Metroid Prime 4 off screen GC footage

Eh I think they are playing it safe. Not a lot of stuff going on. Metroid Prime was a huge leap for the series, MP2 had the Light and Dark worlds of Aether and MP3 had motion controls and sprawled over multiple planets/zones and rushed itself to Phaaze very quickly.

Prime 4 so far doesn't have anything interesting going on other then Samus is given a Prestige Class in Psionics and being warped to an unknown planet not known on any starmap with the lamest name ever. Viewros.

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I think if games like Deep Rock Galactic can have punchy as hell weapons then Metroid really has no excuse not to. Sound design goes a long way. Just look at DRG or Dead Space. Got some meaty sounds to their weapons. Half-Life and indies like Selaco or Prodeus are the same way.
 
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Your point would never resonate with me because if you ask me you don't need to be a pure shooter to have punchy gunplay, it's just another aspect of the gunplay that a dev should strive to improve like they improve the other aspects of the gunplay, IF they care, and there is no possible argument against it because like i said, more punchy gunplay never ruined any game, it's only an added bonus to an already good game.

peace and love man :messenger_blowing_kiss:
Everything looks like a nail to a man with a hammer.

There are lots of arguments against it. I gave the main one. IT's not a shooter. The focus isn't shooting.

Also you're acting like 'punchy' is some holy grail. It's not. You say you love MP and then act like punchy is a holy grail. IT's hard to reconcile. Obviously not a holy grail if you still like your MP.

Plus I think you're down playing the 'punchiness' that is in the game or has been in past games. I seem to recall things blowing up and hitting with some satisfaction in past games. Missiles, as someone pointed out, had a good 'punchiness' to them.

Also the trailer with Samus running around not being shot at while the enemy is shooting AI friendlies not going to be the main gameplay. I think that was a rather lackluster example of the game experience.

Without actually playing the game and feeling the controls you don't really get a great idea of the 'punchiness' of the game either. In past games MP felt great to control and to shoot. And see enemies vaporized.

Also the more time they spend making the game more titillating the less time they put towards other things. Why not argue other shooters aren't like Metroid? It's largely a question of focus. And identity.

To me your criticisms are the same sort of thing as the guy yelling MP isn't Halo back in the day.
 
Nope, i want the same metroid prime of the gc with more punchy combat, i have no idea why you can't understand that having more punchy gameplay doens't mean changing anything else in the game, it's 100% a visual thing, not a gameplay thing.

I'm even fucking super ok with lock on and all the other quirks, nor i'm asking for more combat in the exploration\solving puzzle\combat ratio of the game and break the delicate balance, like i didn't asked for any of those things you are imagining in your mind.

I'm actually flabbergated that it's so difficult to understand, so yeah, you are definitely over-thinking.
I'm flabbergasted you don't understand the metaphor. Especially when others have said the same thing to you.

And all the halo people wanted was 2nd stick aiming. ;)
 
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I'm flabbergasted you don't understand the metaphor. Especially when others have said the same thing to you.
Who is others? lordacidax supreme lord of the NDF?

Or the other dude with the laser thing that make little to no sense?

There is really no methaphor to apply because what i asked is extremely simple and would not change the game at all other than asking for better shooting standards compared to a game that already had questionable shooting on the gc, and it's now 2025.

So don't come to me telling me that a not pure shooter should not strive to have better gunplay in 2025 just because you decided that by yourself or because of some abstract made up rule in the shooter adventure genre, you still fucking shoot a lot in this game so that component of the gameplay should receive an upgrade, like we expect from every other sequel in any other console and in every game genre.

Now i'm really out.
 
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Everything looks like a nail to a man with a hammer.

There are lots of arguments against it. I gave the main one. IT's not a shooter. The focus isn't shooting.

Also you're acting like 'punchy' is some holy grail. It's not. You say you love MP and then act like punchy is a holy grail. IT's hard to reconcile. Obviously not a holy grail if you still like your MP.

Plus I think you're down playing the 'punchiness' that is in the game or has been in past games. I seem to recall things blowing up and hitting with some satisfaction in past games. Missiles, as someone pointed out, had a good 'punchiness' to them.

Also the trailer with Samus running around not being shot at while the enemy is shooting AI friendlies not going to be the main gameplay. I think that was a rather lackluster example of the game experience.

