Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

If I'm understanding their stretch goal breakdown correct, once the cutscene stretch goal is out of the way, most their following stretch goals won't require nearly the same jumps in funding. Besides, they'll have plenty of time to hit these goals during the slacker backer campaign. I'm pretty confident that they'll get AT LEAST a few of them.
 
If I'm understanding their stretch goal breakdown correct, once the cutscene stretch goal is out of the way, most their following stretch goals won't require nearly the same jumps in funding. Besides, they'll have plenty of time to hit these goals during the slacker backer campaign. I'm pretty confident that they'll get AT LEAST a few of them.

I understand that the costs are apparently balanced around the multiple goals, but I really think that the Animated Opening should be a lower priority for the project than Multiple Endings and VO.

Saying this as someone who only wants a good game and doesn't know the current financials behind these stretch goals: Voiceover should be highest priority, followed by Multiple Endings and then an animated opening.
 
with the amount of characters though I'd rather they keep full VA till later. I don't mind like characters having like a couple of grunts or phrases they say with text ala jRPG tbh. I'd rather that than have to suffer through bad voice acting.
 
I understand that the costs are apparently balanced around the multiple goals, but I really think that the Animated Opening should be a lower priority for the project than Multiple Endings and VO.

Saying this as someone who only wants a good game and doesn't know the current financials behind these stretch goals: Voiceover should be highest priority, followed by Multiple Endings and then an animated opening.

Honestly, they'll probably meet all these goals over the course of the Slacker Backer campaign. Goals announced, "after," this point, those will be a bit iffier. Depends exactly how productive the campaign is.
 
I'd rather that than have to suffer through bad voice acting.

Ye have little faith. Skullgirls had great voice acting, and the incarnation intros seem to as well.

Honestly, they'll probably meet all these goals over the course of the Slacker Backer campaign. Goals announced, "after," this point, those will be a bit iffier. Depends exactly how productive the campaign is.

I feel like people are overestimating the Slacker Backer Campaign. People tend to be in less of a rush to pledge at that point because there's no time limit or pressure on them anymore to do so.
 
Ye have little faith. Skullgirls had great voice acting, and the incarnation intros seem to as well.



I feel like people are overestimating the Slacker Backer Campaign. People tend to be in less of a rush to pledge at that point because there's no time limit or pressure on them anymore to do so.

If they're indeed willing to keep that campaign up for a year, then even a relatively unproductive campaign would hit those next two stretch goals. Heck, it's probably take less then half that time.

Lets say that the campaign only generated 5K per day, which I believe is less productive then at any point during this campaign. After 200 days that meager trickle would translate into an additional million dollars of funding. Considering we're likely to be within 100K of the animated opening stretch goal, getting that and the next two goals hit aren't that big of a stretch at all.
 
If they're indeed willing to keep that campaign up for a year, then even a relatively unproductive campaign would hit those next two stretch goals. Heck, it's probably take less then half that time.

Lets say that the campaign only generated 5K per day, which I believe is less productive then at any point during this campaign. After 200 days that meager trickle would translate into an additional million dollars of funding. Considering we're likely to be within 100K of the animated opening stretch goal, getting that and the next two goals hit aren't that big of a stretch at all.

There is no chance the slacker backer campaign hits 5k a day on average. Probably more like $300.
 
There is no chance the slacker backer campaign hits 5k a day on average. Probably more like $300.

Oh, there'll be plenty of days that're worse than the worst days this campaign has had. There'll be other days where it'll do just fine.

And as I said, it shouldn't have to earn all that much over the course of the year to reach those next few goals.
 
Oh, there'll be plenty of days that're worse than the worst days this campaign has had. There'll be other days where it'll do just fine.

And as I said, it shouldn't have to earn all that much over the course of the year to reach those next few goals.

It's going to earn next to nothing. The campaign will be over. Anyone interested enough to follow the game most likely already put money down. There will be no outreach to new funding sources.

$1000 will be a very very good day, so you're looking at maybe $200k made over the next year (after that it'll be too late). Probably less than $100k.

There's nothing wrong with that. Just temper your expectations accordingly.
 
There is no chance the slacker backer campaign hits 5k a day on average. Probably more like $300.

Here we go again with the pessimism. It may be small comfort but know that the Shantae Kickstarter managed to get at least one more stretch goal under its belt after the end of the main campaign before they had to stop the slacker backer program so they could finalize the rewards and their workload.
 
