lucebuce12
Member
This game is just flat out unplayable right now. Setting everything to low yet still getting freezes even with the new drivers. I'm just gonna wait for some patches.
This is so disappointing.
This is so disappointing.
Also, how the hell can the engine not support SLI when Mad Max had great SLI support?
SFR as undestood by 3dfx is indeed older. They would interleave each scan line across Graphics cards. This is what SLi used to be.
SFR as is being considered today is litterally splitting the viewport into two halves (more maybe) and giving each gpu that section to render.
3dfx's SFR was using stripes on VSA-100 as well so it's not that different from how today's SFR operations.
D3D12's SFR however is a different beast altogether as it may actually allow a videocard to work on something which is just a part of the final framebuffer composition - and I don't mean a part like a half or a stripe but more like a postprocessing filter or some intermediate calculations which is used by the second GPU to build the final frame. So this SFR is something new indeed.
Sounds really interesting but how high are the chances of that being supported ? Seems like a lot of work for too much of a niche.
So I assume you have run the game through a profiler? Care to share a flat profile with us? What would you consider the most "unoptimized" parts and how would you go about optimizing them?I know you have a rep for knowing your stuff, but despite me being a relative unknown, I, in fact, can.
The fact that you still need to sit through a loading screen *after* sitting through whatever the hell that video is doing is extremely annoying.The extreme long intro load time for this game really puts me off playing the game. The series is not something I'm likely to spend a ton of time at once playing, it's a pick up and play for half an hour thing to me, and having to sit through that long intro really pulls the wind out of my sails.
Sli in a nutshell.
more like a postprocessing filter or some intermediate calculations which is used by the second GPU to build the final frame. So this SFR is something new indeed.
Also, how the hell can the engine not support SLI when Mad Max had great SLI support?
Also, how the hell can the engine not support SLI when Mad Max had great SLI support?
This has no SLI support? Sorry I'm not good with computers really but I'm assuming that means my 2 sli 970 are not being used? Only 1 is? Sorry if this is a stupid question , I recently just got into PC gaming and had someone build my rig so I'm still learning. Any insight is appreciated.Avalanche Sweden > Avalanche New York?
Pcgameshardware.de seem to have noticed the same. Interestingly it only affects Maxwell chips.Yeah this happened to me too with an MSI 970 - for some reason the memory clock is dropping down to its P2 state in-game. I've had to adjust the memory P2 clock in Nvidia Inspector to match my normal memory clock.
If you just recently got into PC gaming you should have listened to what I always repeat in the "I need a new PC" thread and not gone for a multi-GPU setup.This has no SLI support? Sorry I'm not good with computers really but I'm assuming that means my 2 sli 970 are not being used? Only 1 is? Sorry if this is a stupid question , I recently just got into PC gaming and had someone build my rig so I'm still learning. Any insight is appreciated.
If you just recently got into PC gaming you should have listened to what I always repeat in the "I need a new PC" thread and not gone for a multi-GPU setup.
It's not really great for anyone IMHO (just the only option if you really think you need faster-than-fastest-single-GPU performance), and it's a particularly bad idea for newcomers to the platform. PC gaming is really simple and accommodating, these days, but multi-GPU compatibility often isn't.
In any way, what it means is that (at this point) the game will only use one of your two GPUs.
Well shit. Any solutions for the double buffering problem? Seeing your game bounce between 60 and 30 FPS is driving me insane.
Enabling triple buffering in the Nvidia control panel still results in screen tearing.
Specs:
GTX 970
i7 @3.4
10 GB RAM
Well shit. Any solutions for the double buffering problem? Seeing your game bounce between 60 and 30 FPS is driving me insane.
Enabling triple buffering in the Nvidia control panel still results in screen tearing.
Specs:
GTX 970
i7 @3.4
10 GB RAM
The engine is incompatible with all multi-GPU solutions, so no SLI support at this time.
The extreme long intro load time for this game really puts me off playing the game. The series is not something I'm likely to spend a ton of time at once playing, it's a pick up and play for half an hour thing to me, and having to sit through that long intro really pulls the wind out of my sails.
