FINAL FANTASY XV - Niflheim Base Battle Footage

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I know what you mean. It's kind of like how games were better in some ways before voice acting because the characters would always sound how we felt they should in our own heads. Older games always required more imagination in a lot of different ways. As technology keeps progressing, games are requiring less and less imagination. But you can't see how it would look very strange if Noctis stood in place in a fighting stance, waiting for his turn to slash his sword and then got out of the way to allow the next person to take their turn? In a world that looks as realistic as that with characters that look like that, I can't see how that would work and not appear very strange.

Nomura basically said the exact same thing when talking about the battle system for the FFVII remake.

This goes back to the ff7R battle system debate. I completely agree. I am imagining a super realistic cloud or noctis lined up waiting to attack, and it looks kind of silly to me for some reason. I think the art style has a lot to do with it as it doesn't bother me that persona 5 had the turn based style.
 

I'm fine with both turn- or action-based as long as it's fun. Right now FFXV is exactly what I want. If FFXVI was based on evolved versions of LR or FFX-2's battle-systems I'd be cool with it, too. Those two have the best combat in the series and are the only way I could still tolerate ATB - snappy and involving enough to at least not make me feel like I'm wasting my time with 90% of the normal, mindless battles.

To be honest, I think FFXIII or even FFXII basically already nailed turn-based combat with realistic models. As long as your party doesn't stand on the same spot it is possible not to make it look completely stupid. FFVIIR looks like a good middle-ground if you want modern turn-based, or let's say menu-based, combat. Fast, but still not completely twitch-based from what we've seen and heard. I doubt there will be frame-precise dodging and parrying like in FFXV. It looks like FFXII on crack, where you can move around but your attacks/magic will still snap/lock to the enemies you're targeting or push your character towards the target a bit if you're not right next to them.
 
You know what I want?

Another Grandia. With modern design principles i.e. it doesn't devolve into spamming Sky Dragon Slash every battle at endgame.

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I'm fine with both turn- or action-based as long as it's fun. Right now FFXV is exactly what I want. If FFXVI was based on evolved versions of LR or FFX-2's battle-systems I'd be cool with it, too. Those two have the best combat in the series and are the only way I could still tolerate ATB - snappy and involving enough to at least not make me feel like I'm wasting my time with 90% of the normal, mindless battles.

To be honest, I think FFXIII or even FFXII basically already nailed turn-based combat with realistic models. As long as your party doesn't stand on the same spot it is possible not to make it look completely stupid. FFVIIR looks like a good middle-ground if you want modern turn-based, or let's say menu-based, combat. Fast, but still not completely twitch-based from what we've seen and heard. I doubt there will be frame-precise dodging and parrying like in FFXV. It looks like FFXII on crack, where you can move around but your attacks/magic will still snap/lock to the enemies you're targeting or push your character towards the target a bit if you're not right next to them.
Now see ill take a xii or x-2 style modern graphics game.But 7,8,9 etc? Nah ill agree with noruma its going to look silly and a waste of potential to me.
 
Than they'll probably add more budget to that franchise. Otherwise i expect ff to keep experimenting .
Edit:mainline ff that is thet have world of ff too

I doubt Ikenie to Yuki no Setsuna specifically will blow up to be a franchise, the name is not generic like Final Fantasy but is tied to the setting, plot and one character of the game.
 
I doubt Ikenie to Yuki no Setsuna specifically will blow up to be a franchise, the name is not generic like Final Fantasy but is tied to the setting, plot and one character of the game.
I doubt that new studio will blow up at all period. Guess well have to see if people put their money where their mouth is. Turn based and old school style rpgs just aren't big sellers. I'll be buying for sure tho looks great
 
I know what you mean. It's kind of like how games were better in some ways before voice acting because the characters would always sound how we felt they should in our own heads. Older games always required more imagination in a lot of different ways. As technology keeps progressing, games are requiring less and less imagination. But you can't see how it would look very strange if Noctis stood in place in a fighting stance, waiting for his turn to slash his sword and then got out of the way to allow the next person to take their turn? In a world that looks as realistic as that with characters that look like that, I can't see how that would work and not appear very strange.

Nomura basically said the exact same thing when talking about the battle system for the FFVII remake.

No I don't think it's very strange, and I don't really agree with what Nomura has said about FF7R. I can keep the game systems and visuals distinct in my head easier than others I guess.

I also think having everything in real time creates it's own oddities as well, such as recent footage of Noctis basically floating in air while attacking larger enemies, but again, suspension of disbelief.
 

I'm fine with both turn- or action-based as long as it's fun. Right now FFXV is exactly what I want. If FFXVI was based on evolved versions of LR or FFX-2's battle-systems I'd be cool with it, too. Those two have the best combat in the series and are the only way I could still tolerate ATB - snappy and involving enough to at least not make me feel like I'm wasting my time with 90% of the normal, mindless battles.

