Nintendo's FY 2016 has officially begun - The Year of NX

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All im hoping for is that they announce that Nintendo NX is their brand new CONSOLE and that it will be releasing this year, thats all i need to know before E3
 
Banned site. One sec.

http://attackofthefanboy.com/news/d...on-nintendo-nx-indie-game-and-its-controller/


And while I agree, I still think it should be something that some third parties want to use. I can't even see Nintendo's internal teams coming up with a lot of uses for that.

Oh I remember that, yeah. No idea what he's talking about, though any number of things could give his game more options.

But do you really not see the potential of the eye control? It's like literally having a Wiimote attached to your head, while simultaneously letting your hands hold a standard dual-analog, gyro, touch screen (I hope) controller. It essentially combines the best ideas of the Wii with those of the Wii U, and I can think of plenty of great uses.

-Like I said before, first person games: your eyes/head can control the camera or aiming reticle while the dual analogs/gyro give you other functions. Maybe like Splatoon, the gamepad gives you broad movement and turning, while they eye movement lets you make fine adjustments.

-Also like above, Star Fox: move the reticle with your eye movement, control the ship with dual analogs.

-Platformers: have a "helper" character like Murphy from Rayman Legends perform an action on a button press, and you control the placement of that character with your eye movement, all the while controlling your platforming character (Mario) with the standard controls.

-Adventure games: I've actually been trying to come up with a hybrid first person adventure/point and click adventure game, and it's difficult having to use the mouse for both moving the camera and a cursor. This could allow the cursor movement to be tied to the eye movement, for instance.

-"Brain Training" type games: Focus on one object on the screen, follow its movement with your eyes the best you can. Maybe another one where you have to avoid looking at a particular object.

If I wanted to spend more time I'm sure I could come up with plenty more ideas, and I'm not a professional game designer. I think this would be a revolutionary control technique, though, as I've said before I am not sure if it is technically feasible.
 
Oh I remember that, yeah. No idea what he's talking about, though any number of things could give his game more options.

But do you really not see the potential of the eye control? It's like literally having a Wiimote attached to your head, while simultaneously letting your hands hold a standard dual-analog, gyro, touch screen (I hope) controller. It essentially combines the best ideas of the Wii with those of the Wii U, and I can think of plenty of great uses.

-Like I said before, first person games: your eyes/head can control the camera or aiming reticle while the dual analogs/gyro give you other functions. Maybe like Splatoon, the gamepad gives you broad movement and turning, while they eye movement lets you make fine adjustments.

-Also like above, Star Fox: move the reticle with your eye movement, control the ship with dual analogs.

-Platformers: have a "helper" character like Murphy from Rayman Legends perform an action on a button press, and you control the placement of that character with your eye movement, all the while controlling your platforming character (Mario) with the standard controls.

-Adventure games: I've actually been trying to come up with a hybrid first person adventure/point and click adventure game, and it's difficult having to use the mouse for both moving the camera and a cursor. This could allow the cursor movement to be tied to the eye movement, for instance.

-"Brain Training" type games: Focus on one object on the screen, follow its movement with your eyes the best you can. Maybe another one where you have to avoid looking at a particular object.

If I wanted to spend more time I'm sure I could come up with plenty more ideas, and I'm not a professional game designer. I think this would be a revolutionary control technique, though, as I've said before I am not sure if it is technically feasible.

Wouldn't "eye control" be too sporadic for aiming? I can't imagine making fine adjustments using my line of sight.
 
I got it! NX is a VR platform. The headset will be a replica of Samus' helmet/visor. The gimmick is that you have to play each game up to a certain point before the NX authorizes the use of the headset. The final name of the console will be Nintendo Adam™.

maxresdefault.jpg
 
NEX sounded pretty good to me. I could also see a throwback to just calling it the NES, especially if it has a uhd blu-ray player. Maybe Nintendo SFX as a throwback to famicom but throwing an x in for good measure. Also special effects are cool. Or SFX for Japan and NEX for elsewhere.
 
Wouldn't "eye control" be too sporadic for aiming? I can't imagine making fine adjustments using my line of sight.

As long as the sensing is ~100% accurate why would it be sporadic? Generally when I'm playing a game I tend to focus my eyes on exactly where I intend to perform some sort of game function.

