Astral Dog
Member
Jesus christ.Then I hope you're content with Zelda games selling so badly that Nintendo quits making them.
Let Zelda find its own path

new artstyle looks nice
Jesus christ.Then I hope you're content with Zelda games selling so badly that Nintendo quits making them.
The Zelda series is one that's based on Western medieval lore and Western RPGs.
The ones that are most successful are the ones that do the most to be appealing to players in the West.
The sooner people accept both of these truths, and accept that they're both closely hewed to the future viability of the franchise, the closer we'll be to a Zelda series that's as consistently good as it's possible to be, without 5-year waits between each one that really aren't justified by the final product. It'll also push the industry as a whole in a positive direction if Zelda can be a leading franchise again, since they'll be forced to follow its lead just like it's being forced to follow Skyrim's now.
Until then, it's a story that needs to be told over and over again until Nintendo gets it.
The new Zelda look like its based on Japanese story though. Zelda has changed, look at the new one looking more like the mothafuckin Legend of Ashitaka
Jesus christ.
Let Zelda find its own path![]()
We knew that we had to create a Zelda game that would live up to expectations of fans in North America, and that if we didn’t, it could mean the end of the franchise.
I hemmed and hawed at your previous points, but I think you nailed it on the head with this one. Well stated.The Zelda series is one that's based on Western medieval lore and Western RPGs.
The ones that are most successful are the ones that do the most to be appealing to players in the West.
The sooner people accept both of these truths, and accept that they're both closely hewed to the future viability of the franchise, the closer we'll be to a Zelda series that's as consistently good as it's possible to be, without 5-year waits between each one that really aren't justified by the final product. It'll also push the industry as a whole in a positive direction if Zelda can be a leading franchise again, since they'll be forced to follow its lead just like it's being forced to follow Skyrim's now.
Until then, it's a story that needs to be told over and over again until Nintendo gets it.
My hopes are just that amiibo/mii are forever their own thing (one born on wii and one born on wii u) and in no way impact naming going forward. Rather, they become a brand of their own and are just another nintendo IP that can work on/with any product going forward.
Zelda doesn't need a new gimmick each game. Expanding upon and refining what makes Zelda great is all they need to do.
I quite like the current art style for the most part, but I feel that Nintendo's desire to always innovate and reinvent their core titles is what's going to screw Zelda in the long run. Skyward Sword was a great game, but the silly enemy and boss design made enemies completely unthreatening, and the art style wasn't exactly where most consumers want their big budget adventure games to look like.
Zelda doesn't need a new gimmick each game. Expanding upon and refining what makes Zelda great is all they need to do.
My ideal would be basically TP, but with a better overworld, better story, less weird NPC designs, improved combat, more use of dungeon items outside the dungeon you find them in, and obviously modern graphics. Take what you have, make it bigger and better, and don't make its art style something the people who need to buy the game for it to succeed won't like.
I hope they pull a Mario Kart and suddenly call it the Nintendo 7.But anything would be better than Wii. We need a completely new branding.
Zelda doesn't need a new gimmick each game, but one can only expand so much on Ocarina of Time formula.
I hope they pull a Mario Kart and suddenly call it the Nintendo 7.
Zelda doesn't need a new gimmick each game, but one can only expand so much on Ocarina of Time formula.
The Zelda series is one that's based on Western medieval lore and Western RPGs.
The ones that are most successful are the ones that do the most to be appealing to players in the West.
The sooner people accept both of these truths, and accept that they're both closely hewed to the future viability of the franchise, the closer we'll be to a Zelda series that's as consistently good as it's possible to be, without 5-year waits between each one that really aren't justified by the final product. It'll also push the industry as a whole in a positive direction if Zelda can be a leading franchise again, since they'll be forced to follow its lead just like it's being forced to follow Skyrim's now.
Until then, it's a story that needs to be told over and over again until Nintendo gets it.
I wonder if people consider 'changing up/removing the formula' a gimmick.
It was announced as a temporary name and they kept it.
