Dead Rising |OT| Chop Till You Drop Remastered

Fuuuuuuuuuck. I messed up Saint by going to Wonderland Plaza via a shotcut when Jo's scoop was spawned. Missed three survivors doing that. *desk*

Guess I'll shoot for Ending A and unlock Overtime.

Yeah, getting Saint on a first/early run is pretty much impossible. Plus, it's impossible to get A Rank and Saint together, so it's probably worth getting an A Rank ending out of the way and have some good level ups/unlocks before attempting Saint.
 

tesqui

Member
Started overtime like an hour ago. I'm gonna try to get 5 days. Never did any of this on the 360, so it should be interesting. I acquired the two healing books and have the mega buster, so I think I'm good. It's pretty convenient being able to run the game windowed, so I can do other stuff while waiting for health to deplete.

edit: Shit.. there's a third health book i forgot about. Gonna go quickly grab that now.
 

Chinner

Banned
5 days should be pretty achievable now that we can actually put our power down our consoles without resetting process. That was like a 10 hour commitment back in the day.
 
I remember back in the day my Phenom II x3 and 4890 ran DR2 pretty damn smooth. I've only played a little bit on my 6600k and r9 380x, but it also seems smooth. OTR is not though. The cutscenes in that are bizzarely choppy at times. And there are dips when outside. Still very playable, though.

I've noticed on DR1 the safe house sees some big dips when it starts filling with survivors. And day 3 isn't perfect either.

Following up on this, I decided to turn the blur effect on for new start on DR2 and it really impacts FPS. Some pretty crazy dips at times. With it off it's pretty solid. Not sure if I had it on for OTR.
 

heringer

Member
Man, Dead Rising 2 OTR is better than the first in every way. Even the psycos (though I only fought 4 so far) are better (still not great). Really enjoying it. Never expected to become a Dead Rising fan.

Oh damn.

The Female Mannequin makes short work of the special forces. Easy PP.

Yep, very OP. I think they nerfed in the sequel though.
 

Grief.exe

Member
This painting in Paradise Plaza is very detailed, need to come back here and take a screenshot in 8K.

29821065421_8e33eac6ac_o.jpg

 

Grief.exe

Member
Took a shot at 5K. MT Frameworks is magic, still got 90-100 FPS at that resolution.

I was just looking through my photo album and realized that pictures get deleted unless you manually save them, so all my photos from this run are gone.

 
Guys I wanna ask this silly Dead Rising question, so just humor me.

What's is the funniest thing you did in the series?

Well I was playing overtime mode an hour ago, I had one health and saw the exit. Now this isn't like one bar but I got three hits before it goes, it was more like one falling swipe from a zombie would drop me. So I'm ducking and dodging, bobbing and weaving to the switch. I hit it and dodged my way to sanctuary, and a few apples in my sight. Then, the sound of automatic fire ring through the air, and I mutter "you utter bastards" to the two damn special ops standing out of sight to the left of the gate.

Cue sad trombone music.

It was like straight out of a bad comedy.
 
The double lariat is ridiculously useful against Brock. Got my ass kicked the first time round, then second time, used the lariat when he lunged towards me and missed, took off huge chunks of his health.

Also, the military outfit needs fixing. Clipping is noticeable at times.
ba22b612c3.png
 

Ridley327

Member
Yeah, getting Saint on a first/early run is pretty much impossible. Plus, it's impossible to get A Rank and Saint together, so it's probably worth getting an A Rank ending out of the way and have some good level ups/unlocks before attempting Saint.

You have a five survivor buffer on any Saint run, regardless of ending. As long as you rescue at least 48 survivors on an A-rank run, you can get Saint as long as long you complete Overtime so that Frank and Isabela finally count.
 
You have a five survivor buffer on any Saint run, regardless of ending. As long as you rescue at least 48 survivors on an A-rank run, you can get Saint as long as long you complete Overtime so that Frank and Isabela finally count.

I think 48 is the absolute max amount of survivors you can have by the time you get ending A. You have a small buffer if you settle for endings B or C, but if you decide to go for ending A + overtime, you have to rescue absolutely every survivor.
 
