Should Nintendo's Next Handheld Include or Abandon Dual Screen

They could use a portrait screen that emulates two screens for BC.

Sweet, sounds future-proof

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The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".

If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.


They should just stick a big map button on the back of the system that hovers the map over when you're pressing it. Or tilt the handheld forward to see the map.
 
If they want to line it up with the NX Console, then ditch them. And assuming that they go with ARM as the architecture of the NX Platform, they could always do what they did for DS Virtual Console games on the Wii U for 3DS/DS backwards compatibility.

EDIT: I thought you asked "Should Nintendo Ditch Dual Screens", hence the yes. I just realized the confusion I may have caused.
 
As long as it still has a clamshell design I'm fine with them removing it. I really do like the dual screen setup, but if they can keep the cost down then that's a priority.
 
Abandon it, I haven't played a handheld game in a long time that used both screens in a compelling way. I wouldn't miss it outside of BC purposes.
 
I would prefer more booklet style games like Hotel Dusk and Ninja Hayden DS. Keep it I say. The second screen is also more convenient than people giving it credit for
 
Don't mind if they stick with dual screen, but I hope they kill the 3D. That feature already added an unnecessary cost to the 3DS. They don't need to handicap themselves again. It'd be nice if they stick with the clamshell design, though.
 
If they want to line it up with the NX Console, then yes. And assuming that they go with ARM as the architecture of the NX Platform, they could always do what they did for DS Virtual Console games on the Wii U for 3DS/DS backwards compatibility.

Again, backwards compatibility isn't a good enough reason to keep it.

There are valid reasons to get rid of it that have a real impact on the business. BC doesn't.
 
Again, backwards compatibility isn't a good enough reason to keep it.

There are valid reasons to get rid of it that have a real impact on the business. BC doesn't.
That's why I said that they could always do the same solution they used for DS Virtual Console games on the Wii U. I was arguing in favor of removing dual screens.
 
You guys asking for the end of the dual screen setup, get ready for the whinning thread once the thing will be unveiled.
 
You just watch, the new handheld will be like a smartphone in form factor and will rotate for 3DS games.
 
My bad, I completely misread your post. Sorry, bro.
No worries, man. It happens to all of us from time-to-time.

That being said, I'm curious to see how they handle the touch screen on the NX Handheld (if any) as far as the input equivalent on the NX Console. My guess would be a touch-pad not unlike the PS4's on the NX Console's controller.
 
Dual screens is incredible for all sorts of things, and I wish they'd keep it.
I can understand ditching it in favor of greater portability/battery though.
 
If they want to line it up with the NX Console, then ditch them. And assuming that they go with ARM as the architecture of the NX Platform, they could always do what they did for DS Virtual Console games on the Wii U for 3DS/DS backwards compatibility.

EDIT: I thought you asked "Should Nintendo Ditch Dual Screens", hence the yes. I just realized the confusion I may have caused.
I'd be okay with that. As long as the screen isn't resistive. Hell, I'd love the NX Handheld to be similar to the Wiiu gamepad.
 
I want them to abandon it. Backwards compatibility would become impossible, but I'll be keeping my 3DS so it's no skin off my back. I just want the dual screen to die.
 
I'd be okay with that. As long as the screen isn't resistive. Hell, I'd love the NX Handheld to be similar to the Wiiu gamepad.
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).
 
To be fair, 540p scales up to 1080p easier & is less straining on the battery.

Yeah, I know, that's why Sony went with it back in 2012. ;)

In all seriousness though, I'd be ok with it. 720P would be better, but if 540P gets them to the right price point, then it makes sense.
 
I don't care if they keep the dual screen or not, I just want the clamshell design to stay. It makes it a lot easier to fit larger and more spaced buttons that way
the reason I just can not stand the Vita

Edit: Now that I think about it... wouldn't Atlus' Etrian Odyssey series be killed off by a lack of dual screens?
 
