Danganronpa: Trigger Happy Havoc PC |OT| It's getting Steamy in here...

Danganronpa does not need to be darker.

It's great that it can keep it's humor even with the things that are happening in the games.

Removing the goofy elements would be stupid.
 
Remember, Danganronpa was originally supposed to be MUCH darker back when it was Distrust. Gang killings, decapitation by guillotine, Monokuma being an anatomical model instead of a bear, etc. In fact, the first execution (not the one before the game starts) is a leftover from that time.

The team decided it would be too bleak, so they lightened it up and injected a lot of humor in it.

Not gonna lie, I would have loved to see how it turned out, but I'm also a massive fan of what we got instead. Maybe someday if DR ever gets massive, we could get something that used the original plans as a spin-off.

Theres always DR3.

I'm expecting V3 to have a decoy protagonist that gets executed in the first chapter.

Sölf;196888139 said:
True question, is the story really that great? Because everywhere I hear that this story is mindfuck par excellence and I am really intrigued by that, especially since I am a sucker for those mystery settings.

I'll just post my impressions from the VN thread:

After playing Saya no Uta, I acknowledged no amount or kind of smut would prevent me from enjoying a good story. Euphoria didn't make me change that stance, but it did have me questioning it a few times.

Euphoria is by far the grossest game I have ever played. Scat, rape, the works! And yet, they still found a way to make all of that completely plot-relevant. You definitely wouldn't see some of the most depraved parts of humanity displayed in such a way be a vehicle to tell a compelling story in any western work in a visual medium, at least not a commercially available one. On top of all that, I've never seen a work that tries so hard to make you sympathize with someone with such disgusting urges, and the internal conflict that brings to the guy is interesting to see unfold.

However, I'm just speaking at a base level. It doesn't take long for the sex scenes to get EXTREMELY redundant. No, combining the names of other body parts with "pussy" and "cock" is not good writing, especially if you're going to say it 80 fucking times in the same segment! I wrote erotica for a while, so I know. These stellar voice actors can only sell that kind of dialogue for so long. And as interesting as it is to view the contradictory psyche of the protagonist, even he doesn't add much to these scenes outside of the first few lines, and even those are generally samey stuff about him decrying his true nature while giving into it anyway because of the situation, effectively arguing with himself.

I found myself just skipping through most of the sex scenes because of this. Of course, there are more than a few ones that give more insight to the protagonist, and one in particular actually has some pretty damn important revelations. Still, as a whole, they're just tedious after you register what kind of fucked up action they entail.

Damn, I didn't mean to write so much on that, especially since the plot is where things are at.

Looking at it as a whole, I'd say the plot easily competes with some of the better twisty titles in the genre. I think I'd actually put it above Virtue's Last Reward (not 999 though).

That being said, I'm talking about the twists themselves and not how they unfold. They really aren't presented very well, or at least not on the same level as Uchikoshi stuff and even Danganronpa. That's mainly because the explanations are kind of fragmented until the end, which is all over the damn place (which similarly gave me VLR vibes in how convoluted it all was). It also feels like some details are left out even though they can easily be extrapolated. At times, it feels like the answers you want are in the form of a plot synopsis on Wikipedia and not an actual story in the process of unfolding. That being said, the full picture is mostly given to you, which I can appreciate after Umineko.

But despite all that, there are some super effective moments. The climax is damn emotional and gave me chills, though a certain phenomenal track helps play a part in that. Unfortunately, those scenes are few and far between, with most revelations not having near the same effect thanks to the wonky pacing and eh presentation.

So was it worth sitting through all that gross stuff for? I don't know, but I will say I'll be thinking about that climax for a while.

I still don't think I can really recommend this to anyone that doesn't have a stomach of steel, which I thought I had before this. I'm including people that really like crazy mindfuck Zero Escape twists. I have no doubt that many people WOULD vomit from playing this.

So good mindfucks, poor explanation of said mindfucks. A solid 6/10.
 
Remember, Danganronpa was originally supposed to be MUCH darker back when it was Distrust. Gang killings, decapitation by guillotine, Monokuma being an anatomical model instead of a bear, etc. In fact, the first execution (not the one before the game starts) is a leftover from that time.

The team decided it would be too bleak, so they lightened it up and injected a lot of humor in it.

