Zelda for Wii U reveal @ Nintendo Treehouse: Live by Reggie, June 14 6PMCEST

I found something.



On the e3 website, you can see these letters. 32 characters. Apparently, these characters are not Hylian. This reveals that there is a new linguistic system in the latest Zelda game. Now let's look at the first 16 characters.

Some of them are repetitive, which help us identify the words "The Legend of Zelda", as shown in the picture below.



The placement of repetitions for E (4 times) and D (2 times) prove that the first 16 characters are THELEGENDOFZELDA.

Now we look at the latter half. Same, 16 characters.



Wait... The last 6 characters are different from FZELDA! Well, the words become THELEGENDOTHELEG. What in the world is OTHELEG... I originally read it as THE LEGEND OF HELEG, and I feel so excited about that. I think Nintendo makes a mistake here as they clearly want to repeat the words THELEGENDOFZELDA.

To conclude, there are two major insights from this discovery
1) Zelda U/NX uses a new linguistic system instead of using Hylian
2) The first 16 characters of the new linguistic system should be The Legend of Zelda

Wow that's cool stuff. Man this game is going to be so amazing to finally see.
 
Oh man, and here I thought they sneaked in the game's official subtitle through this clever use of new language system. Pity!
 
I found something.



On the e3 website, you can see these letters. 32 characters. Apparently, these characters are not Hylian. This reveals that there is a new linguistic system in the latest Zelda game. Now let's look at the first 16 characters.

Some of them are repetitive, which help us identify the words "The Legend of Zelda", as shown in the picture below.



The placement of repetitions for E (4 times) and D (2 times) prove that the first 16 characters are THELEGENDOFZELDA.

Now we look at the latter half. Same, 16 characters.



Wait... The last 6 characters are different from FZELDA! Well, the words become THELEGENDOTHELEG. What in the world is OTHELEG... I originally read it as THE LEGEND OF HELEG, and I feel so excited about that. I think Nintendo makes a mistake here as they clearly want to repeat the words THELEGENDOFZELDA.

To conclude, there are two major insights from this discovery
1) Zelda U/NX uses a new linguistic system instead of using Hylian
2) The first 16 characters of the new linguistic system should be The Legend of Zelda

Nice find.

I wouldn't say "instead of Hylian". The characters for Hylian change with each game.

OoT
qpIGhZB.gif


WW
7iK6sbA.png


TP
RLotZ2o.gif


SS
6gajv30.jpg


ALBW
QuHIVtt.jpg


Looks like they aren't going back to basing Hylian on Japanese.
 
Wait... The last 6 characters are different from FZELDA! Well, the words become THELEGENDOTHELEG. What in the world is OTHELEG... I originally read it as THE LEGEND OF HELEG, and I feel so excited about that. I think Nintendo makes a mistake here as they clearly want to repeat the words THELEGENDOFZELDA.

To conclude, there are two major insights from this discovery
1) Zelda U/NX uses a new linguistic system instead of using Hylian
2) The first 16 characters of the new linguistic system should be The Legend of Zelda
Pretty interesting indeed. But what makes you think Nintendo made a mistake? It'd be strange to make this kind of mistake since you just have to repeat the first 16 symbols (if Nintendo really wanted to write "The Legend of Zelda" two times).

So I think it may be some kind of subtitle or maybe an anagram?
 
I'm ok for now that there is only one game to show on E3. Because i know we get NX news later this year.

It isn't worse than blizzard :) (which is also a huge company).
 
Because 6 fucking years of development time and the only game at Nintendo's E3.

but it's not 6 years dev time.

I don't believe for a second nintendo needed a whole extra year to get the game done. it's getting delayed to sell NXs and that's the sole reason of its delay.

the extra time they are taking could potentially make it a better game, with an extra sidequest here and there, but for all we know, the dev team may move to their next game around Fall 2016 and just leave the game sitting there til NX is ready to launch.
 
but it's not 6 years dev time.