Oh damn.

The Female Mannequin makes short work of the special forces. Easy PP.
Once you're high-level, Frank's special abilities make mince meat out of them. Body Slam, Suplex, Disembowel and Face Crusher all effectively one-shot the special forces. It's hysterical.

Man, Dead Rising 2 OTR is better than the first in every way. Even the psycos (though I only fought 4 so far) are better (still not great). Really enjoying it. Never expected to become a Dead Rising fan.
Funny you should mention that; I started playing through Off the Record (since I've only picked up vanilla DR2 for the longest time) after completing a Saint run and felt it didn't age as well as the original game.

Some very welcome convenience tweaks sure, but even at a good framerate 2 / OTR just feel very sluggish by comparison. Player abilities like the Knee Drop or the Wall Kick having questionable input changes on top of generally being flatout slower, with standard weapons also being bogged down with lengthier wind-up / recovery frames compared to how they were before, despite the higher zombie count frequently surrounding you. Some are even outright made useless; the likes of the katana are still potent on their own accord, but pick-ups like the gems or plates lack any kind of crowd control with their now non-existent knockdown potential. They're now demoted to craft items as their primary and only purpose, which hurts the previous flexibility of the series' otherwise rudimentary combat if you have no interest in wielding combo weapons. Skateboard, a crucial item, is now also finickier for the same (plus other) reasons and having to press an additional button for the camera is a tad annoying, albeit nothing major. Hit- and hurtboxes are more inconsistent than before. World design also took a step back since it regularly obstructs a clear line of sight from one entry point to another thanks to slot machines et al haphazardly scattered about, made worse by the inferior overall picture quality and narrower FoV. The map screen itself is also clunkier in between the way it positions your initial view upon opening it and how cluttered it is when zooming out thanks to the craft room icons; the latter making it more difficult to pinpoint the exact shop you're looking for since you cannot filter these away. No more in-game watch to swap quests on the fly is a sin too, never mind the arrow indicator being more indecisive than before as well. There's more, but that's just off the top of my head.

Ultimately 2 / OTR are still good games in my eyes - except for those abominable poker missions - but it's just nowhere near as tight-knit as the original in areas it matters most.

The double lariat is ridiculously useful against Brock. Got my ass kicked the first time round, then second time, used the lariat when he lunged towards me and missed, took off huge chunks of his health.
The Summersault Kick tears him apart, with no pushback stagger if it gets blocked.
 

Ridley327

Member
I think 48 is the absolute max amount of survivors you can have by the time you get ending A. You have a small buffer if you settle for endings B or C, but if you decide to go for ending A + overtime, you have to rescue absolutely every survivor.

You know, you're right! I actually forgot that there are only 48 survivors from scoops. Definitely a nail-biter at times, especially with the unlisted scoops, but still possible. It's kind of crazy that's the way I did it back on the 360.

I must have thought it was more like Dead Rising 2/OTR, which has a pretty absurd amount of survivors to work through.
 

Piers

Member
Can't believe I managed to escort four survivors in one run, one of which had to carry. Including through the park with the convicts running amok.
Also: screw the convicts.
 

Diablos

Member
Can't believe I managed to escort four survivors in one run, one of which had to carry. Including through the park with the convicts running amok.
Also: screw the convicts.
Elevate your mind like airplane glue! Lol.

I killed them and they came back. I forgot that happened.
 
I just went through the most absurd ordeal for the tiniest thing.

I've finished my genocider run and I've been collecting the PP stickers to pass the time. The remaining stickers were in the gun shop, so I went over there, only to find the three survivors that spawn there on the third day. I don't have the picture of the air vent because it's already been erased by the other pictures.

When I went into the shop, I immediately lost half my health to them stunlocking me and almost couldn't get out of the shop because a wall of zombies blocked my path. Finally I got out and I started talking to the main guy. I thought this meant they were no longer hostile, so I attempted to reenter the shop to take pictures, only for them to fire on me again and almost kill me. I got out, healed, and swore vengeance.

