Metroid Prime 4 off screen GC footage

Call of Duty is a pretty shitty Metroidvania.
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It was pretty good on the Wii.... Using the nunchuck and Wii remote. Prety sure you can recreate that using two joycon. And the Switch 2's are a little bigger. Or I may just opt for the new pro controller.
I'm not much of a gimmicky controller type of guy (or at all really), the only 2 games i enjoyed on wii with motion controls were mad world and red steel 2, especially the last one.

And partially wii boxe :lollipop_grinning_sweat:
 
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Red steel was pretty awesome. I would love to see a sequel on the Switch 2.
It had a sequel, red steel 2.

The tv spot was equally hype and cringe at the same time :lollipop_grinning_sweat:

A sequel on switch would not be the same without motion controls, they made the game standout for better or worse, with normal control it would be just another generic first person action game.
 
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Redsteel 2 was amazing, so sad It bombed

basically all third party games bombed on Wii sadly,
most Wii users had the system for either only Nintendo games, or even only Wii Sports.

the system sold a shitload of units, but it was a terrible platform for third party sales
 
Huge metroid fan.
I wish we really could have a fuck around and find out option in games.

Stop fucking babysitting everyone, let them pick if and when they want
It.
 
I really need to get around to the Prime 1 remaster. That thing looks stunning. From what I have seen, they really did a great job keeping the core atmosphere intact, but with a fresh coat of paint.
 
Redsteel 2 was amazing, so sad It bombed
I don't even understand why they named it RedSteel 2, should've just been a new IP.

But yeah, it was great. Awesome artstyle too.
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I really need to get around to the Prime 1 remaster. That thing looks stunning. From what I have seen, they really did a great job keeping the core atmosphere intact, but with a fresh coat of paint.
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They did a great job with it. I'd really like to see 2 and 3 get the same treatment.
 
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I don't even understand why they named it RedSteel 2, should've just been a new IP.

But yeah, it was great. Awesome artstyle too.
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I think the fact that Red Steel was one of the launch titles gave the IP enough mainstream recognition that they thought it would sell better when that name is attached. especially since I think Ubisoft did see the first one as a sales success overall.
 
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I really need to get around to the Prime 1 remaster. That thing looks stunning. From what I have seen, they really did a great job keeping the core atmosphere intact, but with a fresh coat of paint.
Get on it, brother. Fucking phenomenal and extremely faithful visual remake. The dual stick controls with a pro controller are ace.
My one and only gripe is the fact that a 2023 GameCube remaster tops out at 900p because potato Switch 1. Praying every day for a 4K Switch 2 edition.
 
It had a sequel, red steel 2.

The tv spot was equally hype and cringe at the same time :lollipop_grinning_sweat:

A sequel on switch would not be the same without motion controls, they made the game standout for better or worse, with normal control it would be just another generic first person action game.
I forgot that......... But another game or remaster for the Switch 2..
 
Redsteel 2 was amazing, so sad It bombed

Dude if any game deserves another shot it's this one. I still have my Wii copy as it's one of my favorite games on there. You wanna talk underrated? That game right there is it.

The intro alone is some of the coolest shit. Mighty impressive for that system to me. Loved that artstyle too.

 
I think the fact that Red Steel was one of the launch titles gave the IP enough mainstream recognition that they thought it would sell better when that name is attached. especially since I think Ubisoft did see the first one as a sales success overall.
I guess, but it seems so stupid to put a "2" in the title in that case - as if it was a direct sequel.

They have almost nothing in common, not even the same artstyle. Should've been a subtitle or something.

They set themself up for failure with that one I feel.
 
No, lock on is part of the game design, because having to aim precisely is not interesting and not the goal. The emphasis is on player movement and straffing. Many enemies are simply obstacles you navigate around and lock on is perfect for this.
Part of the lame braindead aiming design. Gabe bless Prime Hack.
 
Every time you shoot stuff in OoT it is a shooter. 🤷‍♂️
Yeah, like Portal. You shoot Portals on the walls so it's a shooter.


Part of the lame braindead aiming design. Gabe bless Prime Hack.
You are missing the point of the game but if this makes it more fun for you that's fine.


