Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

Unfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?
 
Oh hey music stretch goal reached. Awesome now there shouldn't be complaints of lack of music. Unfortunately the anime one seems a bit too high at 250k to reach before campaign ends but maybe it will here's hoping
 
Campaign's been making about 100k a day and there are little under two days left

Plus the big final hours push that always happens with crowdfunding campaigns

It's very possible

Oh hey music stretch goal reached. Awesome now there shouldn't be complaints of lack of music. Unfortunately the anime one seems a bit too high at 250k to reach before campaign ends but maybe it will here's hoping

Slacker backers.
 
Unfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?

Virtually all of his fame has been built off of the work he did two decades ago for Seiken Densetsu 2 (known as Secret of Mana overseas). He also composed the music for its sequel, Seiken Densetsu 3.

His other two video game works of note are Soukaigi and Koudelka. He's stayed in the business since but hasn't really worked on anything high-profile.
 
Unfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?
His newer works are also good.

https://www.youtube.com/watch?v=Ato5O93MrWg (just let this one play in the background and be amazed)

https://www.youtube.com/watch?v=QC1yr94zWqs
 
I finally actually played the prototype for the 1st time today.
Didn't have a computer for a while, so I wasn't able to try it earlier.

Got through the regular first boss, didn't really get a good enough grasp of the Iddhi meter, so I just used it for blocking and Razmi.
I skipped over some areas that were pretty obvious, but that's ok.

Good to know that I liked it, and didn't just randomly throw away my money.
I actually could never get into Skullgrils, though I'm a fan of the characters, but I donated to Keep Skullgrils Growing before trying it out as well.
 
I finally actually played the prototype for the 1st time today.
Didn't have a computer for a while, so I wasn't able to try it earlier.

Got through the regular first boss, didn't really get a good enough grasp of the Iddhi meter, so I just used it for blocking and Razmi.
I skipped over some areas that were pretty obvious, but that's ok.

Good to know that I liked it, and didn't just randomly throw away my money.
I actually could never get into Skullgrils, though I'm a fan of the characters, and I actually donated to Keep Skullgrils Growing before trying it out as well.

even if you had issues outside of "the combat didn't do it for me" a lot of them could be chiseled out and improved once they have more time to work on the game.
 
Updated graph:

8eKAt19.png

Slowed down a bit since it was funded, but still getting very good days. There's a definite possibility to get the second stretch goal if we have a strong last day.

SolarPowered, um, any idea why we seem to be on day 60 in the stats, but there are actually two days left?

Ravi, do you think you'll be allowed to announce the anime studio before the campaign's end? That could help some.
 
Assuming the backing doesn't slow down once it hits the slacker backer period it could reach the anime goal this weekend.

But it's probably hard to measure the amount a crowd funded game gets post-campaign since usually those switch to Paypal or similar systems. Unless IndieGOGO allows people to keep backing post-campaign.
 
Assuming the backing doesn't slow down once it hits the slacker backer period it could reach the anime goal this weekend.

But it's probably hard to measure the amount a crowd funded game gets post-campaign since usually those switch to Paypal or similar systems. Unless IndieGOGO allows people to keep backing post-campaign.

IGG does allow that actually. It might help keep the funding going a bit since people can still pledge directly from the campaign page. We'll see how it goes, but I would still expect funding to massively slow down post-campaign.
 
Thrilled we hit the first stretch goal, just based on the prototype tracks I'm hyped for the OST and now there'll be about twice as many tracks. Hope the momentum keeps up so we can hit the anime opening goal soon (and maybe get a peek at the next goal(s)).
 
Updated graph:



Slowed down a bit since it was funded, but still getting very good days. There's a definite possibility to get the second stretch goal if we have a strong last day.

SolarPowered, um, any idea why we seem to be on day 60 in the stats, but there are actually two days left?
Day 60 will be the last full day. The clock running until 3AM (?) EST on Saturday morning is there so that everyone in the US will get one last chance to contribute. I think we can all agree that 9AM EST is not the best time for countdowns or contributions. People gotta cash those checks and contribute before the weekend kicks off.
 
