Putosaure
Member
They could use a portrait screen that emulates two screens for BC.
Sweet, sounds future-proof
They could use a portrait screen that emulates two screens for BC.
Dual-screens were pointless. Give me one giant widescreen touch screen like the vita.
The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".
If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.
Dual-screens were pointless. Give me one giant widescreen touch screen like the vita.
They should just stick a big map button on the back of the system that hovers the map over when you're pressing it. Or tilt the handheld forward to see the map.
If they want to line it up with the NX Console, then yes. And assuming that they go with ARM as the architecture of the NX Platform, they could always do what they did for DS Virtual Console games on the Wii U for 3DS/DS backwards compatibility.
That's why I said that they could always do the same solution they used for DS Virtual Console games on the Wii U. I was arguing in favor of removing dual screens.Again, backwards compatibility isn't a good enough reason to keep it.
There are valid reasons to get rid of it that have a real impact on the business. BC doesn't.
That's why I said that they could always do the same solution they used for DS Virtual Console games on the Wii U. I was arguing in favor of removing dual screens.
No worries, man. It happens to all of us from time-to-time.My bad, I completely misread your post. Sorry, bro.
I'd be okay with that. As long as the screen isn't resistive. Hell, I'd love the NX Handheld to be similar to the Wiiu gamepad.If they want to line it up with the NX Console, then ditch them. And assuming that they go with ARM as the architecture of the NX Platform, they could always do what they did for DS Virtual Console games on the Wii U for 3DS/DS backwards compatibility.
EDIT: I thought you asked "Should Nintendo Ditch Dual Screens", hence the yes. I just realized the confusion I may have caused.
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).I'd be okay with that. As long as the screen isn't resistive. Hell, I'd love the NX Handheld to be similar to the Wiiu gamepad.
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).
To be fair, 540p scales up to 1080p easier & is less straining on the battery.That sounds awfully familiar...
Bring on the Nintendo Vita!
To be fair, 540p scales up to 1080p easier & is less straining on the battery.
So hyped for the next handheld. The possibility of being able to play all VC tittles, plus ds, and 3ds games sounds fantastic. Hope the hardware is strong enough to handle all VC generations up to the wii.I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).
Vita got put up for adoption by Sony.That sounds awfully familiar...
Bring on the Nintendo Vita!
Yeah, I know, that's why Sony went with it back in 2012.
In all seriousness though, I'd be ok with it. 720P would be better, but if 540P gets them to the right price point, then it makes sense.
Great point. On handheld, dual screen it makes more sense than on console for this very reason.Not saying it does but it's a thought that occurs, especially since people have this idea that you can do the same thing on one screen. XCX is a more extreme example of a game that needs surface area to display visual information because it's very busy with systems and subsystems and tiny text.
I think dual screen has very few drawbacks in that it's simply a compact way to present a handheld but still offer maximized surface area. Especially at the point we're getting to, we can't really display more information on 4"-5" devices anyway, only marginally increase IQ for exponentially more pixels.
Would much rather have 1 good screen than 2 shitty screens.
The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".
If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.
The pros for losing the second screen are better use of graphical power, lower cost, better price to consumers, better battery life, and ease of software portability. These are far more important than maps and BC.
I think that's what Nintendo would go for, albeit in a smaller form factor & a slightly higher resolution (540p, for example).
Keep it.
I can't play a handheld Fire Emblem game again without it, or any strategy game for that matter.
Only with microSD, 1st party support and Monster Hunter.That sounds awfully familiar...
Bring on the Nintendo Vita!