Not gonna lie, I would have loved to see how it turned out, but I'm also a massive fan of what we got instead. Maybe someday if DR ever gets massive, we could get something that used the original plans as a spin-off.

Ooooohhh yes. DISTRUST could have been my GOAT. So good. A damn shame we never got it instead of DR, and I'm saying this as someone who has DR1 and DR2 in his top 5 games of all time.

I like the pink blood and Monokuma and whatnot, but that doesn't mean the game couldn't be more twisted and a bit less goofy. An example is (DR1 spoiler)
the videos given to the students in CH1. The mental strain it puts on Sayaka causes her to break down and is, in fact, her motive. That's so fucked up, so beautifully fucked up.

(SERIES SPOILERS)

What would be my dream Danganronpa is a game which would have Monokuma (and maybe the art style and OST) as the ONLY goofy or cheerful element in the game. Make the cast scared and terrified as fuck. Maybe make the Class Trials feel more mournful and devastated instead of "SORE WA FUCKING CHIGAU YO!". Cut down the extreme anime trope aspect and make them people with questionable motives and whatnot instead. Give the game a sad, depressing atmosphere. Instead of beaches, let's have rooms with torture devices, prisons, corpses, dismemberment, rape as a motive (or -although it's impossible- as an execution), twisted people, Monokuma doing fucked up things and being cruel, horrible acts, horror to the max, breakdowns, collapses, sheer terror. That's the Danganronpa I want, and that's the Danganronpa that'll never happen.
 
(MIGHT be spoilery)
holy shit nice attention to detail that never occurred to me

I was also considering the chances of
names that can be translated as numbers possibly being used as clues. For example, Ikusaba Mukuro could become 1938 696, Byakuya could be 108, Hifumi would be 123, Touko could be 15 and Yasuhiro wouldn't fit due to the su, resulting in 8su16.
Still, that does seem like a bit of a stretch, and I don't think I've seen any clues point towards that information being of any use so far, but it's a common trick in Japanese mysteries because of
how easy it is to replace the syllabes of someone's name with numbers.
 
Spoiler for those who haven't finished the game:

there's some nice things to notice when you replay the game. For me, one such moment is when the seemingly useless yasuhiro predicts after trial 3 that there won't be another murder. He was absolutely correct. Sakura killed herself and Mukuro Ikusaba was killed at the start when pretending to be Junko.
 
Puruzi: I think you should specify just what in the world you might be spoiling in your post. After all, it could be anything from an early chapter thing, to something that happens in the very last case, up to some vital DR2 spoiler as well.
 
Puruzi: I think you should specify just what in the world you might be spoiling in your post. After all, it could be anything from an early chapter thing, to something that happens in the very last case, up to some vital DR2 spoiler as well.

monokuma kills dumbledore
 
Puruzi: I think you should specify just what in the world you might be spoiling in your post. After all, it could be anything from an early chapter thing, to something that happens in the very last case, up to some vital DR2 spoiler as well.

edit: actually you're right, dunno why I responded like that
 
Danganronpa does not need to be darker.

It's great that it can keep it's humor even with the things that are happening in the games.

Removing the goofy elements would be stupid.

Agreed, the "psycho pop horror" is a big part of what I love about Danganronpa. I do think they pushed the humor a little bit too much for a few things in Ultra Despair Girls, but overall I feel like they've achieved a good balance in the mainline games.
 
Currently wrapping up the sixth trial, I can't believe I missed the fact that
Junko was wearing a Monokuma-pattern tie in that group photo Makoto was given by the mastermind, and I didn't actually pay attention to her face being obscured, focusing instead on how Celeste was laways in the same stiff poses, and how her execution was the weirdest of them all since she wasn't burned to death, but instead rammed by a fire truck in a way that left no traces of her.

I was expecting a death to be fake as soon as I saw nine corpses in the morgue, but I didn't consider the possibility of Junko not being herself.

Now, I'll go back to listening to the final manga deduction for the case...
 
danganronpa is so good imo because it is an almost flawless mix of off-beat humour and despair

lets not have them mess that up. I want DR3 to continue the tradition of making me laugh as much as it makes me feel despaaaaiiiirrrr
 
Yeah DR does not need to be changed. The dark humor is funny.
I turn to stuff like Zero Escape to get my heavier stuff. But even then there's still jokes, and that's fine. Joking is part of human nature, even under heavy stress.
 
