Witcher 3 Wins GOTY @ The Game Awards 2015!

Real talk, I haven't played MGS5, or Ori should I get both or just one? #impoorsohelp

As an MGS fan I was super disappointed in the story, but the gameplay is sublime. No, it's THE BEST gameplay of any video game I've played. Solid 60FPS with those mechanics, and you're in gameplay heaven.
 
Well deserved. Probably my GOTY. Almost double dipped on Black Friday and bout this for my XB1. I'll be out of the country for several months next year and can't take both consoles.
 
I could've sworn I read, but don't quote me, that they're going for the game taking place in one city but that the city will be like super explorable. So sounds like density is their goal, assuming I'm remembering right.

A dense cyberpunk city designed by CDPR? Which direction do I throw my money in?
 
A game just a bit smaller than TW3, but with multiple classes and player created characters would already be so much bigger and ambitious with all that would be needed to keep it feel as personal in the same narrative approach as the Witcher series.
 
They made a great game, well deserved. tough year for judges that have to choose GOTY, lots of game could have gotten this award.
 
I can admit that a lot of the quests lead you to the areas by using it, but you're missing the context of these quests and side quests when a lot of them also had their own little story and dialogue/cutscenes that were pretty compelling when compared to other major RPGs.

Can you admit that the 'let's boil it down bare bones' argument can be done for many games?

Uncharted is walk the hallway, shoot people, climb shit.

Bloodborne is kill boss, walk around killing baddies, reach next boss and kill it.

I just want to say something about the logic on reductive comments but even with the bare bone argument for a game, I think a lot of games try to be more "wide than deep" when it comes to gameplay, and it makes me sort of agree with others when it comes to the current open world fatigue. I will be the first to admit that Bloodborne is basically kill things and try to survive getting to the next area, but I honestly put more thought in doing that than most open world games. I feel like I'm following bread crumbs and markers a lot of the time, not thinking the HOW of things should be done (Morrowind is the last open world game where I actually had to read directions). Even in the most basic of things such as Mario Maker is extremely deep mechanically, because a lot of creations had me stumped, and they literally had me in AHA when the solution is figured out, even though it is run and jump to the end of the stage, and there is no denying that to succeed in beating a Mario Maker stage, that is the base of what you need to do.

Anyways, tangent aside, I expected Witcher 3 to win. Personally I do like Bloodborne the most out of this year, but Witcher 3 is well made enough to win..
 
I think people shouldn't be upset about Witcher 3 winning GOTY.

My question is no one's upset about Ori beating Bloodborne? LOL

The art in Bloodborne is some of the best I've ever seen.

Ori looks great but I think Bloodborne was hurt by it being somewhat realistic looking. People thinking it looks like Souls. It looks nothing like Souls.
 
Can easily say this is my favourite franchise in gaming, and Witcher 3 beating the stiff competition is well deserved.

Congrats to everyone at CDPR for all their hard work making this game, and the incredible Heart Of Stone expansion.

Look forward to whats next, Blood and Wine, and the highly anticipated, too good to be true, can't believe its actually being made, Cyberpunk 2077.
 
Grats! It's definitely the best game I've played all year, and I've played all of the heavy hitters. When I started to forget about it in October, it brought a humbly-priced expansion pack that was so good it made me fall in love with it again.

Bloodborne didn't deserve to win. It's the fourth game in an extremely iterative dungeon crawling series. It was fun to play, but it had glaring issues and less depth compared to its predecessors. It's my second favorite in the series, but it's nothing no one has played before, or played in a more expansive form.

Maybe it should have won best action game, but its action wasn't nearly as polished as MGSV, which won anyway.
 
Real talk, I haven't played MGS5, or Ori should I get both or just one? #impoorsohelp

Haven't played Ori but you can skip MGS, nonsensical and irratic story and pacing and a gameplay loop that never changes past the first 10 hours but forces you to grind for about 60. Mediocre stealth mechanics, mediocre shooting mechanics and a pointless open world. Save your money to make up for the $60 I spent.
 
I never insinuated that but it was probably all lost in the flurry of posts and responses. I was originally commenting on another post about how people are choosing Bloodborne over W3. I was just saying some people, like myself, prioritize gameplay over other aspects. I find it much easier to disregard a crappy story for great gameplay but have a harder time ignoring rough or bad gameplay to enjoy a good story. Like I said before, if bothcan be achieved, great. I personally couldn't get through much of the gameplay of W3 to enjoy the other stuff. It was a chore for me and I don't play games to feel like I'm doing work. I am sure may people here had issues that prevented them from enjoying MGSV, but I had no problem snagging Platinum Trophy because the gameplay was so much fun, for me.