Really? Damn, I don't remember that at all. Good to know!
SS also needed motion +
Speaking of decline, 3DS Zeldas have been relatively consistent with other handheld Zeldas (outside of Phantom Hourglass and Oracle games). Despite being the worst selling handheld by some margin.
This is also a good point. I feel SS actually did at least on par with TP when we take into consideration the actual circumstances behind their launch
Comparing TP sales to SS sales is incredibly disingenous IMO. Remember, TP was a wii launch title, and pretty much the big core one at that. It also has benefitted a ton from tail sales throught the wii's lifespan. SS on the other hand, launched at the end of the wii's life cycle when interest for the console was at an all time low, especially among the core demographics that buy Zelda games.
So, you're saying that Nintendo should pick an art style (and it has to be a gritty, realistic one) and gameplay style and stick with it, and release games every 2-3 years instead? Well, if Zelda UNX flops relative to the series and install base, I'll believe you. I think that motion controls are what hurt SS though, since people hate those and it got bad word of mouth due to it.
Comparing TP sales to SS sales is incredibly disingenous IMO. Remember, TP was a wii launch title, and pretty much the big core one at that. It also has benefitted a ton from tail sales throught the wii's lifespan. SS on the other hand, launched at the end of the wii's life cycle when interest for the console was at an all time low, especially among the core demographics that buy Zelda games. SS also didn't really have time to benefit from long tail sales because the wii was pretty much dead by the time it was released, never mind the years that came after
I hope they pull a Mario Kart and suddenly call it the Nintendo 7.
This ignores that the number of titles was much, much greater at the time of SS release as well. And again, tail sales are incredibly important, and TP had the benefit of the wii's full life span to augment it's launch sales, whereas the same can not be said for SS at allThis might be true to some extent, but the degree to which it's true is really exaggerated and doesn't explain the gap in sales between Twilight Princess and Skyward Sword:
Wii games shipped in the system's first holiday/first two quarters: 28.84 million
Wii games shipped in the holiday/two quarters surrounding SS's release: 65.92 million
It's gonna be really hard to rate Zelda U/NX's art style since the big buzz around the game is about it being open world and that factor may have big independent influence on its perception.
edit: Lex stop bruh.. how many Wii's were out there in its first holiday vs when around SS was released. Use the logic
This ignores that the number of titles was much, much greater at the time of SS release as well. And again, tail sales are incredibly important, and TP had the benefit of the wii's full life span to augment it's launch sales, whereas the same can not be said for SS at all
Its proabably the damn dumbest argument anyone can use really when Links Crossbow training set the charts on fire lol
edit: Lex stop bruh.. how many Wii's were out there in its first holiday vs when around SS was released. Use the logic
This might be true to some extent, but the degree to which it's true is really exaggerated and doesn't explain the gap in sales between Twilight Princess and Skyward Sword:
Wii games shipped in the system's first holiday/first two quarters: 28.84 million
Wii games shipped in the holiday/two quarters surrounding SS's release: 65.92 million
There shouldn't have been any reason why a Zelda game couldn't have outpaced Twilight Princess during those years given that the software as a whole was outpacing the software at launch.
Also, Skyrim released during the same year (and with about the same gap since Oblivion), and obviously did phenomenally better than its own predecessor. It's all about the buzz the game is getting.
You can't have it both ways.
Either the interest in the console was low and that's why the game sold less...
or the number of Wiis out there was much larger and the game could have sold much better.
Because the wii was already a dead console at that point. And you can't just consider the games launching at that point, but also all the games that launched earlier as well. Skyward Sword was competing with a far greater library than TP, because TP ONLY COMPETED WITH TITLES THAT CAME OUT AT THE SAME TIME OR LATER.You can't have it both ways.
Either the interest in the console was low and that's why the game sold less...
or the number of Wiis out there was much larger and the game could have sold much better.