I can see your point regarding total camera control, as that could be fairly disorienting and even nauseating, but that's something you could solve by just moving the camera when they eyes focus on a threshhold near the edges of the screen.
 
As long as the sensing is ~100% accurate why would it be sporadic? Generally when I'm playing a game I tend to focus my eyes on exactly where I intend to perform some sort of game function.

I can see your point regarding total camera control, as that could be fairly disorienting and even nauseating, but that's something you could solve by just moving the camera when they eyes focus on a threshhold near the edges of the screen.

Just because eyes make quick, sporadic movements when looking around. I dunno, it just seems like a pain to me, at least for shooter games. I'm a huge motion control guy but that sounds like too much for me.
 
You may want to dial down your expectations just a touch, just in case we don't get more substantial info till a bit later on. I hope we'll get some juicy info for sure, just don't want you to be crushed by the weight of your expectations if we don't 😢
I'll try, but since the last NX leak thread imploded on itself this seems the only chance to hear anything at all. Rest assured I'll try to remain conservative in my excitement so I don't totally crash. :)
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that a number of unannounced Wii U games were moved to NX.

Still an interesting read. Thanks for sharing.

There is a new strategy that was put in place to create and release first party software at a faster rate.

Nice to hear that.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that a number of unannounced Wii U games were moved to NX.

I trust Emily. She's repeated this over and over. I don't care about hardware in terms of "omg give me power". I care about the software and games and it makes my hype level go higher hearing her say these things. It sounds like there's a lot coming and Nintendo isn't going to mess around. It sounds like they will make sure there is plenty of software this time unlike Wii U from them.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Good stuff

Emily and Trev are the ones that give the NX rumors I believe
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Appears she's expanding on a previous comment she made about NX's library having much greater output than Wii U ever did. Hope she's right!
 
Yeah I like what she says. I'm still not gonna get to excited lol. If Nintendo delivers then I'll be hyped. If not...I'll still be satisfied lol.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that a number of unannounced Wii U games were moved to NX.

I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected? Beyond internal restructuring and any cross-platform games that exist, this could also relate to relying on partners (Koei Tecmo, Namco, Capcom, etc.) and support studios (Monolith Soft, Brownie Brown, etc.) to put out more games with their IPs. Maybe Nintendo will single-handedly keep the Japanese AAA game development scene alive by employing everyone! (Sarcasm, of course. But please buy Capcom. ;_;)

I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).
 
Wow that blog is way more hype inducing than anything 10k shared.

Not a WiiU replacement, but something entirely different? Hmm what does that even mean?
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Well this is exciting.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Ehh sounds like a potential compromising on design ethos or assets or man-hours, something has to give in this scenario as I doubt Nintendo invented a time machine to allow their developers to have infinite time within development cycles to reach high quality tiers.

We've already had to go through the "WiiU and 3DS only have a library of recycled assets" shenanigans.
 
I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected?

I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).

The top ports that are heavily rumored are:

Smash Bros
Zelda
Splatoon
Mario Maker

However, Mario Maker and Splatoon seem to be up in the air and are not 100% certain. Something having to do with issues of carrying over player data and user-generated content(SMM). Nothing is certain.
 
Exciting, but non-specific and non-spoilery software rumors. Love it.

The combo of ports, new NX projects, and canceled and re-purposed Wii U projects should make for better software output from the start. I am very curious to learn what these changes about the development process are, and how they'll affect things going forward.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.
This is the Iwata statement I keep coming back to. Over time it gets clearer that there might be more to it than we think.
Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.

For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
If they really did unify their two platforms, then the amount of first-party software should be much better this time around than ever before. Imagine if Wii U also had all 3DS games and vice-versa. Now, to what extent they have combined the two remains up in the air, but I firmly believe they are going in this direction.
 
The top ports that are heavily rumored are:

Smash Bros
Zelda
Splatoon
Mario Maker

However, Mario Maker and Splatoon seem to be up in the air and are not 100% certain. Something having to do with issues of carrying over player data and user-generated levels(SMM). Nothing is certain.

Her post suggests that there are games that were never announced for Wii U that became NX projects.

I'm aware of the previous rumors that she's put out, which are exciting, but I'm pretty sure she's talking about something different here.

Here's the quote for reference:

Multiple unannounced Wii U projects were moved over to NX.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?

Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.

Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.
 
I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected?

I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).

