Mr. Giggles
Member
Not having something like throw a rock is a serious overlook. If that were in, stealth would've worked a million times better.
Thought about that too actually, something to distract the enemy with.
That was a missing aspect imo
Not having something like throw a rock is a serious overlook. If that were in, stealth would've worked a million times better.
At Chapter 12 now, my God is this game gorgeous. I love the new pacing of the game too, more exploration and puzzles- less giant arenas that signal murder mayhem time.
The stealth in this game is so fucking bad. I'm trying to get the scotland cemetery trophy and i's terrible, absolutely terrible. Don't put stealth mechanics in your game when you don't know how stealth mechanics work.
Not being able to hide bodies is a complete joke, too.
Edit: I give up, what a frustrating piece of sh...
Dunno whats wrong with me right now, just not enjoying this at all. Every time I play it I wish I was playing something and its just not holding my attention. For context, I have played through all 4 previous UC's and got the platinums, so I dunno.
No it sucks. No brick, the way enemies can see you when you are not even in sight, the way the alert system works. There is a complete lack of options besides waiting for enemies to come close to a cliff or patch of tall grass. Its not even about being hard, as I imagine playing stealthily makes crushing more manageable.I completed most encounters using stealth in hard and crushing until there were like 2-3 guys left, sometimes the entire encounter without even being noticed, Scotland being one of those. They know their stealth mechanics more than just fine as proved by The Last of Us and Uncharted 4, with TLoU specifically having a very robust stealth system.
Don't blame the developers for your lack of ability.
I completed most encounters using stealth in hard and crushing until there were like 2-3 guys left, sometimes the entire encounter without even being noticed, Scotland being one of those. They know their stealth mechanics more than just fine as proved by The Last of Us and Uncharted 4, with TLoU specifically having a very robust stealth system.
Don't blame the developers for your lack of ability.
UC4 did the quite moments really well for me and I actually enjoyed the platforming. I don't even bother pressing X to climb faster because I really love the way Nate moves from one handhold to the next.
i read there were some trophy problems in uncharted? are they gone with the recent patches?
The stealth in this game is so fucking bad. I'm trying to get the scotland cemetery trophy and i's terrible, absolutely terrible. Don't put stealth mechanics in your game when you don't know how stealth mechanics work.
Not being able to hide bodies is a complete joke, too.
Edit: I give up, what a frustrating piece of sh...
using bonuses doesnt affect trophies on crushing right?
So strong, being able to match a game from 2004.I'm up to Chapter 18...the lush jungle environments are simply stunning...this is right up there with Far Cry 1 and Crysis as far as rendering of a jungle/forest area...and this is all being done on a PS4!
likely explanation: the game's problem isn't just one of pacing, but also of tone. much too reflective/somber for it's own good - really undermines the 'okay! time for another crazy, over-the-top adventure!', gung-ho tone of all the previous games...
So strong, being able to match a game from 2004.
So strong, being able to match a game from 2004.
Supposedly the peaceful resolution trophy can glitch for some, but I'm pretty sure that 'glitch' is just Sam killing enemies offscreen. He can do that if an enemy is in alert state (yellow).
I played through the 2 encounters in ch14 full stealth and got the trophy.
The other 'problems' are exploits. You can get the speedrunner/accuracy/crushing trophies in 5 minutes this way.
I think Assassin's Creed Black Flag has by far surpassed Far Cry 1.no other game on PC has surpassed the forest/jungle graphics from Far Cry 1 or Crysis so it's definitely impressive
Not having something like throw a rock is a serious overlook. If that were in, stealth would've worked a million times better.
You are going to be disappointed.Do we know how the game did sales wise?
No press realease from Sony that the title sold x milion copies or bring y million dollars in its first ten days on the market makes me think that it did not sold very well.
I am on my second playthrough in the game in my way to get the platinum trophy.
The game has very weak game mechanics wrapted around amazing visuals.