It's going to earn next to nothing. The campaign will be over. Anyone interested enough to follow the game most likely already put money down. There will be no outreach to new funding sources.

$1000 will be a very very good day, so you're looking at maybe $200k made over the next year (after that it'll be too late). Probably less than $100k.

There's nothing wrong with that. Just temper your expectations accordingly.

Like I said, the next two or three stretch goals are likely safe bets, seeing as we'll easily be within 100K of the animated opening stretch goal. After that it becomes a lot iffier. In retrospect, the third stretch goal might be iffier, especially since we don't really have a price tag on that one yet. Regardless, goals after that are still possible, it depends in large part how effective Lab Zero is at drawing attention to the slacker backer.

I mean, just to make a comparison, most people don't even REALIZE that ShenMue 3 has a slacker backer campaign. They didn't really do a good job drawing attention to it.
 
I'm hopeful that the indev beta will start during the slacker backer period, which would definitely keep a buzz going throughout.
 
I'm a fan of these stretch goals though I have no idea how many of them we will hit. More money will probably be raised in the next 34 hours than during however many months the slacker backer option is available.

with the amount of characters though I'd rather they keep full VA till later. I don't mind like characters having like a couple of grunts or phrases they say with text ala jRPG tbh. I'd rather that than have to suffer through bad voice acting.

As mentioned before, you may want to actually check out the PS4 version of Skullgirls. The VA work was great in that game, I expect it to be no different here. I'm not too familiar with the VA pool who are SAG actors though. Any big names in the VA world?

Here we go again with the pessimism. It may be small comfort but know that the Shantae Kickstarter managed to get at least one more stretch goal under its belt after the end of the main campaign before they had to stop the slacker backer program so they could finalize the rewards and their workload.

How much money did the Shantae KS raise with its Slacker Backer program?

Like I said, the next two or three stretch goals are likely safe bets, seeing as we'll easily be within 100K of the animated opening stretch goal. After that it becomes a lot iffier. In retrospect, the third stretch goal might be iffier, especially since we don't really have a price tag on that one yet. Regardless, goals after that are still possible, it depends in large part how effective Lab Zero is at drawing attention to the slacker backer.

I mean, just to make a comparison, most people don't even REALIZE that ShenMue 3 has a slacker backer campaign. They didn't really do a good job drawing attention to it.

Honestly, the Shenmue 3 KS did barely anything right when it comes to running a KS campaign. I mean I'm glad it went so well for the Shenmue fans (who put in work for the sake of that campaign) that had been waiting 15 years for a sequel but remove the names "Shenmue 3", "Yu Suzuki" from the project and take away the E3 reveal and I don't think it would have been very successful at all.
 
Honestly, the Shenmue 3 KS did barely anything right when it comes to running a KS campaign. I mean I'm glad it went so well for the Shenmue fans (who put in work for the sake of that campaign) that had been waiting 15 years for a sequel but remove the names "Shenmue 3", "Yu Suzuki" from the project and take away the E3 reveal and I don't think it would have been very successful at all.

Oh, that E3 Reveal CARRIED that campaign hard. There's a reason that campaign lost so much steam so quickly after those first few days.

I mean, poor messaging, a lot of unexciting stretch goals, etc etc etc. Don't get me wrong, I was happy to see that campaign do as well as it did, but there was a lot of momentum squandered there; It was rather frustrating to watch since I generally WANT these things to be as successful as possible.
 
How much money did the Shantae KS raise with its Slacker Backer program?

Oct 4th, 2013

Kickstarter: $776,084.00

PayPal: $35,878.00

Total Pledges: $811,962.00

This is for the first 30 days from what I'm reading.

December 16th, 2014 is when they locked it down. It brought in an additional $171,853 which ended it with 21,532 backers and $947,937.

https://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/618904

https://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/1089085
 
Question, since I don't know how Indiegogo works (and I know it should have been asked already). After the campaign ends, can I up my pledge? Would pledge more than $30 now, but have some issues with the money. Would do it in January, if it is allowed.
 
I already love the idea of a village in Ajna's mind, but having a dungeon of her inner demons would be amazing.

For anyone who likes the idea of a village in their mind I recommend you read Legion by Brandon Sanderson where every new skill the protaganist develops gets it's own personification in his head.
As good as his Mistborn or Way of Kings series?
 
How much money did the Shantae KS raise with its Slacker Backer program?