To be honest, I think FFXIII or even FFXII basically already nailed turn-based combat with realistic models. As long as your party doesn't stand on the same spot it is possible not to make it look completely stupid. FFVIIR looks like a good middle-ground if you want modern turn-based, or let's say menu-based, combat. Fast, but still not completely twitch-based from what we've seen and heard. I doubt there will be frame-precise dodging and parrying like in FFXV. It looks like FFXII on crack, where you can move around but your attacks/magic will still snap/lock to the enemies you're targeting or push your character towards the target a bit if you're not right next to them.

Yeah, this.
 
Because you can drive cars around a city/town? It's not like you will be stealing other cars and murdering prostitutes...

No, it's more about the open world and "do anything" nature of it... these are things I don't need... and they may get in the way of giving me a good linear story...

People asking thinks like "can I get on the trolley?" Well, the answer is really "Who cares", and "I hope they don't waste time on that."
 
No, it's more about the open world and "do anything" nature of it... these are things I don't need... and they may get in the way of giving me a good linear story...
There's absolutely no "do anything" aspect of the open world. When it comes to a sandbox FFXV seems to be incredibly limited compared to titles like GTA or Just Cause. And ofc, you'll likely just be able to go the main story while ignoring everything else if you so choose.
 
No, it's more about the open world and "do anything" nature of it... these are things I don't need... and they may get in the way of giving me a good linear story...

That's fair enough. Personally I also don't enjoy open world games that much (GTA being the only exception), but I'm willing to wait and see what Tabata's team can bring to the table.
 
No, it's more about the open world and "do anything" nature of it... these are things I don't need... and they may get in the way of giving me a good linear story...

A good linear story can still be told within an open world. Linearity didn't help FFXIII's story...
 
Irrc Tabata said that the story would still be the focus even though the game is open worldish, he even acknowledge that the story is an important aspect for the game being called Final Fantasy.
 
Irrc Tabata said that the story would still be the focus even though the game is open worldish, he even acknowledge that the story is an important aspect for the game being a called Final Fantasy.

The world reminds me of what is popular this gen with RPGs, the open zones that help funnel you along like Witcher 3 or DAI.

No, it's more about the open world and "do anything" nature of it... these are things I don't need... and they may get in the way of giving me a good linear story...

People asking thinks like "can I get on the trolley?" Well, the answer is really "Who cares", and "I hope they don't waste time on that."

I don't get this. It is a mini-game type thing that will be present in a town. People hated the lack of towns and stuff to do in XIII. We will have mini-games and stuff in this which I am looking forward to returning, as are many of us, I don't want towns to be lifeless with nothing to do. Towns always feel like a break. We also won't be able to do anything and everything but a place to do and experience other things
 
No, it's more about the open world and "do anything" nature of it... these are things I don't need... and they may get in the way of giving me a good linear story...

People asking thinks like "can I get on the trolley?" Well, the answer is really "Who cares", and "I hope they don't waste time on that."

Why exactly do you find this a waste of time? Final Fantasy games have always had a certain level of spectacle, there were even places to view large vistas as early as VII. If anything, when designing a Final Fantasy game I'd rate presentation as second only to combat in priority. I'd hope the game is packed absolutely full of things like the trolley.
 
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And saved

Irrc Tabata said that the story would still be the focus even though the game is open worldish, he even acknowledge that the story is an important aspect for the game being called Final Fantasy.

Yep, while the stories in Final Fantasy games aren't that special/good there something that draws me in (most likely the character stories). Its good the story is still a focus helps me get invested in the characters.
 
The world reminds me of what is popular this gen with RPGs, the open zones that help funnel you along like Witcher 3 or DAI.

Yes, I think this game will follow the style of those you mentioned plus FF XIV.

Yep, while the stories in Final Fantasy games aren't that special/good there something that draws me in (most likely the character stories). Its good the story is still a focus helps me get invested in the characters.

I like the characters and the crazy plot twists. Hope FF XV gets lots of them.
 
I really doubt Setsuna explodes, but even if it does that's not how it works. Dragon Quest is turn based and has been selling millions for years, but FF has been doing its own thing for a long time now.

In real terms this is about mainstream Western success. In the RPG space when FF was at its zenith on console FF was in a way the only game in town, as WRPGs were still the frontier of the hardcore PC niche. These days, FF's biggest rivals aren't things like Persona (much as JRPG fans like to loudly play up Persona 5 vs FF15 this year and will continue to do so) - FF's shot to regrow its audience to FF7/8 levels - basically, to attract more causal RPG fans - sits in showing off well against its rivals, and its rivals in the marketplace now are things like The Witcher, Mass Effect and Elder Scrolls.

