Nintendo Q3 FY 2015 Earnings Release

Wii U flop baby. PS4 is the best lol.^~^

Of course people would find it kinda hilarious when Splatoon on Wii U numbers can beat those two title on monstrous number PS4 there.



Donkey Kong is example of evergreen title though considering how good it perform on Wii and 3DS. Also, u dont mention anything about evergreen in ypur first statement there.

why? splatoon selling this good is a huge surprise, but its selling phenomenal, blood born sold great and the order got shit reviews everywhere killing the hype for it, and sales.
 
Time to update them harts:

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Oh my, Gamecube software tie ratio was quite exceptional. Too bad Wii U doesn't fair as well due to the low volume of games.
 
What evergreen title from SNES or GC is missing on Wii U then?


A lot. There's a lot of potential titles on SNES or GC that couldve made people go "oh well, I prefer this game".
On Wii U ? There's basically 5 big sellers: NSMBU, SSB, Splatoon, MK8, 3D World. From that list, you can see why the choice is easier. There's also the fact that Mario Kart popularity has grown up since then.
 
Why is it such a shock that MK8 and Splatoon have sold so well? Both games were bundled with the console for like £180 here in the UK. I'm sure they had similar bundles elsewhere too.
 
A lot. There's a lot of potential titles on SNES or GC that couldve made people go "oh well, I prefer this game".
On Wii U ? There's basically 5 big sellers: NSMBU, SSB, Splatoon, MK8, 3D World. From that list, you can see why the choice is easier. There's also the fact that Mario Kart popularity has grown up since then.

I don't understand, why is the choice being made at all?

Who are these people who decide to buy wii u's without games?
 
No need to bring Bloodborne sales up. Most gamers don't actually seem to like Souls games, including me. It was my first and last.

Anyways, Wii U is an interesting case. Who would have predicted it would peak in sales in 2015 rather than 2014 with the releases of MK8 and Smash?

Splatoon and Super Mario Maker really went above and beyond the call of duty. The most conservative Wii U predictions if I recall correctly of roughly 13 million units lifetime are going to be crushed pretty soon. It won't reach GameCube, but it's no Sega Saturn.


The GameCube sticks out in just how much software it sold relative to hardware, but remember that $20 US (though they started at $30) Player's Choice releases were frequent then. The N64's were a little more expensive given the carts ($30) and had to be million sellers, so that explains the closesness of the two platforms in attach rate to me. Post-GameCube first-party software wasn't as aggressively discounted
 
why? splatoon selling this good is a huge surprise, but its selling phenomenal, blood born sold great and the order got shit reviews everywhere killing the hype for it, and sales.

Hey, i am not saying it is a bad thing at all. I am just saying it is not a surprise to see some people getting shocked on how Splatoon perform here especially when most if not many people dismissal view of Splatoon from the very first it showed out.


Good night sweet king. You are probably the only consoles which is able to make my family sit down together playing games here.^~^

A lot. There's a lot of potential titles on SNES or GC that couldve made people go "oh well, I prefer this game".
On Wii U ? There's basically 5 big sellers: NSMBU, SSB, Splatoon, MK8, 3D World. From that list, you can see why the choice is easier. There's also the fact that Mario Kart popularity has grown up since then.

I am confused with what u wanted to said here. Why should people need to choose here? I mean, isnt it probablyyy possible that people actually wanted to buy that game here which is they bought Wii U?
 
A lot. There's a lot of potential titles on SNES or GC that couldve made people go "oh well, I prefer this game".
On Wii U ? There's basically 5 big sellers: NSMBU, SSB, Splatoon, MK8, 3D World. From that list, you can see why the choice is easier. There's also the fact that Mario Kart popularity has grown up since then.

Just give me one example of SNES or GC game that qualifies as an evergreen when Pikmin and DKC doesn't qualify. A game that's not on Wii U.
 
Nintendo 3DS sales breakdown by model (units)

Nintendo 3DS - 26,170,000
Nintendo 3DS XL - 19,590,000
Nintendo 2DS - 4,670,000
New Nintendo 3DS - 1,710,000
New Nintendo 3DS XL - 5,800,000

Total - 57,940,000

Nintendo Wii U sales breakdown by region (units)

Q3 FY 2015

Japan - 430,000 (+34.4% YoY)
The Americas - 900,000 (-10.9% YoY)
Others - 560,000 (-3.4% YoY)

Q1 - Q3 FY 2015

Japan - 750,000 (+53.1% YoY)
The Americas - 1,450,000 (-11.6% YoY)
Others - 870,000 (-3.3% YoY)
 
yikes. that really demonstrates how the 3ds is basically done. 60m shouldn't be a problem, but i was thinking 64 million and that might be a tad optimistic.

wii u did surprisingly well, although i think it's mostly off the back of a strong 2014 carrying into 2015.
3DS has still a few years of more shipments, it won't die out right out the NX launch.
65M is a feasible LTD IMO.