I hadn't heard these before. Marvelous.
we getting 2 hours of this, oh yes
I hope everyone (meaning Lab Zero and Kikuta) takes this as a chance to go beyond Secret of Mana and Soukaigi for the game's soundtrack. There is a chance to apply a generous amount of influence from just about everything he has done in the past with two to two and a half hours of album time. It'd make for a hell of an album.
 
I hope everyone (meaning Lab Zero and Kikuta) takes this as a chance to go beyond Secret of Mana and Soukaigi for the game's soundtrack. There is a chance to apply a generous amount of influence from just about everything he has done in the past with two to two and a half hours of album time. It'd make for a hell of an album.

I immediately fell in love with that first Yashagaike. We need some of that style in Indivisible for sure.
 
A year?!

Wow, I mean I know full well that the slacker backer campaign is going to fill up a lot more slowly, but still.

They must have a lot more stretch goals in mind. XD
 
A year?!

Wow, I mean I know full well that the slacker backer campaign is going to fill up a lot more slowly, but still.

They must have a lot more stretch goals in mind. XD

The year is probably the limit because they need a time to incorporate any additional stretch goals into the game. Any longer and they'd need to delay it because they wouldn't have time. It's also why the first two stretch goals are things that don't really affect them personally so much since they'd be outsourced on someone's schedule
 
The year is probably the limit because they need a time to incorporate any additional stretch goals into the game. Any longer and they'd need to delay it because they wouldn't have time. It's also why the first two stretch goals are things that don't really affect them personally so much since they'd be outsourced on someone's schedule

Also probably two of their more expensive goals,if I had to guess. Makes sense to get those out of the way while donations are coming in relatively quickly.

Granted, this is pure speculation on my part.
 
I wouldn't mind something like actual cutscenes with in-game models/running in the engine instead of image stills with dialogue boxes. Assuming that's not already planned.
 
Finally got to test the prototype.

For a while I was completely clueless about what was happening in battle. That's very typical for demos though, so no problem. Did I imagine or did the order of the characters on the buttons change from battle to battle too? I dunno, maybe I imagined it since I died for a few times before I started to understand the battle system.

Once I understood the system though, it did get pretty fun. I'm not quite sure how it reminds of fighting games (I don't play much fighting games though) though and it didn't seem that complex or anything, but whatever.

Anyway, won't be backing the game but will very likely buy it at some point when it releases. Seems very interesting game. And having followed the campaign every now and then it's pretty amazing that it made it. Can't imagine how people at Lab Zero are feeling after this.
 
Finally got to test the prototype.

For a while I was completely clueless about what was happening in battle. That's very typical for demos though, so no problem. Did I imagine or did the order of the characters on the buttons change from battle to battle too? I dunno, maybe I imagined it since I died for a few times before I started to understand the battle system.

Once I understood the system though, it did get pretty fun. I'm not quite sure how it reminds of fighting games (I don't play much fighting games though) though and it didn't seem that complex or anything, but whatever.

Anyway, won't be backing the game but will very likely buy it at some point when it releases. Seems very interesting game. And having followed the campaign every now and then it's pretty amazing that it made it. Can't imagine how people at Lab Zero are feeling after this.

the complication comes from combos of people for better damage. Using X guy to launch the enemies in the air and then another to hit them while they're up there or possibly smash them down, etc.

Valkyrie Profile had this exact system. Shame it wasn't for you, but hey at least you were willing to give it a shot and might get it later.
 
Watching Alex Ahad's lore video right now and it's really interesting to hear some of the inspirations he wants to play on/work with.
 
the complication comes from combos of people for better damage. Using X guy to launch the enemies in the air and then another to hit them while they're up there or possibly smash them down, etc.

Valkyrie Profile had this exact system. Shame it wasn't for you, but hey at least you were willing to give it a shot and might get it later.
Uh ok, thanks. That makes sense.

