Broken games being released, pre-ordering is too risky now, is Uncharted an exception?
I think it will be ok given the amount of polish they put into the game. But if you are having any doubt, just wait for impressions.
Broken games being released, pre-ordering is too risky now, is Uncharted an exception?
Yes. They didn't rush this game out. Delayed it a few times till they were satisfied. Naughty Dog games typically ship in a good state.Looks very nice.
Is this a "ok to pre-order game"?
Been burnt too many times the last few months with buying on day one :/
The difference in textural quality here is beyond just a layer of SSS to be honest.
Not a big deal, it's a friggin hand, and ND decided to better use those resources elsewhere.
![]()
amazing stuff
https://m.youtube.com/watch?v=k835cMW4ZMs
They do something different with the winch towards the end of the vid to get the bridge to collapse on TwoSixNine vid. It's interesting cause on KindaFunny they discussed if it was possible.
...
That is supposed to look better than UC4?, not the character model nor the animation best out UC4.
Also... that hand hitting *not really hitting* the wall is bothering me.
Some people have pointed out Jacks brother looks a bit derpy there compared to the rest of the game.
Here's mc's face from gameplay. Looks damn great, but still wish they hadn't started the vs biz.
![]()
This face freaks me out.
Quantum Break looks good, but Uncharted is in a different league.
Some people have pointed out Jacks brother looks a bit derpy there compared to the rest of the game.
Here's mc's face from gameplay. Looks damn great, but still wish they hadn't started the vs biz.
![]()
Really just loving the colors of this level. Glad they increased the saturation in the other level too.
![]()
The winch wrap impressed me most. Usually you'd walk up to the tree, press the button prompt and it'd wrap around automatically. Here you're manually carrying, wrapping and even the tightening of the loop's animated.
The winch wrap impressed me most. Usually you'd walk up to the tree, press the button prompt and it'd wrap around automatically. Here you're manually carrying, wrapping and even the tightening of the loop's animated.
The only thing I notice is that the textures on Drake's hand took a huge hit.
http://www.ign.com/articles/2016/04...be-the-payoff-for-nathan-drakes-journey?watch"If you blast through, you're going to miss out on some of these sometimes humorous, sometimes insightful directions that when you do get to a pinch point of a narrative beat that everybody experiences, you could have a deeper appreciation if you did experience those other things," Druckmann said, noting A Thief's End has more in-game dialogue than any other Naughty Dog title.
Is throwing back grenades back? From all the videos I saw I didn't see it.
I hope it is, loved that feature in UC3.
I liked how he switches hands when he's pulling the cable too, so it doesn't just phase through his body or something weird.
Some people have pointed out Jacks brother looks a bit derpy there compared to the rest of the game.
Here's mc's face from gameplay. Looks damn great, but still wish they hadn't started the vs biz.
![]()
That is the most detailed in-gameplay face I've seen yet. Very impressive!
I liked how he switches hands when he's pulling the cable too, so it doesn't just phase through his body or something weird.
That is the most detailed in-gameplay face I've seen yet. Very impressive!
It took me literally seconds to forget the Jeep was a new thing once I took off across the mud. The handling - the way it slips in the wet, or slides around corners with a nudge on the handbrake - is instantly familiar and enjoyable. It’s always a good sign when you’re fishtailing around hairpins simply because it’s fun to do.
The vehicle exploration works nicely too. The area I played wasn't exactly hard to get lost in, with a few forks in the road, mostly more or less all going the same way, but the freedom to poke around on wheels is welcome. There’s also an element of traversal puzzling as you grip and slide across muddy patches in search of rocks to grip on, or find the way up a tricky slope.
http://www.gamesradar.com/five-ways-uncharted-4-totally-different-time/Previous Uncharted games have always been about ‘in front’. That’s the direction you’re heading and where the enemies are coming from. The series has been a resolutely forward-facing action corridor until now, but number four is more of a bowl. A bowl full of angry men.
It’s not completely open world, more a hub, and while things have definitely expanded, the action’s still very familiar - cover-based shooting, grenade dodging and running punches to the face. However, being able to take your time to scope an area out, locate enemies, and maybe snap a few necks before opening fire, creates a lot of replayability.
I played through one fight a number of times and there seemed to be a range of angles to attack it from. Like ramming though the guards with the jeep and mopping up the remains, or sniping from a guard tower, and of course the traditional ‘shoot all the things from behind walls’. As a test I even managed a full stealth run through the whole thing, taking out every guard without raising a single alarm. A lot of necks were broken that day.
"in the process", those aren't supposed to be robots, when i hear someone got knocked out right in front of me i don't react like i heard some water bottle falling of the table.
Yeah let's hope it's was just on very easy difficulty.
Day fudging one! Everything I wanted from a new Uncharted
It's good but I have seen better. Quantum break in-gameplay model:
![]()
![]()
It still has a few issues here and there, but it's a nice touch. I like how Nate jumped over the winch once attached.
![]()
lol!But that is Until Dawn...?
Man....
I was watching the IGN video and they do a good job in making the gun combat look bad. Especially the parts with the handgun. The player seems to be better with the sniper rifle a little later but he/she sucks with the handgun, holy cow.
Talking about faces, i found that all those games with scan faces too look veeeery uncanny valley-ish, but something like uncharted 4 wich is a kinda of in-between to look very normal and not weird at all.
Edit: In the case of Until Dawn looks even like some kind of intended desing making it look even more like a B horror movie like something you would see in Deadly Premonition.
Some people have pointed out Jacks brother looks a bit derpy there compared to the rest of the game.
Here's mc's face from gameplay. Looks damn great, but still wish they hadn't started the vs biz.
![]()
Day fudging one! Everything I wanted from a new Uncharted
It's good but I have seen better. Quantum break in-gameplay model:
![]()