Uncharted 4 preview thread. New footage/info

You know what would be awesome?

2 players online campaign solo/coop.

-Each players gets to play the main story as long as there's only one character playable.
-When they reach a point where drake isn't alone, bam, coop. (The first one who got there spectated his buddy while waiting for him to catch up)

I know it won't happen but i'd be down for something like that.

And... Who's Drake? And what happens with the second player when you go back to one character again in the story? He goes back to his starting point... ? I don't see this working...
 
Please keep co-op out of the main campaign.

I'd take Counter Co Op in the main campaign, sort of what Perfect Dark did where one person plays as the main character playing the game like normal while the other person selects NPC baddies in the level to take control of and fight back against Drake.
 
And... Who's Drake? And what happens with the second player when you go back to one character again in the story? He goes back to his starting point... ? I don't see this working...

-Who's Drake : 3 settings : Choose, randomize or take turns.

-And what happens with the second player when you go back to one character again in the story? : The story continues for both players where it stopped when they were together. And so on.

Both players get to play the full game from start to finish, but at times they play together, and one of them will be sully/elena/sam etc...

edit : dunno if i make sense but here's draft
zkhjJyn.png

From A to B, both players play separately. If say Player 1 reaches B before the other, he can spectate Player 2 to wait for him. (or choose to drop him)
From B to C, they play together. Player 2 was chosen randomly to play Sully and P1 gets to keep Drake.
From C to D, they continue to play together but P2 got lucky and gets to play Drake.
etc... until the end.

That way, the story isn't ruined by coop, everything that was designed to be played alone stays that way. In fact, the gameplay is enhanced by it because you get to play with real friends instead of friendly AI. Of course, all of it remains optional.
 
I REALLY hope we get some co-op short stories like UC2 (and maybe 3; can't remember). Although I fear that we won't since we haven't heard anything yet.
 
What if you are Drake, second player is Sully, both are playing a set piece and suddenly in real time the story requires to Sully being captured but the set piece continues, first player keeps going forward trying to set Sully free, second player just sits in the back of a truck waiting to be rescued.

Fun.

Games are designed to follow a specific story, if devs have to add coop they should write a specific story with that in mind, it wouldn't work otherwise. And forget clone ghost characters, that's a terrible idea. This is about a story and an adventure, not about having fun with your friends, that completely defeats the purpose of the story being the main focus.
 
They should also add loot drops to Uncharted 4. Right guys!!!...............right?

Personally I'm hoping they pull a Shemnue and Drake and crew are inside an arcade with working arcade game cabinets and Drake challenges Sam to a game of DDR. Now you have both co op and rhythm games in Uncharted!
 
Not the point they have design the game around it.

Not necessarily. Coop doesn't have to make sense, in my opinion - you could design the best single player experience possible and just tack on coop, make the second player a generic character or something. Doesn't even have to appear in the cut scenes. If you're playing coop, chances are you're not really there for the story.
 
If you're playing coop, chances are you're not really there for the story.

Main reason why it won't ever happen as long as the devs are the actual ND. They don't make a game on demand, they make the game they want to play and they want to play a game with a focus on story. To appeal those that give a damn about it they added a mp component which might have coop story missions or something like that.
 
Not necessarily. Coop doesn't have to make sense, in my opinion - you could design the best single player experience possible and just tack on coop, make the second player a generic character or something. Doesn't even have to appear in the cut scenes. If you're playing coop, chances are you're not really there for the story.

The big set piece portions of the game would completely not work in coop. They just can't "tack on coop". This for instance...

https://youtu.be/sB0xy74Zrj8?t=433

So player two just hangs out in the jeep while player one goes ahead with the sequence? The way the engine is I'm sure the portions back where Sully is at aren't even being draw in anymore.
 
Main reason why it won't ever happen as long as the devs are the actual ND. They don't make a game on demand, they make the game they want to play and they want to play a game with a focus on story. To appeal those that give a damn about it they added a mp component which might have coop story missions or something like that.

You make it sound like they can't be enjoyed just for their gameplay.

The big set piece portions of the game would completely not work in coop. They just can't "tack on coop". This for instance...

https://youtu.be/sB0xy74Zrj8?t=433

So player two just hangs out in the jeep while player one goes ahead with the sequence? The way the engine is I'm sure the portions back where Sully is at aren't even being draw in anymore.