Didn't mean to say or imply it wasn't for me though. I'm pretty sure I'll enjoy it a lot once it comes out. I've just never backed any crowdfunding campaign and won't start with this one. Maybe will back some crowdfunding campaign some day some year when I'll be richer.
 
Did I imagine or did the order of the characters on the buttons change from battle to battle too? I dunno, maybe I imagined it since I died for a few times before I started to understand the battle system.

It depends which way your party is facing. If they're facing right, then Ajna is on the right, and she's on circle; if they're facing left, then Ajna is also on the left so she's on square (or whatever buttons/controller you're using). You can switch that off in the options if it annoys you.
 
It depends which way your party is facing. If they're facing right, then Ajna is on the right, and she's on circle; if they're facing left, then Ajna is also on the left so she's on square (or whatever buttons/controller you're using). You can switch that off in the options if it annoys you.
Huh thanks. Thought about that but wasn't sure.
 
If I could say the studio, I would.

They actually approved us using their name months ago, and then when we told them the announcement was coming up, they asked us not to all of a sudden.

So we're just trying to make the best of this situation.
 
If I could say the studio, I would.

They actually approved us using their name months ago, and then when we told them the announcement was coming up, they asked us not to all of a sudden.

So we're just trying to make the best of this situation.

No worries, it's a business thing and most of us know how those can go. Besides, it's not worth getting stressed out over, especially after the roller coaster you guys have gone through.

Go forth, enjoy this moment of success! XD
 
Updating the campaign now, but figured I'd paste the Tweets announcing two more stretch goals in here.

The third #IndivisibleRPG stretch goal is full VO for all major characters, at $2.05M! With @CristinaVee directing, of course!

And the fourth #IndivisibleRPG stretch goal is Multiple Endings + A Hardcore Bonus dungeon! In the dungeon you fight Ajna’s inner demons!

The Hardcore Bonus Dungeon is in Ajna’s Inner Realm. Ajna can’t hurt the demons inside, so you’ll need a party of four Incarnations!
 
Cool stuff. I hope we can hit all the goals during the slacker backer period.

What is the VO like with the base funding? Only the battle voices, or...?
 
Shit... the extra hard dungeon seems really interesting what they could do.
I can only hope the "inDemand" thing delivers on this
 
Depending on how long the slacker funding stays open, I think we can see that goal being met.
I certainly hope to increase my pledge again down the line.
 
Honestly goals #2 and #3 sound like a bit of a waste, as you really don't need an animated opening or full VO to deliver a better gaming experience.
Really hoping we end up hitting #4 instead.
 
If I could say the studio, I would.

They actually approved us using their name months ago, and then when we told them the announcement was coming up, they asked us not to all of a sudden.

So we're just trying to make the best of this situation.
Not even gonna try to figure out what's going on with them in that case.
Updating the campaign now, but figured I'd paste the Tweets announcing two more stretch goals in here.
The third #IndivisibleRPG stretch goal is full VO for all major characters, at $2.05M! With @CristinaVee directing, of course!
tumblr_inline_nuoonksXwF1r5m1fj_540_zpszhl2w5jm.jpg


Full VO for major characters would be a fantastic treat.
Honestly goals #2 and #3 sound like a bit of a waste, as you really don't need an animated opening or full VO to deliver a better gaming experience.
Really hoping we end up hitting #4 instead.
Character design is what Lab Zero does best. Hitting the mark with voices as well just makes them all the more memorable. VO work is also something that will benefit the game from start to finish. Aside from the soundtrack extension this is one of the better stretch goals.
 
Honestly goals #2 and #3 sound like a bit of a waste, as you really don't need an animated opening or full VO to deliver a better gaming experience.
Really hoping we end up hitting #4 instead.

I explain it in the campaign, but most of these have pretty wildly different costs.

The costs are balanced across multiple goals, so I can't just skip around the list.
 
I already love the idea of a village in Ajna's mind, but having a dungeon of her inner demons would be amazing.

For anyone who likes the idea of a village in their mind I recommend you read Legion by Brandon Sanderson where every new skill the protaganist develops gets it's own personification in his head.
 
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