I went to the hardware store to get a sledgehammer so I could instant kill the one guy, but to my annoyance, this one survivor is apparently immune to the sledgehammer instant kill.

So I left again, hoping to grab the LMG from the convicts, but I guess I've already killed them today. So instead I grab the SMG from the park, and use it to kill the first guy. Only the first guy, because it took all 100 bullets to kill him. So then I try to grab his shotgun to kill the other two, but they stunlocked me again.

I backtracked to find a hallway of cop zombies and used their pistols to shoot at the other two survivors. Fortunately, the guy with the machinegun defected and charged me, so I beat him to death with a mannequin torso, then killed the woman with the machine gun.

Absolutely absurd.
 

Ridley327

Member
The real kick in the dick is that you do need a fresh picture of the vent on every playthrough. This, in spite of being able to save whatever your favorite Erotica photo is for the second of Kent's missions.

That's probably the most Dead Rising thing ever.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Yeah, getting Saint on a first/early run is pretty much impossible. Plus, it's impossible to get A Rank and Saint together, so it's probably worth getting an A Rank ending out of the way and have some good level ups/unlocks before attempting Saint.

I did Genocider the first run. I was doing good with the Megabuster and Double-booked Chainsaws, but because I took a shortcut to continue instead of going through the park I fucked up the survivors.
 
The real kick in the dick is that you do need a fresh picture of the vent on every playthrough. This, in spite of being able to save whatever your favorite Erotica photo is for the second of Kent's missions.

That's probably the most Dead Rising thing ever.

I think it's because the game determines whether or not it's a picture of the vent using its status as a PP sticker, which resets each playthrough.
 

Grief.exe

Member
So I have 5 queens left to turn in to Isabela, looks like I have a long time to work on achievements before I turn in my last queens.

The real kick in the dick is that you do need a fresh picture of the vent on every playthrough. This, in spite of being able to save whatever your favorite Erotica photo is for the second of Kent's missions.

That's probably the most Dead Rising thing ever.

So if you press keep on your photos, you can keep unlimited pictures?

I did Genocider the first run. I was doing good with the Megabuster and Double-booked Chainsaws, but because I took a shortcut to continue instead of going through the park I fucked up the survivors.

This seems masochistic to do that on your first run lol.
 

MMaRsu

Gold Member
Hey guys, can any of you tell me the best way to beat Kent's stupid ass side quest. Every time I take a photo for the first part it's no good!! I hate Kent!!

Which part? You have to aim on him.in camera mode and wait for him to do his special move indicated by a yellow pp sticker over his head
 

Grief.exe

Member
Found the censored painting we were discussing earlier. This port is based off the EU version which had a couple of nude props censored.


Probably not a surprise to most of the Dead Rising experts, but you can get an easy 20,000 PP at the start of the game by destroying these sand bags in the gym in Al Fresco Plaza.


This game is so clean at 1440p and with the MSAA implementation, the only issue is the low resolution DOF, which mainly hurts screenshots that contain distance.

Of course, Dead Rising not only escaping 30 FPS, but 144 FPS is a revelation.

 

Ridley327

Member
I think it's because the game determines whether or not it's a picture of the vent using its status as a PP sticker, which resets each playthrough.

Oh, that's a good point to make. I guess it was one of those weird things where the game isn't misbehaving at all, but just didn't take into consideration how other parts worked. It's not a particularly big deal since you can snap it right away and save it, but it's still one of those quirks that helps make Dead Rising Dead Rising.

So if you press keep on your photos, you can keep unlimited pictures?

Well, you can keep as many as the album holds. But yeah, anything you keep will carry over into new playthroughs.
 
Hey guys, can any of you tell me the best way to beat Kent's stupid ass side quest. Every time I take a photo for the first part it's no good!! I hate Kent!!

When you first encounter him? You just have to take a picture of the specific action he asks for (him taking a photo, then him doing the fist pump) and it has to be worth a certain amount of PP for it. The closer you are zoomed in on him, the higher the PP ends up being. As long as you take a photo of him close up, it should count fine.