Without actually playing the game and feeling the controls you don't really get a great idea of the 'punchiness' of the game either. In past games MP felt great to control and to shoot. And see enemies vaporized.

Also the more time they spend making the game more titillating the less time they put towards other things. Why not argue other shooters aren't like Metroid? It's largely a question of focus. And identity.

To me your criticisms are the same sort of thing as the guy yelling MP isn't Halo back in the day.
You could have opened you first post by saying that dedicating more time to the gunplay could steal time to other things and i would have agreed that is kinda of a fair point.

BUt i still think that it's absurd to not improve yur gunplay in a game that still has a lot of combat, and this is the core of the whole discussion, you care more about other things, i also care for the gunplay because i can already imagine that the rest of the aspects are gonna be good, your desire doesn't trump my desire, we just have different desires.

Not sure why i should feel that my desire is less important just because you don't care about it.

Do you always think about the collective of gaf when you see a trailer and hope that a single aspect can hopefully be improved? i don't think so.
 
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The Metroid Prime games are 3D Metroidvanias. They are not supposed to be like Call of Duty or Halo, for fuck's sake.
Already rolling my eyes at some of the takes ITT and in anticipation of all the folks, including reviewers, who will obliviously call Prime 4 a FPS when anyone with a functioning brain knows it's not.
First person perspective + shooting ≠ first person shooter.

You do a lot of running and shooting in Super Metroid, right? Is Super Metroid a run and gun game like Contra?

If only they knew how silly and uninformed they sound.

So don't come to me telling me that a not pure shooter should not strive to have better gunplay in 2025 just because you decided that by yourself or because of some abstract made up rule in the shooter adventure genre, you still fucking shoot a lot in this game so that component of the gameplay should receive an upgrade, like we expect from every other sequel in any other console and in every game genre.
Not a shooter adventure. Just an adventure game, from a first person perspective. First person adventure. Or 3D Metroidvania if you prefer, like Hudo Hudo said.
Get mad at me and others for correcting you if you like, but it's an important distinction.
"shooter" simply does not apply here whatsoever.
 
You could have opened you first post by saying that dedicating more time to the gunplay could steal time to other things and i would have agreed that is kinda of a fair point.

BUt i still think that it's absurd to not imporve yur gunplay in a game that still has a lot of combat, and this is the core of the whole discussion, you care more about other things, i also care for the gunplay because i can already imagine that the rest of the aspects are gonna be good, your desire doesn't trump my desire, we just have different desires.

Not sure why i should feel that my desire is less important just because you don't care about it.


Ok but that's part of what not being a shooter means. ;)

For Metroid, you gotta look at it from the perspective or essence of what Metroid is. What makes it Metroid. Why did they do the things they did in past games. etc.

I don't see more cowbell pushing Metroid forward or being essential to the Metroid experience.

I don't think Nintendo sees the game that way either.

I think it needs more gamey game things within the Metroid context. I need to see Metroid but with some new cool twists.

Unfortunately so far MP4 looks rather like generic Metroid Prime to me.
 
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I don't see what you are all complaining. It looks like a Metroid Prime game. Looks like it will be a continuation of a series I love and I'm excited for it. I swear some of you think the Switch 2 can pump out PC level graphics when this is a Switch game ported to the Switch 2! FFS keep your expectations in check.
 
It's a mashup of First Person Shooter, Puzzle Platformer and First Person Super Metroid. And Nintendo has long described the Prime series as a First Person Adventure.

You can look at it that way or be obtuse and call it a FPS.

Doesn't really matter to me IMO.

Right now they've at most shown 10 minutes of the game which is just a setpiece with little significance UNLESS you are warping between 2 or more distant planets in time and space and in addition they want to go all in with Telekinesis...primarily for puzzles.

They don't have or don't want to show too much.
 
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WTF happened in the thread

Self Defense Fighting GIF
 
I'm gonna end in an unrelated note by saying that i vastly prefer the art design of the space pirates over the halo elites, since people was talking about this before.

Everything you're saying is 100% right. There's hardly some huge negative to making the "shooter" element of your FPS more impactful. Just think what the reaction would be if Nintendo released an FPS that looked super "punchy", as you say. Everyone would be freaking out and giving them kudos all the way until release, because it's pretty much the last thing we'd expect. No hardcore Prime fan would be upset that the weapons had more kick and left more of a mark when being used on enemies and in the world.

