So what did he actually say?
Edit I DeepL'd that shit:
TGA awards has been the past day, the wrong peak out to say a few words from the heart, thinking that may be useful to some friends, after all, yesterday did not have the opportunity to go on stage to say [doge].
1
The awards coincided with the release of a fairly big update for us. For me personally, this is the official end of a project that took seven years.
Black Myth: Goku's four award nominations (Best Action Game, Best Art Direction, Best Gameplay Direction, and Game of the Year) were all firsts for China. It was a relief to finally get Best Action and Gamer's Voice, especially picking up Gamer's Voice.
But it must be admitted that there are losses, regrets, and more often than not, letting go of illusions.
This year's shortlisted games are excellent, but I really do not understand the selection criteria of the game of the year is what, I fucking came for nothing!
2
I've also seen a strong sense of dissatisfaction in many of the comments made by gamers between yesterday and now, and I've seen resentment and upset - mostly expressed with humour and deconstruction, and laughing my arse off.
I can completely understand these resentments and empathise with these upsets because I know that behind these emotions are not pain and malice, but self-esteem and confidence.
It's normal to be a little grumpy when you're so confident but not recognised by others.
I'm actually ...... more confident than you guys (refer to my first answer in Zhihu), the speech of the year game on stage was written two years ago, actually did not use [bitter] [bitter] [bitter] [bitter] [bitter] [bitter]
During the development of this game, many of my colleagues were not as optimistic as I was. They may have played too many intermediate versions, and inevitably felt that the game still had too many flaws and was unlikely to go live on time.
One of my main jobs at the company is to keep reassuring them that we've done a great job and that the product is improving all the time.
Yes, you can't be confident only when you've already won.
That's not confidence, that's a repeat of the results.
If you lose today, you may still lose tomorrow, but so what?
The factors that affect the outcome are so complex that the outcome is necessarily uncertain. The only thing we can be sure of is choosing what we're doing-
Doing specific things, doing difficult things, doing things that you believe in.
In doing these, of course, one should be confident.
3
Some people say that the fact that the first single-player game made by a team that has never made a single-player before has achieved such success is a small chance of chance, and will be hard to replicate in the future.
I want to say that this is not a chance, this is a Chinese culture, Chinese talent, China's business environment, China's game industry, and the world's players together with the inevitable results of the collision.
If we hadn't seen this ‘inevitable’ earlier, we wouldn't have been so determined to make this choice. It's not a gamble, it's just going with the flow.
Game Science is honoured to participate in and witness the beginning of this ‘trend’, and I believe that in the future there will be more peers to bring the world a better, more interesting and more confident Chinese story.
4
There is a saying that almost everyone knows, but many people don't know that it comes from the Journey to the West.
There is nothing difficult in the world, but only those who have the will to do it.
In my understanding, this saying does not mean that any difficulty can be conquered if one is willing. Rather, it means that with the mindset of rising to the occasion, then difficulties and failures are not so scary, they won't easily defeat you. A life that is comfortable with unavoidable difficulties is also a more solid life.
It's fun because it's hard.
5
Why is it called the science of play?
When we decide to use mathematics, physics, and the basic science and engineering derived from it to analyse and solve specific problems, without metaphysics, without apotheosis, without reversing the cause and effect, then we can truly level the playing field in this complex world, and see what is so great about the opponents who are so far ahead of us.
If someone does not mention the specific problem, do not talk about arguments and logic, but asserted that a thing is very difficult water is very deep, you should perhaps test his partial differential.
Science is not truth, science is the pursuit of truth in a practical manner.
6
The fact is, it's a very lucky group of people who get to make and play games.
There are still a lot of people in this world who simply don't have the opportunity to play the so-called 3A games, there are a lot of people who have never used a mainframe and a computer, there are a lot of people who feel uncertainty, pain and even despair about the current situation, and there are a lot of people who are suffering from misery and injustice.
I think the more this happens, the more we have to create better games and content that makes more people feel truth, goodness and beauty.
I've always believed that the greatest value of a good game is that it makes the distribution of happiness in this world more equitable.
The road is still long, the wind is still evil, and the demon king is still arrogant, but we keep getting stronger.
7
Finally, I hope that this story of the Black Myth can give some people who are still in a daze a little bit of courage, so that more people who are still groping in the dark see a little bit of light, and then continue to move forward with a normal heart.
I hope that everyone can continue to be confident and ambitious, remain brave, honest and kind, do every concrete small thing, openly accept the uncertainty of the results, and continue to walk on the path of the scriptures until the last moment of life.
As Hemingway said: the world is beautiful and worth fighting for.