I don't believe for a second nintendo needed a whole extra year to get the game done. it's getting delayed to sell NXs and that's the sole reason of its delay.

the extra time they are taking could potentially make it a better game, with an extra sidequest here and there, but for all we know, the dev team may move to their next game around Fall 2016 and just leave the game sitting there til NX is ready to launch.

They're not gonna let the game sit there for a year. They'll take the extra time to polish it.
 
but it's not 6 years dev time.

I don't believe for a second nintendo needed a whole extra year to get the game done. it's getting delayed to sell NXs and that's the sole reason of its delay.

the extra time they are taking could potentially make it a better game, with an extra sidequest here and there, but for all we know, the dev team may move to their next game around Fall 2016 and just leave the game sitting there til NX is ready to launch.

And it doesn't matter if they're finished working on the game or not. It doesn't change the fact that it comes out 5 years and 4 months after Skyward Sword. What they did in this time is their business. But I'll rate the game based on this whole time period it took to develop it in the first place.
 
Pretty interesting indeed. But what makes you think Nintendo made a mistake? It'd be strange to make this kind of mistake since you just have to repeat the first 16 symbols (if Nintendo really wanted to write "The Legend of Zelda" two times).

So I think it may be some kind of subtitle or maybe an anagram?

I think it may still be a mistake or have no meaning.
Maybe the designer was like "ok let's put in some hylian characters here. Let's take THELEGENDOFZELDA. Ok, we need some more characters to fill the space. Maybe take another 10 characters, so THELEGENDO. Hm, still not enough, ok 6 more should do it: THELEG. Ok, now it's fine"

But on the other hand, it would be really cool to hide a hint at the subtitle in there somehow...

The characters that are different from the first 16 chars are TH and EG (instead of FZ and DA). Maybe that's a hint?
And in total the 32 characters are made up from the string THELEGENDOFZELDA. First it's the whole string with 16 characters. Then there are again the first 10 and then the first 6 characters, so 16 - 10 - 6.
Can someone make something of it? I can't...
 
Nice find.

I wouldn't say "instead of Hylian". The characters for Hylian change with each game.

OoT
qpIGhZB.gif


WW
7iK6sbA.png


TP
RLotZ2o.gif


SS
6gajv30.jpg


ALBW
QuHIVtt.jpg


Looks like they aren't going back to basing Hylian on Japanese.

Interesting. I originally thought there is only one kind of Hylian (the WW one). It seems that it evolves in different games.

Pretty interesting indeed. But what makes you think Nintendo made a mistake? It'd be strange to make this kind of mistake since you just have to repeat the first 16 symbols (if Nintendo really wanted to write "The Legend of Zelda" two times).

So I think it may be some kind of subtitle or maybe an anagram?

This is absolutely possible. As my argument based on the assumption that the first 16 characters should be interpreted as The Legend of Zelda, I speculate that Nintendo may make a mistake in the following characters. I know that these repetitions could also be interpreted in a way that I cannot think of. I hope my post could lead to further investigation to find out the intentions behind the code by people who are interested.
 
I think it may still be a mistake or have no meaning.
Maybe the designer was like "ok let's put in some hylian characters here. Let's take THELEGENDOFZELDA. Ok, we need some more characters to fill the space. Maybe take another 10 characters, so THELEGENDO. Hm, still not enough, ok 6 more should do it: THELEG. Ok, now it's fine"

But on the other hand, it would be really cool to hide a hint at the subtitle in there somehow...

The characters that are different from the first 16 chars are TH and EG (instead of FZ and DA). Maybe that's a hint?
And in total the 32 characters are made up from the string THELEGENDOFZELDA. First it's the whole string with 16 characters. Then there are again the first 10 and then the first 6 characters, so 16 - 10 - 6.
Can someone make something of it? I can't...

Yup, so I've managed to extract the picture out of the code (you can find it here), it's a .jsv file which allowed me to enlarge it and it contains 26 symbols. It indeed repeats "THE LEGEND OF ZELDA" with the rest saying "THE LEGEND O". Maybe the designer had to put 26 symbols so he just repeated them.