Okay, this I can agree with. They would obviously have to completely ignore the second player for the duration of this sequence, which would be jarring.
 
You would have to redesign the entire game for coop. The set pieces, the interactions, everything

Some things are just linear single player things. And that's ok
 
They should also add loot drops to Uncharted 4. Right guys!!!...............right?

OK now I'm upset, you've ruined my day :(

If I ever have to collect a flag in Uncharted I will seppuku myself.
You would have to redesign the entire game for coop. The set pieces, the interactions, everything

Some things are just linear single player things. And that's ok
Meh you can use teleports and checkpoints to spawn allies.

Assuming it didn't or wouldn't affect the Uncharted campaign at all, I still think it would be kind of fun.
 
Assuming it didn't or wouldn't affect the Uncharted campaign at all, I still think it would be kind of fun.

At that point the coop missions ND did make for 2 & 3 are what you want. Just pure core gameplay. Because coop just wouldn't work at all for the campaigns in any way. Think of all the sections that would be straight up broken with two people like the chase sequences in 3, or any time a handhold breaks away making it impossible for someone behind you to follow your path. And then all the story sections and slower pacing and it would be a dull, broken experience. It wouldn't be worth it sit around a wait/teleport to get to one of the combat arenas that are actually fun in coop, when you could just play the coop mode that is specifically designed to remedy all these issues
 
Going by this image, assuming all the game's uncollected treasures have a placeholder '???' there's about 110-112. Let's say 110 +1 for the Strange Relic/Precursor Orb.


Drake's Fortune 61
Among Thieves 101
Drake's Deception 101
A Thief's End 111
 
At that point the coop missions ND did make for 2 & 3 are what you want. Just pure core gameplay. Because coop just wouldn't work at all for the campaigns in any way. Think of all the sections that would be straight up broken with two people like the chase sequences in 3, or any time a handhold breaks away making it impossible for someone behind you to follow your path. And then all the story sections and slower pacing and it would be a dull, broken experience. It wouldn't be worth it sit around a wait/teleport to get to one of the combat arenas that are actually fun in coop, when you could just play the coop mode that is specifically designed to remedy all these issues

I did enjoy those. I miss the MP in those games, really wish they included it in Drake Collection.

The first solid MP experience I had on PS3 was with Uncharted 2 (and maybe Killzone 2 before that).
 
It won't happen so no worries, but what the hell does it matter? I don't get this

If someone wants to coop, let them

It will damage the single player campaign, they will have to redesign it completely, and it won't be as good.

How will the E3 Jeep set piece work in co-op? it won't.

Co-op campaings often turns into "horde mode- the game" the entire game is designed in mind for 2 players, mission objectives, set pieces, puzzles
, story, all take a hit.

I don't know any co op campaign that is as good as the best single player games when playing it alone, co-op in Uncharted campaign is a HUGE no-no imo.
 
It will damage the single player campaign, they will have to redesign it completely, and it won't be as good.

How will the E3 Jeep set piece work in co-op? it won't.

Co-op campaings often turns into "horde mode- the game" the entire game is designed in mind for 2 players, mission objectives, set pieces, puzzles
, story, all take a hit.

I don't know any co op campaign that is as good as the best single player games when playing it alone, co-op in Uncharted campaign is a HUGE no-no imo.

Well, no. Like potatohead said after me, you could just teleport in a second character whenever you're not in a cut scene or a action set piece part. Coop can be in just for mindless fun, the whole game doesn't have to be designed around coop imo.
 
Well, no. Like potatohead said after me, you could just teleport in a second character whenever you're not in a cut scene or a action set piece part. Coop can be in just for mindless fun, the whole game doesn't have to be designed around coop imo.

Exactly. Have a clone of drake running around as player 2 for all i care. Ultimately if you don't play co-op you'd never know the difference but it does let you play with a friend if you chose to. And that's the key word here. Choice. Its NEVER a bad thing to have more options to play.
 
Well, no. Like potatohead said after me, you could just teleport in a second character whenever you're not in a cut scene or a action set piece part. Coop can be in just for mindless fun, the whole game doesn't have to be designed around coop imo.

Cutting the other player every 2 seconds and spawn him any time there is a fight is dumb, and it will ruin the atmosphere, it will look stupid and cheap, it will be disrespectful toward the story as well and the game in general, to the emotional impact they might try to conceive, just no.

