potatohead
Member
The boyfriend line's in different handwriting so Sully or Sam wrote it.
Sully for sure. He's such a perv

The boyfriend line's in different handwriting so Sully or Sam wrote it.
Druckmann said:How do you build a bond with a brother you haven't seen for so long? How do you make people care about a character that isn't mentioned in the previous three games? How do you make people believe this character has always been there?
Ik, we will blame it on compression though for nowLol, not a very flattering gif
Yeah, I know. I don't think I specifically said Uncharted 4 had volumetric clouds, just that the clouds cast shadows. If I did say that, my mistake.You do not actually need volumetric clouds for clouds to cast shadows, nor do volumetric clouds necessarily cast shadows, rather, you can just overlay a texture that moves throughout the level (the way Crysis 1 did it for example).
Have we actually seen how clouds are done in UC4? The one .gif posted a while back of the jeep moving through the level got some comments that it is a skybox image.
http://i.giphy.com/3oGRFICZlZDahxqSFq.gif[/IMG[/QUOTE]
Shadows are pretty bad :/
Reading this interview with ND, and this stuck out to me.
As soon as I read it I was like... This guy gets it.
That's all I was concerned about with Uncharted 4. I thought Sam was such a random thing to slip in there. But time and time again Neil gets 'it'. Or in the very least he talks the talk.
Now that I know that was their concern with introducing Sam, I am more confident. Especially because they're confident.
Mannnnn.... Those shadows aren't pretty.
Also, just assuming here, but the translucency of the hair looks silly here. His quiff would not be that 'bright' with the sun behind it. It's a miniscule detail but, it's what makes that gif look off to me. Aside from the low res shadows.
Shadows are pretty bad :/
The shadow cast in the background is how it is in real life. I don't see a problem here.Mannnnn.... Those shadows aren't pretty.
Also, just assuming here, but the translucency of the hair looks silly here. His quiff would not be that 'bright' with the sun behind it. It's a miniscule detail but, it's what makes that gif look off to me. Aside from the low res shadows.
The shadow cast in the background is how it is in real life. I don't see a problem here.
Some parts like these bother me too. It's almost like they have an unoccluded GI light probe (depending on where the character is in the shot) that is added to the entire character when he isn't in direct light, you get this washed out color with no shadowing.
Yeah that was my impression watching an interview with Bruce and Neil sometime last year. They just "get it", whatever that means.
Reading this interview with ND, and this stuck out to me.
As soon as I read it I was like... This guy gets it.
That's all I was concerned about with Uncharted 4. I thought Sam was such a random thing to slip in there. But time and time again Neil gets 'it'. Or in the very least he talks the talk.
Now that I know that was their concern with introducing Sam, I am more confident. Especially because they're confident.
Yeah that was my impression watching an interview with Bruce and Neil sometime last year. They just "get it", whatever that means.
Are you referring to the tiny bit of shimmering on the self shadow on his right arm? Because otherwise it's hard to see a problem here.(i don't mean anything insulting by this) I'm sure you've been outside in your life before, right? Go outside if it's sunny where you live, just stnad out there and look at your shadow. How blurry is it? I feel like shadows have gotten a rep in video games that super sharp clean shadows are better and I boggles my mind a little bit. The closer you are to a surface the sharper the shadow should look but super sharp shadows just look so fucking fake.The environment looks fine. It's the shadows on Nate that are fairly low resolution with a softening filter that doesn't quite obscure the pixels jumping about. Pixel not in the sense of the overall image, but the resolution of the shadows.
what video?
Pretty sure Italy's confirmed. The Nadine reveal took place in Italy IIRC.
They mentioned an Italian Villa, so that's probably it.
what video?
Closer look at the water
https://youtu.be/F30DMF_htu0?t=357
(No idea what the guy in the video is saying though)
Are you referring to the tiny bit of shimmering on the self shadow on his right arm? Because otherwise it's hard to see a problem here.(i don't mean anything insulting by this) I'm sure you've been outside in your life before, right? Go outside if it's sunny where you live, just stnad out there and look at your shadow. How blurry is it? I feel like shadows have gotten a rep in video games that super sharp clean shadows are better and I boggles my mind a little bit. The closer you are to a surface the sharper the shadow should look but super sharp shadows just look so fucking fake.
https://youtu.be/hdNTy0wU1gc go to 9:30 in this video. Those ultra shadows look real bad on that big light post because it's not even close to the ground. The medium looks better because they better portray real life. Yet this person among many others in the gaming will tell you those ultra shadows are better because they are sharper.
Oh wow, I completely missed this piece of info, thank you!
Found the video with Water Caustics tech demo from U1.
https://www.youtube.com/watch?v=q47lr-bQH_U
At 1:05 there is an interesting painting there btw.... I'm now very confused.
Found the video with Water Caustics tech demo from U1.
https://www.youtube.com/watch?v=q47lr-bQH_U
At 1:05 there is an interesting painting there btw.... I'm now very confused.
Are you referring to the tiny bit of shimmering on the self shadow on his right arm?
Because otherwise it's hard to see a problem here.(i don't mean anything insulting by this) I'm sure you've been outside in your life before, right? Go outside if it's sunny where you live, just stnad out there and look at your shadow. How blurry is it? I feel like shadows have gotten a rep in video games that super sharp clean shadows are better and I boggles my mind a little bit. The closer you are to a surface the sharper the shadow should look but super sharp shadows just look so fucking fake.
It's clear that they are not using the same models, shaders, and lighting as in the cut scenes. Most of the time, you will never get that close to Drake to make out the low resolution shadows and detail.
Shouldn't really judge it based off that gif. You really can't see the details on his face thanks to the camara zoom out and lighting.
It's the same model.
It's the same model.
Shouldn't really judge it based off that gif. You really can't see the details on his face thanks to the camara zoom out and lighting.
Credit to Psychological Intellect
It could be the same model, but I am pretty sure the lighting and shaders are beefed up. You don't see the shadows flickering around as much in the cut scenes. Naughty Dog has said before they are using the same models, but not the same lighting.
huh nice.
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That splash is not realistic enough
Preorder cancelled
I fucking love water caustics, whoever found that video +1 to you
But seriously, considering the splash effects are just sprites, that splash should have been much bigger.
No offense, but I think it's best we keep this type of posts away until the game releases. Now I'm not saying for sure that the gameplay model is a match for the cutscene model, but I would wait until the game is out so we can try to get as close to Nate's face as possible. Besides, the camera in that GIF is actually quite far from his face.It's clear that they are not using the same models, shaders, and lighting as in the cut scenes. Most of the time, you will never get that close to Drake to make out the low resolution shadows and detail.
Can someone gif the bit where he parks under the waterfall? It's also verified you do get a trophy for knocking down the cairns:
Another interview:
https://www.youtube.com/watch?v=7w_4I0-E7bk
From that interview video. Rafe is pissed.
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That splash is not realistic enough
Preorder cancelled
I fucking love water caustics, whoever found that video +1 to you
Can someone gif the bit where he parks under the waterfall?