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Braindead lock-on is bad. Very bad.
if it was a shooter, sure, but it isn't
Braindead lock-on is bad. Very bad.
It was pretty good on the Wii.... Using the nunchuck and Wii remote. Prety sure you can recreate that using two joycon. And the Switch 2's are a little bigger. Or I may just opt for the new pro controller.Shooting continue to look atrocious.
Call of Duty is a pretty shitty Metroidvania.
Basic geometry in the corridors of a space base.... Not sure what you are suggesting here. But we do need to see more areas of course.2025, I'm trying to grasp at what looks good here? Basic geometry, textures, effects, etc..
I'm not much of a gimmicky controller type of guy (or at all really), the only 2 games i enjoyed on wii with motion controls were mad world and red steel 2, especially the last one.It was pretty good on the Wii.... Using the nunchuck and Wii remote. Prety sure you can recreate that using two joycon. And the Switch 2's are a little bigger. Or I may just opt for the new pro controller.
It is the thing you do the most on the game after "moving around".
Red steel was pretty awesome. I would love to see a sequel on the Switch 2.I'm not much of a gimmicky controller type of guy (or at all really), the only 2 games i enjoyed on wii with motion controls were mad world and red steel 2, especially the last one.
It had a sequel, red steel 2.Red steel was pretty awesome. I would love to see a sequel on the Switch 2.
if it was a shooter, sure, but it isn't
Yes, but that doesn't make It a shooting game. You shoot more doors tan enemies.
Every time I am shooting it is a shooter.
Every time you shoot stuff in OoT it is a shooter.yes, imma go and play my favourite shooter... Ocarina of Time
Redsteel 2 was amazing, so sad It bombed
Mario with the flower power up is my favorite shooter.LInk's Crossbow Training was my fav shooter.
At least it isn't 343 studiosHalo? Is that you? Is it possible to copy Halo even more? cmon now
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I don't even understand why they named it RedSteel 2, should've just been a new IP.Redsteel 2 was amazing, so sad It bombed
I really need to get around to the Prime 1 remaster. That thing looks stunning. From what I have seen, they really did a great job keeping the core atmosphere intact, but with a fresh coat of paint.
Exactly. I actually didn't get into it because it was a totally different game.I don't even understand why they named it RedSteel 2, should've just been a new IP.
But yeah, it was great. Awesome artstyle too.
I don't even understand why they named it RedSteel 2, should've just been a new IP.
But yeah, it was great. Awesome artstyle too.
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Get on it, brother. Fucking phenomenal and extremely faithful visual remake. The dual stick controls with a pro controller are ace.I really need to get around to the Prime 1 remaster. That thing looks stunning. From what I have seen, they really did a great job keeping the core atmosphere intact, but with a fresh coat of paint.
I forgot that......... But another game or remaster for the Switch 2..It had a sequel, red steel 2.
The tv spot was equally hype and cringe at the same time
A sequel on switch would not be the same without motion controls, they made the game standout for better or worse, with normal control it would be just another generic first person action game.
Redsteel 2 was amazing, so sad It bombed
I've messed with Dolphin VR a few years ago and found it incredibly unstable/buggy, so I kept holding out hope that the main branch of Dolphin would eventually add VR features, or that someone would fix it up on a newer version... but it looks like that's never going to happen, so I may try again.Did you try it on Dolphin VR?
I guess, but it seems so stupid to put a "2" in the title in that case - as if it was a direct sequel.I think the fact that Red Steel was one of the launch titles gave the IP enough mainstream recognition that they thought it would sell better when that name is attached. especially since I think Ubisoft did see the first one as a sales success overall.
No, lock on is part of the game design, because having to aim precisely is not interesting and not the goal. The emphasis is on player movement and straffing. Many enemies are simply obstacles you navigate around and lock on is perfect for this.Braindead lock-on is bad. Very bad.
Part of the lame braindead aiming design. Gabe bless Prime Hack.No, lock on is part of the game design, because having to aim precisely is not interesting and not the goal. The emphasis is on player movement and straffing. Many enemies are simply obstacles you navigate around and lock on is perfect for this.