Uncharted campaigns should be played alone only, not interested? go play the multi or choose another game, we have enough shitty co-op "experiences" in the market already, don't need ND's games to suffer from it as well.
 
it will ruin the atmosphere, it will look stupid and cheap, it will be disrespectful toward the story as well and the game in general, to the emotional impact they might try to conceive, just no.

Yeah, like all the bonuses you can turn on, for example? Disrespectful towards the story and game... Lmao.

And 2 seconds? Come on now, dude. Ridiculous hyperbole.
 
Yeah, like all the bonuses you can turn on, for example? Disrespectful towards the story and game... Lmao.

And 2 seconds? Come on now, dude. Ridiculous hyperbole.

Bonuses?

And yea, it can literally happen every couple of minutes, even in the newest demo in Africa, what the other player will do while you explore? sit in the Jeep? walk around you aimlessly and bored? it's just dumb and ruin the atmosphere completely.
 
Cutting the other player every 2 seconds and spawn him any time there is a fight is dumb, and it will ruin the atmosphere, it will look stupid and cheap, it will be disrespectful toward the story as well and the game in general, to the emotional impact they might try to conceive, just no.

Uncharted campaigns should be played alone only, not interested? go play the multi or choose another game, we have enough shitty co-op "experiences" in the market already, don't need ND's game to suffer from it as well.

Until you give a compelling argument as to why it wouldn't work. You are essentially saying you don't want something that would add to the playbility and replaybility and options of play for a huge amount of people even theough you wouldn't have to even acknowledge, let alone play it and it wouldn't effect your experience in the slightest.

Kinda selfish, no?

Ultimately it's an irrelivant issue since it has no co-op. But it having it wouldn't make a damn bit of difference to you. Unless you can explain how the emotional impact of sully dying in a non interactive cutscene would be reduced because you had been playing with someone else in co-op?
 

I'm playing Uncharted 2 right now, and the pause menu is full of all kinds of hilarious bonuses, like a "next gen filter" that makes everything gloomy. Stuff like that. Drake is right now wearing a Naughty Dog shirt.

Stuff that will ruin the atmosphere, and take you out of the story, totally ruin the emotional impact. But stuff that's completely, absolutely optional.

Just like a coop mode would be.

And yea, it can literally happen every couple of minutes, even in the newest demo in Africa, what the other player will do while you explore? sit in the Jeep? walk around you aimlessly and bored? it's just dumb and ruin the atmosphere completely.

First it was literally 2 seconds, now it's literally 2 minutes! Yes, it can happen often. It even might!

But maybe it won't. Maybe there are long sequences of pure gameplay, where coop would work great. It's all speculation.

Maybe it would work, maybe it wouldn't. We'll never know cause there isn't coop. Which actually makes me even more confused on why you're so fired up.

e: Dark Souls coop with two naked, golden guys totally ruins the gloomier areas' atmosphere, but holy fuck is it fun. And no one has ever said the games would be better off without the option.
 
Until you give a compelling argument as to why it wouldn't work. You are essentially saying you don't want something that would add to the playbility and replaybility and options of play for a huge amount of people even theough you wouldn't have to even acknowledge, let alone play it and it wouldn't effect your experience in the slightest.

Kinda selfish, no?

Ultimately it's an irrelivant issue since it has no co-op. But it having it wouldn't make a damn bit of difference to you. Unless you can explain how the emotional impact of sully dying in a non interactive cutscene would be reduced because you had been playing with someone else in co-op?

Isn't it obvious? a second after Sully dies a random player , unrelated to the story, spawn and fight with me against the boss that killed him?
C'mon man.

It is pretty disrespectful to the story and the game in general, it's like letting you put a clown mask on Drake in your first playthrough, opened from the start, not after credit bonus, what's wrong with options? if someone wants to play the entire game with a clown mask for his first time, let him be.
 
Isn't it obvious? a second after Sully dies a random player , unrelated to the story, spawn and fight with me against the boss that killed him?
C'mon man.

It is pretty disrespectful to the story and the game in general, it's like letting you put a clown mask on Drake in your first playthrough, opened from the start, not after credit bonus, what's wrong with options? if someone wants to play the entire game with a clown mask for his first time, let him be.

Okay, so you'd be 100% okay with a coop mode if you had to finish the game once to unlock it?
 
I'm playing Uncharted 2 right now, and the pause menu is full of all kinds of hilarious bonuses, like a "next gen filter" that makes everything gloomy. Stuff like that. Drake is right now wearing a Naughty Dog shirt.

