Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

Frankly I'd expect the opposite considering how devs currently optimize PC games. I wouldn't expect any significant amount of work being put into the neo version unless that system upgrade sells like gangbusters.

Pretty much this. The whole reason why Sony is outright mandating that all PS4 games released past October have builds that use the Neo's power is because otherwise a lot of devs wouldn't bother, since the Neo will run games for the base PS4 regardless. Unless the Neo sells significantly better than anyone probably expects it to PS4 will continue to be the platform devs build around and the Neo build will only get improvements that have a very high benefit:cost ratio, just like PCs do.
 
I'm baffled with all these people who says "it's just like PC, why are you upset?". Well beside the possibility that games will not be optimized on OG PS4, on PC we can tweak the settings until we have the framerate we want. Do you have that option on PS4? No.

If this is true, I'm done with console, I'll stick with PC.

Its going to be the opposite mate. Games will not be optimised for the PS4K because devs will target the base PS4.

40 million installbase remember.
 
I got a response in here that suggested that the PS4k can't be assumed to be automatically backwards compatible (meaning they're simply functional) with games released prior to September 2016 without a patch. That never even crossed my mind. Is that something I should assume is the case with this model? I figured all pre-PS4k PS4 games would just run on PS4k like they would on PS4.
 
Lol people don't realize how much if a steal this really is if these rumors turn out to be true.

Gpu is more equal to or slightly more powerful than the gtx 970 which is $320

8gb of gddr5 RAM 2 times more than the gtx 970

And this box costs $400

There is literally no way to really tell how powerful it is in real world performance. If anything, it'll probably be around a 280x.

Also, the 8GB of RAM is referring to RAM, which has nothing to do with VRAM. Your last comparison doesn't make sense.
 
........

A hardware generation not a console generation

IE Nvidia 980 -> 1080

What does GPUs have to do with consoles when talking about a new gen.
We are talking about what a new consoles jump is normally be not a gpu one.
Yes if your talking about gpu it's a new gen but a new gen gpu jump can be even less 2 times the power .
 
Console gens are closer to ~7x. This is similar to a PC GPU generation, though.

It's near 2 to 2.5 time the power of PS4 .
When has sony ever did such a small jump and called it a new gen .
A new gen is 8 plus time the power so this not a new gen jump.

I get this line of reasoning. It's how it's always been

That being said look at it this way.

If the PS3 is 1
Then the PS4 is 5
Then the PS4.5 is 10

Sure the PS4 using my numbers above would be 5 times as powerful as the PS3. Yet the gap between the PS3 and PS4 would still be smaller.

It's why I hate using numbers and percentages for general omg power observations.
 
1.84 to 4.197

Nice. Well in excess of what Epic Games wanted (2.5 TFlops) for Unreal Engine 4 performance on consoles this gen.


KRKq0d2.png


By comparison, the much-noticed "Samaritan" demonstration of Unreal Engine at last year's Game Developers Conference, required just 2.5 teraFLOPs.

By comparison to that, an Xbox 360 can handle 0.25 teraFLOPs. That means "Samaritan," which was the latest demonstration of Unreal Engine 3's capabilities, would require an Xbox 10 times more powerful than it is today. For Unreal 4, who knows what it'll take. But it suggests that the next console generation will be have to be as conspicuously more powerful in its processing capabilities as the 360 and PlayStation 3 are next to their predecessors.

http://kotaku.com/5884423/unreals-n...ast-ten-times-more-powerful-than-the-xbox-360


 
I got a response in here that suggested that the PS4k can't be assumed to be automatically backwards compatible (meaning they're simply functional) with games released prior to September 2016 without a patch. That never even crossed my mind. Is that something I should assume is the case with this model?

did you even read the article?

The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.
 
I'm sure they know all these great answers you've mentioned. I'm also pretty sure those guys who mentioned they'll go PC are already gaming on PC......

Lol are people not allowed to be mad at Sony in your world?

What about those that bought a PS4 last week?

Hell, I bought mine in September and still feel miffed.
 
Fair enough. what would be a better point of comparison?

The best other than benchmarks is probably flops, but even then there's a good amount of difference between architectures.
The PS4 is in the general range of the GTX 970 and Radeon 280X based on that.
 
I got a response in here that suggested that the PS4k can't be assumed to be automatically backwards compatible (meaning they're simply functional) with games released prior to September 2016 without a patch. That never even crossed my mind. Is that something I should assume is the case with this model? I figured all pre-PS4k PS4 games would just run on PS4k like they would on PS4.
I think they mean in order to take advantage of the extra hardware power.
 
Lol people don't realize how much if a steal this really is if these rumors turn out to be true.

Gpu is more equal to or slightly more powerful than the gtx 970 which is $320

8gb of gddr5 RAM 2 times more than the gtx 970

And this box costs $400

Um no. This closer to a r9 280x. Between a 960 and 970 certainly not more powerful. You also appear to know jack shit about how the buffer is utilized on the console.


Finally real world performance won't match paper specs most of the time. How many games perform better on a 750ti vs the ps4 again? Several atleast which is a bit crazy, but nonetheless true.
 
did you even read the article?

I read the entire article and came to the exact same conclusion as you. However, I then was informed I was wrong in this thread, so I was wondering if there was something I didn't understand with the tech.

I think they mean in order to take advantage of the extra hardware power.

That's what I figured. Now, reading this:

Though every PS4 game released as of October of this year will need to support both the original PS4 and the NEO, that doesn’t necessarily mean that the Neo will release in October. Additionally, games released in the late September window will require a day one patch that updates them to NEO standards.