Yeah, like Portal. You shoot Portals on the walls so it's a shooter.Every time you shoot stuff in OoT it is a shooter.![]()
You are missing the point of the game but if this makes it more fun for you that's fine.Part of the lame braindead aiming design. Gabe bless Prime Hack.
The genre of the game isn't dictated by every little thing you do in it. Otherwise every game would be every genre, a shooter, an RPG, a platformer, etc. Oh look, i can play as Mario in Mario Bros, that's an RPG. Or, i jumped on some platforms in Half Life so it's a plaformer.Every time I am shooting it is a shooter.
Yes. You shoot portals. Just like in other shooters you shoot laser, others you shoot plasma, others you shoot metal bullets, others you shoot skulls fragments, etc etc...Yeah, like Portal. You shoot Portals on the walls so it's a shooter.
The genre of a game is not dictated by the camera/perspective too. Like I said before, why the perspective matters in the "genre" of Prime games but not in Zelda, for example??The genre of the game isn't dictated by every little thing you do in it. Otherwise every game would be every genre, a shooter, an RPG, a platformer, etc. Oh look, i can play as Mario in Mario Bros, that's an RPG. Or, i jumped on some platforms in Half Life so it's a plaformer.
A genre is dictated by what the game is focusing on. And games like Metroid Prime do not focus as much on shooting mechanics. There is shooting but there's more focus on exploration and even platforming. Metroid Prime is one of those games that's hard to put in a genre, that's why they all called it an "FPA" (First Person Adventure) back then.
IMO, Metroid Prime is just "Metroid" and shooting in those games was never the focus. Just because it went first person it didn't change that. People thought it's an FPS because of this and all the comparisons with Halo and other stupid things like journos pretending it's Gamecube's Halo. So if you go in with the mindset that this is a Halo clone, you are surely going to complain about the shooting, among other things.
The perspective thing started with the original DOOM. When that game was released it became so popular that it basically created the FPS genre, even though there were other first person perspective games before it.The genre of a game is not dictated by the camera/perspective too. Like I said before, why the perspective matters in the "genre" of Prime games but not in Zelda, for example??
And again, shooting is the thing that you do the most in Metroid Prime games other than moving around. So how is shooting not at least one of the focus if not the main focus of the games??
Couldn't that be said for all Metroid games in that case..?And again, shooting is the thing that you do the most in Metroid Prime games other than moving around. So how is shooting not at least one of the focus if not the main focus of the games??
So "first/third person whatever" is not a genre. The genre of Doom is Action:The perspective thing started with the original DOOM. When that game was released it became so popular that it basically created the FPS genre, even though there were other first person perspective games before it.
Also, back in the day, the first person perspective itself was like a cool feature and harder to do right because you couldn't do 3D graphics. It was one of the things that made these games stand out and even be used as a selling point. So it made sense to always mention this feature when describing the game.
First person perspective games also play very differently than 3rd person. So it's a good way to differentiate them. Now you are going to ask "then why not always say 3rd person for the rest of the games"? That's because 3rd person is like the default template. If your game isn't a 3rd person game you say it's "First person" or "2D scrolling". If you don't say any of that, it means it's 3rd person 3D. So there's no need to mention it, though some still do.
Basically all that shit changes over time i think. You didn't have to say "2D platformer" in the old days because everything was 2D. Just "platformer" was enough. But you had to say 3D platformer in the Mario 64 days because that was new and completely different. Now it's the other way around because 3D is the norm and 2D is the "feature".
What is the genre of Super Metroid??Couldn't that be said for all Metroid games in that case..?
Yet no one would call Super Metroid, for example, a third person shooter/2D shooter and compare it to stuff like Contra. It has more in common with Castlevania, a game in which you don't even have a gun.
Today most new players would call it a Metroidvania, I'd guess, but Metroidvania's are a sub-genre of action/adventure games. So action/adventure. Same as Castlavania: Symphony of the Night, which launched around the same time period.What is the genre of Super Metroid??