Sorry how could be considered well optimized? This game struggle in rig where other games with the same setting offer a quite more stable fps. I have mind The Witcher 3 or the same Mad Max. I suspect there are tons of havok stuff avoidable, completely useless there. I take for example the ps4 version. When there are many explosion on the screen, it slowdown like to 10 fps for a very long time. Unfortunately I'm unable to link it from my phone. That's absurd see such stuff.So I assume you have run the game through a profiler? Care to share a flat profile with us? What would you consider the most "unoptimized" parts and how would you go about optimizing them?
Don't be coy now.
My pair of 2GB 670s served me well, but multi-GPU support is such a hit-or-miss affair these days that I don't see myself going that route again unless things improve significantly.
This has no SLI support? Sorry I'm not good with computers really but I'm assuming that means my 2 sli 970 are not being used? Only 1 is? Sorry if this is a stupid question , I recently just got into PC gaming and had someone build my rig so I'm still learning. Any insight is appreciated.
There is no logical connection between different games' settings. Does not mean Just Cause 3 is "unoptimized".Sorry how could be considered well optimized? This game struggle in rig where other games with the same setting offer a quite more stable fps.
10fps is hyperbole, it drops below 30fps sure.I have mind The Witcher 3 or the same Mad Max. I suspect there are tons of havok stuff avoidable, completely useless there. I take for example the ps4 version. When there are many explosion on the screen, it slowdown like to 10 fps for a very long time. Unfortunately I'm unable to link it from my phone. That's absurd see such stuff.
I don't. I don't consider it "well optimized" or "badly optimized" or anything in between. I simply don't have the information to make any informed judgement on that matter, and I doubt anyone else in this thread has.Sorry how could be considered well optimized?
Sorry how could be considered well optimized? This game struggle in rig where other games with the same setting offer a quite more stable fps. I have mind The Witcher 3 or the same Mad Max. I suspect there are tons of havok stuff avoidable, completely useless there. I take for example the ps4 version. When there are many explosion on the screen, it slowdown like to 10 fps for a very long time. Unfortunately I'm unable to link it from my phone. That's absurd see such stuff.
Try Alt+TAB twice.
IIRC, Triple Buffering(in the control panel) is only for OpenGL games.
As far as I know, your only real solutions would be adaptive vsync, playing Windowed or forcing borderless fullscreen through another application.
The extreme long intro load time for this game really puts me off playing the game. The series is not something I'm likely to spend a ton of time at once playing, it's a pick up and play for half an hour thing to me, and having to sit through that long intro really pulls the wind out of my sails.
You have it on an SSD?
It's not that bad for me at all. Way shorter than GTAV.
I don't me too. But I suppose unstable fps it's a good indicator. I'm not a great fan of expensive tech if the price it's the fps smoothness.I don't. I don't consider it "well optimized" or "badly optimized" or anything in between. I simply don't have the information to make any informed judgement on that matter, and I doubt anyone else in this thread has.
But nothing ever is free in the field of real-time graphics. There will always be a "price" and performance can be lower if more effects come into play, that's only to be expected.I don't me too. But I suppose unstable fps it's a good indicator. I'm not a great fan of expensive tech if the price it's the fps smoothness.
I don't say the game it's not a beauty in some moment but the explosions not seem that crazy stuff to drops the fps so much.But nothing ever is free in the field of real-time graphics. There will always be a "price" and performance can be lower if more effects come into play, that's only to be expected.
By the same token I do not see how "unstable" framerate is a sign of unoptimized code. Visuals do come at a cost you know that.
The problem I have personally with this game, is how much expensive could be considered the tech stuff, to my eyes don't catch me so much. I don't say the game it's not a beauty in some moment but the explosions not seems that crazy stuff to drops the fps so much.
This has no SLI support? Sorry I'm not good with computers really but I'm assuming that means my 2 sli 970 are not being used? Only 1 is? Sorry if this is a stupid question , I recently just got into PC gaming and had someone build my rig so I'm still learning. Any insight is appreciated.
I'm not trying to downplay the tech behind but if you ask to a 'normal' person, he can't understand how can be so expensive when it seems more ugly of other game. That's why I think tech failing here compared to the artistic choice.There is more than meets our eyes. We do not have detailed data about how the explosions are rendered, but they sure do look beautiful.
They have to, because in this game we are going to blow a lot of stuff up.
Off topic but I don't see this game having much longevity, the base concept is extremely fun but too thin on the ground I'm afraid. Happy I got it for 30 (physical).