Honestly I would just prefer a high-quality single screen experience like the Vita as opposed to two lower-quality screens like with the 3DS. I would not hold it against Nintendo at all if they decided to finally move on from it after ten years.

That said, if they do keep the dual-screen idea, I won't lose any sleep over it.
 
I remember how negative I was about the whole idea way back when the DS was announced. Now I'd totally miss it if they ditched it. So many great games wouldn't have been possible without it, or at the very least nowhere near as good. I hope they keep it, I wouldn't miss 3D if it was abandoned though.
 
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).
So hyped for the next handheld. The possibility of being able to play all VC tittles, plus ds, and 3ds games sounds fantastic. Hope the hardware is strong enough to handle all VC generations up to the wii.
That sounds awfully familiar...

Bring on the Nintendo Vita!
Vita got put up for adoption by Sony. :P
 
I don't want dual screen anymore. Never liked it, really. It does not add anything to the games I play. And it makes production cost expensive, for the same price we could have a great screen, instead we always get two crappy ones.
 
Yeah, I know, that's why Sony went with it back in 2012. ;)

In all seriousness though, I'd be ok with it. 720P would be better, but if 540P gets them to the right price point, then it makes sense.


And it was too soon for this. It should've been 480p at best.
 
Not saying it does but it's a thought that occurs, especially since people have this idea that you can do the same thing on one screen. XCX is a more extreme example of a game that needs surface area to display visual information because it's very busy with systems and subsystems and tiny text.

I think dual screen has very few drawbacks in that it's simply a compact way to present a handheld but still offer maximized surface area. Especially at the point we're getting to, we can't really display more information on 4"-5" devices anyway, only marginally increase IQ for exponentially more pixels.
Great point. On handheld, dual screen it makes more sense than on console for this very reason.
 
If they are to share library between console and handheld how would they keep it on portable NX? I don't think they'll pull another WiiU and jack up the BOM again.
 
The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".

If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.

The pros for losing the second screen are better use of graphical power, lower cost, better price to consumers, better battery life, and ease of software portability. These are far more important than maps and BC.

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A possible idea is that it will be single screen but when paired up with nx console it will act as a bottom screen.

Though I'd probably care more for 3D done really, really right over the dual screen. Its such a nifty feature but even then. I'm not too worried about dual screen or 3D and I'm not expecting backwards compatibility either, assuming that the nx really is a departure from previous nintendo lines as the Gamecube was before it.
 
They should keep it, if only because if they keep the clamshell (which they definitely should) they have nothing else to put in that space.
 
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).

But if they're aiming for 540p as the 'sweet spot' for games, they might as well just go with a 1080p screen. It's the best of both worlds - the interface can be all nice and crisp with super-sharp text, and the game itself can run at 540p without scaling. And some games that have power to spare can run at 1080p.
 
Secondary screens are great, especially in any game that uses an inventory, menu or map system extensively (Zelda, Castlevania, Metroid, Etrian Odyssey, Monster Hunter, Fantasy Life, etc, etc). It's also nice in online games as a chat pad or dumping ground for team stats and other info.

That said, in the interests of usability and portability I think one large landscape oriented capacitive touchscreen is probably the way to go. NX is said to encompass a range of formfactors and even different devices so making it one screen helps ease the logistics of that significantly and really just makes NX an inherently more versatile platform for Nintendo to experiment with. DS/3DS compatibility/VC might be a concern but DS on Wii U VC gives us a good starting point on orientation solutions that could be used to help solve that.

If we do get secondary touchscreens in NX I'd expect them to deemphasized even more (low rez, small size). More like the size of the touchpad on the PS4 controller than the Wii U Gamepad, and probably just 240p.

That sounds awfully familiar...

Bring on the Nintendo Vita!
Only with microSD, 1st party support and Monster Hunter. ;)
 
Since RPGs are king on handhelds, i'd much prefer dual screens. Screen resolution will be most important no matter how they proceed.
 
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