Between Nintendo itself, it's second party studios and third party partnerships, I see no reason why they couldn't put out six to eight releases in a calendar year. I don't expect all of them to be AAA in scope or budget, but it should be feasible to put out enough software to make people feel like they frequently have something new to play from Nintendo itself.

They should also be actively courting indies that previously didn't want to work on their machine because of the power limitations, and having enough power to run major third party engines should get them back on the EA Sports/Star Wars/COD/Assassin's Creed train.
 
I'm very curious how this strategy will manifest. What will the frequency of games be? Will quality be affected?

I also wonder what these Wii U => NX titles are. I'm going to guess Retro's project, that rumored NLG project, and Pikmin 4. Perhaps also Animal Crossing Wii U? I wonder how they decided which games to move and which games to leave on the system (like Paper Mario Color Splash).

I'm guessing Paper Mario was stuck in a bit of development hell. I recall an Intelligent Systems having a LinkedIn say there was a secret Wii U project around Game & Wario's release (that person also listed Game & Wario separately) so the game could have been stuck.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.


Nice but Nintendo says they will do better every gen. Not like they are going to say we will do worse. :)

Also late lifecycle projects traditionally have a way of getting pushed to the next-gen machine.

I think the biggest driver of more software is the combination of their handheld and console divisions. They will have 1 platform to develop for going forward instead of 2. This doesn't mean fewer form factors though. As Iwata put it, it could mean more form factors.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Sounds good. Hope it all pans out.
 
Indeed. Pikmin 4 has to be one of those titles, IMO. What else could there be? F-Zero, perhaps?
PLEASE!!!

I think Pikmin 4 is almost certain. It's a bit of a shame that Pikmin 3 and 4 will both be games that started on previous systems. However, Pikmin 3 still ended up mostly gorgeous and playing well (even if the full GamePad functionality showed up late), and I bet Pikmin 4 will be the same way. Here's hoping Pikmin 5 is built exclusively for NX!

I'd love an F-Zero game, too.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.

Interesting. I get that she has actual sources and is more reliable but she has this tendency to hype things up. I remember her putting up a fake screenshot of a Metroid game that was far beyond the Wii U's actual capabilities. Increasing overall software output sounds more like wishful thinking than what Nintendo's goals are. Nobody is going to talk about the NX until Nintendo is ready too.
 
I think Pikmin 4 is almost certain. It's a bit of a shame that Pikmin 3 and 4 will both be games that started on previous systems. However, Pikmin 3 still ended up mostly gorgeous and playing well (even if the full GamePad functionality showed up late), and I bet Pikmin 4 will be the same way. Here's hoping Pikmin 5 is built exclusively for NX!

I'd love an F-Zero game, too.

I wouldn't worry too much about Pikmin 4. Yes, 3 started as a Wii title before it moved to U, but it was still a gorgeous game. I have no doubt NX will make 4 shine bright and beautiful.

Edit: Also, keep in mind that Nintendo was still struggling with HD development around the time 3 released. They've got their shit down now, so I expect 4 to look incredible.
 
Interesting. I get that she has actual sources and is more reliable but she has this tendency to hype things up. Increasing overall software output sounds more like wishful thinking than what Nintendo's goals are.
The increasing output thing reads more like she's just repeating what her source said rather than her hyping it up.
 
Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?

Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.

Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.

Higher speced system doesn't necessarily mean it will be harder to develop for. It could be easier in some ways.
 
Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?

Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.

Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.


I partially agree but looking back at iwata speak and not emily 's one, we could see

Wiiu moved games
Portable shared games
Remake (grezzo, tantalus etc...)
Recycled assets (captain Toad etc..)

That would increase the output a lot. Especially if they also learning HD development as iwata stated


Obviously we cannot judge their actual capacità from these latest wiiu months on the market
 
Between Nintendo itself, it's second party studios and third party partnerships, I see no reason why they couldn't put out six to eight releases in a calendar year. I don't expect all of them to be AAA in scope or budget, but it should be feasible to put out enough software to make people feel like they frequently have something new to play from Nintendo itself.

BUt they put out 6-8 games a year as it is.
 
Emily Rogers has a new blog entry up. Not a TOOOOOON of info..... but what is there sounds pretty promising.

Essentially, she seems pretty confident about NX having an excellent library, and explains why, noting that she has sources for her claims.

