Uncharted 4 preview thread. New footage/info

No Man's Sky is meant to be a very personal journey, too - but you're not wrong: structurally, co-op makes infinitely more sense in NMS than in an Uncharted main campaign.

Judging from the box art alone makes me think you're right, although I think there's some kind of coop possibilities, since you can actually meet other people in game. Anyway, pretty off topic already.
We mostly agree.
 
Haha I was with you until you mentioned No Man's Sky, maybe I don't fully understand the concept of that game but I think that the sense of wonder and discovery can be shared with a friend. For instance I remember the best time I had with Destiny was in beta stage when they opened the moon for a couple of hours and me and my friends went off to look for secrets and we found and area designed for a strike when we weren't supposed to. That's what I get from No Man's Sky, travel thought the galaxy and discover worlds and awesome stuff. That sentiment can be shared with friend, emotional storytelling can't... unless you are Jenova Chen.

It's not just about exploration and discovery, but doing both with a strong feeling of isolation and the knowledge that there are hundreds of thousands, potentially millions of others out there doing the same. Co-op fundamentally makes that a completely different emotional experience, and it's more likely to turn into "friends having fun" than a methodical, contemplative, atmospheric game. At least for the first few months before pressure mounts and they cave.

Co-op isn't a one size fits all option.
 
Haha I was with you until you mentioned No Man's Sky, maybe I don't fully understand the concept of that game but I think that the sense of wonder and discovery can be shared with a friend. For instance I remember the best time I had with Destiny was in beta stage when they opened the moon for a couple of hours and me and my friends went off to look for secrets and we found and area designed for a strike when we weren't supposed to. That's what I get from No Man's Sky, travel thought the galaxy and discover worlds and awesome stuff. That sentiment can be shared with friend, emotional storytelling can't... unless you are Jenova Chen.

No Man's sky is about feeling alone with only your actions for company. It's The Life Of Pi in a universe instead of a boat. Sean Murray just wants you to know there's a chance, be it a huge outside chance, that you COULD meet someone. This gives the game another dimension because even if all the ships you ever see in your playthrough are AI, you won't be able to shake the notion you could have been within reach of another human being. Imagine that feeling. There's not many games (in fact I can't think of one) that could possibly give you that feeling. The isolation is a big part of the experience.
 
It's not just about exploration and discovery, but doing both with a strong feeling of isolation and the knowledge that there are hundreds of thousands, potentially millions of others out there doing the same.

No Man's sky is about feeling alone with only your actions for company. It's The Life Of Pi in a universe instead of a boat. Sean Murray just wants you to know there's a chance, be it a huge outside chance, that you COULD meet someone. This gives the game another dimension because even if all the ships you ever see in your playthrough are AI, you won't be able to shake the notion you could have been within reach of another human being. Imagine that feeling. There's not many games (in fact I can't think of one) that could possibly give you that feeling. The isolation is a big part of the experience.

I don't know if I thought about that at some point... makes me more excited about the game. Hope it turns out well.
 
Not really. From how you describe it, Unkarted would be a self-contained gameplay loop which exists in an instanced section late in the game.

The idea being propagated in this thread is that a Nate 2 could be dropped in at any stage throughout the entire singleplayer experience, making it co-op by brute force. This wouldn't "break" the game by any means - it would functionally work and probably be pretty fun - but it would break the immersion.

Naughty Dog want you to experience intimate moments in their modern games. Personal moments. Momets where the player has all of their attention focused closely, 100% on a character or two, invested in their trials and tribulations. We listen to every word they say, see every carefully sculpted shot and movement. This gives ND a great degree of artistic control over the narrative, characters and experience - ultimately leading to unforgettable experiences like The Last of Is.

Plonk in a Nate 2 in the background during a key cutscene - twatting about, or babbling down the microphone while Nate 1 tries to listen - would ENTIRELY ruin what Naughty Dog want to achieve in their singleplayer experience. The intimacy would be gone. You could be laughing with a friend while they try to convey crucial aspects of their experience. Campaign co-op is the last thing Naughty Dog want in their game.

There's still going to be a parallel co-op mode, though, right? Pretty sure i recall Druckmann saying that. Co-op was great in 2 (was ok in 3).

Great response! Thank you.

Anywho, I don't disagree. Playing the campaign in coop would absolutely ruin the narrative aspect of the game. No doubt. And I haven't once tried to say otherwise.