The more I look at this, the more it looks like a game that's literally 20 years old. It looks like it's for little kids or something? If I didn't know better, I feel like squinting my eyes I could be convinced this was a really nice remaster of the first game in the series. I don't get it. It's a weird decision. But at the same time, Nintendo seems to feel that they have to do some very weird calculus for these games -- hey are going for something very specific in these beloved franchises, and it seems like they feel compelled to provide a certain look, a certain vibe, a certain overall experience to remain somehow more true to their legacy IPs.

Which kind of puts games like BOTW & Mario Galaxy in perspective... how radical do those look in comparison to Metroid Dread and Prime 4? I guess you can get away with a lot more in those franchises, though.
 
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Yeah we can describe the genre perfectly, doesn't change the fact that you still shot a lot so it's a relatively big part of the game, no matter how much we spin it.

You can give a pass to the devs because a big part of the game is underwhelming, i personally don't.
There is lots of shooting. But it's all in service of its flavor of combat which is there is a new type of enemy. How does it move? What is it impervious to? What kills it best? CAn I even kill it? How do I avoid its attacks? ...

That's the combat gameplay loop.

The actual shooting is secondary to that really.
 
Everything you're saying is 100% right. There's no cost to making the "shooter" element of your FPS more impactful. The more I look at this, the more it looks like a game that's literally 20 years old. It looks like it's for little kids or something? If I didn't know better, I feel like squinting my eyes I could be convinced this was a really nice remaster of the first game in the series. I don't get it. It's a weird decision.

At the same time, Nintendo seems to feel that they have to do some very weird calculus for these games... they are going for something very specific, this is a beloved franchise and even a beloved franchise offshoot, and they probably feel compelled to provide a certain look, a certain vibe, a certain overall experience.

Which kind of puts games like BOTW & Mario Galaxy in perspective... how radical do those look in comparison to Metroid Dread and Prime 4? I guess you can get away with a lot more in those franchises, though.
Possible but i doubt a single soul in here would have said something like "yo this gunplay is too punchy, not gonna buy the game", let's be real.

It's because i asked for a better gunplay that people jumped at my jugular.
 
There is lots of shooting. But it's all in service of its flavor of combat which is there is a new type of enemy. How does it move? What is it impervious to? What kills it best? CAn I even kill it? How do I avoid its attacks? ...

That's the combat gameplay loop.

The actual shooting is secondary to that really.
You realize that all of the bolded compose most games where you shoot different enemies, yes? some games do better than others but the result doesn't change.

It's not a metroid exclusive thinking about all of that while you shoot and move, but other games have that and also better gunplay.
 
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Possible but i doubt a single soul in here would have said something like "yo this gunplay is too punchy, not gonna buy the game", let's be real.

No, I agree with you. I'm just trying to make sense of what they're doing, and I do think it makes some sense from that (assumed) perspective.

But I too would love this to have more weight. Doesn't need to feel like Quake 3 or Doom Eternal or whatever... but a little more here would go a long way, IMO.
 
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No, I agree with you. I'm just trying to make sense of what they're doing, and I do think it makes some sense from that (assumed) perspective.

But I too would love this to have more weight. Doesn't need to feel like Quake 3 or Doom Eternal or whatever... but a little more here would go a long way, IMO.
I guess it's too much to ask, at least in this specific topic.
 
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You realize that all of the bolded compose most games where you shoot different enemies, yes? some games do better than others but the result doesn't change.

It's not a metroid exclusive thinking about all of that while you shoot and move, but other games have that and also better gunplay.
Are you trying to argue the combat loop in Metroid is the same as the typical shooter?!??!?

Nonsense.
 
I get the art argument for all the games you mentioned. This game doesn't fit that.
Yep, I just had a Bloodborne session right now and the game still looked fantastic. I'm also playing Donkey Kong Country: Tropical Freeze (the studio's last game from over 11 years ago, btw) at the moment and it looks fine as well, I think Retro's art direction just sucks in the context of Metroid Prime 4. It's ugly.
You don't need a SW2 for Dread and to the rest of what you said says.... Says no Metroid fan!
I mean, you don't need a SW2 for Prime 4, either.
 