In conclusion, it doesn't have much meaning other than the fact the symbols spell out THE LEGEND OF ZELDA.
 
I think it may still be a mistake or have no meaning.
Maybe the designer was like "ok let's put in some hylian characters here. Let's take THELEGENDOFZELDA. Ok, we need some more characters to fill the space. Maybe take another 10 characters, so THELEGENDO. Hm, still not enough, ok 6 more should do it: THELEG. Ok, now it's fine"

But on the other hand, it would be really cool to hide a hint at the subtitle in there somehow...

The characters that are different from the first 16 chars are TH and EG (instead of FZ and DA). Maybe that's a hint?
And in total the 32 characters are made up from the string THELEGENDOFZELDA. First it's the whole string with 16 characters. Then there are again the first 10 and then the first 6 characters, so 16 - 10 - 6.
Can someone make something of it? I can't...

Yeah I don't think we can read anything into that, sadly. We'll have to wait for E3.
 
Yup, so I've managed to extract the picture out of the code (you can find it here), it's a .jsv file which allowed me to enlarge it and it contains 26 symbols. It indeed repeats "THE LEGEND OF ZELDA" with the rest saying "THE LEGEND O". Maybe the designer had to put 26 symbols so he just repeated them.


In conclusion, it doesn't have much meaning other than the fact the symbols spell out THE LEGEND OF ZELDA.

Haha that's quick.
Nintendo really doesn't want us know anything about Zelda before E3, isnt' it? ;_;
 
I don't really understand why people talk about Zelda being sci-fi now. I mean, we did see a gigantic robot octopus two years ago.
 
My two predictions based on nothing more than that E3 site:

- The title will be Legend of Zelda: The ___ World. They keep going on and on about being in 'the world of Zelda' which makes me think there's gonna be some play on that.

- Following on from that, I think there'll be some light multiplayer capabilities. Either online or co-op. Maybe certain areas that require a certain amount of people. I could see the Sheikh symbol / book tablet thing being an item that allows Link to cross into other worlds or call upon people Dark Souls style.
 
I found something.



On the e3 website, you can see this code. 32 characters. Apparently, these characters are not Hylian. This reveals that there is a new linguistic system in the latest Zelda game. Now let's look at the first 16 characters.

Some of them are repetitive, which help us identify the words "The Legend of Zelda", as shown in the picture below.



The placement of repetitions for E (4 times) and D (2 times) prove that the first 16 characters are THELEGENDOFZELDA.

Now we look at the latter half. Same, 16 characters.



Wait... The last 6 characters are different from FZELDA! Well, the words become THELEGENDOTHELEG. What in the world is OTHELEG... I originally read it as THE LEGEND OF HELEG, and I felt so excited about that. I think Nintendo makes a mistake here as they clearly want to repeat the words THELEGENDOFZELDA.

To conclude, there are two major insights from this discovery
1) Zelda U/NX uses a new linguistic system instead of using Hylian
2) The first 16 characters of the new linguistic system should be The Legend of Zelda
Great job!
 
Fuck that. I don't want people running around, ruining my puzzle solving.

ayuppppppppp. Only way it'd be ok is if you summon help for bosses. Only way that's ok is if bosses are hardddddddddddddd.

This is zelda, there is no need to do multiplayer to solve difficulty.

My guess, if anything, is social stuff like ww bottles or couch-co-op/assisting like mario galaxy 2nd remote functionality (shoot starbits, freeze enemies) or star fox zero co-op mode (One person uses pro controler, 2nd player uses gamepad - maybe for tingle tuner type functionality - maybe even for shooting arrows like nintendoland).
 
Says who? The same team made Between Worlds in between SS and this.

It was never stated explicitly whether development of Zelda U just stopped while they were working on ALBW or if both progressed in parallel. I'd say the Zelda team is big enough to have both projects go on at the same time.

So yes, Zelda U should be in development since early 2012.
 
