InfiniteNine
Rolling Girl
Honestly I'd pay $50-100 more for a 1080 model while I'm not willing to get a 720 model at all.
That's...odd. I own two and I've had no lag issues whatsoever. And I would be the first to complain about lag.
Connected to my SNES via the retro receiver, the 8bitdo SNES30 has the same input response as a wired SNES pad which I found really impressive.
No issues on PC either - just finished AM2R using my 8bitdo pad via Bluetooth (win10) and no lag either, same input response as on my SNES.
Maybe yours has a faulty Bluetooth receiver or something.
The Analogue NT is not made any more and sells used for more than $1k on eBay. A unopened one just sold for an absurd amount ... $3750!: http://www.ebay.com/itm/Analogue-NT...569297?hash=item2a6d6e43d1:g:RfUAAOSwARZXm~gh
So you'll save significantly more than $356
Sorry if this has been mentioned, but does this have the ability to be loaded with ROMs, or would you still need an Everdrive for that?
I'm wondering how this will work going to a framemeister to get upscaled to 1080p and if that will create any noticeable lag?
There's the FDSstick which emulates the disk drive part. You still need the RAM adapter though.Fantastic job.
Any chance of someone making a FDS clone, or is the drive system too finnicky? Belts on the old ones are super dodgy nowadays.
Yeah I've had my powerpak since around 2009 and it has never failed me. Retrousb makes solid hardware.I user their Powerpak to play my tunes.
No complaints about the product.
It's not really right though.
First of all, the vast majority of people have 1080p or 4K sets, and that means that it has to do a second scaling, making it "not proper scaling" any more. 240p -> 720p = integer scaled, but once the set scales it from 720p to 1080p the resulting image is not integer scaled any more.
The more "purist" type retro gamers these days with HDTVs are typically using windowboxed 960p scaling in a 1080p image. This can be done with Framemeister, OSSC, Retroarch, Hi-Def NES from Kevtris et al. This is integer scaled from 240p and displays as such.
I will consider buying a product like this one when it does 1080p output with 960p windowboxed content.
From the source themselves here's a capture of one runningI wonder if an Everdrive works with this.
Thought this might some who preordered an AVS or anyone with a Famicom. This is the FDSStick. For $12 plus shipping you can put your old worn out FDS drives to rest. This dongle plugs into the FDS RAM cart and emulates the drive. It has USB on the other end for loading FDS rom files. The current version has enough storage capacity to hold all sides of every FDS disk image, and then some! There is an on screen menu, and button on the dongle that can be used to eject the disk or switch sides.
If you don't have an FDS but would like to get the best possible FDS emulation, with accurate audio supported by the AVS, you can find loose FDS RAM carts on eBay for less than $40-$50.
OK, you sold me on this. FDSStick and ram cart purchased.
That's perfect, thanks! I need one now!From the source themselves here's a capture of one running
https://www.youtube.com/watch?v=b9lC68FNqpU
Did you have to make a cable to connect the FDSstick to the Ram Cart? I just ordered one today, but I am a little confused about this because I don't have it in my hands at this time.
There's the FDSstick which emulates the disk drive part. You still need the RAM adapter though.
Do we have a pic of their wired controller right now? I wanna see it.
Yeah I think it's possible to dump disks to the FDSstick but obviously you'd need a disk drive, as well as a custom cable i think.That's cool, but I was more looking for something to dump my FDS games. I think all current solutions require the original FDS.
The problem with 1080 is that NES's original 240p resolution doesn't scale properly to it, where 720p does.
Unless you're planning on using a 720p HDTV (who has one of those?), I'm not sure how this reasoning makes sense. A 1080p TV will force an upscale of 720p input to 1080p for display so you're not getting an integer scale in the end. Plus the TV upscale process will inevitably introduce some lag that would have been avoided with native 1080p output.
Funny thing about "720p" TVs is almost all of them used 1024x768 panels and scaled everything anyway.
I thought it was 1366x768.Funny thing about "720p" TVs is almost all of them used 1024x768 panels and scaled everything anyway.
I thought it was 1366x768.
I thought it was 1366x768.
I thought it was 1366x768.
It isI thought it was 1366x768.
there isn't one.
There isn't a pic? Or it don't come with a controller?
I want to see how it stacks up. It's especially interesting to me because the signal is digital to begin with so there should be no lag or interference.Why did you order one then?
I happen to have two RGB modded AV Famicoms, as well (one is a backup); nothing beats playing a real Famicom on a nice CRT, eg. a Trinitron.
Direct from the maker himself, here's his response on why 720p and not 1080p. Hopefully this clears things up...
"TVs are highly optimized for 720->1080 because of things like DVDs. On the ones I measured the difference was within the error of my tools. Lots of TVs are doing crap/scale on 1080p signals anyways, and some 1080p TVs aren't even 1080p native panels. It is a huge mess. Once everything is 4k it becomes integer scaling again (720p * 3 = 4k).
Almost all TVs are treating the NES 240p as 480i and adding frames of processing, so the AVS ends up being faster. "
TVs are highly optimized for 720->1080 because of things like DVDs.
Lots of TVs are doing crap/scale on 1080p signals anyways, and some 1080p TVs aren't even 1080p native panels.
Once everything is 4k it becomes integer scaling again (720p * 3 = 4k).
Almost all TVs are treating the NES 240p as 480i and adding frames of processing, so the AVS ends up being faster.
Direct from the maker himself, here's his response on why 720p and not 1080p. Hopefully this clears things up...
"TVs are highly optimized for 720->1080 because of things like DVDs. On the ones I measured the difference was within the error of my tools. Lots of TVs are doing crap/scale on 1080p signals anyways, and some 1080p TVs aren't even 1080p native panels. It is a huge mess. Once everything is 4k it becomes integer scaling again (720p * 3 = 4k).
Almost all TVs are treating the NES 240p as 480i and adding frames of processing, so the AVS ends up being faster. "
4x
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Same here as well!!!=pI don't use a TV though. )<
I hope AVS explodes in popularity.
It would be very cool if for example, Shovel Knight was reworked in an NES port and featured on AVS.
I posted this elsewhere to demonstrate 4x and 5x integer scaling of 256x224 NES games into 1080p. 5x loses 3% or so to cropping, though of course this is less than what a typical NES/TV setup lost due to overscan back in the 90s.
Of course this is sans scanline effects.
I would absolutely love a small indie scene to pop up for new NES games, but I don't know how economically feasible that is.
That would be an enormous undertaking since SK in its current form is a large game that is well beyond the NES's capabilities. But make no mistake, if Yacht Club Games undertook the challenge, made a limited run of cartridges and sold them for anywhere between $60 to $200 (maybe more)... they would sell out instantly.
^ I'm sure it won't look like much in actual gameplay. I mean, look at how big the pixels are in relation to the artifacts. But I'd like to see what the real thing looks like in actual use, so it's another reason why I'd like to wait for impressions.
I don't disagree. But it does illustrate how it's nonsense to brag that the advantage of using 720p is integer scaling. It won't be integer scaled when finally output on practically anyone's display device, period.