The second encounter? You need to take an Erotica photo worth 700 PP or more. There are two pretty easy ones. The first one is on Day 2 at the beginning of Case 2-3
where you snap of pic of Jessie sitting beside injured Brad
. The other one is during an optional scoop late into Day 3 where
one of the women you save from the cult leader asks you to come take pictures of her, and one of them is easily worth over 1,000 PP
. You can even save these pics and use them on future playthroughs if you want.
 
So I had Dead Rising on the 360 back in the day, and I remember getting the 7 day survivor. I tried the saint achievement and gave up.

Can you abuse the Playstation plus cloud save feature, and save scum your way to the saint trophy?
 
Which part? You have to aim on him.in camera mode and wait for him to do his special move indicated by a yellow pp sticker over his head

Oh no I got that down perfectly.

When you first encounter him? You just have to take a picture of the specific action he asks for (him taking a photo, then him doing the fist pump) and it has to be worth a certain amount of PP for it. The closer you are zoomed in on him, the higher the PP ends up being. As long as you take a photo of him close up, it should count fine.

The second encounter? You need to take an Erotica photo worth 700 PP or more. There are two pretty easy ones. The first one is on Day 2 at the beginning of Case 2-3
where you snap of pic of Jessie sitting beside injured Brad
. The other one is during an optional scoop late into Day 3 where
one of the women you save from the cult leader asks you to come take pictures of her, and one of them is easily worth over 1,000 PP
. You can even save these pics and use them on future playthroughs if you want.

This is what I was hoping to find. Thanks for the tip. I'll finish my current playthrough and remember this. Seriously thanks.
 

Grief.exe

Member
Looking fresh, just got the Clothes Horse Achievement.


The glasses have a true real-time reflection as well, you can see the palm trees in the background of the Entrance Plaza and I even saw a zombie lunging at me.

zS7OCSH.jpg


So I had Dead Rising on the 360 back in the day, and I remember getting the 7 day survivor. I tried the saint achievement and gave up.

Can you abuse the Playstation plus cloud save feature, and save scum your way to the saint trophy?

I got ~40 survivors on my first playthrough without a guide or even trying, it shouldn't be that difficult to get the Saint achievement.

What probably makes it more difficult is trying to juggle things like Transmissionary with Saint.
 

Ridley327

Member
So I had Dead Rising on the 360 back in the day, and I remember getting the 7 day survivor. I tried the saint achievement and gave up.

Can you abuse the Playstation plus cloud save feature, and save scum your way to the saint trophy?

Why would you need to save scum? It's pretty straightforward.
 

BBboy20

Member
I'm rather disappointed they replaced the faces in the achievos. Had a simple, charming look to them. Giving all the characters representation.
 
Probably not a surprise to most of the Dead Rising experts, but you can get an easy 20,000 PP at the start of the game by destroying these sand bags in the gym in Al Fresco Plaza.
You can get an easy 3 - 4 levels immediately after the first Carlito fight. The plates (I think 16 of 'em) presented by a wall over at the Food Court give 2k PP a pop once destroyed, you already pointed out the punching bags and you can run on each of the treadmills too in the same gym. Then once you approach Dr. Barnaby, you can spin the clothing display racks at the sports shop of that district on the second floor. Really beneficial on fresh save runs after they all add up.

What's is the funniest thing you did in the series?

Well I was playing overtime mode an hour ago, I had one health and saw the exit. Now this isn't like one bar but I got three hits before it goes, it was more like one falling swipe from a zombie would drop me. So I'm ducking and dodging, bobbing and weaving to the switch. I hit it and dodged my way to sanctuary, and a few apples in my sight. Then, the sound of automatic fire ring through the air, and I mutter "you utter bastards" to the two damn special ops standing out of sight to the left of the gate.

Cue sad trombone music.

It was like straight out of a bad comedy.
Eliminating the first batch of cultists you encounter with the balls of a golf club and watching them them fly backwards with each hit + blood gushing everywhere if it's a 1-hit kill headshot. Then make them explode with a standard spit (not even one powered up by an elixir) if they tried to kamikaze rush me.