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Are you trying to argue the combat loop in Metroid is the same as the typical shooter?!??!?

Nonsense.
How does it move? What is it impervious to? What kills it best? CAn I even kill it? How do I avoid its attacks? ...

None of this is exclusive to metroid, like at all.

In countless games you have to consider new enemy types, how they move, what weapon\element\type of projectiles is best to deal with them, how do i avoid his attacks etc.

You are considering special or unique what really isn't, does any game with combat in existence has all of that in the same capacity? no, but every decent game with decent enemy variety has all of that, if you add all the games with rps mechanics and stats (and there are a truckload of them) you can also add the "can i even kill him right now".



SO yeah play more games dude, i don't know what to say :lollipop_grinning_sweat:
 
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How does it move? What is it impervious to? What kills it best? CAn I even kill it? How do I avoid its attacks? ...

None of this is exclusive to metroid.

In countless games you have to consider new enemy types, how they move, what weapon is best to deal with them, how do i avoid his attacks etc.

You are considering special or unique what really isn't, does any shooter in existence has all of that in the same capacity? no, but every decent game with decent enemy variety has all of that, if you add all the games with rps mechanics and stats (and there are a truckload of them) you can also add the "can i even kill him right now".
Nonsense. The argument isn't about either or exclusivity in every way. That's a strawman.

The argument is focus. STrength.

The focus isn't on the shooting but on the combat loop as described. And no a lot of other shooters don't focus on this nearly as much. And thus it's not their strength or the reason to play that part of the game.
 
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I don't see what you are all complaining. It looks like a Metroid Prime game. Looks like it will be a continuation of a series I love and I'm excited for it. I swear some of you think the Switch 2 can pump out PC level graphics when this is a Switch game ported to the Switch 2! FFS keep your expectations in check.
The reality is that only two people are complaining 🤣. And one of them complain on everything about the Switch 2, the other doesn't even knows well how the franchise works.
 
It's not a real focus when countless of games with better combat also do all of that, you only need a decent enemy variety and decent weapon variety, a thing that most decent games have (and even a lot of bad ones), none of what you listed is anywhere special, they are mostly basic things you look out during combat, it's not even exclusive to first person titles, it's just the most generic shit you find in games with some combat, even very simple ones.

And how the fuck can it be a strenght of metroid when you admitted that combat was never a strenght or focus of metroid? it is serviceable and does stuff that many games with decent enemy variety do.

What do i have to do to cut this pointless discussion?
Nonsense. A lot of shooters are just grab whatever weapon and just point and click. Rinse and repeat.

And no one arguing the focus of the Metroid combat is better than every game ever made. Another strawman. I merely said that's where the entertainment of the combat is derived from. That's the focus of and the reason to play the combat.

The fact you still love Metroid and are going to buy MP4 supports my argument. IF what you desire mattered at the end of the day that wouldn't be the case.
 
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Nonsense. A lot of shooters are just grab whatever weapon and just point and click. Rinse and repeat.

And no one arguing the focus of the Metroid combat is better than every game ever made. Another strawman. I merely said that's where the entertainment of the combat is derived from. That's the focus of and the reason to play the combat.

The fact you still love Metroid and are going to buy MP4 supports my argument. IF what you said mattered at the end of the day that wouldn't be the case.
2 times i tried to erase my post because i was tired of discussing, can you be less of a sniper dude :lollipop_grinning_sweat:

I'm open minded enoug to buy a game even if i don't like a single aspect, it doesn't mean that i'm not gonna discuss about it in a forum.

I reveal you a secret, 99,99% of games i buy have something that i don't like, i think it's extremely common for most people:messenger_winking:

I could literally list my next 50 games and all the things i don't like about them, like i said, it's not that deep:lollipop_grinning_sweat:
 
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2 times i tried to erase my post because i was tired of discussing, can you be less of a sniper dude :lollipop_grinning_sweat:

I'm open minded enoug to buy a game even if i don't like a single aspect.

I reveal you something a secret, 99,99% of games i buy have something that i don't like, i think it's extremely common for most people:messenger_winking:

I could literally list my next 50 games and all the things i don't like about them, like i said, it's not that deep:lollipop_grinning_sweat:
I'll let you in on a secret. It's not that deep. If what you don't like mattered then you wouldn't buy the game.