More games shipped in the 1 year after TP launched than the 1 year after SS launched, though. Why did SS sales drop like a rock after its first quarter when it had way less competition than TP?
https://www.nintendo.co.jp/ir/library/historical_data/pdf/number_of_titles_e1512.pdf
This might be true to some extent, but the degree to which it's true is really exaggerated and doesn't explain the gap in sales between Twilight Princess and Skyward Sword:
Wii games shipped in the system's first holiday/first two quarters: 28.84 million
Wii games shipped in the holiday/two quarters surrounding SS's release: 65.92 million
It's gonna be really hard to rate Zelda U/NX's art style since the big buzz around the game is about it being open world and that factor may have big independent influence on its perception.
But those are the best ones.
Plus there's the fact that, assuming Nintendo goes the shared platform route, there hasn't been 7 Nintendo handhelds (I think there's been only 6).Probably won't do that since Mass Effect has a lot of N7 branding I believe.
Is this comparing holiday sales of 2006 with that of 2011 correct?
Of course the software sales in 2011 would be substantially higher. Given the install base and 10s and 20s of leggy franchises that were out in 2011 and not in 2006. So I'm not sure what that's supposed to indicate.
Because the wii was already a dead console at that point. And you can't just consider the games launching at that point, but also all the games that launched earlier as well. Skyward Sword was competing with a far greater library than TP, because TP ONLY COMPETED WITH TITLES THAT CAME OUT AT THE SAME TIME OR LATER.
And you think that gap is entirely the result of art style, and not related to SS using controls that core gamers hate or TP having more hype leading up to release, being a launch title among a rather small number of good core games, launching when Wii was the new hype thing, and being positioned as the successor to possibly the best game of all time?
SS shouldn't be specifically suffering from interest being low due to the end of the Wii's life cycle while Wii as a whole has more market activity.
And it shouldn't fail to sell over a long period when by all accounts even TP was selling better five years later than SS did after it launched. Looking at TP's current LTD sales of 8.85 million (https://www.nintendo.co.jp/titles/20010000019307) as of September 2015 and comparing that to the 7.14 million sales it would have had as of March 2011, that's like 1.71 million copies that Twilight Princess sold between 2011 and 2015.
Did SS even come anywhere close to that? Last I heard it sold something like 400k copies after December 2011. If interest in Wii among core gamers was the problem, how did TP have such a strong tail even at the same time that SS was struggling to sell? And, yes, I know there was a Nintendo Selects release for TP, but SS was pretty heavily discounted, too. (http://www.neogaf.com/forum/showthread.php?t=521637) The only answer I can think of is that people liked TP but didn't care about SS.
Sure, but that doesn't explain why TP was by all appearances beating SS even while the two were out at the same time.
Plus there's the fact that, assuming Nintendo goes the shared platform route, there hasn't been 7 Nintendo handhelds (I think there's been only 6).
"Entirely the result of art style"? No. There are lots of things going on with SS that would have failed to appeal to the North American market besides art style.
SS shouldn't be specifically suffering from interest being low due to the end of the Wii's life cycle while Wii as a whole has more market activity.
And it shouldn't fail to sell over a long period when by all accounts even TP was selling better five years later than SS did after it launched. Looking at TP's current LTD sales of 8.85 million (https://www.nintendo.co.jp/titles/20010000019307) as of September 2015 and comparing that to the 7.14 million sales it would have had as of March 2011, that's like 1.71 million copies that Twilight Princess sold between 2011 and 2015.
Did SS even come anywhere close to that? Last I heard it sold something like 400k copies after December 2011. If interest in Wii among core gamers was the problem, how did TP have such a strong tail even at the same time that SS was struggling to sell? And, yes, I know there was a Nintendo Selects release for TP, but SS was pretty heavily discounted, too. (http://www.neogaf.com/forum/showthread.php?t=521637) The only answer I can think of is that people liked TP but didn't care about SS.
Sure, but that doesn't explain why TP was by all appearances beating SS even while the two were out at the same time.
http://www.nintendoworldreport.com/...dc-2007-presentation-the-fate-of-wind-waker-2
Incidentally, in the past twelve years since then, Nintendo still hasn't been able to come up with a solution for growing the franchise (or more accurately plugging the huge leak of players) that doesn't revolve explicitly around pleasing the North American market, and they haven't fixed the "gamer drift" problem the series has in Japan.