Most notably is the claim that Nintendo has a new strategy to ensure a superior rate of first-party output, and that this is the console's focal point. Also a number of unannounced Wii U games were moved to NX.



Rogers said:
In a single year, the NX will build a larger library of games than Wii U produced in three or four years.

So basically, in the first year of NX, it's going to get more games than Wii U's entire library as of November 2016? (i'm guessing the Wii U will get 5-10 more retail games this year)


Now this I gotta see...

I wonder if that includes decent 3rd party support. I mean, to achieve that number it kind of has to right?
 
rogers said:
This isn’t some hyperbolic statement. This isn’t speculation nor blind optimism. These aren’t my personal fan wishes either.

lol, Next statement needed to be....:

It's not hyperbole, it's not fanboy drivel. It is LITERALLY it for NX. Nintendo has nothing left, nothing they can reveal tomorrow would fix the hole now created.
 
Honestly that sounds like complete fangirl nonsense.
Exactly how are they suddenly going to make tons more software for a platform with higher graphical fidelity? Have they expanded their dev teams ten fold? Or will every game be using Miis and rehashed content?

Sure the recent lack of WiiU games means that they've probably already moved a lot of teams to NX so they could have a good launch lineup, but the same could be said about the last years of the Wii and that didn't really turn out that way.

Releasing cross platform games for handheld/console could help, but the handheld teams are usually relatively small.

I think the key is this.

Look at Nintendo's output on handheld systems on any given year. Now look at their output on consoles in the same year.

Add them together and they already put out a ton of content as it is. It just seems like less due to the system and userbase split. I think it just comes down to unifying the console and handheld departments, whatever form that may be.

This is the Iwata statement I keep coming back to. Over time it gets clearer that there might be more to it than we think.

If they really did unify their two platforms, then the amount of first-party software should be much better this time around than ever before. Imagine if Wii U also had all 3DS games and vice-versa. Now, to what extent they have combined the two remains up in the air, but I firmly believe they are going in this direction.

Yup, exactly. That's really looking like the logical conclusion to follow at the moment.

FWIW...it was better than the 3DS's launch lineup lmao.

Ha, yeah. Wii U launch wasn't great, but New Super Mario Bros. U and Nintendo Land are at least a step up from Pilotwings Resort and Nintendogs + Cats. Granted that's not exactly high praise, but still.

It's still weird how the best launch game at 3DS, and still one of the most impressive games on the system, is an old port that wasn't even done by Nintendo (Street Fighter IV). That MT Framework was some serious wizard shit. And... Maybe a model for Nintendo to follow...
 
To everyone pages ago who told me Emily's assertion of a better library in NX year 1 was just her opinion, you're all absolutely right...but I'm still amused that soon after I bring that up she releases those deliciously hypetastic statements. Damnit, guys, I'm sorry, but the hype train has got itself another passenger.
 
I partially agree but looking back at iwata speak and not emily 's one, we could see

Wiiu moved games
Portable shared games
Remake (grezzo, tantalus etc...)
Recycled assets (captain Toad etc..)

That would increase the output a lot. Especially if they also learning HD development as iwata stated


Obviously we cannot judge their actual capacità from these latest wiiu months on the market

I mean, Nintendo doesn't just make AAA games. They do work on smaller projects.

NES Remix, Warioware, Tomadachi Life, Rhythm Heaven Fever, Mario Maker, Mario vs DK? Steel Diver was a retail game.

Captain Toad was a smaller project. Amiibo Festival was a smaller project.
 
To everyone pages ago who told me Emily's assertion of a better library in NX year 1 was just her opinion, you're all absolutely right...but I'm still amused that soon after I bring that up she releases those deliciously hypetastic statements. Damnit, guys, I'm sorry, but the hype train has got itself another passenger.

Based on certain lines in her piece, it seems like she may have been directly responding to those posts. :P
 
I think its normal to expect a bigger library because the handle and console team will create games for the same device....
 
I think its normal to expect a bigger library because the handle and console team will create games for the same device....

To some extent yes. But not enough to "blow away the Wii U’s software output" and create a bigger library in a single year than Wii U did in 4. The handheld teams are usually relatively small and it'd not like the 3DS has been getting THAT many first party games either.

There may be steps they can take to improve their development process, but unless they're actually the most inefficient company ever there's no way they'll suddenly increase their their output 3-400% without massive sacrifices in quality/scope/diversity.
 
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