Fallout 4 PC Performance Thread

Here you go, did some quick test with particles on rocky surface:

The particles don't look anything special, certainly not in the same league as GPU Physx effects.

As for HBAO+ try for yourself, the difference is there.

Then why the heck is it limited to Nvidia cards only? Geesh. Hope that gets modded soon. HBAO+ looks amazing, all we need now if objects to cast shadows and my largest gripes will be gone!
 
IdioticOrnateAsianporcupine.gif

COT DAM!
 
Unexpected deluxe! Say what you want, but some Nvidia bound features adds a lot to the experience. Advanced PHYSX particles being one of them.
 
That's pretty much solely because of the dynamic objects in Beth games versus the mostly static environment of the GTA series. You can't pre-batch objects when your world is largely interactable and with the addition of settlement building most of the objects have to be viewed as singular entities. It's not visually visible to the users, but technically the games are really long ways apart due to the gameplay requirements being a lot different. The fact that engine can actually manage that many draw calls is actually quite impressive. That said, the technical reasoning is not always to the end user, especially to the console players who can't (at least yet) enjoy the massive increase in modding compatibility and easy to use tools of the game.

It's also plays a huge part of why the game is so easily modifiable, for example compared to the Witcher 3 where a lot of the environment is batched into less draw calls and partly pre-baked occlusion culling with Umbra is also the reason why the environment is much more static and much tougher for modders to work with.
You make a valid point, but i think it's disingenuous to describe it as "solely because". Strangely enough, the most heavy hitting areas seem to be places that do not give you base building features like Diamond City and the Corvega Assembly Plant. And pretty much anywhere in the wilderness if you're looking through a scope. Diamond city could have a ton of its objects and shaders merged since it is a very static place.

Bethesda has undirectly admitted there's a problem, by their patch notes mentioning improvements to Corvega and scope performance, there's clearly more to it than "this is how the game has to be, because it is the way it is designed to be".
 
Just tried the new patch out. HBAO+ looks sooo much better than default SSAO. Everything has so much more depth now, didn't realize just how bland the shadowing was before.

I also think the game is running much better for me. I enabled HBAO+ and see no loss in performance, and instead more consistent performance without wild FPS drops in random places. Could be placebo, but I was running around the city areas and didn't see any huge drops.
 
Hmmm, so performance seems roughly the same as before. Shadow distance still drops it hard. But I can keep it at medium as before, and do HBAO+ and weapon particle stuff and still maintain 60fps, so that's cool. BUT it seems like my loading times have tripled after the patch.

EDIT: Turning weapon debris down to high from ultra seems to help loading times for some reason.
 
Hmmm, so performance seems roughly the same as before. Shadow distance still drops it hard. But I can keep it at medium as before, and do HBAO+ and weapon particle stuff and still maintain 60fps, so that's cool. BUT it seems like my loading times have tripled after the patch.

EDIT: Turning weapon debris down to high from ultra seems to help loading times for some reason.

Weapon debris can become expensive fairly quickly. I set it to high for my framerate to be as realistically close to 60fps as possible.
I've just completed Curtain Call and my framerate is really good (50-60fps) with ultra shadows, high shadow distance, high weapon debris and high god rays (everything else maxed).

Of course HBAO+ does not completely revamp the visuals but it is a very nice addition to a game which, and it has been underlined by many, lacked quality ambient occlusion.
 
Weapon debris can become expensive fairly quickly. I set it to high for my framerate to be as realistically close to 60fps as possible.
I've just completed Curtain Call and my framerate is really good (50-60fps) with ultra shadows, high shadow distance, high weapon debris and high god rays (everything else maxed).

Of course HBAO+ does not completely revamp the visuals but it is a very nice addition to a game which, and it has been underlined by many, lacked quality ambient occlusion.

I forget, what's your setup again? And you say you get between 50-60 fps with hbao+ on along with debris on "high"?
 
Just in case some people want to see HBAO+ vs SSAO without having to install a beta patch (because of mod compatibility or whatever)

SSAO
HBAO+

SSAO
HBAO+




So far an amazing Patch, in my opinion. But the loading time is a lot worse for me
(loading from a Samsung 850 EVO).
 
I forget, what's your setup again? And you say you get between 50-60 fps with hbao+ on along with debris on "high"?

GTX 980 + 4770k stock.
I'm prowling around the trinity tower and my framerate is what I would call high, the last time I ran fraps I was getting 50-60fps.