Nevermind you're admitting to being a serial complainer (glass half empty guy) no matter what. Or debbie downer. The 'I complain so much because I love the game' guy. Dime a dozen. Not exclusive. ;) Oh wait you said you were common.

You should have lead off with that.

I mean my whole argument is based on your desires not being essential to Metroid. And here you are saying you complain about every game you like.

Meanwhile in one post you asked why your desires matter less than mine? Seems rather retarded.
 
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I'll let you in on a secret. It's not that deep. If what you don't like mattered then you wouldn't buy the game.

Nevermind you're basically admitting to being a serial complainer (glass half empty guy) no matter what.
No, it means that i'm adult enough to like a game with some weak aspect and open to discuss in a public forum (you know, where people talk about what they like or not in videogames and what improvements they hope to see) because i know that perfect games don't exist, you should call serial complainers 100% of the gaffers because they probably said something negative about a game they bought multiple times.

Me knowing the possible flaws of my next 50 games only means that i have 35 years of gaming experience so i can immediately sniff what i consider a flaw, it doesn't mean that i'm gonna enter in 50 topics and only talk about flaws, so once again, you were over-thinking and morphing what i said.

If you want a walled garden with only positive opinions, a forum is not the right place buddy.

No idea how you came to that conclusion but if it make you happy, good for you, bye bye.

(also gaf work like shit tonight)
 
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No, it means that i'm adult enough to like a game with some weak aspect and open to discuss in a public forum (you know, where people talk about what they like or not in videogames and what improvements they hope to see) because i know that perfect games don't exist, you should call serial complainers 100% of the gaffers because they probably said something negative about a game they bought multiple times.

If you want a walled garden with only positive opinions, a forum is not the right place buddy.

No idea how you came to that conclusion but if it make you happy, good for you, i tried to remain civil but i guess you like to attack the person when you can't attack the argument, bye bye.

(also gaf work like shit tonight)
You said you complain about 99.9% of games you buy. I didn't say it.
 
You said you complain about 99.9% of games you buy. I didn't say it.

if you just consume and be quite, nothing changes. but if you play a game, and you voice your opinions about what elements you didn't like, and others agree, and enough people agree, maybe the next game will improve on that, at which point your complaining actively made a game better.

I for example find it insanely annoying how DK Bananza constantly shoves input-tutorials in your face and never stops doing so no matter how many times you did a thing. I think that should not be in this game as it is completely unnecessary and just distracting.
I also find the game way too easy, which wasn't necessary for multiple reasons, the main one being that they already had an easy mode, so why make the main mode easier than basically any prior title they made?
I am voicing these opinions in the hopes that next time, this won't happen, because then the game I already like would be even better.

1 voice can't change anything, but the more people speak up and agree, the higher the chances that something will be improved.
 
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if you just consume and be quite, nothing changes. if you play a game, and you voice your opinions about what elements you didn't like, and others agree, and enough people agree, maybe the next game will improve on that, at which point your complaining actively made a game better.

I for example find it insanely annoying how DK Bananza constantly shoves input-tutorials in your face and never stops doing so no matter how many times you did a thing. I think that should not be in this game as it is completely unnecessary and just distracting.
I also find the game way too easy, which wasn't necessary for multiple reasons, the main one being that they already had an easy mode, so why make the main mode easier than basically any prior title they made?
I am voicing these opinions in the hopes that next time, this won't happen, because then the game I already like would be even better.

1 voice can't change anything, but the more people speak up and agree, the higher the chances that something will be improved.
Yeah that's a retarded take. ...ok i mean I didn't argue no one should complain about anything. I complained in earlier posts the game looks like generic MP. That wasn't what the post you replied to was about.



But as far as complaining goes in general ...I would say "to a point." Because I have read the same argument before and I do actually it kind of retarded. There are lots of hot takes and uninformed opinions out there. And there is always an endless list of improvements to be made. And then if you know someone is always complaining about everything they buy...well it puts what they say into perspective really quick.
 
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Yeah that's retarded take though to my response which is you (not you) said you (not you) complain about 99.9% of games you (not you) buy.

If you're complaining ad nauseum 99.9% of the time but still buying the game ....it gets tuned out.

