Stellaris |OT| Imperium Universalis

I have yet to buy a big strategy game that didn't launch with issues.

Only once did I buy one such game and that was Shogun 2, I played it like mad during the first weeks and without any issues. It was a fluke though, because no other modern game from Creative Assembly released in a working state.
 
The guy reviewing it gave EU4 a high score, and has clearly played the game a *lot*. Even the good reviews are saying the game has issues.

Which is fine - I have yet to buy a big strategy game that didn't launch with issues. Even going back to MOO2, the base game had some massive balance issues in it that were fixed in later patches. I'm getting the game today knowing I'll have fun with it, but also that I'll be playing it over the next year whenever they update and add stuff.

It's just the nature of the beast. Everyone seems agreed that they have the basic framework of a truly amazing game here - it's just how much the missing bits affect your overall opinion.

While I haven't played the game, the review comes across as well considered and argued. I don't think it should be dismissed as 'It's only IGN'.

I haven't been to IGN in a decade, I'll check the review out after I've played the game enough to see if I agree.
 
- Too much like LoL, not enough like LoL.

(Heroes of the Storm review that called out it being too much like League of Legends but still complained that they should have made it less like League of Legends.)

EDIT: I can into english.

I think the difference was their Heroes of the Storm review was literal gibberish. The 'no comebacks' comment in particular implied the reviewer hadn't actually played the game, given that late game comebacks are one of HotS biggest differences to other MOBAs. Whereas this review is well argued and thought.m out, and the issues he raises have been mentioned by others as well. Clearly they had a greater impact on his enjoyment of the game than they did other reviewers.

I'm still hyped for the game and leaving work early to play, but let's be honest - it's a paradox grand strategy game. It's going to have bugs, balance issues and other stuff that needs fixing. Price you pay for such amazing games.
 
I am going in blind as much as possible, but I do have a quick question.

Are the various civilizations randomized each game? One thing that annoyed me about Gal Civ games was for instance, the Drengin Empire. They are the stereotypical warlords who like to float around space fucking shit up.

In one game, will there be a Mushroom like race that has a random name, government, ethos, etc.... and in the next game it may have a similar portrait- but completely different name, government, ethos, etc? Could both exist in the same game?

I want to see a randomized combination of names, portraits, etc etc each game.
 
Wait.

Are we taking IGN seriously? Aren't they just a mainstream mouthpiece for the publisher?
When publishers include metacritic scores into contracts, yes people will take retardedly written clickbait reviews seriously.
See, I would have expected the niche audience to be bit more mature regarding reviews.

Read the review first before making dismissive uninformed comments
 
What? Nah. I'm a huge supporter of indie games and even I would never advise people to give a game a better score just because the devs/pubs would need support or because of their past reputation. That's crazy

What matters is what that individual thinks of that game. Good, bad, whatever, a review is just that person's opinion about the game.

So just because I don't like, say, Half-Life 2 I should give it a score of 3/10? I can see that the game looks great, plays great, has good physics engine but I didn't enjoy it for some reason so I will just run it through mud. That isn't a good review to be honest. I would rather say that the game is objectively good and give it 9/10 but at the very end I would say that I personally didn't enjoy the game and it didn't rub me the right way, because reasons. That is how I would do reviews if I ever did them.

Are the various civilizations randomized each game?

Yeah, they are.
 
This is also the other reaction that maybe is unwarranted. All (most?) of the other reviews are great.
I'm not dismissing the game as crap or saying that I'm completely disinterested. I'm simply saying that I'm going to wait a bit before putting down 40 bucks, especially since some big games are coming out this week. I think that's reasonable.
 
So just because I don't like, say, Half-Life 2 I should give it a score of 3/10? I can see that the game looks great, plays great, has good physics engine but I didn't enjoy it for some reason so I will just run it through mud. That isn't a good review to be honest. I would rather say that the game is objectively good and give it 9/10 but at the very end I would say that I personally didn't enjoy the game and it didn't rub me the right way, because reasons. That is how I would do reviews if I ever did them.

Yes. You should give Half-Life 2 a 3/10 because that's more important to the majority of players than perceived objectivity. I care about how someone liked the game, not how hard someone worked on it. That's my role as a consumer--to enjoy the product, not to pick it's component pieces apart.

But getting into objective reviews are always silly because--hey, that's a subjective viewpoint to begin with!

