Crash Remasters will be completely full-on remade (According to VV)

Great to have it further confirmed.

Yep, it makes it impossible to really tell how extensive the work will be. You see that with Modern Warfare as well. That's not a remaster and yet it's called Modenr Warfare Remastered. Just look at it

That's a full on remake.

Yeah.
The word really covers everything since that's quite the extensive "remaster".

So much this! I hope they do a remake. Please. I'm so happy if true. Then we can get a new PS4 game if it sell well.(buy it)

Agreed.
 
I'm hopeful that the confusion simply stems from the intention to keep it as close as possible to the original but the need to remake it to do this at this point rather than simply remastering it (though if you check out some emulated 1080p shots of the originals, damn, they still hold up). There's obviously a few alterations here and there they can make (new save system for Crash 1, remaking the cut level from Crash 1) but if they keep this fairly close I'll be very happy with this. I'm already really excited that this is actually happening.
 
Shawn said this at the conference.

He used an ambiguous term followed by very specific language. I'm not sure why people are getting hung up on that, except I guess Crash fans are used to having their hopes dashed.


I'm hopeful that the confusion simply stems from the intention to keep it as close as possible to the original but the need to remake it to do this at this point rather than simply remastering it (though if you check out some emulated 1080p shots of the originals, damn, they still hold up). There's obviously a few alterations here and there they can make (new save system for Crash 1, remaking the cut level from Crash 1) but if they keep this fairly close I'll be very happy with this. I'm already really excited that this is actually happening.

Oh, yeah! Stormy Ascent would be super great if they plugged it back in.


Vicarious Visions is developing it? It will be a piece of shit then.

As far as Activision studios go, that's as good as we're going to get (and it's going to be great!). I loved the Vicarious Vision Crash games.
 
As posted in the other treads, regarding Vicarious Visions...
Their GBA, DS and Wii games were known for squeezing as most as they could for the hardware.

Tony Hawk and Jet Set Radio on GBA...Tony Hawk Sk8land and Guitar Hero on DS...the Guitar Hero games on Wii having feature parity with 360/PS3 and DLC ...

Their Skylanders games on 3DS were platformers unlike the console versions...the Skylanders Giants port for Wii U launch had the game at 1080p ...and their actual first Skylanders console game (Swap-Force) for many was the peak of the series in gameplay design and overall production values (visual style, soundtrack).

Hopefully things will be as great.

fernoca said:
Skylanders in a basic aspect is close to the Lego games, but more polished and even more fun. Since there's already a lighthearted/fun story and premise and it plays a bit like Diablo. Loot can be used to upgrade charscters as you level up too. Each Skylander has its own personality too.

They've already made good Crash games on GBA, the best Skylanders games (Swap Force and Superchargers)...on top of always squeezing hardware and looking for ways to use and do even more.

Like the Tony Hawk games on GBA with 3D characters, the Sk8land games with celshading on DS, Guitar Hero DS and the guitar grip add-on, Guitar Hero on Wii with DLC...etc.

If anything, I'd say that any possible failure of this could be more related to stuff like lack of time or outside pressure, not even from Activision.

They've ready proven to be more than competent developers and tech saavy. Activision has allowed them to experiment with things. Heck, they experimented on Guitar Hero before Live and seems even with Crash before this remasters.

I'm quite glad VV is making this. Just hope Sony clears some doubts around to what extent this will be a remaster. The original games just with widescreen and 1080p would be quite lame...

The games with at least the visual quality of the recent Skylanders game and that as a minimum could look like this:
Picture compression aside... said:
H5PAGlD.jpg
...would be more than great.

And as Brobot posted:
I have faith in Vicarious Visions for the remaster. I've never played Skylanders and this Crash gameplay is making me want to purchase it just for Crash. Made some gifs.

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If they can manage to make the 3 games to look at least as Skylanders but with the tight patforming of Crash's original games; it would be amazing.
 
