is up with all the crashes man.

My game crashes every 20 minutes I swear. And it's like a bad crash where the screen goes black and alt tab or alt f4 does nothing.

Oh and what's up with the loading times?
 
I noticed that TAA looks blurry and introduces ghosting artifacts when moving. When standing, shimmering is present, but when you move is when you notice the blurriness and ghosting of it; I find it a bit too noticeable.

That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).

In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain shaders/effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.

I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controller's fixed camera speed (which is where it would show the most).

Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.
 
hey meisters, is there a console command to reload a scene (tile?) . Sometimes I run in somewhere too fast and certain textures don't load. Like the famous area with the stripmine and yesterday I went into the center of the map and had white textures covering a building entrance (which you could clip through)
 
That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).

In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.

I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controllers fixed camera speed (which is where it would show the most).

Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.

Make my words yours. It's unbeliaveable how people can complain about an AA solution that looks this good and performs this good. Just disable it and deal with the overall aliased look then.
 
From the beggining I've been getting 60fps fairly consistently with minor framedrops on a semi-regular basis, nothing crazy but slightly annoying...2-3 fps drops. I still got the heavy drops in the same places everyone else did (Corvega Factory for example). I had stuttering but fixed it using Riva Tuner

Since I updated to the 15.11.1 drivers, I've gotten 60fps way more consistently and the 2-3 fps drops I'd get from time to time have all but disappeared. I still get the drops in big spots, but it doesn't feel like it's as big of a hit as it did before the new drivers.
 
hey meisters, is there a console command to reload a scene (tile?) . Sometimes I run in somewhere too fast and certain textures don't load. Like the famous area with the stripmine and yesterday I went into the center of the map and had white textures covering a building entrance (which you could clip through)

Are you using the "iNumThreads" tweak or any other by chance?

I tried using iNumThreads=8 myself, and was running into those clipping textures you described. If you aren't using any ini tweaks, textures tend to load in slowly, tweaks or no, even on an SSD currently. Probably yet another issue that will have to be directly addressed by the devs.
 
Anyone having issues with the mouse Y sensitivity when sneaking? I've tried both changing fMouseHeadingYScale and using the fPitchSpeedRatio and fIronSightsPitchSpeedRatio values, either method works in general, but I'm still getting reduced Y axis movement when in sneak.
 
Make my words yours. It's unbeliaveable how people can complain about an AA solution that looks this good and performs this good. Just disable it and deal with the overall aliased look then.

Ha, good to know it isn't just me who appreciates the TAA then ;)

That makes two of us, anyone else?
 
Are you using the "iNumThreads" tweak or any other by chance?

I tried using iNumThreads=8 myself, and was running into those clipping textures you described. If you aren't using any ini tweaks, textures tend to load in slowly, tweaks or no, even on an SSD currently. Probably yet another issue that will have to be directly addressed by the devs.

thanks for the reply. No i didn't tweak that setting. I do have some viewing distance stuff setup so could be those that are causing it. Am using rediculous PC with SSD though.
oh well..

T__T
 
I've been really lucky so far. Absolutely no crashes after probably about 15-20 hours. I lowered shadow draw distance to medium and distance object detail to medium as well. Locked 60 since making those changes. I can't even tell the difference considering I'm sitting about 5 feet from my TV.

i5 2500k
12gigs DDR3 1600mhz
680 4GB
 
Make my words yours. It's unbeliaveable how people can complain about an AA solution that looks this good and performs this good. Just disable it and deal with the overall aliased look then.

Plus a SweetFX filter takes care of sharpening the image and looks pretty great. It also doesn't really hit FPS much.
 
SMAA can not eliminate the massive amount of pixel crawl in this game. Especially on foliage. I tried it but it just didn't cut it for me, even when combined with downsampling.

I'm shocked at how cheap TAA is as well. It's only a little bit more costly than FXAA.
 
SMAA can not eliminate the massive amount of pixel crawl in this game. Especially on foliage. I tried it but it just didn't cut it for me, even when combined with downsampling.

I'm shocked at how cheap TAA is as well. It's only a little bit more costly than FXAA.

Tell me about it.

I appreciate Fallout 4's TAA solution even more now that I just picked up AC Syndicate. The game is full of sub-pixel details (railings, etc.), and the only thing that's close to providing decent coverage is TXAA X4. Problem is, even with FXAA, I'm only getting 50-55 average (980 Ti/4770k @4.2) at max settings on the intro level. It's a bit ridiculous. I'll probably just cap AC to 30 and do some downsampling.
 