Every time I am shooting it is a shooter.
The genre of the game isn't dictated by every little thing you do in it. Otherwise every game would be every genre, a shooter, an RPG, a platformer, etc. Oh look, i can play as Mario in Mario Bros, that's an RPG. Or, i jumped on some platforms in Half Life so it's a plaformer.

A genre is dictated by what the game is focusing on. And games like Metroid Prime do not focus as much on shooting mechanics. There is shooting but there's more focus on exploration and even platforming. Metroid Prime is one of those games that's hard to put in a genre, that's why they all called it an "FPA" (First Person Adventure) back then.

IMO, Metroid Prime is just "Metroid" and shooting in those games was never the focus. Just because it went first person it didn't change that. People thought it's an FPS because of this and all the comparisons with Halo and other stupid things like journos pretending it's Gamecube's Halo. So if you go in with the mindset that this is a Halo clone, you are surely going to complain about the shooting, among other things.
 
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Yeah, like Portal. You shoot Portals on the walls so it's a shooter.
Yes. You shoot portals. Just like in other shooters you shoot laser, others you shoot plasma, others you shoot metal bullets, others you shoot skulls fragments, etc etc...

The genre of the game isn't dictated by every little thing you do in it. Otherwise every game would be every genre, a shooter, an RPG, a platformer, etc. Oh look, i can play as Mario in Mario Bros, that's an RPG. Or, i jumped on some platforms in Half Life so it's a plaformer.

A genre is dictated by what the game is focusing on. And games like Metroid Prime do not focus as much on shooting mechanics. There is shooting but there's more focus on exploration and even platforming. Metroid Prime is one of those games that's hard to put in a genre, that's why they all called it an "FPA" (First Person Adventure) back then.

IMO, Metroid Prime is just "Metroid" and shooting in those games was never the focus. Just because it went first person it didn't change that. People thought it's an FPS because of this and all the comparisons with Halo and other stupid things like journos pretending it's Gamecube's Halo. So if you go in with the mindset that this is a Halo clone, you are surely going to complain about the shooting, among other things.
The genre of a game is not dictated by the camera/perspective too. Like I said before, why the perspective matters in the "genre" of Prime games but not in Zelda, for example??

And again, shooting is the thing that you do the most in Metroid Prime games other than moving around. So how is shooting not at least one of the focus if not the main focus of the games??
 
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The genre of a game is not dictated by the camera/perspective too. Like I said before, why the perspective matters in the "genre" of Prime games but not in Zelda, for example??

And again, shooting is the thing that you do the most in Metroid Prime games other than moving around. So how is shooting not at least one of the focus if not the main focus of the games??
The perspective thing started with the original DOOM. When that game was released it became so popular that it basically created the FPS genre, even though there were other first person perspective games before it.

Also, back in the day, the first person perspective itself was like a cool feature and harder to do right because you couldn't do 3D graphics. It was one of the things that made these games stand out and even be used as a selling point. So it made sense to always mention this feature when describing the game.

First person perspective games also play very differently than 3rd person. So it's a good way to differentiate them. Now you are going to ask "then why not always say 3rd person for the rest of the games"? That's because 3rd person is like the default template. If your game isn't a 3rd person game you say it's "First person" or "2D scrolling". If you don't say any of that, it means it's 3rd person 3D. So there's no need to mention it, though some still do.

Basically all that shit changes over time i think. You didn't have to say "2D platformer" in the old days because everything was 2D. Just "platformer" was enough. But you had to say 3D platformer in the Mario 64 days because that was new and completely different. Now it's the other way around because 3D is the norm and 2D is the "feature".
 
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And again, shooting is the thing that you do the most in Metroid Prime games other than moving around. So how is shooting not at least one of the focus if not the main focus of the games??
Couldn't that be said for all Metroid games in that case..?

Yet no one would call Super Metroid, for example, a third person shooter/2D shooter and compare it to stuff like Contra. It has more in common with Castlevania, a game in which you don't even have a gun.
 
The perspective thing started with the original DOOM. When that game was released it became so popular that it basically created the FPS genre, even though there were other first person perspective games before it.