My main complaint is that i expected more from the producers of LoUs in the story and in enemy design/AI.
They did amazing things with last of us and in comparison Uncharted 4 feels like a generic third person platformer with some shooting, with long chapters with minimum interactivity, clearly designed to appeal to the masses.
I have platinumed all Uncharted gamed and this was the first gane that I felt bored.
Maybe the long story sections didn't grow on me because Sam as a character is as generic as it can get, and the way ND tries to make the player grow feelings for him is stupid.
And after experiencing the second part of the game I felt dreadful to go and replay some of the early chapters.
I could exchange the first 3 chapters for one clock tower chapter. Clock tower is an example if how they could evolve platforming but as a chapter is a drop in an ocean of grneric platforming.
And OMG the sliding...
Anyway U4 is a great tech demo of what the best guys in the business can do, but as a game I am a bit disappointed.
Uncharted 2 remains my favorite by far.
And a question.
Do we know how the game did sales wise?
No press realease from Sony that the title sold x milion copies or bring y million dollars in its first ten days on the market makes me think that it did not sold very well.
And we are talking for the game with the biggest marketing budget in the history of Sony.
And please my beloved ND, do not make LoU 2 as generic as U4!!!
And a question.
Do we know how the game did sales wise?
No press realease from Sony that the title sold x milion copies or bring y million dollars in its first ten days on the market makes me think that it did not sold very well.
And we are talking for the game with the biggest marketing budget in the history of Sony.
And please my beloved ND, do not make LoU 2 as generic as U4!!!
You are going to be disappointed.
Do you think that it will sell more than 6-7 million in its lifetime?
With 40 mil PS4s out there how many players of the install base you think that will buy the game?
I still wait for a Sony first party title to sale more than 3-4 mil in this generation.
Something about your comment doesn't sit right with me![]()
Stealth is quite good for an action adventure game.
My semi-stealth video:
https://www.youtube.com/watch?v=P3EsywiRlaM
Stealth is quite good for an action adventure game.
My semi-stealth video:
https://www.youtube.com/watch?v=P3EsywiRlaM
U4 is designed as a game to be appealing to the masses. Its more a movie than an action shooter.
TLOU is a different beast in many areas. (story, game mechanics, enemy AI, crafting system ecth).
Going from TLOU into U4 is a downgrade of what ND achieved in TLOU in many areas.
I don't want TLOU2 to be a quick time event festival/with walking simulator chapters with a generic story on top, in order to make better sales.
MetaphoricallyOh hell yes. Like. You leave the main game untouched and congruent, but the DLC can just go crazy with it.RDR's Undead Nightmare
Have the treasurebe cursed and it attracts the ghosts of pirates who died while seeking fortune, and use that to bring Eddy Raja back. Pirate ghosts can only be defeated with old-school pirate weapons the flintlock pistol and sword take center stage
Final battle =and then it's revealed Nate is (ENDING SPOILER)sword fight with Ghost!Avery on the top sails of a ghost ship,embellishing the story of 4 to Cassie
great video. very entertaining to see how you did your run
Stealth is quite good for an action adventure game.
My semi-stealth video:
https://www.youtube.com/watch?v=P3EsywiRlaM
You really like the word generic, huh.
I don't expect our want a 5. I wasn't expecting revolutionary gameplay from the 4th game in a series. I'll take them "borrowing" simple additions like rope and piton. The character development is way better done in this game. It's a great way to end it. Combat was improved to me. *¯_(ツgeneric is the right word I think to describe a lot of design choises in Uncharted 4.
Really can you tell me how U4 advanced the third person action adventure genre gameplay wise?
Its biggest advances in game mechanics is the borrowing from tomb raider of the grappling hook, the rope and the nail to grap on in middle of platform jumps.
I expected more from ND, i am a fan of their work since crash bandicoot, and i just write why i felt a bit let down from U4.
The constant praising of this kind of game design will bring an even simpler U5 in the future.
generic is the right word I think to describe a lot of design choises in Uncharted 4.