Also not the thread for it. Glad to hear that civilizations are randomized--makes more playthroughs more exciting. I haven't played a 4X since Crusader Kings II, so I'm gonna be rusty as hell and fail a million times.
 
I think the difference was their Heroes of the Storm review was literal gibberish. The 'no comebacks' comment in particular implied the reviewer hadn't actually played the game, given that late game comebacks are one of HotS biggest differences to other MOBAs. Whereas this review is well argued and thought.m out, and the issues he raises have been mentioned by others as well. Clearly they had a greater impact on his enjoyment of the game than they did other reviewers.

I'm still hyped for the game and leaving work early to play, but let's be honest - it's a paradox grand strategy game. It's going to have bugs, balance issues and other stuff that needs fixing. Price you pay for such amazing games.

I agree, XCOM 2 isn't a perfect game either and definetly needs some balance patches etc.
Same was for civ5.. I think they left too much for patches/expansions.

I look forward to playing Stellaris today though, and more in the future as PDS will support the game pretty well from what i've heard.
 
I'm leaving work, going, home, ordering pizza, and hopefully the game will be released by then. Shame really, I wanted to order pizza from the ingame browser.
 
I am going in blind as much as possible, but I do have a quick question.

Are the various civilizations randomized each game? One thing that annoyed me about Gal Civ games was for instance, the Drengin Empire. They are the stereotypical warlords who like to float around space fucking shit up.

In one game, will there be a Mushroom like race that has a random name, government, ethos, etc.... and in the next game it may have a similar portrait- but completely different name, government, ethos, etc? Could both exist in the same game?

I want to see a randomized combination of names, portraits, etc etc each game.

They're all randomized but if you prefer you can save presets as well.
 
Yes. You should give Half-Life 2 a 3/10 because that's more important to the majority of players than perceived objectivity. I care about how someone liked the game, not how hard someone worked on it. That's my role as a consumer--to enjoy the product, not to pick it's component pieces apart.

But getting into objective reviews are always silly because--hey, that's a subjective viewpoint to begin with!

Hmm, all right then, thanks
 
Got sent the bonus keys from that game event thingy Paradox was doing but still waiting on my game key arriving. Dx
 
EnterElysium @EnterElysium
Apparently we can 'review' @StellarisGame now? It's the best 4X game I have ever played. It's... Stellar.

I'd give it a 9/10 as it does suffer some bugs and play plateaus but the accessibility is great. V easy to get into!

EUIV has always been tough to get into & recent changes made more convoluted to its detriment. Stellaris just works.

Stellaris will become the Paradox grand strategy gateway drug. Seriously easy to pick up and #MakeSpaceGreatAgain

As for the 6 review by IGN - the reasons are valid (the mid game does plateau and the AI is fairly passive) but 6? Nah, not a chance.

Paradox also have a long history of supporting & tweaking their games post-release too, so don't expect it to linger
 
So just because I don't like, say, Half-Life 2 I should give it a score of 3/10? I can see that the game looks great, plays great, has good physics engine but I didn't enjoy it for some reason so I will just run it through mud. That isn't a good review to be honest. I would rather say that the game is objectively good and give it 9/10 but at the very end I would say that I personally didn't enjoy the game and it didn't rub me the right way, because reasons. That is how I would do reviews if I ever did them.
A review isn't an technical assessment of the game, it's not a popularity contest. It's that person's opinion of the game, what they felt about it. Doesn't matter if it's the most gorgeous, most well-crafted game ever. If they didn't enjoy it, if they felt the flaws overshadowed the good, it's what they think.
 
Don't do it guys.

IGN is entitled to their opinion, and that's just fine.

Don't s**t up the thread with defensive character assassinations, please!

We're just commenting that probably IGN's reviewer wasn't a fan of the genre, which is okay.
So current review outlook is "10/10 for fans, 6/10 for newcomers", which is really Paradox Central anyway.
 
They're all randomized but if you prefer you can save presets as well.

Perfect.

That Explorminate review is a good read without giving too much away.

EDIT: To clarify as well, it seems like some of the things they didn't like are things I may appreciate. I am not an uber control freak and need to micromanage everything. That seems to be a collective thing they didn't like about some features.
 
We're just commenting that probably IGN's reviewer wasn't a fan of the genre, which is okay.
So current review outlook is "10/10 for fans, 6/10 for newcomers", which is really Paradox Central anyway.