According to this update, their Kickstarter managed approximately $171,853 after the campaign ended from a combination of Paypal and Backerkit pledges. That was enough to hit two more stretch goals before funding was closed for good.

EDIT: shit, beated
 
Yeah - I know it's been stated that it's likely not an option, but since slacker backer campaigns have no real push behind them, I think it'd be much better to use the stretch goal money for VO and alternate endings at this point, rather than a 30sec-1min opening sequence.

I'm sure it'd be nice but... The VO and endings are much more enticing than 1 minute of anime footage, IMO.
 
Question, since I don't know how Indiegogo works (and I know it should have been asked already). After the campaign ends, can I up my pledge? Would pledge more than $30 now, but have some issues with the money. Would do it in January, if it is allowed.

Yeah, I think we'll probably have to do this manually, but we should be able to do that for you in January.
 
Yeah - I know it's been stated that it's likely not an option, but since slacker backer campaigns have no real push behind them, I think it'd be much better to use the stretch goal money for VO and alternate endings at this point, rather than a 30sec-1min opening sequence.

That opening sequence can be used for marketing purposes, so it'd help sell additional copies. This is probably especially true in Japan, since a certain anime studio which will not be mentioned does seem to have a loyal fan following.

I do get where you come from, but I can understand why the animated opening would place a bit higher. Besides, a certain anime studio which will not be mentioned may not be willing to sit around for a year wondering if they're going to have a job with Lab Zero or not.
 
Yeah, I think we'll probably have to do this manually, but we should be able to do that for you in January.
Thanks. Hopefully, everything goes well in January.
That opening sequence can be used for marketing purposes, so it'd help sell additional copies. This is probably especially true in Japan, since a certain anime studio which will not be mentioned does seem to have a loyal fan following.

I do wonder which anime studio. Ufotable? Bones? White Fox? P.A. Works?

One can always dream
 
As mentioned before, you may want to actually check out the PS4 version of Skullgirls. The VA work was great in that game, I expect it to be no different here. I'm not too familiar with the VA pool who are SAG actors though. Any big names in the VA world? .

I don't care for fighting games. But I'll trust you on that.
 
Oh man, those are some exciting stretch goals. Hoping we can get as far as full voicing, if nothing else!


If you wanna check yourself, Skullgirls Second Encore's character story modes are fully voiced. Here's a few examples.

all right convinced.

depending on the amount of dialogue they are planning for, it might be harder. They could probably find a nice mid-level of spoken cutscenes with text in-game dialogue.
 
I hope they have some super hard optional content if that dungeon doesn't make it. Seraphic gate is my favorite part of valkyrie profile.
 
Quick question maybe already answered:

When/how do we decide which version we get? I ordered physical.

Just curious, though I assume it will happen much closer to release.
 
I'd love to see a fully voiced silly comedy skits (Tales style or some such) extension as stretch goal. =D
Some of the (semi-) fan art already showcases great chemistry for slapstick potential that may be out of place in story proper within the game.
 
Quick question maybe already answered:

When/how do we decide which version we get? I ordered physical.

Just curious, though I assume it will happen much closer to release.

At some point we'll get an email with a survey asking you to confirm which version you want. That's how it usually works at least.
 
I like these stretch goals, they are fairly priced and add good value, none of the "10k! Online multiplayer!" "20k! PS360, Vita, WiiU, 3DS ports" nonsense other Kickstarter games do
 
With all this talk about the Slacker Backer campaign being even worse than I figured it'd be, I don't have the highest confidence in the IGG reaching the new stretch goals.

They're smaller jumps than previous stretch goals, but... I don't know. It'll take some big funding boosts to make those.
 
I wouldn't say as good since those were amazing. I would say there a nice short read. The 2 novels are really short, about 3 hours each (audiobooks) compared to Way of Kings which is 45 hours.
Still reading Words of Radiance but I'll pick it up later. One of my favourite authors.
 
So when will development on the game officially start?

Probably in January.

Everyone needs some rest, we need to find a new office, get payroll and benefits set up, etc.

There might be some related work done between now and then, but I mostly want the team to be able to rest after this long and bruising prototype development and campaign.


Quick question maybe already answered:

When/how do we decide which version we get? I ordered physical.

Just curious, though I assume it will happen much closer to release.

When we're getting closer to release, you'll receive a BackerKit survey where you'll confirm your address, pick your platform, T-shirt size, name in the credits, etc.
 
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