I am burnt out on the open world template of exploring icons on maps and fetching shit for npcs. W3 quests were actually good, but like I said before I couldn't get past the combat and general gameplay to enjoy them. My favorite western rpg was Divinity EE, if that gives you any insight.

Fair enough. The Witcher 3 certainly isn't for everybody and I can understand not liking open worlds or being tired of them.

It isn't that I value story more than gameplay though, I just look at how fun a game was holistically rather than solely focus on combat(which I greatly enjoy in the Witcher 3 anyway) or any one aspect for that matter.

My favorite game of all time is Bayonetta(Witcher 3 is #2) and the story is not very good, but it doesn't really detract anything from the game for me because it has a silly charm to it and the rest of the game is so excellent.

Here's how I feel about MGSV for reference:

"The mechanics and controls are superb, but the actual moment-to-moment gameplay is pretty bland due to the repetitive mission design, terrible level design, uninteresting and unneccessary open world that is a complete chore to traverse.

The pacing is very poor, story is terrible, Act 2 is unfinished, side ops are shit and characters are woefully underdeveloped. The credits after every mission are annoying as are the F2P unlock mechanics.

It lacks the trademark humor and boss fights that Kojima is known for as well. MGSV would've been much better off it was a series of varied Ground Zeroes-sized hubs.

The game is essentially a hollow Ubisoft power fantasy in the vein of Far Cry with better mechanics and a worse world."

Divinity is awesome btw. Great taste.
 
They made a great game, well deserved. tough year for judges that have to choose GOTY, lots of game could have gotten this award.

Indeed. I wouldn't want to be on the judges' shoes.
It's a pretty great year for gaming overall. It's like the opposite of 2014.
 
It's what I was hoping would win, and I'm glad they did.

I'm really happy that they won Best Developer too, since I've always thought of CDPR as devs that treat their customers with respect.

Congrats CDPR!
 
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The irony in your statement though is that the story is generally the last thing TW3 excels at. Most fans of The Witcher games and books like me would tell you that TW3 has the weakest main story among the trilogy. Where it does excel is the side-stories, dialogue, the world, the characters and your interactions with them, the graphics, the sound and the (possibly) the combat. I loved the combat, but it seems most people (like you) hate it.

And besides, are you movies and books you read from the eighties or something? Do you even keep up with contemporary art? Movies and books that generally get high reviews nowadays are themselves rather uninspired. I volunteered at the Toronto Film festival this year and got access to a crazy amount of movies, and one thing I noticed was the lack of ambition and inspiration in even the most indie and arthouse-y of modern movies.

Side stories and dialogue were fine in W3 but gameplay didn't let me enjoy those things the way you were able to and I like movies from all time periods I even have some silent films on a projector.

I don't know, I thought Fury Road, Boyhood, Inherent Vice, Birdman, Beasts of the Southern Wild, It follows, Ex Machina and Under the Skin (to name a few that came to mind) were all fairly well known, recent movies that portrayed ambition and inspiration.
 
I understand The Witcher 3 winning the GOTY award, but Bloodborne not winning anything is just straight robbery.

It's the fourth game of it's kind in practically a genre of it's own. It's hard pressed to win best action against MGSV. It has to compete with the model wrpg that TW3 was. Beyond that there isn't much of a category for it to take.
 
It's the fourth game of it's kind in practically a genre of it's own. It's hard pressed to win best action against MGSV. It has to compete with the model wrpg that TW3 was. Beyond that there isn't much of a category for it to take.

Art direction and soundtrack ...
 
I'm curious if those that don't think Witcher 3 deserves it played it on PS4/Xbone? I feel having to deal with some of it's shortcomings on the consoles would hamper my experience a bit. It is simply amazing at 60fps/1080+.
 
Art direction and soundtrack ...

Personally I think Witcher 3 was the clear winner for best soundtrack over MGSV.

I wouldn't be mad at Bloodborne winning best art direction at all, but there was stiff competition. The only game that looked out of place was MGSV. Ori wasn't an undeserving winner.
 
I must admit I got a good chuckle out of this, but you couldn't be more wrong if you tried. You are severely misguided if you think those games appeal to the same audience.

Sorry but you are wrong, at least on neogaf.

I've argued long and hard how crap AC and Dragon age Inquisition are. Not with much luck of course! But you try.

