Mighty No. 9 |OT| The Blue Bomba

m5IMQwo.gif


I can't tell if this is a joke post or not.

FuBQjZq.gif


(That fire!)

Reviews seem pretty decided across the board. Regardless of it being "good," is it worth the play for an old hand at the NES Mega Man games? I liked the SNES ones OK (regrettably never playing any beyond all of those), but I'm more familiar with the NES ones.

EDIT: Agh for being at the top of the page!
 
Okay, I'm actually considering buying this now despite everything I've said about it (I know I'm the problem), since I finished Robobot and it'll be nice to have a new sidescroller. And well, this is better than nothing.

Question for people in this thread - is the Wii U version really that bad? Or are the complaints hyperbolic? Frame drops I can handle but does it really have 30 second load times when you die?

Frame drops are horrible...but is not unplayable, every time you die it takes a while to load...but not 30 seconds.

BTW, I've beaten 7 bosses on pc version and I'm having a blast with the game, the music is awesome!
 
Frame drops are horrible...but is not unplayable, every time you die it takes a while to load...but not 30 seconds.

BTW, I've beaten 7 bosses on pc version and I'm having a blast with the game, the music is awesome!

image.php

I kid, I kid

Played for about an hour and a half last night. The worst thing about the game beyond the terrible level design and voice acting is the Boss patterns. Most of them don't allow you to orchestrate an attack, you just have to sit there and dodge until they reveal their weakspot. So you can have sequences of just waiting and dodging for 30 seconds and then you wail on them for 3 and hit them with a dash. It makes every single boss fight completely boring, or in some cases, makes the boss room more of a hazard than the boss itself.

Like, Number 6. He spends 90% of the fight out of your range and you just have to stand on a platform and wait. You can hit him with the electric girl's weapon, but it does crap damage and really isn't worth it when you can just pepper him with your buster equivalent when he swoops by.

Contrast that with propeller knight in shovel knight. The fights are very very identical, but there are combat elements that you can take advantage of in order to take the fight to him and exploit his pattern. It lets you be in control of the fight and makes things way more exciting.

It's kind of shocking how badly this game misses that mark. I don't want to sit on my heels and wait for the game to tell me that it's time to attack, I want to be aggressive. This game punishes aggressiveness, and that's fucking awful.
 
I think so

Other than coming out waaay too late, the presentation being fairly bland,(those cutscenes... there's no excuse) and the project being clearly a mismanaged cluster, the game itself is solid. Seriously, I'm legit enjoying it.

If this would have came out in late 2014 without all of the delusions if grandeur that Comcept had for it, I think it would have had a much more balanced/reasonable reception.
This.

The music and controls are as good as I expected and the gameplay is fun.

The presentation and art direction is seriously lacking but what may have hurt the most is the horribly managed campaign Inafune led since the KS ended including late crowdfundings for voice acting, confusing and appalling Red Ash KS, lack of communication and several delays. All that may have been the worst part.

The game so far is a solid 7.0 for me so far. I've yet to beat it.
 
Played a bit more. On the whole it's still ugly and basic looking but there were moments in the electric level that it didn't look bad. Like, not as good as it should look or anything, but moments with the lighting and such where it didn't remind me of a Dreamcast game (but in the bad way).

I think the worst bit about the game part though is switching powers. Like, it's not a simple scroll to change the active power, it doesn't pause for a "weapon wheel" type of thing. The action keeps going and it's just clunky picking your power because you need to scroll through the list with the L1/2 buttons and then hit Triangle/Y to confirm, it's just a slow and awkward process that just doesn't fit a game that is supposedly about fast paced action. I'm sure there were Mega Man games where the powers were just offloaded to the shoulder buttons and you just cycle through to the power you need at that moment. Even the original way of a pause screen and picking your power might've been better than this.
 
Played a bit more. On the whole it's still ugly and basic looking but there were moments in the electric level that it didn't look bad. Like, not as good as it should look or anything, but moments with the lighting and such where it didn't remind me of a Dreamcast game (but in the bad way).

