Ultimadrago
Member
Unfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?
Campaign's been making about 100k a day and there are little under two days left250k? No, I doubt it in the short amount of time.
Campaign's been making about 100k a day and there are little under two days left
Plus the big final hours push that always happens with crowdfunding campaigns
It's very possible
Oh hey music stretch goal reached. Awesome now there shouldn't be complaints of lack of music. Unfortunately the anime one seems a bit too high at 250k to reach before campaign ends but maybe it will here's hoping
https://www.youtube.com/watch?v=5EaeGO_NheYUnfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?
Unfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?
Campaign's been making about 100k a day and there are little under two days left
Plus the big final hours push that always happens with crowdfunding campaigns
It's very possible
Unfortunately, I'm not very familar with Kikuta's works, so I've really just been going on the good word throughout thr campaign. Any specific pieces or OSTs I should check out from them?
His newer works are also good.This guy has his hands in everything, doesn't he?
Koudelka: https://www.youtube.com/watch?v=3h47k0rb8Gk&index=5&list=PL7B8AEE4F9D6A5F34
Soukaigi: https://www.youtube.com/watch?v=OQ-2H45WTaw&list=PL74A294E9C891A8C2&index=1
Secret of Mana: https://www.youtube.com/watch?v=w4Kv3ZlvQLw&index=23&list=PL30CA5500906F0A4B
Seiken Densetsu 3: https://www.youtube.com/watch?v=8BmZrhGVldk&list=PL4649F0DBF0FC09E3&index=2
His newer works are also good.
https://www.youtube.com/watch?v=Ato5O93MrWg (just let this one play in the background and be amazed)
https://www.youtube.com/watch?v=QC1yr94zWqs
I finally actually played the prototype for the 1st time today.
Didn't have a computer for a while, so I wasn't able to try it earlier.
Got through the regular first boss, didn't really get a good enough grasp of the Iddhi meter, so I just used it for blocking and Razmi.
I skipped over some areas that were pretty obvious, but that's ok.
Good to know that I liked it, and didn't just randomly throw away my money.
I actually could never get into Skullgrils, though I'm a fan of the characters, and I actually donated to Keep Skullgrils Growing before trying it out as well.
Assuming the backing doesn't slow down once it hits the slacker backer period it could reach the anime goal this weekend.
But it's probably hard to measure the amount a crowd funded game gets post-campaign since usually those switch to Paypal or similar systems. Unless IndieGOGO allows people to keep backing post-campaign.
Day 60 will be the last full day. The clock running until 3AM (?) EST on Saturday morning is there so that everyone in the US will get one last chance to contribute. I think we can all agree that 9AM EST is not the best time for countdowns or contributions. People gotta cash those checks and contribute before the weekend kicks off.Updated graph:
Slowed down a bit since it was funded, but still getting very good days. There's a definite possibility to get the second stretch goal if we have a strong last day.
SolarPowered, um, any idea why we seem to be on day 60 in the stats, but there are actually two days left?
His newer works are also good.
https://www.youtube.com/watch?v=Ato5O93MrWg (just let this one play in the background and be amazed)
https://www.youtube.com/watch?v=QC1yr94zWqs
Slacker backer campaigns still happening right? #havinganeuroticmoment
I'm rather positive we'd be notified right away if the contrary arised.
what is Slacker Back btw?
id like to back this but moneys tight till next year
what is Slacker Back btw?
id like to back this but moneys tight till next year
It's for people who want to back but missed out during the campaign period for whatever reason but still want to donate
I hadn't heard these before. Marvelous.
I hope everyone (meaning Lab Zero and Kikuta) takes this as a chance to go beyond Secret of Mana and Soukaigi for the game's soundtrack. There is a chance to apply a generous amount of influence from just about everything he has done in the past with two to two and a half hours of album time. It'd make for a hell of an album.we getting 2 hours of this, oh yes
I hope everyone (meaning Lab Zero and Kikuta) takes this as a chance to go beyond Secret of Mana and Soukaigi for the game's soundtrack. There is a chance to apply a generous amount of influence from just about everything he has done in the past with two to two and a half hours of album time. It'd make for a hell of an album.
to add to the above post, I think they've said that they are going to keep it open for at least a year? Can't recall the post in this thread.
A year?!
Wow, I mean I know full well that the slacker backer campaign is going to fill up a lot more slowly, but still.
They must have a lot more stretch goals in mind. XD
The year is probably the limit because they need a time to incorporate any additional stretch goals into the game. Any longer and they'd need to delay it because they wouldn't have time. It's also why the first two stretch goals are things that don't really affect them personally so much since they'd be outsourced on someone's schedule
Finally got to test the prototype.
For a while I was completely clueless about what was happening in battle. That's very typical for demos though, so no problem. Did I imagine or did the order of the characters on the buttons change from battle to battle too? I dunno, maybe I imagined it since I died for a few times before I started to understand the battle system.
Once I understood the system though, it did get pretty fun. I'm not quite sure how it reminds of fighting games (I don't play much fighting games though) though and it didn't seem that complex or anything, but whatever.
Anyway, won't be backing the game but will very likely buy it at some point when it releases. Seems very interesting game. And having followed the campaign every now and then it's pretty amazing that it made it. Can't imagine how people at Lab Zero are feeling after this.
Uh ok, thanks. That makes sense.the complication comes from combos of people for better damage. Using X guy to launch the enemies in the air and then another to hit them while they're up there or possibly smash them down, etc.
Valkyrie Profile had this exact system. Shame it wasn't for you, but hey at least you were willing to give it a shot and might get it later.
Did I imagine or did the order of the characters on the buttons change from battle to battle too? I dunno, maybe I imagined it since I died for a few times before I started to understand the battle system.
Huh thanks. Thought about that but wasn't sure.It depends which way your party is facing. If they're facing right, then Ajna is on the right, and she's on circle; if they're facing left, then Ajna is also on the left so she's on square (or whatever buttons/controller you're using). You can switch that off in the options if it annoys you.
If I could say the studio, I would.
They actually approved us using their name months ago, and then when we told them the announcement was coming up, they asked us not to all of a sudden.
So we're just trying to make the best of this situation.
The third #IndivisibleRPG stretch goal is full VO for all major characters, at $2.05M! With @CristinaVee directing, of course!
And the fourth #IndivisibleRPG stretch goal is Multiple Endings + A Hardcore Bonus dungeon! In the dungeon you fight Ajnas inner demons!
The Hardcore Bonus Dungeon is in Ajnas Inner Realm. Ajna cant hurt the demons inside, so youll need a party of four Incarnations!
What about Sans? He really delivers on the bad time.
Not even gonna try to figure out what's going on with them in that case.If I could say the studio, I would.
They actually approved us using their name months ago, and then when we told them the announcement was coming up, they asked us not to all of a sudden.
So we're just trying to make the best of this situation.
Updating the campaign now, but figured I'd paste the Tweets announcing two more stretch goals in here.
The third #IndivisibleRPG stretch goal is full VO for all major characters, at $2.05M! With @CristinaVee directing, of course!
Character design is what Lab Zero does best. Hitting the mark with voices as well just makes them all the more memorable. VO work is also something that will benefit the game from start to finish. Aside from the soundtrack extension this is one of the better stretch goals.Honestly goals #2 and #3 sound like a bit of a waste, as you really don't need an animated opening or full VO to deliver a better gaming experience.
Really hoping we end up hitting #4 instead.
Honestly goals #2 and #3 sound like a bit of a waste, as you really don't need an animated opening or full VO to deliver a better gaming experience.
Really hoping we end up hitting #4 instead.