When TW3 came out I thought the moment had come. You do the same things, you get quests, you have splashes of story and you walk over a huge landscape. But everything in TW3 is just done better.

So if people love TW3, can they still say dragon age inquisition is amazing? (Goty no less). How can they, when you can list every way it is worse? Well they do, stating that it isn't about the quests or combat or characters, it is about "experiencing the world".

So this is how TW3 is a reskinned DA or AC. It appeals to fans of big open world games in exactly the same way. So laugh at mass appeal if you like, but TW3 is a fucking huge world, intentionally and this is what people buy and this is what gets the review scores.

Skills? Upgrades? Meh. People just want to sail around in a boat and find stuff. Am I talking about TW3 or black flag??? Exactly.

I don't mind if people want to experience a game for what is in it rather than what they imagine on their travels. But if you don't think modern gaming is driven by "freedom", you are out of touch.

TW3 is just one more of these, but at least it has game bits as well.
 
I'm curious if those that don't think Witcher 3 deserves it played it on PS4/Xbone. I feel having to deal with some of it's shortcomings on the consoles would hamper my experience a bit. It is simply amazing at 60fps/1080+.
The issues people are putting forth is that they hated the gameplay to the point they couldn't enjoy anything else in the game. Performance on consoles seems to be an added tick mark.

Edit:forgot the open world fatigue also played in their hate for the title.
 
Sorry but you are wrong, at least on neogaf.

I've argued long and hard how crap AC and Dragon age Inquisition are. Not with much luck of course! But you try.

When TW3 came out I thought the moment had come. You do the same things, you get quests, you have splashes of story and you walk over a huge landscape. But everything in TW3 is just done better.

So if people love TW3, can they still say dragon age inquisition is amazing? (Goty no less). How can they, when you can list every way it is worse? Well they do, stating that it isn't about the quests or combat or characters, it is about "experiencing the world".

So this is how TW3 is a reskinned DA or AC. It appeals to fans of big open world games in exactly the same way. So laugh at mass appeal if you like, but TW3 is a fucking huge world, intentionally and this is what people buy and this is what gets the review scores.

I don't mind if people want to experience a game for what is in it rather than what they imagine on their travels. But if you don't think modern gaming is driven by "freedom", you are out of touch.

TW3 is just one more of these, but at least it has game bits as well.

You couldn't be more wrong if you tried. But I'm sure you will keep trying.

Well, can't argue with that.
My bad. Posted too soon.

edit: Witcher 2 didn't have a giant open world and it won a ton of awards. Part of W3's accolades come from a big world sure, but if you wanted to skip that, fast travel was an option. But they also come from it's great art direction, surprisingly good voice acting, fantastic soundtrack, remarkable writing, an awesome mini game(GWENT), and stellar animations.

It also has shown consistent improvement from W1-->W2-->W3. By pretty damn big margins. It's competition was mostly iterations and refinements of it's previous games. Though MGSV was a massive improvement to it's playability and controls as well as a great template for open world stealth, it's story was....underwhelming.
 
Top 5 possibly for me but I didn't enjoy the combat much and the second half dragged on to much for my taste. However it did certain aspects better than anything else out there (its open world design, side quests etc).

For me bloodborne destroyed everything else but its a niche game by comparison and I don't expect it to hit number one on too many lists.

The witcher 3's clostest competitor is MGSV because it did the bits witcher did badly, really damn well (gameplay mechanics like combat, movement etc).
 
Yea I'm kinda glad it wasn't bro shooter 9. This is good. Shows that you don't have to do a Micheal bay game to get goty.

You can tell a thoughtful and compelling story and walk away with awards.

No, shooters never win GOTYS. It's actually really annoying because they often have some of the best stories/ideas going on and are really well-made, but they always lose to generic cinematic third-person action adventure stuff.
 
The issues people are putting forth is that they hated the gameplay to the point they couldn't enjoy anything else in the game. Performance on consoles seems to be an added tick mark.

Edit:forgot the open world fatigue also played in their hate for the title.

That's me basically. Like the setting, characters, etc.; but the combat feels like a chore. It's like something I have to deal with in order to reach the good parts.

I might not jst "get it", I'm sure I'll try again in the future, but right now the thought of playing it feels like doing the dishes.
 
I think the combat is too crappy to let this game be the overall GOTY.

The other areas of the game are brilliant without doubt.
 
Sorry but you are wrong, at least on neogaf.

I've argued long and hard how crap AC and Dragon age Inquisition are. Not with much luck of course! But you try.