Currently wrapping up the sixth trial, I can't believe I missed the fact that
Junko was wearing a Monokuma-pattern tie in that group photo Makoto was given by the mastermind, and I didn't actually pay attention to her face being obscured, focusing instead on how Celeste was laways in the same stiff poses, and how her execution was the weirdest of them all since she wasn't burned to death, but instead rammed by a fire truck in a way that left no traces of her.

I was expecting a death to be fake as soon as I saw nine corpses in the morgue, but I didn't consider the possibility of Junko not being herself.

Now, I'll go back to listening to the final manga deduction for the case...

Upupupupu. As soon as I figured Trial 6 out I lost my shit. Like "No way!" type stuff. Then
Junko revealed herself and started explaining stuff/continuing the trial and I fell in love.

And depressed mushroom Junko is best Junko.
 
Still reading through the sixth trial and...

maxresdefault.jpg

I'm in despair!

The downright ridiculous twist that was
magical amnesia time
has left me in despair!
 
Still reading through the sixth trial and...



I'm in despair!

The downright ridiculous twist that was
magical amnesia time
has left me in despair!

To be fair
Since Junko pretty much built all of the crazy stuff including Monokuma, it's kind of make sense that she created some kind of amnesia machine.
 
To be fair
Since Junko pretty much built all of the crazy stuff including Monokuma, it's kind of make sense that she created some kind of amnesia machine.

Great timing, I just got to the part where they're likening their situation with Schrodinger's cat.

...Looks like this's going to be a revolving door of turnabouts, which is kind of lame, since all this continous expositon rants that keep getting outdone by ever crazier stuff has already gotten stale. It's almost like when shows play with the Scooby Doo monster unmasking trope and have the bad guy wear a thousand masks beneath the monsters'.

I mean, I said "oh, that's interesting" for the first couple twists this case threw at me, but I've long stopped caring about what's going on after so many more twists.
 
My big takeaway from that review is that you've written erotica.

...interesting

Writing-gaf had a whole competition for it because that shit pays VERY well if you do it right.

None of us except for like 2 people did it right.

Currently wrapping up the sixth trial, I can't believe I missed the fact that
Junko was wearing a Monokuma-pattern tie in that group photo Makoto was given by the mastermind, and I didn't actually pay attention to her face being obscured, focusing instead on how Celeste was laways in the same stiff poses, and how her execution was the weirdest of them all since she wasn't burned to death, but instead rammed by a fire truck in a way that left no traces of her.

I was expecting a death to be fake as soon as I saw nine corpses in the morgue, but I didn't consider the possibility of Junko not being herself.

Now, I'll go back to listening to the final manga deduction for the case...

Junko's death was also a bit annoying because of how Mondo got off easy when he attacked Monokuma, and she also seemed like a fairly quirky character that could've used more development rather than being the sacrificial lamb to really show the kid that the bear meant business.

Heh.

Still reading through the sixth trial and...



I'm in despair!

The downright ridiculous twist that was
magical amnesia time
has left me in despair!

It's a fine twist when you get more info on it in other stuff like Danganronpa Zero.
 
The way the truth bullet absorption mechanic is being used right now... it's such a perfect marriage of mechanics and storytelling working together in a way that neither of them would've been able to on their own...

Wow.

Edit: Still, what the heck's up with
Junko being a load-bearing boss
? That's really boring.

@Blizzard: Yeah, the classic
bait-and-switch throwaway character
... it's funny to read that again in retrospect.

Edit2: Aaaaand credits roll. I thought it might've been it, but I wasn't entirely sure that Touko was freaking Sawashiro. I'm always in for more characters voiced by her.

Overall, the game was okay. Cases were simple but serviceable, and the only thing that really bothered me were the enless stream of twists near the end and how little development several characters got. While I hated the
amnesia
twist particularily, I'm really glad things didn't end up involving
any sort of thing that could've undone the character's deaths such as clones or virutal reality.

Oh, and that freaking epilogue...
 
God, the font in this game is SO distracting. Are there any mods to change it? The word "promise" has such awful kerning that I had to stop and post this request. I can deal with the crappy, lazily ported Vita UI but ugly font in a text heavy game is so hard to ignore.

Edit: it's any letter preceeding an i. Saying, this, promise. It's so distracting.
 