What I just simply DON'T get, is how any of this would negatively affect the actual single player campaign. It's literally just another bonus you'd unlock at the end. The story would still be there. It would be the exact same from start to finish. You would play it alone, cry when someone dies, laugh at the banter, whatever. The only difference between U4 with bonus coop and U4 without bonus coop would be that AFTER you've done this, you've experienced the story exactly like ND wanted you to, in the other version you could play it again, but this time with a friend.

I just simply don't see it. It's just another bonus at the end to me. Just something to get a couple of more hours out of the game. Seeing Nate 2 stumble in the background during an important character's death wouldn't negate the real emotions you felt when you first saw the scene. It would be like... Maybe a bloopers reel in the extras of a DVD. I think Gurish used it as an example, actually. If you wanted to preserve your memories of the story, you obviously wouldn't want to watch the bloopers. And you wouldn't have to.

It's existence would have 0 effect on the story experience.

And I don't understand why the fact that you COULD watch them would make the story any worse.

Of course, that said, I simply like having more options. ND crafts good stories, but I don't think of them as these untouchable art pieces that should never be tainted in any way. And if someone does, I don't understand how they're okay with all the other bonus stuff you unlock when you finish a Naughty Dog game.

e: sorry, I tend to get wordy sometimes without actually saying much.
 
Sure, I'm certainly not asking for stealth weapons for every encounter, it sure needs to be limited in term of number and ammunition. However, that would still make an additional option for the stealth gameplay. I can imagine a situation where one specific enemy would use suppressed weapons. That would change your way of playing as you would prioritize this opponent during your playthrough. It could add a nice dynamic for certain encounters.

Yeah, though I wonder how they'd justify Shoreline mercs using silenced weapons.
 
Awesome. Bought the collection yesterday since i never played the third one. Really enjoying it and this looks like a big step up as well. This and Dark Souls 3 are going to be glorious for me gamingwise.
 
ultimately the kind of co-op experience you're describing is exactly the kind that Naughty Dog would never spend time implementing

Yeah, sure. We're only talking hypothetically here, after all.

e: well, okay, I'm not actually trying to describe any sort of an co-op experience, I'm merely talking of its existence. It doesn't really change my point as long as ND wouldn't make compromises with the actual single player campaign because of the coop campaign. But I guess it doesn't really matter.
 

post-28035-youre-very-good-you-you-unders-HcoL.gif
 
Great response! Thank you.

Anywho, I don't disagree. Playing the campaign in coop would absolutely ruin the narrative aspect of the game. No doubt. And I haven't once tried to say otherwise.

What I just simply DON'T get, is how any of this would negatively affect the actual single player campaign. It's literally just another bonus you'd unlock at the end. The story would still be there. It would be the exact same from start to finish. You would play it alone, cry when someone dies, laugh at the banter, whatever. The only difference between U4 with bonus coop and U4 without bonus coop would be that AFTER you've done this, you've experienced the story exactly like ND wanted you to, in the other version you could play it again, but this time with a friend.

I just simply don't see it. It's just another bonus at the end to me. Just something to get a couple of more hours out of the game. Seeing Nate 2 stumble in the background during an important character's death wouldn't negate the real emotions you felt when you first saw the scene. It would be like... Maybe a bloopers reel in the extras of a DVD. I think Gurish used it as an example, actually. If you wanted to preserve your memories of the story, you obviously wouldn't want to watch the bloopers. And you wouldn't have to.

It's existence would have 0 effect on the story experience.

And I don't understand why the fact that you COULD watch them would make the story any worse.

Of course, that said, I simply like having more options. ND crafts good stories, but I don't think of them as these untouchable art pieces that should never be tainted in any way. And if someone does, I don't understand how they're okay with all the other bonus stuff you unlock when you finish a Naughty Dog game.

e: sorry, I tend to get wordy sometimes without actually saying much.

I think as a bonus unlockable at the end it would work - you'd actually have to experience and learn the game first. It would make subsequent playthroughs fresh again.

However, I don't think an entire key mode like a 2 player co-op campaign being saved until the very end would fly with an audience today.

It's not just about exploration and discovery, but doing both with a strong feeling of isolation and the knowledge that there are hundreds of thousands, potentially millions of others out there doing the same. Co-op fundamentally makes that a completely different emotional experience, and it's more likely to turn into "friends having fun" than a methodical, contemplative, atmospheric game. At least for the first few months before pressure mounts and they cave.

Co-op isn't a one size fits all option.

