ISee
Member
I love it when people try to trivialize an entire visual theme like this. Also, lol@implying that Instagram filters are inherently bad.
The name is just a joke, imo. I for example really like the cleaner look.
I love it when people try to trivialize an entire visual theme like this. Also, lol@implying that Instagram filters are inherently bad.
And here I was thinking I was the only one that actually likes the filters.
Using the experimental patch? I disabled it and the performance is solid now.That's.... odd. I'm using a single 1080 and getting pretty solid performance. Have since launch and I haven't used the patch.
I've found what's causing the pixel distortion which has been attributed to the game being upscaled from a lower internal resolution. The fog parameters of each planet don't just control the density of fog, but also add differing degrees of chromatic aberration and image distortion in post. The effect of the latter is similar to a funfair mirror, only very subtle. It's why you get 'waves' of pixel distortion across the image, with some pixels looking clean while others look like garbage. You can set the values quite high and completely destroy the image quality, though I've yet to find a neutral value. The problem is that these single values are intrinsically linked to both the post effects and the atmosphere of the planet, so losing one costs you the other.
I'll investigate and hopefully have a solution soon enough.
Here it is as a gif:
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EDIT: Okay, I've found it. I was kinda looking in the wrong place before. The problem is a simple post processing effect the game calls a 'wash', which has the combined effect of warping the screen and adding colour aberration. Assuming I haven't missed something else, I'll have a script to disable it in a few minutes.
My friend just gifted this for me. Was not expecting that.
What's the status now? I'm updating nvidia drivers now and will launch first time momentarily. Are the tweaks in OP up to date?
Tweaks in the OP are up to date.
Most importantly, disable vsync and remove frame cap, borderless is also a big help. Everything else you can use as needed.
There is a patch on the way (tomorrow?), that will make most of those fixes obsolete. I will update the OP accordingly when that happens![]()
Now who would like to tell me this game isn't rendering native?
I'll roll the script deactivating the colour wash component into my existing helmet fx script and upload. This'll come with the free camera script, too.
Just to be clear, this isn't depth of field. That's a separate component which is only enabled in the brief second after the game loads, and maybe elsewhere I haven't seen. There is no depth of field during normal exploration.
Did that patch literally just go live? I was wondering why my fix suddenly seemed to be enable before I enabled it! Anyway, here it is just in case, and there's a free camera as well.
http://deadendthrills.com/share/NMS_deadendthrills_v06.zip
Are you running the latest experimental build?
I was one of the more vocal posters on this thread about the "upscaling" issue, and the latest build fixed it entirely for me.
Typical, isn't it. I spend my evening fixing the thing and this happens. Still, I've found a few other neat things, like being able to stop the game raising the fog parameters to annoying values when you land the ship. Just need to figure out how to force the depth of field on when needed now.
Weird if they did it last night, though, as I had the problem while I was looking through all the code. Maybe they just set all the planets' pp values to neutral, but it doesn't take effect until you actually leave the planet you were on pre-patch.
Now who would like to tell me this game isn't rendering native?
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I'll roll the script deactivating the colour wash component into my existing helmet fx script and upload. This'll come with the free camera script, too.
Just to be clear, this isn't depth of field. That's a separate component which is only enabled in the brief second after the game loads, and maybe elsewhere I haven't seen. There is no depth of field during normal exploration.
Just to be clear, this isn't depth of field. That's a separate component which is only enabled in the brief second after the game loads, and maybe elsewhere I haven't seen. There is no depth of field during normal exploration.
It's probably just disabling the same effect I did. I really don't think it's depth of field, though: I have that component mapped and have only ever seen it come on when the game first loads up. It's quite nice, actually.
Well, it essentially works okay in 4K on my 1080. Some frame drops and shadows are at medium and only Fxaa. Can't help but feel once I find a planet with a lot of vegetation I'm going to take a big hit.
Still get a memory leak or something? GPU usage randomly drops from near 100% (can you believe it) to 20% and 11fps.
Also not happy with how this really, really heats up my CPU to over 70c at times. Insane. Can't help but think playing NMS is going to shorten its life.
Problem is, disabling vsync brings back really bad screen tearing which I can't stand. Running borderless usually helps with that, but not in this game (PCGamingWiki says it's because that is not a 'true' borderless mode since mouse cursor movement speed is affected by current fps). How do you guys deal with that?Tweaks in the OP are up to date.
Most importantly, disable vsync and remove frame cap, borderless is also a big help. Everything else you can use as needed.
There is a patch on the way (tomorrow?), that will make most of those fixes obsolete. I will update the OP accordingly when that happens![]()
Has the GOG version gotten the experimental patch yet? I recently started favoring them when it's an option but I've been regretting that with this game. The stutters/pauses are unbelievable and even on the lowest settings I can barely play it.![]()
Problem is, disabling vsync brings back really bad screen tearing which I can't stand. Running borderless usually helps with that, but not in this game (PCGamingWiki says it's because that is not a 'true' borderless mode since mouse cursor movement speed is affected by current fps). How do you guys deal with that?
Edit: GoG version, so no experimental branch for me.
Nope nothing.
Problem is, disabling vsync brings back really bad screen tearing which I can't stand. Running borderless usually helps with that, but not in this game (PCGamingWiki says it's because that is not a 'true' borderless mode since mouse cursor movement speed is affected by current fps). How do you guys deal with that?
Edit: GoG version, so no experimental branch for me.
https://twitter.com/NoMansSky/status/766235997709402112@NoMansSky
Patch just out for PC version - Steam and GoG. Patch in submission for PS4 version, should be out very soon.
brb killing myselfChecked Steam discussions and it seems since the new patch came out people are unable to save their game anymore....
http://steamcommunity.com/app/275850/discussions/1/361798516940844911/
GOG galaxy downloading patch now but, lol, probably need to stop it as I'm on public wifi (coffee before work).
That means you just disable bandwidth cap from Galaxy and let it rip.
lol, think I did, going not bad actually....500MB left..
I have a question, should I delete the mods I downloaded? or leave them. Not sure if the patch will mess up the mods.
Yeah I just opted out of experimental and nothing new downloaded.It seems that the new patch is just the experimental 3 going public. Their IDs are the same.
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I would leave them in and just see if they keep functioning. If they don't work then remove them from folder.