WiiU, well, I believe it was overshipped for a long time and just now it returned to a more acceptable (compared to demand) level thus the this year Shipment total seem "fine" for WiiU.
My impression is that currently 3DS is a bit overshipped...
 
Nintendo 3DS sales breakdown by model (units)

Nintendo 3DS - 26,170,000
Nintendo 3DS XL - 19,590,000
Nintendo 2DS - 4,670,000
New Nintendo 3DS - 1,710,000
New Nintendo 3DS XL - 5,800,000

Total - 57,940,000

Nintendo Wii U sales breakdown by region (units)

Q3 FY 2015

Japan - 430,000 (+34.4% YoY)
The Americas - 900,000 (-10.9% YoY)
Others - 560,000 (-3.4% YoY)

Q1 - Q3 FY 2015

Japan - 750,000 (+53.1% YoY)
The Americas - 1,450,000 (-11.6% YoY)
Others - 870,000 (-3.3% YoY)

2ds is really example of not good product there. It sold badly here.

Meanwhile Japan/squidland is holding Wii U alive lol.
 
so, still no R&D expenses hurting their financials? I'm starting to doubt NX '16 release.

Eh, I suppose we're going to see that in the next fiscal year, if it happens (I mean: if they start hurting overall financial results so much). Still, R&D expenses were basically on par (if not slightly up) in the first 9 months of 2015 FY compared to 2014's same period.
 
3DS has still a few years of more shipments, it won't die out right out the NX launch.
65M is a feasible LTD IMO.

WiiU, well, I believe it was overshipped for a long time and just now it returned to a more acceptable (compared to demand) level thus the this year Shipment total seem "fine" for WiiU.
My impression is that currently 3DS is a bit overshipped...

Just for the sake of comparison..
Do we know how many units both Wii and DS moved/sold <after> their respective successors were released to this day?
 
Nine months ended December 31, 2015 Software Revenue: 185.410 billion yen
Of which digital: 30.5 billion yen
Digital shares: 16.4%

Nine months ended Dec. 31, 2014 Software Revenue: 207.128 billion yen
Of which digital: 21.1 billion yen
Digital share: 10.1%

I expect these numbers to flirt with 30% by end of 2017.
When do you guys think they'll hit that 50% milestone?
 
3DS YOY Sales
2011 - 15.04 million
2012 - 14.72 million
2013 - 12.89 million
2014 - 7.67 million
2015 - 7.53 million

Wii U YOY sales
2012 - 3.06 million
2013 - 2.80 million
2014 - 3.34 million
2015 - 3.40 million


*Sales mean shipments
 
Hey, i am not saying it is a bad thing at all. I am just saying it is not a surprise to see some people getting shocked on how Splatoon perform here especially when most if not many people dismissal view of Splatoon from the very first it showed out.



Good night sweet king. You are probably the only consoles which is able to make my family sit down together playing games here.^~^



I am confused with what u wanted to said here. Why should people need to choose here? I mean, isnt it probablyyy possible that people actually wanted to buy that game here which is they bought Wii U?



No, what I meant is that people wondered why despite its smaller userbase, MK8 sold better than Double Dash and Super Mario Kart. One guy said because the userbase is smaller but more dedicated. I said that's because the choice is more limited. You have very few evergreen/popular titles on Wii U. In 3 years, there's like 5 of them. When your platform is getting a bit more crowded with games, there are games you cant afford and just skip. Thats especially true for younger audience. But on Wii U ? Well, 2014 big seller titles were SSB and MK8. In 2013, it was 3D World. In 2012, NSMBU. And in 2015, Splatoon and soon Super Mario Maker. There's no competition for these games.
 
Mario Maker and Splatoon are the flexed wiiU biceps of 2015. Hardware sales accurately reflect that

I guess. And Splatoon was indeed a surprise for many of us. But Nintendo didn't have anything for Christmas season this year, which I thought would impact sales.
 
so, still no R&D expenses hurting their financials? I'm starting to doubt NX '16 release.