I think the worst bit about the game part though is switching powers. Like, it's not a simple scroll to change the active power, it doesn't pause for a "weapon wheel" type of thing. The action keeps going and it's just clunky picking your power because you need to scroll through the list with the L1/2 buttons and then hit Triangle/Y to confirm, it's just a slow and awkward process that just doesn't fit a game that is supposedly about fast paced action. I'm sure there were Mega Man games where the powers were just offloaded to the shoulder buttons and you just cycle through to the power you need at that moment. Even the original way of a pause screen and picking your power might've been better than this.

you can assign the powers to a 1,2 or 3 slot in the game options rexelection menu.
1 is O/B, 2 is left stick click in, 3 is right stick click in but yeah the scrolling way is a pain in the ass.
 
Is this not out on Steam yet (in Australia)? Because it is in my library but I can't install it. Checking the Store page the buy button is listing it as a pre-purchase and there are hundreds of reviews and they all say "Pre-Release Review". I also have the option to leave a review but not to install and actually play it.

I know I can download the DRM version, but this is just weird.

EDIT: Region-specific release dates? EU and AU are out on the 24th? The hell is the point of that when I have a DRM-free copy I can download? This is ridiculous!
 
Its a 5/10 video game through and through. Its ugly as sin. Its physics are slippery and unreliable. The powers are bland. The level design is generally terrible. Most of the music goes through one ear and out the other, and thats only when its bad Saturday Morning Cartoon writing/voice acting isnt on top of it.

It does nothing especially well. At best, its merely adequate. Mediocre across the board.

It's a shame because it shows some promise.

I was getting Mega Man Zero flashbacks through and through. That Inti Creates signature.
 
Is there any way to disable all of the cutscenes and voice acting?
No disable, but:
-Pressing Start/Options/Menu can be used to skip cutscenes

-On the Game Options, you can lower the volume of the voices to 0, which mutes all voices.

Is what I did since I started, along switching to the retro soundtrack.

I actually don't mind the voice acting. Just that in this kind of game seems unnecesary and breaks the pace. (And I had no problems with Fi on Skyward Sword)
 
image.php

I kid, I kid

Played for about an hour and a half last night. The worst thing about the game beyond the terrible level design and voice acting is the Boss patterns. Most of them don't allow you to orchestrate an attack, you just have to sit there and dodge until they reveal their weakspot. So you can have sequences of just waiting and dodging for 30 seconds and then you wail on them for 3 and hit them with a dash. It makes every single boss fight completely boring, or in some cases, makes the boss room more of a hazard than the boss itself.

Like, Number 6. He spends 90% of the fight out of your range and you just have to stand on a platform and wait. You can hit him with the electric girl's weapon, but it does crap damage and really isn't worth it when you can just pepper him with your buster equivalent when he swoops by.

Contrast that with propeller knight in shovel knight. The fights are very very identical, but there are combat elements that you can take advantage of in order to take the fight to him and exploit his pattern. It lets you be in control of the fight and makes things way more exciting.

It's kind of shocking how badly this game misses that mark. I don't want to sit on my heels and wait for the game to tell me that it's time to attack, I want to be aggressive. This game punishes aggressiveness, and that's fucking awful.
No 6's weakness is the sniper power. Not electricity.
 
No 6's weakness is the sniper power. Not electricity.

Sure, but that doesn't really factor into it, I just ended up falling back to the buster on every attempt, which works because of the semi-automatic nature of it. One of the more annoying but more nuanced things about the bosses is, if you die, the robot that gives you random power ups will often give you the red powerup, which I guess does more damage per lemon, but only allows 3 lemons on screen at one time, so you are actually critically weaker than you would be if you didn't pick them up.

Which is silly. I'd almost prefer he not be there at all. Just put a health pack at the door and be done with it.

It's a shame because it shows some promise.

I was getting Mega Man Zero flashbacks through and through. That Inti Creates signature.

It's funny. I don't really like gunvolt all that much (personal preference) but the level design is leaps and bounds better than MN9's, which keeps bringing me back to the question of "what happened here?"
 
you can assign the powers to a 1,2 or 3 slot in the game options rexelection menu.
1 is O/B, 2 is left stick click in, 3 is right stick click in but yeah the scrolling way is a pain in the ass.

I did notice there was shortcuts on the controller screen but it won't solve the issue. Like, there are 8 powers, and you can shortcut 3 of them, but you still need to scroll and select and look at a list and not the action if you want to use someone not set to a favourites in a menu.