The IGN reviewer is a fan of grand strategy games though, and not a newcomer.
 
We're just commenting that probably IGN's reviewer wasn't a fan of the genre, which is okay.
So current review outlook is "10/10 for fans, 6/10 for newcomers", which is really Paradox Central anyway.

But it's the same guy that reviewed EU4 and rated it highly. Luckily his issues are definitely addressable ones, and are also ones that won't bother me for awhile.

Edit: Also, GMG, give me my keys!
 
We're just commenting that probably IGN's reviewer wasn't a fan of the genre, which is okay.
So current review outlook is "10/10 for fans, 6/10 for newcomers", which is really Paradox Central anyway.

But that's not true I think. Kaiser is a huge strategy game player and has sunk hundreds of hours into Paradox's other titles.
 
We're just commenting that probably IGN's reviewer wasn't a fan of the genre, which is okay.
So current review outlook is "10/10 for fans, 6/10 for newcomers", which is really Paradox Central anyway.

Except the IGN reviewer plays EU4 and and reviewed it pretty well.
 
Man, the fact that you don't get a notification of a war ending somewhere and how it was resolved is going to annoy me to no end. In EU4 I have it set to give me a pop-up of any peace being concluded anywhere between anyone so I know what's going on, I'd like that in Stellaris as well.
 
A review isn't an technical assessment of the game, it's not a popularity contest. It's that person's opinion of the game, what they felt about it. Doesn't matter if it's the most gorgeous, most well-crafted game ever. If they didn't enjoy it, if they felt the flaws overshadowed the good, it's what they think.

But that boils down to - Why do reviews exist? are they simply a mouthpiece to certain people's opinions? I don't believe they should be. At the end of the day they should help people decide what to buy, as well as discuss and dissect the game in the form of critique. It's not just about what YOU like, but an argument in which you boil your experience into something that has mass significance.

As for the IGN review, I skimmed it, but it does seem to be rather well argued, so I don't see the problem with it. It's just weird how far away it is from other reviews popping up.
 
Man, the fact that you don't get a notification of a war ending somewhere and how it was resolved is going to annoy me to no end. In EU4 I have it set to give me a pop-up of any peace being concluded anywhere between anyone so I know what's going on, I'd like that in Stellaris as well.

Weird that it isn't there. That is a pretty basic function in pretty much every Grand strategy game (Total War, Civilization, etc.)
 
I am sorry for starting the "lol reviewer dosn't get it" discussion. At least I should have written a bit more in my post.

As for his main point of a dragging mid game, I will see later today or tomorrow, depending on how long I will play today and make my own picture about that. Same goes for the empire fleet A.I.
 
Man, the fact that you don't get a notification of a war ending somewhere and how it was resolved is going to annoy me to no end. In EU4 I have it set to give me a pop-up of any peace being concluded anywhere between anyone so I know what's going on, I'd like that in Stellaris as well.
There's no big pop-up menu notification thing?
 
So where is the well argued 'weak diplomacy' point?

That review is quite obviously clickbait which isn't unexpected from such a source of upstanding journalistic integrity like IGN America.
 
I think the issue here is that while the complaints are or might be valid, 6.3 as a score seems to be very severe. Especially for IGN's reputation. And I think it will prove counter-productive even for the review itself,as the discussion becomes much more radical with this kind of score. But it will bring clicks, so win some lose some.

Nevertheless, he's fully entitled to his opinion.
 
What? Not in any way at all?

Well, you can turn them off according to the 3MA podcast, but that's apparently it. Most of the time though, I want to turn more stuff on in addition to Paradox's (rather poor) basic selection of notification preferences than I want to turn stuff off :/
 
I think the issue here is that while the complaints are or might be valid, 6.3 as a score seems to be very severe. Especially for IGN's reputation. And I think it will prove counter-productive even for the review itself,as the discussion becomes much more radical with this kind of score. But it will bring clicks, so win some lose some.

Nevertheless, he's fully entitled to his opinion.

For a non-triple AAA release review, clicks are the only thing that matters to upstairs.
 
I won't even have an opinion regardign reviews until I play the game myself. Once I have enough playtime then I'll be able to go ahead and say: "Hey, the IGN review is completely worng!" or " I agree with these points and disagree with these others of the IGN review"

You can basicly swap out IGN for any other site you want.
 
Yeah, the lack of certain infromation displaying functions that I got used to in other Pradox games is kind of annoying.
 
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