Their R&D costs have steadily increased nearly every year. It's not really the case that you see massive spikes for the console releases. Most of the cost is for game development.
 
Nintendo 3DS Software (Q3 2015)

Animal Crossing: Happy Home Designer - 910,000 / 2,930,000
Mario Kart 7 - 840,000 / 13,030,000
Pokémon Omega Ruby / Alpha Sapphire - 770,000 / 11,460,000
New Super Mario Bros. 2 - 570,000 / 10,040,000
Super Smash Bros. for Nintendo 3DS - 550,000 / 7,920,000
Animal Crossing: New Leaf - 420,000 / 9,440,000
Super Mario 3D Land - 420,000 / 10,630,000
Tomodachi Life - 410,000 / 4,890,000
Pokémon X / Y - 310,000 / 14,460,000
Luigi's Mansion: Dark Moon - 140,000 / 4,750,000

Nintendo Wii U Software (Q3 2015)

Splatoon - 1,640,000 / 4,060,000
Super Mario Maker - 1,510,000 / 3,340,000
Mario Kart 8 - 1,370,000 / 7,240,000
Super Smash Bros. for Wii U - 580,000 / 4,610,000
New Super Mario Bros. U - 200,000 / 5,080,000
Super Mario 3D World - 160,000 / 4,630,000
New Super Luigi U - 150,000 / 2,420,000
The Legend of Zelda: The Wind Waker HD - 70,000 / 1,690,000
Nintendo Land - 20,000 / 5,020,000
 
Everyone would be forced to play Mario Kart, since the other 2 games wouldn't work?

Super Mario Maker and Splatoon, two games that utilize the Gamepad, as launch titles where the gamepad never existed.

Your fantasies need more work, man.

Lol that's quite a fail on my part. I honestly didn't know Splatoon only worked with the gamepad :\

Point still stands though :P That gamepad handicapped the Wii U with both being a compulsory $100 extra and released a bit too late in the already smartphone saturated market. Great selling games without it and the Wii U would've defo gone farther. Mario maker could've been sold together as a bundle with the gamepad.

I hope they've learned a lot from the Wii U's mistakes. The attach rate being high should be really telling too.
 
Some things that stand out to me:

-3DS is falling away while the Wii U clings to its support. This is why the handheld NX needs to come first and why it needs to be their handheld this holiday. 3DS would NOT have a good holiday in 2016 imo. The situation isn't a surprise because Wii U still delivers awesome HD games that compare well enough to the competition while 3DS feels like stone-age tech at this point.

-The 3DS hardware sales breakdown tells me that the NX should have a bigger rather than smaller screen. I personally don't like the XL models but it appears that the public disagrees, so err on that side of screen size.

-Delighted for Yoshi and Good Feel. I love the "Epic Yarn" series, if you could call it that, so more of that would be awesome. Really surprised that it reached a million.

-I'd be a little upset at Monolith because of Xenoblade sales if I was Nintendo. Had Monolith made a more accessible game (like the first one) to build off of that critical acclaim then they may have found a better audience. Instead they went over-ambitious and failed in their game design decisions in a lot of ways. Then due to the delay in getting the game to the rest of the world early impressions from Japan weren't great - and as someone who bought and beat it those impressions turned out to be spot-on. I can't help but think that that hurt them.

-Surprised Smash didn't reach a million last year. I guess it's the kind of game where all of its rabid fans picked it up immediately, and it might be a little difficult for new players just coming to Nintendo in a way that Mario Kart isn't.

Well, it's now official: Splatoon has sold more than any Metroid, Fire Emblem, F-Zero or Star Fox game. In a much smaller user base. Amazing.

Yep. Nintendo needs to understand that tastes have changed. They released possibly the greatest 2D platformer of all time (DKC:TF) and it made zero waves. They finally (finally!) make an online multiplayer shooter - the most popular console genre - and guess what? Massive, massive success. It's not hard - look at what people want and put a Nintendo spin on it. Online gaming is not a gimmick anymore - it's the core driver of a huge amount of console game sales. Hopefully Splatoon wakes them up to this.

I'm convinced that MK8's absolutely brilliant online mode has had a huge amount to do with its astonishing success as well. Because a 58% attach rate is absolutely mindblowing.

The sad thing is that it bodes poorly for series in genres that are pretty much dead. So long F-Zero...
 
