Destructoid's 2015 GOTY is...

This is an abomination unto Gwen. Bloodborne: The Old Hunters should have won. According to Oscar rules the title only has to be played once in LA and once in NY. The fact that a game without The Old Hunters can snub a game with it, in 2015, is... well... the very idea seems mockery of our cherished medium.
 
Or the fucked up frame pacing. Whatever. (The framerate totally drops with multiple players.
Ludwig
with 3 players was not fun. )
 
See I get why the Witcher 3 would win more, it's more accessible and better represents how many open world games there have been this year.

But yeah, Bloodborne is truly sublime, certainly my own personal Goty.
 
I love the shout out to Jun Ito. Dude was the lead programmer right along side Miyazaki for DeS, DaS, and BB. Good work Destructoid.
 
I love the shout out to Jun Ito. Dude was the lead programmer right along side Miyazaki for DeS, DaS, and BB. Good work Destructoid.

I misread that.. I thought it was Junji Ito.. Can you imagine Miyazaki working with Junji Ito inspired creatures for the a "souls-type" game?
 
They forgot to rob Bloodborne.

I love the shout out to Jun Ito. Dude was the lead programmer right along side Miyazaki for DeS, DaS, and BB. Good work Destructoid.
Some might say that the programming is the reason all the games have performance issues...

You talking about Witcher 3 here which for large portions of the game ran at 20 fps on PS4 for months? Bloodborne barely dipped that low ever.
When judging a game as a candidate for GOTY, why would you judge it based on a version that performs poorly when there's a version that doesn't.

That's not the case for Bloodborne, because Sony wanted those console sales.
 
Finally someone who gets it right.

I could be really snarky here and say that a "game" that chugs along at 15fps half the time doesn't deserve anything.

You talking about Witcher 3 here which for large portions of the game ran at 20 fps on PS4 for months? Bloodborne barely dipped that low ever.
 
I misread that.. I thought it was Junji Ito.. Can you imagine Miyazaki working with Junji Ito inspired creatures for the a "souls-type" game?
Spirals enemies mean Pinwheel 3.0 in Dark Souls 3. Honestly, the enemy design would be absolutely terrifying and that game would be listed as true horror.
 
I'm almost done with the DLC and let me just say that no game has disturbed me as much as it. Hell the only thing even comparable to Bloodborne is PT.

Congrats you disturbing, sick and twisted deformed pile of vile awesomeness.
 
I'm almost done with the DLC and let me just say that no game has disturbed me as much as it. Hell the only thing even comparable to Bloodborne is PT.

Congrats you disturbing, sick and twisted deformed pile of vile awesomeness.

I didn't find any area in BB disturbing, now Tower of Latria? Definitely. No area in a souls game has lived up to that level since.
 
Sure. If you consider one small area with half a dozen quests "large portions".

That game locked to 20fps all the damn time despite people online saying it only happened in the swamp. That's where it happen consistently and all the time, so that's where stress test were done.
In the larger cities, denser wood areas and pretty much every time during rain it would lock to 20 fps, especially during combat, where it posed the biggest problem due to input lag.

When judging a game as a candidate for GOTY, why would you judge it based on a version that performs poorly when there's a version that doesn't.

That's not the case for Bloodborne, because Sony wanted those console sales.

I honestly had to think twice if he meant BB or the PS4 version of Witcher 3, because I played both games a ton and Witcher 3 ran way worse. Of course this doesn't have anything to do with GotY awards, so I apologize for going off-topic.
 
The only game that meets or exceeds Bloodborne in terms of pure gameplay is MGSV, but it's straight up unmatched when it comes to level design, atmosphere, sound design, and overall art direction. It's like a beautiful & terrible painting come to life with deep, technical core mechanics that are a joy to master.

10/10, 5/5, *****, Trade in every game you own for it.
 
Anyone here play/beat/enjoy Bloodborne but find it undeserving of GOTY?

I guess I need to pick it up eventually, but having never been interested in Demons Souls or Dark Souls it's always been a $20-or-less buy for me.
 