The way the truth bullet absorption mechanic is being used right now... it's such a perfect marriage of mechanics and storytelling working together in a way that neither of them would've been able to on their own...

Wow.

Edit: Still, what the heck's up with
Junko being a load-bearing boss
? That's really boring.

@Blizzard: Yeah, the classic
bait-and-switch throwaway character
... it's funny to read that again in retrospect.

Edit2: Aaaaand credits roll. I thought it might've been it, but I wasn't entirely sure that Touko was freaking Sawashiro. I'm always in for more characters voiced by her.

Overall, the game was okay. Cases were simple but serviceable, and the only thing that really bothered me were the enless stream of twists near the end and how little development several characters got. While I hated the
amnesia
twist particularily, I'm really glad things didn't end up involving
any sort of thing that could've undone the character's deaths such as clones or virutal reality.

Oh, and that freaking epilogue...

Sooooooooooooo, in for the sequel? It may or may not address certain things you've brought up ITT.

INDIRECT DR2 SPOILERS DO NOT READ IF YOU HAVEN'T PLAYED DR2 THO:
I really wanna say something but I know I shouldn't and it's killing me inside.
 
I love DR. I loved so much about it, and so few of the flaws took me out. (END GAME SPOILERS)
I fucking LOVE Junko being the actual boss and all the foreshadowing of it being her (the pictures, the way Monokuma dismisses the line in the first trial about there being 16 seats in the trial, Mukuro's death lines, not looking like the magazine covers, all of it). I also adore her design and character. I'm going to PAX East crossplaying as her now that I have the money to buy the outfit.

DR2 is equally amazing. Love love love this series to pieces.
 
So is the game fine on steam without mods?

Imma be honest, I haven't seen the UI or text issues or whatever that a lot of people have mentioned. I'm sure it was problematic for them but I played on my 32" and had no issues really.

So I'd say very easily. No slow down in trials was nice
 
Just beat the game and I enjoyed it well enough. I don't think it being any darker and bleaker would have made the story any better imo.

End game spoilers
When Monokuma said early on they were keeping them in the school for their safety, I assumed the world outside ended and that turned out to be the case. The DVDs they gave each student to drive the first kill made it more obvious. I didn't care much for the big mystery but enjoyed the characters and humor. It was hard to care about some, especially with how quick people got killed off but it was still enjoyable.

I hope it wont take too long for DR2 to hit steam, I'll definitely pick that one up day one too. Wonder what the chances of Another Episode hitting PC later are.
 
Does anyone have any beginner tips?

Hang out with people you like and butter them up with gifts. Don't worry about filling the report cards on your first go, you can take care of that later since your progress there will carry over between runs. Pixel hunt for monokuma coins if you feel the need to.

Set the difficulty to mean/mean if you want the class trial bits to not be a complete cakewalk. The game will still be really easy, but it'll be a little more engaging.
 
Finished the game recently. I really enjoyed the game overall. Kept me hooked from start to finish, though I will say I was correctly guessing the general flow of the story more than I thought I would (I'm normally pretty bad at that stuff). Honestly, I still find it pretty surprising in Case 1
where they set up your childhood friend as your sidekick to be, which made me make the similarities to Maya in Ace Attorney or June in 999, and have her kick the bucket pretty much immediately. Even more surprising was learning that she made the first attempt to murder someone and was planning on pinning the blame on Makoto. Boy, what an interesting trial that would have been if she actually succeeded. Was she really expecting Makoto to just let her get away with that? It was honestly one of the bigger twists in the game for me, based on my expectation of her being the game's sidekick.

Case 3
I felt telegraphed the culprit a little too much. I really liked Celeste too, but it was still a pretty fun chapter to unravel.

Case 4
also felt a little obvious given that the first showing of Sakura's corpse displayed her smiling contently, and the fact that it took them so long to consider that she was the one to lock the door as well. Had it turned out that someone else actually did it, I would have been totally shocked.

Lastly, regarding the mastermind and end of the game
I really wasn't expecting Junko to have such a big role at all at first. That was, until they mentioned the body's measurements and hers was the only one to match it. Then there was the photo thing that I immediately noticed, with her face obscured in every photo. I knew there was more to her, but I wasn't sure if it really was her or Mukuro. She got a little too wordy with the "love despair, hate hope" spiel, but she was interesting to take down overall. I honestly expected Yasuhiro to have a bigger role, for a while I was expecting him to be the mastermind for no other reason than the fact that he seemed to be the least impressionable compared to the other characters, and by the time you found his notebook in the wrecked locker rooms, I was expecting some major twist involving him. Glad I was wrong about that though.