I'm sure I can bring the framerate to much lower than that if I push settings too high.

As a sidenote the game can stutter even installed on an SSD. I'll record a frametime graph to demonstrate that.
 
HBAO+ does look better but what's the point when the game runs like shit on anything over medium shadow distance? either you get insane frame drops or very low rendering distance/washed out buildings in the distance.
 
Yeah load times are definitely longer post patch for me. I'm still on a mechanical HD so it can be really long at times.

Otherwise the new effects are awesome. I also think shadow distance at medium doesn't look as bland now with all of the extra shadowing from HBAO+.
 
Yeah load times are definitely longer post patch for me. I'm still on a mechanical HD so it can be really long at times.

Otherwise, the new effects are awesome. I also think shadow distance at medium doesn't look as bland now with all of the extra shadowing from HBAO+.

I thought I was the only one, I'm on an SSD and I've noticed significantly longer loading times with this new patch.

HBAO+ is great, I love the feature and it truly makes a difference, All games should have it.

The Nvidia Weapon Debris effect is also pretty awesome and doesn't take up as much performance as I would have thought.
Though the more destruction you do the worse your FPS, I've put it on High for now.
 
I thought I was the only one, I'm on an SSD and I've noticed significantly longer loading times with this new patch.

HBAO+ is great, I love the feature and it truly makes a difference, All games should have it.

The Nvidia Weapon Debris effect is also pretty awesome and doesn't take up as much performance as I would have thought.
Though the more destruction you do the worse your FPS, I've put it on High for now.

From what I played Nvidia's Flex (which is what Fallout 4's debris are based on) can really tank your framerate when fights generate a considerable number of lasting particles, those indeed react to explosions and such. It's alright if you have not much in view but when surrounded by 4 or more bad guys shooting at you you better have a high-end GPU.

For now I'll leave it on high but I will have no problem disabling it completely if necessary. It's a nice visual luxury but nowhere near as crucial as HBAO+ in my opinion.

Still, that makes Fallout 4 a fully "Nvidia-associated" title now.
 
GTX 980 + 4770k stock.
I'm prowling around the trinity tower and my framerate is what I would call high, the last time I ran fraps I was getting 50-60fps.

I'm sure I can bring the framerate to much lower than that if I push settings too high.

As a sidenote the game can stutter even installed on an SSD. I'll record a frametime graph to demonstrate that.

ahh ok,thanks. I guess I can look forward to similar performance??

GTX980ftw + i54690

ALSO QUESTION: Are you guys using Physx on your GPU or CPU? (or "auto") in the nvidia control panel?
 
ahh ok,thanks. I guess I can look forward to similar performance??

GTX980ftw + i54690

ALSO QUESTION: Are you guys using Physx on your GPU or CPU? (or "auto") in the nvidia control panel?

Physx should always be set to the GPU, there is no point running GPU-accelerrated effects on the CPU.
 
Physx should always be set to the GPU, there is no point running GPU-accelerrated effects on the CPU.

interesting. It defaults to "auto (recommended it says)" and in batman Ark, recommended/auto is my cpu??? Weird. I never checked what it defaulted to on F4 tho.

Ok, good to know! i might be able to get even better performance on my rig then!
 
interesting. It defaults to "auto (recommended it says)" and in batman Ark, recommended/auto is my cpu??? Weird. I never checked what it defaulted to on F4 tho.

Ok, good to know! i might be able to get even better performance on my rig then!

Alright, a few very quick tests with weapon debris set to ultra :
The sequence consists of shooting random things and generating a high number of particles with ennemies around near trinity tower :
iQQHctU.png

jgHc0Nd.png


Performance during those segments is good enough for me, but during my regular sessions I set debris to high.

Aside from that I'm running god rays to high, shadows to ultra, shadow distance to high and of course HBAO+.
 
This is awesome, been so long since I've played a game with cool PhysX.

Last one I played I think Mafia 2 and PlanetSide 2..... don't think PhysX has been back in PS2 for a long time though.
 
Really? Are you sure physX is enabled on the card and not CPU?

I have no issues with BL2 at 1440 ultra settings and physX with my 980ti

Yeah, in fire fights with lot's of enemies and effects my framerates tank to the 20-30's

I have an overclocked i5 3570k and I was sure PhysX was forced on GPU.

1440p with everything maxed out.
 
Top Bottom