I think I figured out why there's more performance issues than the game warrants!

The game renders an entire second terrain, textured, below the ground so you can't fall through. It's only present outdoors.



I discovered it when I fell through the landscape.

Any chance a mod could get rid of this?

Lol, that reminds me of Chivalry a bit, the worst running maps all have one thing in common, completely useless geometry that you cannot see during normal gameplay.
Wouldn't surprise me if that was part of the reason for F4 performance issues.

ok, i'm an idiot. i've just realised that when updating to the AMD drivers 15.11.1 for Fallout 4 (and some other games) my GPU was underclocked for some reason. i had it at 1100/1525 but was actually running at ~480/650!

That probably explains why the game has been running even worse. Just posting this incase it's happening to someone else. If your performance feels worse after the driver update then check your settings.

Interesting, I'll check that out, I did notice some games running a bit worse after 11.1
 
Anyone seen any improvement with these?

980 Ti/4770k @4.2 here. Ultra settings @1080p no ini tweaks.

I loaded up a save I kept to test a problem area (Swan Lake near Boston Common's during the middle of the day staring directly into blinding Ultra Godrays and a bottlenecked part of the city), and I'm still getting the same 48 fps/59% GPU usage I was getting with the last driver.

So, for me, nope.
 
That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).

In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain shaders/effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.

I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controller's fixed camera speed (which is where it would show the most).

Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.
I don't know anything about the technical details between the various AA methods, but TAA looks great to me as well. I don't have a problem at all with the soft image, whereas in the past with FXAA I'd use a shader with a sharpening effect or just up the sharpness on my display a bit.
 
Anyone seen any improvement with these?

EDIT: thread on Steam say no improvement. Help us Bethesda, you're our only hope

No improvements whatsoever on my end. Performance is unstable and no amount of tweaking can get you a locked 60fps it seems.

Running high/ultra on a 980/4770k. Game is very enjoyable and certainly fluid enough but I could do without those drops the 40s just panning the camera.
I have no faith in Bethesda to improve things, the game is a roaring success. This further reduces the incentive to do anything.
 
I don't know anything about the technical details between the various AA methods, but TAA looks great to me as well. I don't have a problem at all with the soft image, whereas in the past with FXAA I'd use a shader with a sharpening effect or just up the sharpness on my display a bit.

Yeah, I'm not too keen on blur myself, and I'll admit FXAA, TXAA and Nvidia's DSR add too much of it.

However, this specific implementation of TAA is, as you said, soft, but not blurry. I only mind blur/softness when it's doing nothing to aid the IQ; this gets the balance just right in my opinion, and can be sharpened with SweetFX if one doesn't prefer the slight softness it brings.
 
Lowering the shadow distance (fShadowDistance and fDirShadowDistance set to 6000 in Fallout4Prefs.ini) seemed to improve performance in busy city areas (Corvega Plant, Diamond City, etc.,) however the frame rate dips are still there. I am running the game at ultra settings minus the shadow distance and I have motion blur turned off. I also disabled iPresentInterval because of the input lag associated with it however I have the FPS capped to 60 in RivaTunerStatisticsServer to ensure that the game's physics run at normal speed.

One of the biggest issues I have had with this game since day one is that is that on random occasions, when I ADS (aim down sights) with a scope, the FPS plummets dramatically and I get really laggy mouse movement. When I get out of ADS the FPS shoots back up. I've noticed that it only happens outdoors and was unsure as to whether it was because of the god rays? Engaging enemies with a sniper rifle is almost impossible in certain cases because of this. I've only seen one other person with this issue however they were playing on the PS4.

https://www.reddit.com/r/fo4/comments/3s0ns5/ps4_version_dropping_to_15ish_frames_when_using/

Another issue I've experienced (which is not really related to performance) is that when I swap between weapons using the number keys there is a 5-10 second delay. Seems to occur quite frequently and I've lost several firefights because of this. Quite a few people on the Steam Community hub are experiencing this issue apparently.

http://steamcommunity.com/app/37716...gidforum=618463738384243716&include_deleted=1

Hopefully Bethesda will release a patch soon that will address the various performance and game breaking issues.

Relevant specs:
i7 3770K @ 4.6GHz
GTX 980 Ti (358.91 drivers)
16GB RAM
1920x1080
 
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