Really can you tell me how U4 advanced the third person action adventure genre gameplay wise?
Its biggest advances in game mechanics is the borrowing from tomb raider of the grappling hook, the rope and the nail to grap on in middle of platform jumps.
I expected more from ND, i am a fan of their work since crash bandicoot, and i just write why i felt a bit let down from U4.
The constant praising of this kind of game design will bring an even simpler U5 in the future.
I am on my second playthrough in the game in my way to get the platinum trophy.
The game has very weak game mechanics wrapted around amazing visuals.
My main complaint is that i expected more from the producers of LoUs in the story and in enemy design/AI.
They did amazing things with last of us and in comparison Uncharted 4 feels like a generic third person platformer with some shooting, with long chapters with minimum interactivity, clearly designed to appeal to the masses.
I have platinumed all Uncharted gamed and this was the first gane that I felt bored.
Maybe the long story sections didn't grow on me because Sam as a character is as generic as it can get, and the way ND tries to make the player grow feelings for him is stupid.
And after experiencing the second part of the game I felt dreadful to go and replay some of the early chapters.
I could exchange the first 3 chapters for one clock tower chapter. Clock tower is an example if how they could evolve platforming but as a chapter is a drop in an ocean of grneric platforming.
And OMG the sliding...
Anyway U4 is a great tech demo of what the best guys in the business can do, but as a game I am a bit disappointed.
Uncharted 2 remains my favorite by far.
And a question.
Do we know how the game did sales wise?
No press realease from Sony that the title sold x milion copies or bring y million dollars in its first ten days on the market makes me think that it did not sold very well.
And we are talking for the game with the biggest marketing budget in the history of Sony.
And please my beloved ND, do not make LoU 2 as generic as U4!!!
generic is the right word I think to describe a lot of design choises in Uncharted 4.
Really can you tell me how U4 advanced the third person action adventure genre gameplay wise?
Its biggest advances in game mechanics is the borrowing from tomb raider of the grappling hook, the rope and the nail to grap on in middle of platform jumps.
I expected more from ND, i am a fan of their work since crash bandicoot, and i just write why i felt a bit let down from U4.
The constant praising of this kind of game design will bring an even simpler U5 in the future.
Making things more interesting isn't good storytelling? I still don't see how it would detract from the themes. They still stand just fine. The supernatural is just an explanation for why Libertalia basically self destructed. Reason to include it? Sam wants a Nate Drake adventure the supernatural is pretty much synonymous with that. I mean I spent the entire game waiting for it to happen. Plus it doesn't change the message in any way, it depart even cheapen it a bit. Rafe is still as psycho as ever and Avery and Tew still end up killing each other over treasure while trying to leave. I also disagree about the catalyst. It's more an affirmation. Nate already knows he doesn't need this life, and if not for Sam's lie he wouldn't even be here. He leaned this in U3. In terms of done the general plot of long lost sibling better: FFIX, in a way Frozen handles the same themes of sibling strife much better. Long lost siblings is troped to hell and back, especially jealous, backstabby ones. U4's plot does nothing new, I saw everything coming from a mile away. Nothing surprised me. The character interactions are the highlight and are well done. You are right about this not having been done in this specific genre, but I'm positive if you look at film and books you will see even the themes handled far better. And honestly it's Sam and Rafe struggling. Nate doesn't actually care. From the moment Sam's lie was exposed he checked out.
The pacing from the end of chapter 7 to the beginning of chapter 8 is pretty good with the escalation in 7 and then combat encounters are quickly sprinkled out in Sxotland. I'm loving my second play through.
I was of the opinion that UC2 was still king but playing this at the same time as UC2, I find the combat so much better. I replayed the Scotland first encounter like 10 times and it played out in 10 different ways and that's one of the smaller arenas! UC2 doesn't have that type of dynamism although the encounters are still excellent. UC4 is honestly some of the best TPS gameplay I've ever experienced.