There's a reason why people like Tabata and Kitase have talked a lot about looking at those games throughout the 13 sequels/15 productions, and it's because that's really their target audience, at least in the West. They have a solid audience of 4-6 million fans who are likely to buy so long as the game isn't a disaster regardless of what it is, so the question then is growth beyond that. In this sense I think there's absolutely still a battle for FF's soul going on even now, and I think that's exemplified in elements of how FF15 has been discussed by the developers - they used the term 'open world' a lot early on after the 2013 reboot, but then in the last 18 months or so have back-pedalled from that terminology with "It's open world-like, but..." -- they're still figuring so much of that out; what FF was versus what it needs to be to stand alongside those games and hopefully attract their audience. In some ways they're stuck between a rock and a hard place, too, as they're trying to open new doors in the West but at the same time if they push too deeply towards action Japan might rebuke -- but put in too many concessions for turn-based stalwarts in Japan and they'll struggle to be on par with their Western peers, and so on.

Dragon Quest doesn't have that problem; it's unlikely to become much beyond a quality niche commodity in the West anyway. I think DQ and things like Setsuna will find a solid market as turn based thing, but I don't think main line FF will ever go back unless the market significantly shifts. Even if Setsuna sells a million or more, which'd be great for a game like that, it isn't going to move the needle on that front. It's not so much about FF 'doing its own thing', it's about FF chasing the large Western audience it found and (mostly) held between around 1997 and 2000 again, and to do that they've clearly decided it needs to be more like a lot of the Western stuff in the genre.
 
Why exactly do you find this a waste of time? Final Fantasy games have always had a certain level of spectacle, there were even places to view large vistas as early as VII. If anything, when designing a Final Fantasy game I'd rate presentation as second only to combat in priority. I'd hope the game is packed absolutely full of things like the trolley.


Agreed.

To the other guy, everyone has something they're looking forward to in this game. Vista's and things like the trolley / gondola... Exploration I value most. People do care.. Especially the devs. Remember that Wildlife / ecology trailer? Perfect example. If you don't like it, don't play it.
 
So I'm kind of new here and don't know who people are. Would anyone please explain who M_Night and Wmlk is? Thanks!

The founding fathers of the Cult of Versus, when years passed and we never got info on the game those two remained positive and guided us throughout the dark ages.
 
In real terms this is about mainstream Western success. In the RPG space when FF was at its zenith on console FF was in a way the only game in town, as WRPGs were still the frontier of the hardcore PC niche. These days, FF's biggest rivals aren't things like Persona (much as JRPG fans like to loudly play up Persona 5 vs FF15 this year and will continue to do so) - FF's shot to regrow its audience to FF7/8 levels - basically, to attract more causal RPG fans - sits in showing off well against its rivals, and its rivals in the marketplace now are things like The Witcher, Mass Effect and Elder Scrolls.

There's a reason why people like Tabata and Kitase have talked a lot about looking at those games throughout the 13 sequels/15 productions, and it's because that's really their target audience, at least in the West. They have a solid audience of 4-6 million fans who are likely to buy so long as the game isn't a disaster regardless of what it is, so the question then is growth beyond that. In this sense I think there's absolutely still a battle for FF's soul going on even now, and I think that's exemplified in elements of how FF15 has been discussed by the developers - they used the term 'open world' a lot early on after the 2013 reboot, but then in the last 18 months or so have back-pedalled from that terminology with "It's open world-like, but..." -- they're still figuring so much of that out; what FF was versus what it needs to be to stand alongside those games and hopefully attract their audience. In some ways they're stuck between a rock and a hard place, too, as they're trying to open new doors in the West but at the same time if they push too deeply towards action Japan might rebuke -- but put in too many concessions for turn-based stalwarts in Japan and they'll struggle to be on par with their Western peers, and so on.

Dragon Quest doesn't have that problem; it's unlikely to become much beyond a quality niche commodity in the West anyway. I think DQ and things like Setsuna will find a solid market as turn based thing, but I don't think main line FF will ever go back unless the market significantly shifts. Even if Setsuna sells a million or more, which'd be great for a game like that, it isn't going to move the needle on that front. It's not so much about FF 'doing its own thing', it's about FF chasing the large Western audience it found and (mostly) held between around 1997 and 2000 again, and to do that they've clearly decided it needs to be more like a lot of the Western stuff in the genre.

That's a good post, everything you said is definitely true.
 
Wow, this vid is already near a million. Looking through Square's page it's the most watched FF video in a long time (jump festa 2014 trailer I think).

Is that the guy with the gigantic floating head as his avatar? I've seen him around when I used to lurk. What's he famous for? :O

He is a conductor of the highest quality. The way he brings people in and hypes them up is unparalleled.

Hype train conductor of course.
 
Now I feel kind of bad for that other guy who hara-kirid his own account. Kookaburra
auto correct but going with it
something?

Who will remember and pour one out for Kookaburra!
 
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