Irish whipping a spec ops soldier, throwing plates as him as he keeps running, watching him fall over as he smacks into a wall, kneedropping him as he's getting up, only to finish him with a Face Crusher once he's back on his feet. Blood goofily spewing through his helmet too.
 

heringer

Member
Once you're high-level, Frank's special abilities make mince meat out of them. Body Slam, Suplex, Disembowel and Face Crusher all effectively one-shot the special forces. It's hysterical.

Funny you should mention that; I started playing through Off the Record (since I've only picked up vanilla DR2 for the longest time) after completing a Saint run and felt it didn't age as well as the original game.

Some very welcome convenience tweaks sure, but even at a good framerate 2 / OTR just feel very sluggish by comparison. Player abilities like the Knee Drop or the Wall Kick having questionable input changes on top of generally being flatout slower, with standard weapons also being bogged down with lengthier wind-up / recovery frames compared to how they were before, despite the higher zombie count frequently surrounding you. Some are even outright made useless; the likes of the katana are still potent on their own accord, but pick-ups like the gems or plates lack any kind of crowd control with their now non-existent knockdown potential. They're now demoted to craft items as their primary and only purpose, which hurts the previous flexibility of the series' otherwise rudimentary combat if you have no interest in wielding combo weapons. Skateboard, a crucial item, is now also finickier for the same (plus other) reasons and having to press an additional button for the camera is a tad annoying, albeit nothing major. Hit- and hurtboxes are more inconsistent than before. World design also took a step back since it regularly obstructs a clear line of sight from one entry point to another thanks to slot machines et al haphazardly scattered about, made worse by the inferior overall picture quality and narrower FoV. The map screen itself is also clunkier in between the way it positions your initial view upon opening it and how cluttered it is when zooming out thanks to the craft room icons; the latter making it more difficult to pinpoint the exact shop you're looking for since you cannot filter these away. No more in-game watch to swap quests on the fly is a sin too, never mind the arrow indicator being more indecisive than before as well. There's more, but that's just off the top of my head.

Ultimately 2 / OTR are still good games in my eyes - except for those abominable poker missions - but it's just nowhere near as tight-knit as the original in areas it matters most.

The Summersault Kick tears him apart, with no pushback stagger if it gets blocked.

The game does feel a little slower, but it took me five minutes to adjust and now it's just as satisfying and weighty. Actually, the jump kick move feels better to me since the recovery time after you land is smaller (I might be wrong on that, but that's how I feel).

Pacing just feels much, much better to me. Granted, Dead Rising 2 benefits from the added experience of the first game, but the first hours of the original can be miserable. I almost dropped the game as it can be very frustrating to clueless new players. It takes a few hours to become fun. I felt Dead Rising 2 OTR managed this better, especially with jump kick and dodge moves unlocked from the start. However, the main thing that improved the pacing was the survivors AI: they are absolutely atrocious in the first game, and this greatly impacts the experience as rescuing survivors is your main source of PP. In OTR they feel just right: they can handle themselves, but you still need to help occasionally.

Now, I'm only 6-7 hours in, but so far psycos are also better. In the first game most of them were incredibly cheap and the best way to beat them was by exploiting their stupid AI. Actually, after beating the game I feel there was no fair way to beat most of them if not by completely overpowering (which made the fights no fun) or exploiting the AI or geometry. In DR2, I feel I do the appropriate damage to bosses and there's a way to beat them by design. Now, I only fought 4 or 5 so far, will see about the rest.

I will admit the mall in Willamette was a more readable, easier to navigate place but on the other hand I feel zombies are better distributed in the sequel as they feel more manageable even on very crowded areas. And while the map is indeed busier, at least now you can set waypoints, which is very very useful.

And the QOL improvements can't be dismissed. They are huge. The biggest one is brought by OTR, where not only you can hear the radio without losing any move, but they are voiced as well, which means your attention can remain on the action. More places to save is also very helpful.

Sandbox is a nice addition too, even if somewhat pointless by the fact you can just restart earlier games anyway.
 