Why is it such a shock that MK8 and Splatoon have sold so well? Both games were bundled with the console for like £180 here in the UK. I'm sure they had similar bundles elsewhere too.

There's selling well, and there's 58% attach rate. It's an absurd ratio.

Splatoon is a new ip that will achieve >33% attach rate, not to mention even nominally 4 mil copies sold is impressive for a new ip, let alone one on a dead console.
 
Lol that's quite a fail on my part. I honestly didn't know Splatoon only worked with the gamepad :\

Point still stands though :P That gamepad handicapped the Wii U with both being a compulsory $100 extra and released a bit too late in the already smartphone saturated market. Great selling games without it and the Wii U would've defo gone farther. Mario maker could've been sold together as a bundle with the gamepad.

I hope they've learned a lot from the Wii U's mistakes. The attach rate being high should be really telling too.

Can it really be classed as a compulsory $100 extra when it's bundled in with every unit and that cost is included in the overall price?
 
You'd think with the massive success of Mario Kart they'd make more racing games instead of board-based party games every 6-18 months.

I feel like Splatoon was the online shooter Nintendo was destined to make for a long time. It could've been first person, it could've had Mario, but I always imagined it'd involve paintball-esque mechanics. So...yeah, good success there.

Onto Spla2n, a real Campaign, Horde Mode and Octolings!
 
Hmm, looks like they won't meet their sales expectations with the 3DS family, unless the 2DS becomes a mega-hit in Japan or something with those Pokemon bundles. Wii U on the other hand has a decent chance of meeting it's sales target.

4.06 Million Splatoon shipments + digital? I guess it's not at 4 million sold-through + Digital, though very close. Mario Kart is unstoppable. Wonder if 7 can catch Pokemon X/Y..... ;)
 
Their R&D costs have steadily increased nearly every year. It's not really the case that you see massive spikes for the console releases. Most of the cost is for game development.

Mmmmhh...I see...
So, will the "PR" cost the ones impacting the financials right before the NX release?
Btw, I'm pretty sure that their next home console will not be releaed this year.
 
so, still no R&D expenses hurting their financials? I'm starting to doubt NX '16 release.

Yeah it is strange. But more than R&D I am thinking about development cost.I would rather have them in the red now if that would mean more games ready for the NX launch.
 
"units in 10 thousands" the fuck?

Anyway do these include digital or just retail?
Hadn't realised Splatoon was at 4M already.
 
So Splatoon is that good huh?

Insane to think it might be ahead of Halo 5 in sales. The community must be very healty.
 
Surprised by some of the numbers, their still subpar compared to the Wii/DS days but times change I guess.

Gives us Rhythm Heaven + Nintendo!
 
'd be a little upset at Monolith because of Xenoblade sales if I was Nintendo. Had Monolith made a more accessible game (like the first one) to build off of that critical acclaim then they may have found a better audience. Instead they went over-ambitious and failed in their game design decisions in a lot of ways. Then due to the delay in getting the game to the rest of the world early impressions from Japan weren't great - and as someone who bought and beat it those impressions turned out to be spot-on. I can't help but think that that hurt them.


I disagree with a lot of the points in here, but I will have to say that western release of these games only accounted for a month with change in Q3.
 
You'd think with the massive success of Mario Kart they'd make more racing games instead of board-based party games every 6-18 months.

I feel like Splatoon was the online shooter Nintendo was destined to make for a long time. It could've been first person, it could've had Mario, but I always imagined it'd involve paintball-esque mechanics. So...yeah, good success there.

Onto Spla2n, a real Campaign, Horde Mode and Octolings!

Mario Kart does so well for them you have to wonder if they could push another Kart game per generation and get away with it. You wouldn't want to devalue the MK franchise, so maybe Mario Kart being the big dog - once per gen - and then maybe Diddy Kong Racing (or equivalent) as the other franchise?

You could distinguish Diddy Kong by making it 'open-world' (not in the modern sense, but in the sense that the original was) and having the hoverboats and planes, boss battles and challenges and a lot of the content MK doesn't have. In fact if you sold it based off of the boats and planes people might not even realise they're being sold a second kart game.

But maybe that's pushing it. I know that if I was Nintendo it would be tempting. Their market loooooves those kart games.

I disagree with a lot of the points in here, but I will have to say that western release of these games only accounted for a month with change in Q3.

I would expect a big-budget game with hardcore fans to be front-loaded in sales, so...

What were its legs like in Japan?
 
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