Also, back in the day, the first person perspective itself was like a cool feature and harder to do right because you couldn't do 3D graphics. It was one of the things that made these games stand out and even be used as a selling point. So it made sense to always mention this feature when describing the game.

First person perspective games also play very differently than 3rd person. So it's a good way to differentiate them. Now you are going to ask "then why not always say 3rd person for the rest of the games"? That's because 3rd person is like the default template. If your game isn't a 3rd person game you say it's "First person" or "2D scrolling". If you don't say any of that, it means it's 3rd person 3D. So there's no need to mention it, though some still do.

Basically all that shit changes over time i think. You didn't have to say "2D platformer" in the old days because everything was 2D. Just "platformer" was enough. But you had to say 3D platformer in the Mario 64 days because that was new and completely different. Now it's the other way around because 3D is the norm and 2D is the "feature".
So "first/third person whatever" is not a genre. The genre of Doom is Action:



The genre of Metroid Prime is at maximum Action/Adventure. Camera/perspective and if you shoot things or not is not a genre thing.

Couldn't that be said for all Metroid games in that case..?

Yet no one would call Super Metroid, for example, a third person shooter/2D shooter and compare it to stuff like Contra. It has more in common with Castlevania, a game in which you don't even have a gun.
What is the genre of Super Metroid??


🤔
 
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What is the genre of Super Metroid??
Today most new players would call it a Metroidvania, I'd guess, but Metroidvania's are a sub-genre of action/adventure games. So action/adventure. Same as Castlavania: Symphony of the Night, which launched around the same time period.

In contrast something like Contra was labled as run-and-gun.
 
Today most new players would call it a Metroidvania, I'd guess, but Metroidvania's are a sub-genre of action/adventure games. So action/adventure. Same as Castlavania: Symphony of the Night, which launched around the same time period.

In contrast something like Contra was labled as run-and-gun.
There is no "vania" in metroid games. Metroid came first. Fans just invented the term Metroidvania out of their ass. At maximum, Castlevania is a "metroid whatever" sub-genre.

Also there is no problem calling Contra "Action":


Run-and-gun is a "lame" way to call its genre just like first/third person whatever.
 
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There is no "vania" in metroid games. Metroid came first. Fans just invented the term Metroidvania out of their ass. At maximum, Castlevania is a "metroid whatever" sub-genre.
Yeah, all I'm saying is that if my kids played Super Metroid today, they'd likely think of it as a metroidvania game (because they don't know the "Metroid" or "vania" comes from Metroid and Castlevania, just that it's a type of game).

The genre for Super Metroid would be action/adventure. Although the main point here should be that it has never been labeled as run-and-gun (similar to Contra), or something similar, despite you shooting and running constantly.
 
What is the genre of Super Metroid??
It's an adventure game. Metroid Prime games are also adventure games. The core of the gameplay is exploring your environment, understanding what happened, finding the tools to progress further. Shooting stuff is secondary.

Doom is a shooter. The core of gameplay is to shoot at things. Finding the exit is trivial. It is stage based. Gunstar Heroes is a Run and Gun game, so the core of the action is to advance and shoot at things. Same as Doom.

This doesn't describe Super Metroid, nor Metroid Prime, in any way. Exhumed is a first person adventure game. You shoot at things, maybe more than in Metroid Prime, but it is still about exploring, finding your way and getting new upgrades.
 
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They could give Samus arms that stretch (from the game Arms) and the arms stretch to open doors at the press of a button and stretch out to hit enemies and it would be the same game.

I wouldn't call it a fighter.
 
So "first/third person whatever" is not a genre. The genre of Doom is Action:
Like i said, it was a thing back in the day. Nowadays half of the games that get released are in first person. It's pretty common so it doesn't matter anymore. Unless you change a 3rd person franchise to 1rst person in a sequel, that matters because it's a big change in feel and controls.

Doom is a shooter. The core of gameplay is to shoot at things. Finding the exit is trivial. It is stage based.
Not so much. It's trivial in some easier levels but in some others you have to work to access the exit. Even if you completely remove all enemies from some maps there's still the challenge of exploring and solving the elaborate mazes some maps are. I think the original DOOM is as much exploration based as it is shooting. It's also possible to finish the game without killing any enemies other than the bosses.