I mean sure... there is a point at which it gets over the top. but still, there's basically always something a game doesn't do well. and it doesn't help anyone if you don't say anything just so others don't feel offended on behalf of the game.
 
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You said you complain about 99.9% of games you buy. I didn't say it.
No i said that all games i buy have at least a flaw because i know no game is perfect and i have enough experience to sniff a flaw with a bit of gameplay so i can probably already tell what i'm not gonna like in future games, but in a topic i'm gonna speak about positive and negative when the game is out.

And discussing this stuff is why a forum exist, for the last time, this is not a subreddit or a welled garden.
 
I mean sure... there is a point at which it gets over the top. but still, there's basically always something a game doesn't do well. and it doesn't help anyone if you don't say anything just so others don't feel offended on behalf of the game.
No idea how it is such an hard or strange concept to grasp tbh, especially in a forum.
 
I have to admit I still haven't played MP3.

MP1 was incredible, one of the most beautifully constructed scifi games ever. MP2 was more of the same but cool. But MP3 is still on my backlog all these years later... kind of waiting to get a properly perfected Wii VR emulation before I finally do it.
 
I have to admit I still haven't played MP3.

MP1 was incredible, one of the most beautifully constructed scifi games ever. MP2 was more of the same but cool. But MP3 is still on my backlog all these years later... kind of waiting to get a properly perfected Wii VR emulation before I finally do it.
It still has some amazing parts despite its reputation as the worst. Some elements do suck big time but SkyTown especially is a brilliant level with one of my favorite MP tracks and that says a lot.
 
No idea how it is such an hard or strange concept to grasp tbh, especially in a forum.

because everyone feels personally attacked if something they like gets criticised.
it's the same reason people constantly get mad at Digital Foundry even when the reason for getting mad is just them sharing empirical data. one day they are Xbox shills, then they are Sony shills, next day they are Nintendo shills.
 
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I mean sure... there is a point at which it gets over the top. but still, there's basically always something a game doesn't do well. and it doesn't help anyone if you don't say anything just so others don't feel offended on behalf of the game.
Yep there's always an endless list of improvements that can be made. That's why I don't buy into that argument you made. IT's not like there is a shortage of complaining. Or things the developer doesn't know that can be fixed or improved etc.

IT's not like no matter how much you complain there won't be things to complain about in the next one. Or things to complain about after your first round of complaints are satiated. Or ...
 
No i said that all games i buy have at least a flaw because i know no game is perfect and i have enough experience to sniff a flaw with a bit of gameplay so i can probably already tell what i'm not gonna like in future games, but in a topic i'm gonna speak about positive and negative when the game is out.

And discussing this stuff is why a forum exist, for the last time, this is not a subreddit or a welled garden.
You said "I complain about 99.9% of the games I buy." Sorry but that means serial complainer to me. Yet amazingly you can't see why someone would think that!?!??

And yes this is a place to discuss stuff. Is not 30 posts of talking about this complaint of yours the definition of discussion? Also funny you say that when quite a few times you said I don't know why I'm discussing this.

Somehow you want this to be a "welled garden" where only people agree with you or so it seems.
 
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Metroid Prime 4 isn't a shooter?

Have you guys played the other games? it's 90% shooting, 10% platforming. You even shoot the fucking doors.

You spend the entire game shooting shit in every room/area.
 
Metroid Prime 4 isn't a shooter?

Have you guys played the other games? it's 90% shooting, 10% platforming. You even shoot the fucking doors.

You spend the entire game shooting shit in every room/area.

the issue IMO with this is that shooting is somehow seen as special and different... when it shouldn't be. you mainly attack people with a sword in Zelda, that doesn't make it a hack n slash.
when you describe Zelda you don't go out of your way to call it, say, a "sword slasher" game. so why go out of your way to call a game where you shoot a shooter, if the main design principles, outside of the mode of attack, are the same between them?

I obviously can't speak for Prime 4 as it's not out yet, but I can use Prime 1 as an example.
if Metroid Prime 1 had a sword instead of a blaster, you'd not call it a slasher game, you'd just call it an action adventure, maybe even go as far as calling it a Zelda like.
(I hate that this has become a thing btw. due to how much the term Action Adventure lost its meaning, people now don't know what to call a game like Zelda anymore)

also notice how noone ever calls Super Metroid, or Metroid Dread a shooter... while the main design difference between Prime 1 and Super Metroid is the perspective. so why is it suddenly a shooter in 3D, but not a shooter in 2D?
 