The only game that meets or exceeds Bloodborne in terms of pure gameplay is MGSV, but it's straight up unmatched when it comes to level design, atmosphere, sound design, and overall art direction. It's like a beautiful & terrible painting come to life with deep, technical core mechanics that are a joy to master.

10/10, 5/5, *****, Trade in every game you own for it.

If you want pure gameplay, play Splatoon.
 
bloodborne-game-of-the-year2015-noscale.jpg



Miss Colombia

EDIT: Congratulation From Software and thank you Jun Ito for all your hard work. Bloodborne is Destructoid's game of the year.

Go Bloodborne! Good job Destructoid!
 
That game locked to 20fps all the damn time despite people online saying it only happened in the swamp. That's where it happen consistently and all the time, so that's where stress test were done.
In the larger cities, denser wood areas and pretty much every time during rain it would lock to 20 fps, especially during combat, where it posed the biggest problem due to input lag.
I sympathize with you, but I played it on PC. If Bloodborne were on PC and ran at a locked 60 I'd be happy to consider it for GoTY.

(The true GoTY is Binding of Isaac Afterbirth, of course.)
 
But...but...but...you beat it three times. You obviously enjoyed the game quite a bit. Should certainly earn more than a "whatever".

I say that as someone who spent hundreds of hours on Demon's Souls and Dark Souls, and almost as much (but not quite) with Dark Souls 2. Bloodborne just felt very underwhelming and half-baked compared to those games. And despite the cries of "It's a different game, and not comparable!", it still firmly sits under the "Souls" umbrella. Bloodborne's lack of options (vanilla), extremely small world and almost just as bad hitboxes in some cases as Dark Souls 2 actually made me appreciate Dark Souls 2 more; something I thought not possible.

I still really enjoyed it, it just didn't have the replayability of the previous Miyazaki (and his disciple) games and wasn't as satisfying for me, even though it had excellent combat. Also, it seems like you didn't finish reading the rest of my post or something, or maybe didn't really get my point.

I could be really snarky here and say that a "game" that chugs along at 15fps half the time doesn't deserve anything.

Sure, and then I'd ask what game you're talking about. Bloodborne had some really bad frame pacing upon release, but much of it seems to have been patched. I also don't remember there being that many instances of it ever dropping well below 20fps, let alone staying below seemingly 30fps the majority of the time either.
 
Sure, and then I'd ask what game you're talking about. Bloodborne had some really bad frame pacing upon release, but much of it seems to have been patched. I also don't remember there being that many instances of it ever dropping well below 20fps, let alone staying below seemingly 30fps the majority of the time either.
Uhh... They never once patched frame pacing issues.
 
Sure, and then I'd ask what game you're talking about. Bloodborne had some really bad frame pacing upon release, but much of it seems to have been patched. I also don't remember there being that many instances of it ever dropping well below 20fps, let alone staying below seemingly 30fps the majority of the time either.

I haven't played the game in quite a while but AFAIK they haven't and have no future plans to fix the frame pacing.

Apparently it is even present in the Dark Souls 3 demos.
 
Uhh... They never once patched frame pacing issues.

Then maybe my eyesight or perception is magically worse than it was not even a year ago. I remember the game chugging badly in Old Yharnam. I had not played it since April until last week, and that was the first area that I noticed that seemed to be noticeably smoother than it previously was.

edit: Only difference with my setup now compared to then is that I was playing exclusively online, and I've been playing exclusively offline now. I also was running HDMI/LPCM (for sound) through Sony's wireless headset decoder, and now I'm simply running HDMI directly to my TV and using DD/optical out. I don't see why either of those would have any impact on performance though. Old Yharnam was a stuttering mess before.
 
I sympathize with you, but I played it on PC. If Bloodborne were on PC and ran at a locked 60 I'd be happy to consider it for GoTY.

(The true GoTY is Binding of Isaac Afterbirth, of course.)

You are expanding your bait, i'm interested to see where this goes.
 
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