In addition to not getting the achievement for getting to overtime mode, I didn't unlock infinity mode for beating it (the highlighted selection below is for overtime mode).
689de6abce.png
 
I just died at the first boss b/c I tried using the gun for the first time. Are you telling me that I can't aim and move? Going into the controls menu it doesn't look very good. Is this for real?

edit: Because I died at the first boss and I never found the couch to save at, my progress was completely lost and my zombie kill already reset? But I still have the clothes I put on?.......
 
I just died at the first boss b/c I tried using the gun for the first time. Are you telling me that I can't aim and move? Going into the controls menu it doesn't look very good. Is this for real?

edit: Because I died at the first boss and I never found the couch to save at, my progress was completely lost and my zombie kill already reset? But I still have the clothes I put on?.......
You keep your levels and PP. You save at restrooms and the couch is right when you walk down the stairs at the VERY start in the security room and no you cannot move and shoot.
 

MisterHero

Super Member
I can't play the remaster so I popped in the Wii version for the first time. The controls down to basic movement are very rigid. o_o
 
What the fuck. What am I not getting here, how the hell are you supposed to play this game.

This is the first freaking boss. He shoots you, you die because you can't get more than 1 hit in before having to hide again?

edit: How do I load my game? If I die I lose all progress for the entire game even if I've saved?
 
What the fuck. What am I not getting here, how the hell are you supposed to play this game.

This is the first freaking boss. He shoots you, you die because you can't get more than 1 hit in before having to hide again?

You said it yourself, take one shot on him at a time and then reposition, wait for the next opportunity, repeat. Notice that second shots don't even do damage on some bosses.

Trying to land multiple shots as a low level will get you killed fast.

Edit: You have to save at bathrooms/benches. Load at the main menu/on death.

If you lost your save don't get frustrated, you can get back to where you were in 5 minutes.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
This seems masochistic to do that on your first run lol.

It's not. You go from level 1 to 28 or so just doing the genocide. Then second run, saving survivors and killing Psychopaths should get you around 45-ish before the Army comes in. Maybe even 50 if you go full Saint.
 
I just died at the first boss b/c I tried using the gun for the first time. Are you telling me that I can't aim and move? Going into the controls menu it doesn't look very good. Is this for real?

edit: Because I died at the first boss and I never found the couch to save at, my progress was completely lost and my zombie kill already reset? But I still have the clothes I put on?.......

What the fuck. What am I not getting here, how the hell are you supposed to play this game.

This is the first freaking boss. He shoots you, you die because you can't get more than 1 hit in before having to hide again?

Welcome to Dead Rising :D

It really is the Dark Souls of Zombie games and unfortunate as it is for fans of the first game, future titles became wayyyy easier so that people would never have to feel the way you are right now. However, that frustration and challenge is precisely the reason why many people including myself love the first game so much :)

My advice is to mess around and explore the mall for a bit while you gain some levels and then restart the game and try that encounter again once your character is a bit more capable of surviving it. Don't get frustrated though, that really is the way the game was designed and it makes every challenge you complete feel incredibly rewarding.
 
Not sure how I feel about this gameplay, I don't remember DR2 being this restrictive.

I beat the boss and Brad is still on my screen even though I want to go do other stuff, do I have to keep him alive or can I go find other people?
 
Not sure how I feel about this gameplay, I don't remember DR2 being this restrictive.

I beat the boss and Brad is still on my screen even though I want to go do other stuff, do I have to keep him alive or can I go find other people?

That backup for brad bar on your screen is how long you have to do the mission, brad will stay alive until it depletes. But I'd recommend going ahead and completing the rest of that quest and then you'll have a bit of breathing room to do your own thing until the next case starts.
 
Thanks for the feedback. I'm still not sure how I feel about the game.

Went from crazy situation to crazy situation. I picked up someone and couldn't get back to Paradise so I had to go back to the courtyard area and a psycopath appeared and I picked up another woman from that while killing the gunman on the car b/c they were stuck and finally got to save. Still undecided :\
 
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