DOOM 2016 is more shooting oriented because it has so many arena scenarios where you have to clear all enemies to progress. Doom Eternal is like 95% shooting and 5% everything else because that game focuses way too much on the battle mechanics, rotations, etc. You have very little else to do.
 
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It's an adventure game. Metroid Prime games are also adventure games. The core of the gameplay is exploring your environment, understanding what happened, finding the tools to progress further. Shooting stuff is secondary.

Doom is a shooter. The core of gameplay is to shoot at things. Finding the exit is trivial. It is stage based. Gunstar Heroes is a Run and Gun game, so the core of the action is to advance and shoot at things. This is doesn't describe Super Metroid, nor Metroid Prime, in any way. Exhumed is a first person adventure game. You shoot at things, maybe more than in Metroid Prime, but it is still about exploring, finding your way and getting new upgrades.
Wrong. Shooting in Super Metroid is a main thing too as you also shoot more than anything other than move, just like in Metroid Prime's.

Nowadays half of the games that get released are in first person.

And some have both first and third person. Are those games 2 gendered LGBT??
 
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Wrong. Shooting in Super Metroid is a main thing too as you also shoot more than anything other than move, just like in Metroid Prime's.
Its not the focus.

You can't say Metroid and, say, Turrican are the same games. Turrican is a shooter, Metroid is an exploration/adventure. The shooting mechanics in Turrican focus on all the different ways to dispatch enemies. The shooting mechanics in Metorid focus on helping you to explore more of the map (ice beam freezing enemies to turn them to platforms, missiles to open locked doors, the morph ball bomb to propel you to higher ground or destroy blocks to reveal passages, the "spazer" in SM to shoot switches through doors, etc.)

The enemies are just there as obstacles to pose some threat and for something to take away your health.

The focus of the game is to become powerful enough so those enemies pose little challenge and for the map to be easier to traverse. Once you are powerful enough you don't even have to shoot any enemies anymore. You can just skip them or power through them using screwattack dash though them as if they never existed.
 
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And some have both first and third person. Are those games 2 gendered LGBT??
These games don't use their camera perspective as a way to identify them. It's not an important factor.

Like i said, nowadays it's only important when a traditional 3rd person game changes to first person or vice versa. Only then it's important to mention it.
 
Its not the focus.
It's one of the focus and maybe the most important. Games almost always has move than 1 focus.

These games don't use their camera perspective as a way to identify them. It's not an important factor.

Like i said, nowadays it's only important when a traditional 3rd person game changes to first person or vice versa. Only then it's important to mention it.
Perspective are never important to mention or always. There is no in between.
 
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It's one of the focus and maybe the most important. Games almost always has move than 1 focus.
It's one of the mechanics, yes, but it's certainly not nearly as important as the other.

This is very easy to prove. A lot of shooter game fans who like stuff like Turrican or Contra don't put Metroid or Super Metroid in the same category because of their non-linear design and exploration. And a lot of Metroid fans don't put Turrican and Contra in the same category because of how action oriented and linear they are.

You can spend a lot of time in Metroid never shooting a single enemy. It's part of the whole design. You can't do that in Contra or Turrican.

I assume you have played a Metroid game for more than a few minutes.
 
It's one of the mechanics, yes, but it's certainly not nearly as important as the other.

This is very easy to prove. A lot of shooter game fans who like stuff like Turrican or Contra don't put Metroid or Super Metroid in the same category because of their non-linear design and exploration. And a lot of Metroid fans don't put Turrican and Contra in the same category because of how action oriented and linear they are.

You can spend a lot of time in Metroid never shooting a single enemy. It's part of the whole design. You can't do that in Contra or Turrican.

I assume you have played a Metroid game for more than a few minutes.
It is a very important mechanic if not the most important as the Wii trilogy and Prime Hack proves.

If you choose to not use it on every enemy, that is on you. I shoot at everything that can be killed/destroyed/open.
 
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