There is no "vania" in metroid games. Metroid came first. Fans just invented the term Metroidvania out of their ass. At maximum, Castlevania is a "metroid whatever" sub-genre.Today most new players would call it a Metroidvania, I'd guess, but Metroidvania's are a sub-genre of action/adventure games. So action/adventure. Same as Castlavania: Symphony of the Night, which launched around the same time period.
In contrast something like Contra was labled as run-and-gun.
Yeah, all I'm saying is that if my kids played Super Metroid today, they'd likely think of it as a metroidvania game (because they don't know the "Metroid" or "vania" comes from Metroid and Castlevania, just that it's a type of game).There is no "vania" in metroid games. Metroid came first. Fans just invented the term Metroidvania out of their ass. At maximum, Castlevania is a "metroid whatever" sub-genre.
It's an adventure game. Metroid Prime games are also adventure games. The core of the gameplay is exploring your environment, understanding what happened, finding the tools to progress further. Shooting stuff is secondary.What is the genre of Super Metroid??
Like i said, it was a thing back in the day. Nowadays half of the games that get released are in first person. It's pretty common so it doesn't matter anymore. Unless you change a 3rd person franchise to 1rst person in a sequel, that matters because it's a big change in feel and controls.So "first/third person whatever" is not a genre. The genre of Doom is Action:
Not so much. It's trivial in some easier levels but in some others you have to work to access the exit. Even if you completely remove all enemies from some maps there's still the challenge of exploring and solving the elaborate mazes some maps are. I think the original DOOM is as much exploration based as it is shooting. It's also possible to finish the game without killing any enemies other than the bosses.Doom is a shooter. The core of gameplay is to shoot at things. Finding the exit is trivial. It is stage based.
Wrong. Shooting in Super Metroid is a main thing too as you also shoot more than anything other than move, just like in Metroid Prime's.It's an adventure game. Metroid Prime games are also adventure games. The core of the gameplay is exploring your environment, understanding what happened, finding the tools to progress further. Shooting stuff is secondary.
Doom is a shooter. The core of gameplay is to shoot at things. Finding the exit is trivial. It is stage based. Gunstar Heroes is a Run and Gun game, so the core of the action is to advance and shoot at things. This is doesn't describe Super Metroid, nor Metroid Prime, in any way. Exhumed is a first person adventure game. You shoot at things, maybe more than in Metroid Prime, but it is still about exploring, finding your way and getting new upgrades.
Nowadays half of the games that get released are in first person.
Exactly. That's a shooter.Doom Eternal is like 95% shooting and 5% everything else because that game focuses way too much on the battle mechanics, rotations, etc. You have very little else to do.
Its not the focus.Wrong. Shooting in Super Metroid is a main thing too as you also shoot more than anything other than move, just like in Metroid Prime's.
These games don't use their camera perspective as a way to identify them. It's not an important factor.And some have both first and third person. Are those games 2 gendered LGBT??
It's one of the focus and maybe the most important. Games almost always has move than 1 focus.Its not the focus.
Perspective are never important to mention or always. There is no in between.These games don't use their camera perspective as a way to identify them. It's not an important factor.
Like i said, nowadays it's only important when a traditional 3rd person game changes to first person or vice versa. Only then it's important to mention it.
I am just not sure which reason to opt for lol...7 pages of a Metroid prime thread…
Reason 1: This game is going to be bigger than a lot of people thinks.
Reason 2: Switch 2 haters are afraid and jealous of this game.
It's one of the mechanics, yes, but it's certainly not nearly as important as the other.It's one of the focus and maybe the most important. Games almost always has move than 1 focus.
It is a very important mechanic if not the most important as the Wii trilogy and Prime Hack proves.It's one of the mechanics, yes, but it's certainly not nearly as important as the other.
This is very easy to prove. A lot of shooter game fans who like stuff like Turrican or Contra don't put Metroid or Super Metroid in the same category because of their non-linear design and exploration. And a lot of Metroid fans don't put Turrican and Contra in the same category because of how action oriented and linear they are.
You can spend a lot of time in Metroid never shooting a single enemy. It's part of the whole design. You can't do that in Contra or Turrican.
I assume you have played a Metroid game for more than a few minutes.