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the issue IMO with this is that shooting is somehow seen as special and different... when it shouldn't be. you mainly attack people with a sword in Zelda, that doesn't make it a hack n slash.
when you describe Zelda you don't go out of your way to call it, say, a "sword slasher" game. so why go out of your way to call a game where you shoot a shooter, if the main design principles, outside of the mode of attack, are the same between them?

I obviously can't speak for Prime 4 as it's not out yet, but I can use Prime 1 as an example.
if Metroid Prime 1 had a sword instead of a blaster, you'd not call it a slasher game, you'd just call it an action adventure, maybe even go as far as calling it a Zelda like.
(I hate that this has become a thing btw. due to how much the term Action Adventure lost its meaning, people now don't know what to call a game like Zelda anymore)
It's because the term FPS is ingrained in the culture. You could call it an action game if you want, but FPS is clearer and more specific.

Metroid Prime is a first-person shooter adventure game. It's a rare genre, that's what made it so unique.
 
It's because the term FPS is ingrained in the culture. You could call it an action game if you want, but FPS is clearer and more specific.

Metroid Prime is a first-person shooter adventure game. It's a rare genre, that's what made it so unique.

it's still weird to single out games just because they have a gun instead of a sword as the main weapon.
the lock-on in the Prime games alone make them very much different from what you'd typically call a first person shooter imo. because that takes the focus away from aiming entirely, and the main thing you do during combat becomes the dodging and movement, just like in a game like Zelda. both games have Z Targeting basically.

in a shooter, usually, it's all about how well you can hit shots, as the focus is on the shooting. that's very different from the combat in Prime.
 
it's still weird to single out games just because they have a gun instead of a sword as the main weapon.
the lock-on in the Prime games alone make them very much different from what you'd typically call a first person shooter imo. because that takes the focus away from aiming entirely, and the main thing you do during combat becomes the dodging and movement, just like in a game like Zelda. both games have Z Targeting basically.

in a shooter, usually, it's all about how well you can hit shots, as the focus is on the shooting. that's very different from the combat in Prime.
Anything with a first-person view and a shooting mechanic classifies it as an FPS. Having a lock-on system doesn't mean much in that regard, it's just a diifferent kind of shooter than the usual.
 
the issue IMO with this is that shooting is somehow seen as special and different... when it shouldn't be. you mainly attack people with a sword in Zelda, that doesn't make it a hack n slash.
when you describe Zelda you don't go out of your way to call it, say, a "sword slasher" game. so why go out of your way to call a game where you shoot a shooter, if the main design principles, outside of the mode of attack, are the same between them?

I obviously can't speak for Prime 4 as it's not out yet, but I can use Prime 1 as an example.
if Metroid Prime 1 had a sword instead of a blaster, you'd not call it a slasher game, you'd just call it an action adventure, maybe even go as far as calling it a Zelda like.
(I hate that this has become a thing btw. due to how much the term Action Adventure lost its meaning, people now don't know what to call a game like Zelda anymore)

also notice how noone ever calls Super Metroid, or Metroid Dread a shooter... while the main design difference between Prime 1 and Super Metroid is the perspective. so why is it suddenly a shooter in 3D, but not a shooter in 2D?
Yep MP is a Metroidvania game.
 
Anything with a first-person view and a shooting mechanic classifies it as an FPS. Having a lock-on system doesn't mean much in that regard, it's just a diifferent kind of shooter than the usual.

I get that... it's just super weird and doesn't make much sense compared to how other games are categorized. it also doesn't tell you anything about the type of game it is.

if I told you ReCore is a 3rd Person shooter, what would be the first thing most people would picture? probably something like Gears of War or maybe Max Payne... meanwhile it's essentially a 3D Platformer with action adventure elements. but, the main attack in ReCore is shooting at people in 3D from a 3rd person perspective. it also has a lock-on btw, just like prime... very similar in that regard.

so me telling someone ReCore is an action adventure with heavy platforming would instantly give way more meaningful information about the game, than saying it's a 3rd person shooter. calling it a 3rd person shooter might in fact be misleading to some when they then play it after I described it as such.
 
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