Stuff that will ruin the atmosphere, and take you out of the story, totally ruin the emotional impact. But stuff that's completely, absolutely optional.

Just like a coop mode would be.



First it was literally 2 seconds, now it's literally 2 minutes! Yes, it can happen often. It even might!

But maybe it won't. Maybe there are long sequences of pure gameplay, where coop would work great. It's all speculation.

Maybe it would work, maybe it wouldn't. We'll never know cause there isn't coop. Which actually makes me even more confused on why you're so fired up.

e: Dark Souls coop with two naked, golden guys totally ruins the gloomier areas' atmosphere, but holy fuck is it fun. And no one has ever said the games would be better off without the option.

Those bounuses opens only after the first playthrough, and playing with next gen filter is not damaging the story, not as stupid as a player respawns out of a thin air.

Besides, U4 should be more emotional, unlike previous games, so yea, even here it's not comparable.

Okay, so you'd be 100% okay with a coop mode if you had to finish the game once to unlock it?

Not really, if the story is emotional, it will still be dumb, just like a clown mask on a second playthrough, it's disrespectful for the game and everything, but it's less damaging cause at least you can promise that the first playthrough will have the right impact and experience, so it's not as bad, just an after credit bonus.
 
Isn't it obvious? a second after Sully dies a random player , unrelated to the story, spawn and fight with me against the boss that killed him?
C'mon man.

It is pretty disrespectful to the story and the game in general, it's like letting you put a clown mask on Drake in your first playthrough, opened from the start, not after credit bonus, what's wrong with options? if someone wants to play the entire game with a clown mask for his first time, let him be.

But you'd never see it because you wouldn't be playing in co-op? So again. Explain how co-op in that situation affects your precious single player atmosphere again? The answer IS obvious...it wouldn't.
 
Uncharted 2 and Uncharted 3 have co-op, just not during the main campaign.

Co-op in the campaign could be fun to mess with for 5 minutes, but it would probably be pretty poor because none of the areas are designed with it in mind. That, and it would take a lot more work to implement than filters or skins.

You'd end up with a barebones, barely functional co-op distraction that would break the instant the game goes into a single-player setpiece. Naughty Dog sets a higher standard than that for their work.
 
Those bounuses opens only after the first playthrough, and playing with next gen filter is not damaging the story, not as stupid as a player respawns out of a thin air.

I'm on my first playthrough, buddy. Wearing a Naughty Dog shirt.

Also, you're most certainly not the authority on what damages the story and what doesn't. You're literally saying "this funny bonus doesn't damage the story, BUT THIS ONE DOES".

Besides, U4 should be more emotional, unlike previous games, so yea, even here it's not comparable.

Not really, if the story is emotional, it will still be dumb, just like a clown mask on a second playthrough, it's disrespectful for the game and everything, but it's less damaging cause at least you can promise that the first playthrough will have the right impact and experience, so it's not as bad, just an after credit bonus.

Well, for your sake I sure hope U4 doesn't have any bonuses.

Disrespectful is still hilarious as fuck. If ND decide to put funny bonuses in their game, who's disrespecting who? The creators are disrespecting their own game? How DO you even disrespect a lifeless item?
 
Man this is a dumb hypothetical conversation

It's a VERY scripted single player game. It be like trying to make Portal 2 co op. You would have to make a completely separate mode.
 
But you'd never see it because you wouldn't be playing in co-op? So again. Explain how co-op in that situation affects your precious single player atmosphere again? The answer IS obvious...it wouldn't.

For me personally not, for ND's as the creators and artists, it does, it's a mockery for their hard work imo.

It's the same as an optional clown mask, I wouldn't use it, but putting it as an option in this case (if they see their game as an art with emotional moments) is dumb and disrespectful for their own work, even if it's "optional", you can put an optional scene in Forest Gump that will show Forest farts if you want, it's still not appropriate even if you'd put it as an optional scene on the DVD.
 
Going by this image, assuming all the game's uncollected treasures have a placeholder '???' there's about 110-112. Let's say 110 +1 for the Strange Relic/Precursor Orb.

Drake's Fortune 61
Among Thieves 101
Drake's Deception 101
A Thief's End 111

Interesting. It kinda confirms what Arne Meyer said about Madagascar being one third into the game.
 
Top Bottom