That should mean FFXV is getting NEO enhancements, correct? Given that it's releasing on September 30?


Everything should run. Games will have to be patched to take advantage of the differences.

That's exactly what I figured. Thanks for the responses.
 
There is both over and under selling of the hardware change happening in this thread.

No this is not a generational leap. Not close really those are usually a 5x or higher performance increase.

This is also not comparable to revisions we've seen in prior generations. People that GPU boost is not minor. You will see real world fairly substantial differences in games. That is a FAR bigger gap than we see in the current gap between Xbone and PS4. In fact by several times.
 
I got a response in here that suggested that the PS4k can't be assumed to be automatically backwards compatible (meaning they're simply functional) with games released prior to September 2016 without a patch. That never even crossed my mind. Is that something I should assume is the case with this model? I figured all pre-PS4k PS4 games would just run on PS4k like they would on PS4.

Fairly certain it's not that complicated.

gnIZvfK.jpg

https://twitter.com/austin_walker/status/722256325854552065
 
It will be interesting to see how customers and devs support this. This business model pretty much ensures I will make an effort to become a mostly pc gamer.
 
I am not a technical person at all so this is probably a dumb question. However, how will this impact multi-player games? Can neo games be locked at 60fps and regular ps4 potentially locked lower?
 
You're getting the same experience you would have gotten if this didn't exist.

We won't really know that for now.

If this didn't exist, devs wouldn't have to code to the metal for 2 SKU's.

It might be as easy as flipping a button like some seem to think, or it might not be.

Devs might make it a super small priority due to install base, or it might be the most worked on.

Only time will tell.
 
Sounds like shit for competetive online play. Neo mode users with better framerate and visual fidelity over PS4 players. Awesome.
 
You're telling me what I'm talking about now?

You said generation, and you were talking about a console. If you don't specify you mean a CPU or GPU generation, it's logical and fair to assume you mean something like this:

https://en.wikipedia.org/wiki/Sixth_generation_of_video_game_consoles

So yes, I'm pushing back against calling this a "generational leap", nobody is saying that but you. It plays the same games and 200% is minsicule compared to what we usually see (with the big exception of I guess the GameCube to Wii), and Sony has never done that.
 
I got a response in here that suggested that the PS4k can't be assumed to be automatically backwards compatible (meaning they're simply functional) with games released prior to September 2016 without a patch. That never even crossed my mind. Is that something I should assume is the case with this model? I figured all pre-PS4k PS4 games would just run on PS4k like they would on PS4.
Everything should run. Games will have to be patched to take advantage of the differences.
 
Do ppl really not read OPs? There won't be any ps4k only games

Fair point, I didn't read the OP.

Still, if games come out that run like shit in "base mode" compared to "neo mode" that's going to be bad news, which could happen later on this gen.
It's like Destiny. Technically you can play that game on PS3 and PS4 and it's pretty much the same game in every way. Except for performance.
 
ok? Again people will just find the new boogeyman because they don't like this concept. Why would Sony or devs alienate 60 million users?

Its going to be the opposite mate. Games will not be optimised for the PS4K because devs will target the base PS4.

40 million installbase remember.

Yeah right, Hyrule Warriors, Xenoblade Chronicles, and SNES emulator exclusive say no. Why would Nintendo alienate million of its old user base?
 
I get this line of reasoning. It's how it's always been

That being said look at it this way.

If the PS3 is 1
Then the PS4 is 5
Then the PS4.5 is 10

Sure the PS4 using my numbers above would be 5 times as powerful as the PS3. Yet the gap between the PS3 and PS4 would still be smaller.

It's why I hate using numbers and percentages for general omg power observations.

No the PS4k will not be compare to PS3 because PS4 is the current system .
If this was PS5 would you have comapre this to PS3 ?
 
How many gflops does ps4k have? is it enough to run ps4 games at 60fps?

PS4: ~1.8 TFLOPS

PS4K / NEO: ~4.1 TFLOPS.

If the new GPU spec is accurate.

framerate is not just about gflops / tflops, it's also (more) about pixel fill rate and memory bandwidth, and, the CPU.
 
Considering how hardware advances comparing in terms of actual flops isn't really fair at all. Every 2x jump is going to be a bigger jump than every jump before it combined. But the jump from PS4 to PS4k definitely isn't a bigger jump than PS1 to PS4. That's just rediculous.

I get this. That being said peooley can twist the numbers how you wish to make this seem as under or overwhelming as they want.

What we'd need to know is more #s to get a real handle on things as well as some devs chiming in.
 
Does Sony have enough of a retail presence to offer a trade-in/upgrade?

Did Nintendo have a trade-in system for the DS to DSi?

Not sure how it will work.
 
Heh. This is probably the best thing they could have done to not split the userbase besides y know...not do it.

So its specifically a higher performance option existing beside the lower performance option PS4, while still offering the same experience. So no Nintendo 3DS splintering through New 3DS only games.

So devs could still just throw in the exact same code as PS4 as PS4K, only with improved FPS or res, or IQ or what have you.

The fact that they are required to start with PS4 as the minimum base basically means nothing changes for devs besides Sony having a SKU that's higher performance for those consumers who are obsessed with better FPS and better IQ and such.

Uplocking the Jaguar cores, unlocking more RAM, and higher bandwidth for devs to use including twice the GPU power of the original PS4 seems pretty significant...with this, i'm assuming they are officially extending the gen to 2020 if its unveiled and released this year
 
Ppl keep using this optimization concern lol

They aren't gonna use the console with little to no install base as the lead platform


You should be more worried about them not optimizing the ps4k version... Which is probably why Sony wants to mandate two versions
 
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