Eh, that's unfair. These guys seem to get it for the most part. They've been going back to Willy Wombat concept art, even.

OjYwbTT.gif

Yeah, Crash in Skylanders looks pretty true to his original look, cartoony and all. I said it before, at least they paid a nice homage to what he was originally and not this:

latest


"Tribal tats.... so edgy! Kids, like me..... LIKE ME, PLEASE!!! I'm kewl with tha hip youth! I like MTV! LOVE MEEEEE!"
 
Eh, that's unfair. These guys seem to get it for the most part. They've been going back to Willy Wombat concept art, even.

OjYwbTT.gif

Yooooo, dat first pose!!
It really is the old school design!
The poses and character model are like what I'd expect the Super Smash Bros. devs to do if he was a newcomer; bring every aspect of old school ND-era Crash Bandicoot into the HD era.
If the VV remasters or whatever look like this and feel like the PS1 games, I'll be one of the 30 people buying a PS4 for it.
:P
 
Personally a dream come true for me. Crash is like one of the VERY few games I can actually be bothered to finish.

Definitely getting a PS4 whenever it comes out.
 
Biggest question is whether Sony Interactive is publishing / co-publishing the game. Hell they co-published Destiny for Activision.
 
I'm still optimistic
But just want to remember one of the last remake/remaster from Activision
thps.jpg

Activision might be the IP owner but a lot of you seem to forget that Sony is also (really) involved with the project.
To what extent? We don't know but since they have the publishing rights of the first trilogy, it's safe to assume they will co-own the right of this remaster as well. I highly doubt they're going to green-light just any turd.
 
Yep, it makes it impossible to really tell how extensive the work will be. You see that with Modern Warfare as well. That's not a remaster and yet it's called Modenr Warfare Remastered. Just look at it

IeUA4d6.jpg


That's a full on remake.

Perhaps it's semantics but I disagree. A remake would be remaking the game, as in starting from the concept and creating it again. A remaster is about improving and modernising the quality of the product. What we tend to get instead of 'remasters' are up-res'd versions of games, which is a lesser kind of remaster.

Modern Warfare Remastered is a true remastering.
 
I've been wondering about something.

The Crash IP was licensed to Sony by Universal for the first three Crash games, which Sony developed and published similar to what they're doing now with Spider-Man. Basically, I would assume that Sony owns everything in regards to the first three games, no? The situation would, of course, have been different if Universal had published and overseen the game themselves, and hired a second party to make the game. But given the fact that they licensed it, then it's different, right? For example, Marvel owns Spider-Man the IP, but doesn't own Sony's Spider-Man game (only the IP it's based on). So they couldn't take the game and do whatever they wanted with it, like put it on another platform.

I was just curious as I figured if the remaster collection would be exclusive to PlayStation 4, why Sony didn't highlight as much on stage or in their press release.
 
I've been wondering about something.

The Crash IP was licensed to Sony by Universal for the first three Crash games, which Sony developed and published similar to what they're doing now with Spider-Man. Basically, I would assume that Sony owns everything in regards to the first three games, no? The situation would, of course, have been different if Universal had published and overseen the game themselves, and hired a second party to make the game. But given the fact that they licensed it, then it's different, right? For example, Marvel owns Spider-Man the IP, but doesn't own Sony's Spider-Man game (only the IP it's based on). So they couldn't take the game and do whatever they wanted with it, like put it on another platform.

I was just curious as I figured if the remaster collection would be exclusive to PlayStation 4, why Sony didn't highlight as much on stage or in their press release.
Sony only owns the publishing rights to the first five Crash games (Crash 1-Bash) whereas Activision owns the actual games.

My only guess as to why they didn't show anything was because maybe it was a bit of a rush? Maybe Shawn wanted it to get out of the way with the amount of speculation over the past six months with everything that happened. The conference seemed shorter than last year.
 
All the games in Crash trilogy aged perfectly so i'm %100 content with this decision. Can't wait to play these masterpieces with modern graphics.
 