So true - and the bolded is the potential problem here. Co-op is amazing, I love it, but in many cases it objectifies an game experience. The game itself becomes a backdrop/sandbox against which you just mess around with a friend.

This is why I can't enjoy Dying Light co-op. Played alone, Dying Light is a serious, methodical, intense survival horror/action game in a great open world. You soak up the atmosphere, think your way through situations, play carefully.

Another player drops in and it just turns into meaningless zombie-killing chaos. Any sense of pacing and meaning is thrown out the window. Dudebro models are running around slashing zombies, kicking things, making noise, being stupid. It's still great fun - but a very different brand of fun.
 
well, okay, I'm not actually trying to describe any sort of an co-op experience, I'm merely talking of its existence. It doesn't really change my point as long as ND wouldn't make compromises with the actual single player campaign because of the coop campaign. But I guess it doesn't really matter.

In a game experience as carefully crafted as ND's that could literally increase dev time by a year or more, all for a product that isn't any better, or is worse than the single player. It's a recipe for mediocrity.
 

I can't believe the animation and design quality on show here.

It's lame when the guy 'ports around Drake to choke-hold him (perhaps that's automatic when you're weakened) but the way Sam punches the guy in the back, throws him, then Sully grabs him, all completely procedural... Like, that's the sort of thing that would have been scripted last gen... Not even last gen, this gen things like that are scripted all the time. And here we are - a systemic approach to cinematic moments. Jaysis
 
In a game experience as carefully crafted as ND's that could literally increase dev time by a year or more, all for a product that isn't any better, or is worse than the single player. It's a recipe for mediocrity.

I figured someone would bring this up, but I don't really buy it. We literally wouldn't know.

And even if it did, longer dev time wouldn't make the game worse.
 
Based Naughty Dog. Some of the scenes make me go "something near a 7850 can do this?".


Want more tech talks from them on this.

Consoles don't have beastly hardware compared to good to top of the line PCs but developers have a set piece of hardware
for now...
that they get used to using and learn the ins and outs of the machine. On top of that the system is being updated to run more efficiently and they can pull off a lot with moderate specs. That and ND are some of the best in the business.
 
So true - and the bolded is the potential problem here. Co-op is amazing, I love it, but in many cases it objectifies an game experience. The game itself becomes a backdrop/sandbox against which you just mess around with a friend.

This is why I can't enjoy Dying Light co-op. Played alone, Dying Light is a serious, methodical, intense survival horror/action game in a great open world. You soak up the atmosphere, think your way through situations, play carefully.

Another player drops in and it just turns into meaningless zombie-killing chaos. Any sense of pacing and meaning is thrown out the window. Dudebro models are running around slashing zombies, kicking things, making noise, being stupid. It's still great fun - but a very different brand of fun.
This is my exact feeling, with my go-to example. Swear I've said this so many times over the years.
 

You can have near the same scene occur in multiplayer as well with the Hunter enemies. You can even pull them off the same way Sam pulls the guy off Drake. The real reason this is impressive is because most of what happens here is driven by AI actions/reactions. That Ellie 2.0 AI.
 
One nitpick.

I don't like the implementation of the treasures. I wish they were the same as the story text pickups, as in they're objects actually picked up and can be looked at ala The Order 1886.

Make it vanish when Drake puts in his pockets, but I'd prefer if it was actually there and Drake picks them up.
 
Sam Pursuit? The teases from the new Nate 4.0 theme? Henry Jackman is a great composer.

It's all good I'm just not really feeling it yet I guess. UC2 and 3 had very clear sounds that they captured. If you put me to be a blind test I probably couldn't tell you what we've heard so far is Uncharted music. Again it sounds good so far I just want to hear more. And yes, Jackman is a great composer and I really liked the soundtrack for Winter Solider.
 
I can't believe the animation and design quality on show here.

It's lame when the guy 'ports around Drake to choke-hold him (perhaps that's automatic when you're weakened) but the way Sam punches the guy in the back, throws him, then Sully grabs him, all completely procedural... Like, that's the sort of thing that would have been scripted last gen... Not even last gen, this gen things like that are scripted all the time. And here we are - a systemic approach to cinematic moments. Jaysis

Really cool stuff
 
Just as an aside, I just saw the latest Bob's Burgers episode. When the kids try to find a way through that poison ivy field and they see those stones they can use for that (jump from one to another to avoid getting contact with the plants), the Uncharted "clue jingle" sounds.
 
Top Bottom