Just seems like a problem that would have been solved easily by having you just scroll through them instantly and not a list and another button to confirm.
 
I did notice there was shortcuts on the controller screen but it won't solve the issue. Like, there are 8 powers, and you can shortcut 3 of them, but you still need to scroll and select and look at a list and not the action if you want to use someone not set to a favourites in a menu.

Just seems like a problem that would have been solved easily by having you just scroll through them instantly and not a list and another button to confirm.

Right? How many years have weapon wheels existed for?
 
It's funny. I don't really like gunvolt all that much (personal preference) but the level design is leaps and bounds better than MN9's, which keeps bringing me back to the question of "what happened here?"

"Okay let's take a second pass on the level des- MOTHER OF FUCK WE HAVE TO PORT IT TO HOW MANY PLATFORMS??"
 
You know, I wanted to give this game a spin and form my own opinion.

But I can't, because apparently the release date is not global.
Who the fuck region locks a fucking Kickstarter game's release date?

They truly deserve all the hate they get for this. Jesus.
 
Back jumping?

Yeah if you hold ACTION SHIFT button and press Jump you do a quick jump backwards (or if you press backwards right before you hit jump you do a quick jump "forward") if you hit shoot you do the jump but beck rapid fires 3-4 shots. It's a pretty useful move and they don't explain it at all unless you go into the tips section of the menu.
 
You know, I wanted to give this game a spin and form my own opinion.

But I can't, because apparently the release date is not global.
Who the fuck region locks a fucking Kickstarter game's release date?

They truly deserve all the hate they get for this. Jesus.
I guess it's what happens when you get a publisher like Deep Silver involved. Nevermind nonsense from Microsoft, Sony, and Nintendo.

Should've worked it out to be global on Steam at the least because really now.
 
They really should have followed the Shovel Knight model of releasing it on a few platforms first and porting it elsewhere later.
They could have followed SK when it comes to the aesthetics of the game as well. Imagine this game looking similar to Shovel Knight (or the most recent Shantae, perhaps, except without that awful character design). Some of the character designs in Mighty No. 9 are really good, but thanks to the game being rather ugly, they are kind of wasted.
 
They could have followed SK when it comes to the aesthetics of the game as well. Imagine this game looking similar to Shovel Knight (or the most recent Shantae, perhaps, except without that awful character design). Some of the character designs in Mighty No. 9 are really good, but thanks to the game being rather ugly, they are kind of wasted.

It is a game that, as much as Inafune complained about the lack of 2d games in his interviews and dev diaries, has completely ignored the major 2d successes of the last 5 years and the upcoming 2d games that look as if they're going to be truly fantastic what are on the near horizon.
 
You know, I wanted to give this game a spin and form my own opinion.

But I can't, because apparently the release date is not global.
Who the fuck region locks a fucking Kickstarter game's release date?

They truly deserve all the hate they get for this. Jesus.

What is even stupider is that they gave out the DRM free version and the steam codes at the same time regardless of your region. So even though it'd not out in the UK or the rest of Europe until Friday (I think?) I've been able to play the DRM free version they gave me. Why bother doing regional locking and a staggered release date for a Kickstarter game when you're going to give your backers the game before it's out in their region?
 
image.php

I kid, I kid

Played for about an hour and a half last night. The worst thing about the game beyond the terrible level design and voice acting is the Boss patterns. Most of them don't allow you to orchestrate an attack, you just have to sit there and dodge until they reveal their weakspot. So you can have sequences of just waiting and dodging for 30 seconds and then you wail on them for 3 and hit them with a dash. It makes every single boss fight completely boring, or in some cases, makes the boss room more of a hazard than the boss itself.

Like, Number 6. He spends 90% of the fight out of your range and you just have to stand on a platform and wait. You can hit him with the electric girl's weapon, but it does crap damage and really isn't worth it when you can just pepper him with your buster equivalent when he swoops by.

Contrast that with propeller knight in shovel knight. The fights are very very identical, but there are combat elements that you can take advantage of in order to take the fight to him and exploit his pattern. It lets you be in control of the fight and makes things way more exciting.