I just hope the controls are 1:1. I remember the Tony Hawk remake played completely differently, and it was pretty disorienting.

This. Level design and gameplay have to be spot on.

Regardless, I'm excited to platinum them all and am very interested in the rumored SIEJ Crash game! :)
 
Did anyone ask for this? Games hold up pretty well for PS1 era platformers, if they're gonna spend the time and money to remake them I rather just have a new game

They need to test the water first, and remakes are cheaper and easier than building something brand new from the ground up.
 
Heard they were going to be remade to the quality of Ratchet and Clank Remaster/Remake.

Is this what you were hyping years ago? You said crash would be at PSX. Also the source you heard that they will be remade is it reliable?


One more thing. VV made crash nitro kart so if they ever decide to remake CTR they have some experience. They just need to speed the carts up in CNK and its good to go IMO. The karts felt like they had no speed to them when compared to CTR.
 
VV's engine for the Skylanders games certainly can match the level of the PS4 Ratchet game so yeah.

Indeed, VV's games look fine on a technical level. I would rather see a remake from Naughty Dog themselves, but since that isn't going to happen Vicarious Vision is a pretty good second choice since they already have a history with the character.
 
By removing them completely.

Noooo, I want everything plus more instead of removing things.

Add the uncompressed soundtrack, they sound so much better.

Add some local multiplayer races through levels for replay value so you can race against your friends.

Add time trials to all levels.

Add removed levels from crash 1 and crash 2.

Add unlockable skins so that we can play the levels with other characters, cortex, N.brio, coco etc.

Include the first 5 ps1 games as bonus material along with new never before seen concept art and levels that never made it in.

Make a museum warp room where we can walk around looking at various things like music, concept art and other cool things from the original trilogy. Something like the insomniac museum.

Add a boss rush mode.

These are my dreams
 
Is this what you were hyping years ago? You said crash would be at PSX. Also the source you heard that they will be remade is it reliable?

BruceLeeRoy (who's been teasing about a Crash revival since day one) hinted the remakes as far back as January 2015, maybe even earlier:
2342AFA1-EE77-4901-96CA-ABEAFCC6D07D_zpsndyijdpd.jpeg
 
By removing them completely.
I wouldn't say remove them completely but man they seriously need to fix that handling.
Something like the Coco Bandicoot water levels would be more than enough.

Edit: I'd love if they could throw the original PS1 games in there as well.
Straight ports without any upgrade/enhanced elements.
 
How do you know if it'll be bad? VV handled Skylanders Swap Force and Superchargers and they were both great.

I am still super pissed how poorly Vicarious Visions handled the CoD engine port to the Vita. Heck, it even ran on the Wii (e.g. MW Wii ports) and the Vita was able to run Killzone: Mercenary.

Thanks to VV's inability we ended up with Nihilistic getting 5 months to develop Declassified so I have no faith in their technical abilities.
 
Honestly I came away from that video much more impressed with the level of customization in Skylanders and almost forgot about the remake tidbit
 
Perhaps it's semantics but I disagree. A remake would be remaking the game, as in starting from the concept and creating it again. A remaster is about improving and modernising the quality of the product. What we tend to get instead of 'remasters' are up-res'd versions of games, which is a lesser kind of remaster.

Modern Warfare Remastered is a true remastering.

I think part of the problem is that the first time we really started hearing the word "Remaster" in gaming was last gen with the God of War Collection. It was simply the PS2 games running at a higher resolution, a locked framerate and none of the screen tearing. But they didn't touch any of the assets. The same goes for pretty much all of the other types of remasters we saw during that generation. And so the idea of playing the old Crash games at a higher resolution isn't particularly exciting. But if it's like Modern Warfare, then that's obviously a much bigger deal. Which is the problem with not making a distinction between something like the GoW Collection and MW Remastered. Because there's a huge difference between how both look compared to the original games.
 
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