When TW3 came out I thought the moment had come. You do the same things, you get quests, you have splashes of story and you walk over a huge landscape. But everything in TW3 is just done better.

So if people love TW3, can they still say dragon age inquisition is amazing? (Goty no less). How can they, when you can list every way it is worse? Well they do, stating that it isn't about the quests or combat or characters, it is about "experiencing the world".

So this is how TW3 is a reskinned DA or AC. It appeals to fans of big open world games in exactly the same way. So laugh at mass appeal if you like, but TW3 is a fucking huge world, intentionally and this is what people buy and this is what gets the review scores.

Skills? Upgrades? Meh. People just want to sail around in a boat and find stuff. Am I talking about TW3 or black flag??? Exactly.

I don't mind if people want to experience a game for what is in it rather than what they imagine on their travels. But if you don't think modern gaming is driven by "freedom", you are out of touch.

TW3 is just one more of these, but at least it has game bits as well.

Your entire argument boils down to "they're open world games so therefore they must be basically the same game", which is hopelessly wrong. None of the games you mention place an emphasis on narrative as much as W3 does, which is largely what sets it apart from the rest. If it was so similar to open-world games there's no way it would've gotten the universal appeal that it did.
 
Fair enough. The Witcher 3 certainly isn't for everybody and I can understand not liking open worlds or being tired of them.

It isn't that I value story more than gameplay though, I just look at how fun a game was holistically rather than solely focus on combat(which I greatly enjoy in the Witcher 3 anyway) or any one aspect for that matter.

My favorite game of all time is Bayonetta(Witcher 3 is #2) and the story is not very good, but it doesn't really detract anything from the game for me because it has a silly charm to it and the rest of the game is so excellent.

Here's how I feel about MGSV for reference:

"The mechanics and controls are superb, but the actual moment-to-moment gameplay is pretty bland due to the repetitive mission design, terrible level design, uninteresting and unneccessary open world that is a complete chore to traverse.

The pacing is very poor, story is terrible, Act 2 is unfinished, side ops are shit and characters are woefully underdeveloped. The credits after every mission are annoying as are the F2P unlock mechanics.

It lacks the trademark humor and boss fights that Kojima is known for as well. MGSV would've been much better off it was a series of varied Ground Zeroes-sized hubs.

The game is essentially a hollow Ubisoft power fantasy in the vein of Far Cry with better mechanics and a worse world."

Divinity is awesome btw. Great taste.

I can understand the MGSV stuff. The way you feel about it is similar to the feelings I have for W3.
I am one of the weirdos that are huge Metal Gear Fans but also loved MGSV. I used the open word as a Sandbox and really used all the tools given to me to create some truly fantastic gameplay scenarios. I had so much fun cruising around with D Dog in my Jeep, blaring 80s tunes and wreaking havoc that the pacing issues and weird second act are a distant memory. Player agency and freedom were unparalleled, for me in TPP. I was constantly using different guns and gadgets amd attacking locations in new ways that it never got boring except the side ops towatds the end which are optional anyways. 200 hrs in that game was nothing to me, probably like 200hrs is/would be nothing to you in W3.
I am not saying it would be better or worse as a traditional mgs game but I'm glad they tried something different and MGS 1 through 4 still exist if I want to go back and play that style.

Love Bayonetta, too. It is probably my favorite character action game, even though I still have to finish it. I was going for platinum trophy but once I unlocked the Panther form, if really screwed up the way I was used to dodging and madesome of the challenges really tough. Too many games to play and to finish. My brother in law has a wiiU so I am buying him Bayo 2 for Christmas :) can't wait to play it.

I have almost finished Divinity now with a friend playing online coop. I am pretty upset that it doesn't count progress or trophies for my own game.

More important than the two of us coming to understand each other's opinion is the fact that you reminded and Inspired me to go finish and enjoy the great Bayonetta
 
Origins was excellent (still one of my favourite WRPGs to date tbh) but DA2 and Inquisition were terribly lacking.
I thought Inquisition okay but calling the entire series braindead when all 3 witcher games have had terribly designed combat is laughable, especially considering the effort and love that went in to designing Origins.
 
I hope they go for density rather than scale. TW3 is fucking massive as it is.
Yeah, I'd prefer a MUCH smaller world with greatly increased density. I'm growing to dislike sprawling environments with so little to see and do. Give me an environment that the player becomes extremely familiar with over the course of the game rather than something that almost feels procedural.

The world size is precisely the thing that hurt The Witcher 3 for me.
 
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