It's kind of shocking how badly this game misses that mark. I don't want to sit on my heels and wait for the game to tell me that it's time to attack, I want to be aggressive. This game punishes aggressiveness, and that's fucking awful.

I've only done the intro stage and the ray stage and she was a really great fight, maybe because of being dlc? You're basically aggressive the entire fight and have to really be on your dodging.
 
It is a game that, as much as Inafune complained about the lack of 2d games in his interviews and dev diaries, has completely ignored the major 2d successes of the last 5 years and the upcoming 2d games that look as if they're going to be truly fantastic what are on the near horizon.
Hm... What games might you be referring to?
 
They could have followed SK when it comes to the aesthetics of the game as well. Imagine this game looking similar to Shovel Knight (or the most recent Shantae, perhaps, except without that awful character design). Some of the character designs in Mighty No. 9 are really good, but thanks to the game being rather ugly, they are kind of wasted.

I will say I like Aviator, the human designs, and Beck (especially his flavor animations like stumbling after a long fall). It actually seems more like Klonoa 2 in 2-d/3-d style... They should've just went full cel shaded since the robot models seem to indicate their desired approach.
 
I will say I like Aviator, the human designs, and Beck (especially his flavor animations like stumbling after a long fall). It actually seems more like Klonoa 2 in 2-d/3-d style... They should've just went full cel shaded since the robot models seem to indicate their desired approach.
I am quite fond of Dynatron's design, although the character herself is fairly obnoxious (in the demo, at least) :|
 
Hm... What games might you be referring to?

Well, there's Flinthook, Death's Gambit, Rise and Shine, Headlander, Rain World, Katana Zero, Battle Chef Brigade...

There's some GOOOOD 2d shit on the way friends.

PEW PEW PEW

PEWPEWPEW PEWPEWPEW

PEW PEW PEW

PEW PEW PEW

PEWPEWPEW PEWPEWPEW

::Headdesk:: MAKE IT STOP! SHE DOESN'T EVEN HAVE A PEW PEW GUN!!!! YOU HAVE A PEW PEW GUN! WHY WON'T SHE SHUT UP?!?!?
 
Well, there's Flinthook, Death's Gambit, Rise and Shine, Headlander, Rain World, Katana Zero, Battle Chef Brigade...

There's some GOOOOD 2d shit on the way friends.
Rain World is a game I have been hoping to play for a long time, but it seems like it is never going to be released. >_< Death's Gambit looks so good!! I have never heard about the other ones, will have to check it later :) Thanks.
She is still obnoxious in the final game.
I will say Brandish I have no real issues with, but he is clearly Zero (LOL).
Wonder why they made two Proto Man/Zero expies... There is Brandish and then there is Ray.
 
I'm on Xbox and both my Ray and Retro DLC are not working despite being installed. Is anyone else having this problem?

Edit: Looks like people on reddit are having the same problem.
 
But I can't, because apparently the release date is not global.
Who the fuck region locks a fucking Kickstarter game's release date?

The publisher they signed with who might control and/or be limited in how they want to release it? I mean come on.
 
not that i played 20xx, but it looks better than mighty no 9 and its indie

I've purchased multiple copies of 20XX, and they're not really comparable. Sure, they're both Mega Man clones of a kind, but 20XX is a roguelike with random generated levels, while Mighty. No 9 is a purposefully built game.

Both are great for different reasons.
 
I am quite fond of Dynatron's design, although the character herself is fairly obnoxious (in the demo, at least) :|

Yeah she looks cool, but should've had a more "serious insane" attitude. I kinda imagined her to act like Satsuki Kiriyin from Kill la Kill or a female version of Viral from Gurren (I guess the teeth?).

Havent had the chance to check out the other Numbers.
 
I don't know if you were a fan of the Wonder Boy/Monster World games, but have you seen Monster Boy? It's looking incredible so far!

Yup, Monster Boy looks really good, the new Shantae looks really good (I backed that one as well), and of course there's Bloodstained.

Lots of things to play. Lots of things that look better than this.

It's interesting though, people were talking about 20XX and I think that also misses the mark from what a Megaman game is, but in a much different way. The roguelike elements overtake the tight platforming and the repetitiveness sort of makes me not want to play it for very long. It's still a tight game, it just turned out to not be what I wanted.
 
Top Bottom