It was never stated explicitly whether development of Zelda U just stopped while they were working on ALBW or if both progressed in parallel. I'd say the Zelda team is big enough to have both projects go on at the same time.

So yes, Zelda U should be in development since early 2012.

I think it was mentioned that they were working on both. That january 2013 direct seems to imply that they had at least entered the concept phase by then. They used WWHD to get used to working on wii U, my guess is they started actual programming/modeling/animating summer/fall of 2013, with concept work done starting in 2012 through summer 2013. They also never start from SCRATCH as they tend to grab the last engine and start modifying it.
 
I think it was mentioned that they were working on both. That january 2013 direct seems to imply that they had at least entered the concept phase by then. They used WWHD to get used to working on wii U, my guess is they started actual programming/modeling/animating summer/fall of 2013, with concept work done starting in 2012 through summer 2013. They also never start from SCRATCH as they tend to grab the last engine and start modifying it.

Yeah that makes sense. And even when they conceived the idea of the Wii U, they must have been thinking what the GamePad could do for a Zelda game. So they didn't just start from scratch after Skyward Sword, they must have had some kind of basic idea of what Zelda U will be about.

I.e., make full use of the GamePad and have a big open world because it's Zelda in HD!
 
It was never stated explicitly whether development of Zelda U just stopped while they were working on ALBW or if both progressed in parallel. I'd say the Zelda team is big enough to have both projects go on at the same time.

So yes, Zelda U should be in development since early 2012.
The game was likely in pre-planning/early conceptual stage since early 2012. However, I don't think they actually started developing the game until after TWW HD and ALBW was complete. TWW HD was said to have helped the Zelda team learn how to develop an HD title and developing an engine. ALBW was also a test to see how people would react to being able to choose the dungeons in any order.
 
The game was likely in pre-planning/early conceptual stage since early 2012. However, I don't think they actually started developing the game until after TWW HD and ALBW was complete. TWW HD was said to have helped the Zelda team learn how to develop an HD title and developing an engine. ALBW was also a test to see how people would react to being able to choose the dungeons in any order.

So the real meat of the game was/is developed between 2014 and 2017, which would give it a development time of more or less 3 years.

Yeah, makes sense I guess. It also explains why the game was delayed as much. But man, if we go with this, releasing the game in 2015 would have been a pipe dream from the beginning.
 
The game was likely in pre-planning/early conceptual stage since early 2012. However, I don't think they actually started developing the game until after TWW HD and ALBW was complete. TWW HD was said to have helped the Zelda team learn how to develop an HD title and developing an engine. ALBW was also a test to see how people would react to being able to choose the dungeons in any order.

There's no way that work on the game didn't start before ALBW wasn't complete. I don't think, anyway. That would mean Zelda Wii U footage at E3 2014 was made in about 7-8 months. Possible, sure, but I feel like they were probably working on it a bit longer than that. Maybe I'm wrong.
 
Okay as we all know the Sheikah have been extremely mysterious. They keep on having implied importance throughout the series but by Ocarina of Time they're practically extinct. They are said to be the "shadows of the Hylians" and act as protectors. And the only game before Ocarina of Time that really delves into lore, Skyward Sword, also has *one* Sheikah present. The real bombshell that's dropped that
the Sheikah entire race's purpose is to serve the Goddess Hylia, but now that said goddess is gone, they appear to have decided to protect Hylia's descendants, a race eventually known as the Hylians.

What I think THIS game will dwell into is what is the origin of the Sheikah? Skyward Sword implies they are practically mystical. Were they created? Are they even an ethnicity? Are they more of a religious order?
 
I know Nintendo said they are only showing off The Legend of Zelda, but what if there is more to it. Like a whole new line of Zelda Amiibo, a new mobile game like FFXV is doing. What if the mini-games are more fleshed out like target practice or horse racing that they are practically full games in themselves. Maybe there is a whole section to tame the horse you get or they show the different effects of weather conditions/seasons... Just trying to get the HYPE going :)

I think they could show a lot of things without spoiling anything.
 
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