Banned site. One sec.
http://attackofthefanboy.com/news/d...on-nintendo-nx-indie-game-and-its-controller/
And while I agree, I still think it should be something that some third parties want to use. I can't even see Nintendo's internal teams coming up with a lot of uses for that.
Oh I remember that, yeah. No idea what he's talking about, though any number of things could give his game more options.
But do you really not see the potential of the eye control? It's like literally having a Wiimote attached to your head, while simultaneously letting your hands hold a standard dual-analog, gyro, touch screen (I hope) controller. It essentially combines the best ideas of the Wii with those of the Wii U, and I can think of plenty of great uses.
-Like I said before, first person games: your eyes/head can control the camera or aiming reticle while the dual analogs/gyro give you other functions. Maybe like Splatoon, the gamepad gives you broad movement and turning, while they eye movement lets you make fine adjustments.
-Also like above, Star Fox: move the reticle with your eye movement, control the ship with dual analogs.
-Platformers: have a "helper" character like Murphy from Rayman Legends perform an action on a button press, and you control the placement of that character with your eye movement, all the while controlling your platforming character (Mario) with the standard controls.
-Adventure games: I've actually been trying to come up with a hybrid first person adventure/point and click adventure game, and it's difficult having to use the mouse for both moving the camera and a cursor. This could allow the cursor movement to be tied to the eye movement, for instance.
-"Brain Training" type games: Focus on one object on the screen, follow its movement with your eyes the best you can. Maybe another one where you have to avoid looking at a particular object.
If I wanted to spend more time I'm sure I could come up with plenty more ideas, and I'm not a professional game designer. I think this would be a revolutionary control technique, though, as I've said before I am not sure if it is technically feasible.
Wouldn't "eye control" be too sporadic for aiming? I can't imagine making fine adjustments using my line of sight.
As long as the sensing is ~100% accurate why would it be sporadic? Generally when I'm playing a game I tend to focus my eyes on exactly where I intend to perform some sort of game function.
I can see your point regarding total camera control, as that could be fairly disorienting and even nauseating, but that's something you could solve by just moving the camera when they eyes focus on a threshhold near the edges of the screen.
I'll try, but since the last NX leak thread imploded on itself this seems the only chance to hear anything at all. Rest assured I'll try to remain conservative in my excitement so I don't totally crash.You may want to dial down your expectations just a touch, just in case we don't get more substantial info till a bit later on. I hope we'll get some juicy info for sure, just don't want you to be crushed by the weight of your expectations if we don't 😢
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that a number of unannounced Wii U games were moved to NX.
There is a new strategy that was put in place to create and release first party software at a faster rate.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that a number of unannounced Wii U games were moved to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that a number of unannounced Wii U games were moved to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected?
I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).
This is the Iwata statement I keep coming back to. Over time it gets clearer that there might be more to it than we think.Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
If they really did unify their two platforms, then the amount of first-party software should be much better this time around than ever before. Imagine if Wii U also had all 3DS games and vice-versa. Now, to what extent they have combined the two remains up in the air, but I firmly believe they are going in this direction.Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
The top ports that are heavily rumored are:
Smash Bros
Zelda
Splatoon
Mario Maker
However, Mario Maker and Splatoon seem to be up in the air and are not 100% certain. Something having to do with issues of carrying over player data and user-generated levels(SMM). Nothing is certain.
Multiple unannounced Wii U projects were moved over to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected?
I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).
I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected?
I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).
Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.
Her post suggests that there are games that were never announced for Wii U that became NX projects.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
Indeed. Pikmin 4 has to be one of those titles, IMO. What else could there be? F-Zero, perhaps?PLEASE!!!
Indeed. Pikmin 4 has to be one of those titles, IMO. What else could there be? F-Zero, perhaps?PLEASE!!!
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
I think Pikmin 4 is almost certain. It's a bit of a shame that Pikmin 3 and 4 will both be games that started on previous systems. However, Pikmin 3 still ended up mostly gorgeous and playing well (even if the full GamePad functionality showed up late), and I bet Pikmin 4 will be the same way. Here's hoping Pikmin 5 is built exclusively for NX!
I'd love an F-Zero game, too.
The increasing output thing reads more like she's just repeating what her source said rather than her hyping it up.Interesting. I get that she has actual sources and is more reliable but she has this tendency to hype things up. Increasing overall software output sounds more like wishful thinking than what Nintendo's goals are.
Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?
Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.
Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.
Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?
Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.
Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.
The increasing output thing reads more like she's just repeating what her source said rather than her hyping it up.
Iwata also said that the Wii U would avoid the lack of software at launch like the 3DS had back in the day.
Between Nintendo itself, it's second party studios and third party partnerships, I see no reason why they couldn't put out six to eight releases in a calendar year. I don't expect all of them to be AAA in scope or budget, but it should be feasible to put out enough software to make people feel like they frequently have something new to play from Nintendo itself.
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.
Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.
Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
Rogers said:In a single year, the NX will build a larger library of games than Wii U produced in three or four years.
Iwata also said that the Wii U would avoid the lack of software at launch like the 3DS had back in the day.
rogers said:This isnt some hyperbolic statement. This isnt speculation nor blind optimism. These arent my personal fan wishes either.
Iwata also said that the Wii U would avoid the lack of software at launch like the 3DS had back in the day.
Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?
Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.
Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.
This is the Iwata statement I keep coming back to. Over time it gets clearer that there might be more to it than we think.
If they really did unify their two platforms, then the amount of first-party software should be much better this time around than ever before. Imagine if Wii U also had all 3DS games and vice-versa. Now, to what extent they have combined the two remains up in the air, but I firmly believe they are going in this direction.
FWIW...it was better than the 3DS's launch lineup lmao.
I partially agree but looking back at iwata speak and not emily 's one, we could see
Wiiu moved games
Portable shared games
Remake (grezzo, tantalus etc...)
Recycled assets (captain Toad etc..)
That would increase the output a lot. Especially if they also learning HD development as iwata stated
Obviously we cannot judge their actual capacità from these latest wiiu months on the market
To everyone pages ago who told me Emily's assertion of a better library in NX year 1 was just her opinion, you're all absolutely right...but I'm still amused that soon after I bring that up she releases those deliciously hypetastic statements. Damnit, guys, I'm sorry, but the hype train has got itself another passenger.
I think its normal to expect a bigger library because the handle and console team will create games for the same device....