Overall, this was really fun to play. I played this in English and thought the cast was pretty great, too. The music was really catchy and did a great job to get you pumped up during the testimony sections. I'm really happy to get to play this and now eagerly await when Danganronpa 2 arrives on PC.
 
The way the truth bullet absorption mechanic is being used right now... it's such a perfect marriage of mechanics and storytelling working together in a way that neither of them would've been able to on their own...

Wow.

Edit: Still, what the heck's up with
Junko being a load-bearing boss
? That's really boring.

@Blizzard: Yeah, the classic
bait-and-switch throwaway character
... it's funny to read that again in retrospect.

Edit2: Aaaaand credits roll. I thought it might've been it, but I wasn't entirely sure that Touko was freaking Sawashiro. I'm always in for more characters voiced by her.

Overall, the game was okay. Cases were simple but serviceable, and the only thing that really bothered me were the enless stream of twists near the end and how little development several characters got. While I hated the
amnesia
twist particularily, I'm really glad things didn't end up involving
any sort of thing that could've undone the character's deaths such as clones or virutal reality.

Oh, and that freaking epilogue...

You should play DR 2 when it comes to steam, they stepped their game up with the cases.
 
I haven't reached the last chapter in my English playthrough, but I hope that (Endgame spoilers)
Junko's voice is good. The original japanese VA sold the character for me, and was part of the reason I loved her in the first place. Sadly, as she wasn't included in School Life (although she was originally planned alongside actual Mukuro, as the Reload artbook shows) that's her only appearance.

Still, glad to see the newcomers liking the game. I think if anyone is interested in the main canon, they should read DR0 before DR2 comes out in Steam as it establishes several plot threads explored in the sequel and may seem somewhat random without some background. But considering that both the Danganronpa wiki and Tumblr are filled to the brim with spoilers, probably the series subreddit is the safest place to search..
 
I've said it before but I actually prefer the English VAs for a lot of the characters. Byakuya, Celeste, Junko, Monokuma and Toko off the top of my head.
 
I haven't reached the last chapter in my English playthrough, but I hope that (Endgame spoilers)
Junko's voice is good. The original japanese VA sold the character for me, and was part of the reason I loved her in the first place. Sadly, as she wasn't included in School Life (although she was originally planned alongside actual Mukuro, as the Reload artbook shows) that's her only appearance.

Don't worry,
she hams it like her life depends on it.
 
Danganronpa does not need to be darker.

It's great that it can keep it's humor even with the things that are happening in the games.

Removing the goofy elements would be stupid.

Yep. Thank god.

Is the only series that tries to do grim dark elements, something i absolutely distate the majority of the time, that gets the balance right for me.

Edit. Oh yeah and VLR. But that also has a bunch of humour. Probably why I prefered vlr to 999.
 
I just want to see a dark rendition of "Talented teenagers forced to murder each other and get away with it in Class Trials" :(

Even if it's a spinoff...
 
I'm really, really glad that Danganronpa isn't darker than it is. Its humorous elements are big part of why I love it so much. It wouldn't have been as good if it was darker.
 
I'm really, really glad that Danganronpa isn't darker than it is. Its humorous elements are big part of why I love it so much. It wouldn't have been as good if it was darker.

Also, the way the series presents itself means that when it wants to be dark as all hell, it hits home even harder than it would do otherwise.

The final case of DR2 says hi as a prime example.
 
The contrast and even cognitive dissonance from the clashing tones is effective and very much apart of the series now and I wouldn't change that for anything. Even in AE which is far darker, it works. I remember the Best Friends saying something along the lines of "this would be super insensitive in anything BUT Danganronpa" in their playthrough.

That being said, it's natural to want to know how the original concept turned out after seeing beta stuff and the brutal concept art. In a perfect world, we''d get both.
 
When you're talking about the first death being a holdover from the old concept, are you talking about
the baseball scene?
Because that always felt out of place to me. It's incredibly brutal compared to the more cartoony executions.
 
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