They could sell out but they won't. And thank goodness. Zelda should remain Japanesey through and through. There are other ways they can appeal to the West.
Comparing TP sales to SS sales is incredibly disingenous IMO. Remember, TP was a wii launch title, and pretty much the big core one at that. It also has benefitted a ton from tail sales throught the wii's lifespan. SS on the other hand, launched at the end of the wii's life cycle when interest for the console was at an all time low, especially among the core demographics that buy Zelda games. SS also didn't really have time to benefit from long tail sales because the wii was pretty much dead by the time it was released, never mind the years that came after
The Zelda series is one that's based on Western medieval lore and Western RPGs.
The ones that are most successful are the ones that do the most to be appealing to players in the West.
The sooner people accept both of these truths, and accept that they're both closely hewed to the future viability of the franchise, the closer we'll be to a Zelda series that's as consistently good as it's possible to be, without 5-year waits between each one that really aren't justified by the final product. It'll also push the industry as a whole in a positive direction if Zelda can be a leading franchise again, since they'll be forced to follow its lead just like it's being forced to follow Skyrim's now.
Until then, it's a story that needs to be told over and over again until Nintendo gets it.
You will never know or be able to pinpoint skyward swords sales outcome. Theres a ton of factors. Yall be letting the sales get to yall head. If that was the case why didnt Nintendo make another realistic artstyle? I mean.. damnSS shouldn't be specifically suffering from interest being low due to the end of the Wii's life cycle while Wii as a whole has more market activity. If interest in Wii was lower than at launch, then market activity should be lower than at launch. That wasn't the case.
And it shouldn't fail to sell over a long period when by all accounts even TP was selling better five years later than SS did after it launched. Looking at TP's current LTD sales of 8.85 million (https://www.nintendo.co.jp/titles/20010000019307) as of September 2015 and comparing that to the 7.14 million sales it would have had as of March 2011, that's like 1.71 million copies that Twilight Princess sold between 2011 and 2015.
Did SS even come anywhere close to that after its first quarter? Last I heard it sold something like 400k copies after December 2011. If interest in Wii among core gamers was the problem, how did TP have such a strong tail even at the same time that SS was struggling to sell? And, yes, I know there was a Nintendo Selects release for TP, but SS was pretty heavily discounted, too. (http://www.neogaf.com/forum/showthread.php?t=521637) The only answer I can think of is that people liked TP but didn't care about SS.
Sure, but that doesn't explain why TP was by all appearances beating SS even while the two were out at the same time.
"Entirely the result of art style"? No. There are lots of things going on with SS that would have failed to appeal to the North American market besides art style.
How did this end up a zelda thread? Year of NX!
So, according to your logic, every single pre-Aonuma Zelda was a "sellout".
Ironically, this includes Zelda 1 (the game that gave birth to the series) and Ocarina of Time (one of the most acclaimed Nintendo games ever).
This didn't stop games like Super Mario Bros. 3, God of War, The Last of Us and GTA 5 from doing huge numbers.
At the end of the day, it's all about capturing people's imagination, everything else is secondary at best.
Nailed it.
This is completely false though. Look at this date for the fiscal year ending March 2012.https://www.nintendo.co.jp/ir/pdf/2012/120427e.pdf. TP isn't on the list at all.
Then how can you say definitively that it was the biggest factor?
"Hello, everyone. This is president Tatsumi Kimishima with some updates on Zelda. We have decided to delay the new Zelda for Wii U to 2017 in order to make it more like my favourite game in the series, Wand of Gamelon. However, in order to properly celebrate 30 years of Zelda and give you a tease of what's to come we are planning on offering Philips CD-i software on Wii U, starting with classics Wand of Gamelon and Faces of Evil this holiday. Please be excited. ...Oh, and NX is cancelled."