Quantum Break PC performance thread

Really? Got a link? That would be news to me.

Ambiguous

http://www.neogaf.com/forum/showthread.php?t=1261332

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Even if the DX11 renderer works well, the overall rendering tech is just way, way too expensive for today's cards, 4X MSAA and global illumination are no joke.
 
What does scaling do in this game exactly?

Edit** so at 1080p it's actually rendering at 720p? That seems like a tool or feature leftover from the console version
 
Is there real time GI, or is it baked? My understanding was that a lot of it was baked.

Yeah, that doesn't at all mean that they have the same renderer(s). Many games have matched version updates across multiple platforms.
It doesn't, but why wouldn't they have the same renderes? To further enrage faithful fans who bought the game on Windows Store, despite every indication to not do it?
 
Is there real time GI, or is it baked? My understanding was that a lot of it was baked.


It doesn't, but why wouldn't they have the same renderes? To further enrage faithful fans who bought the game on Windows Store, despite every indication to not do it?
I think the GI is some middle ground between baked and dynamic. Because there is a lot of dynamic lighting going on, especially in the red zone.
 

He also said this:

https://twitter.com/RiotRMD/status/764167422173712384

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Nothing ambiguous about that. They lied.

Microsoft is starting to piss me off. If they are serious about PC gaming, they simply cannot do stuff like that. Also, they need to fix their pricing. 70€ for a game is unacceptable. Are they really that out of touch? At least Quantum Break is cheaper now, but that's not enough, their other games should be 60€ max.
 
http://gamegpu.com/action-/-fps-/-tps/quantum-break-test-gpu-steam-versiya

Um, no thanks. I don't even need this game for free. What a clusterfuck!

Those results seem basically the same as my results playing the Win store version. I played at 1080p no scaling on mostly high and the 30fps lock n a GTX970 which seems to match up with those graphs. Shame, also there's been no word on updates for for Windows store version despite those tweets. I'm surprised they weren't able to squeeze a little more performance out of it for the Steam release, maybe things will change with more data out there.
 
Is there real time GI, or is it baked? My understanding was that a lot of it was baked.


It doesn't, but why wouldn't they have the same renderes? To further enrage faithful fans who bought the game on Windows Store, despite every indication to not do it?

It's a mix actually. They combine baked GI for things further from the camera, voxel based (real time and dynamic) for what's close, and for super fine detail they use screen space effects.

Litting the scene entirely using voxels would made either the game impossible to run in realtime on pretty much any hardware at the desired res, and if they didn't used other tech the scenery scale would suffer.
 
Seeing those DX11 benchmarks has made up my mind, no way I'm buying this heap of shit until it's deeply discounted on Steam.
 
Even if the DX11 renderer works well, the overall rendering tech is just way, way too expensive for today's cards, 4X MSAA and global illumination are no joke.

I don't care if it's too expensive for today's cards. But 4xMSAA and the real time global illumination/volumetric lightning are a great thing. The game is beautiful even if modern cards crumble beneath it. in a couple of years Quantum Break will still be a great benchmark at 4K (no upscaling) with Ultra Settings. Definetly one of the most advanced and best looking games out there.

EDIT: I already see people saying that the game is shit and poorly optimized. Some of those should really read this article: Durante for PC Gamer on Optimization
 
Honestly for 32 bucks for physical with the bonus content, if it runs at 1080p "upscaled" with a locked 30fps on my 1060, I'll be happy. I don't buy PC games at launch so my expectations come from a different perspective. I'm not invested in the Windows Store so I'm grateful it got ported to Steam.
 
Seeing those DX11 benchmarks has made up my mind, no way I'm buying this heap of shit until it's deeply discounted on Steam.

I don't think it's fair to say it's a piece of shit. I wrote a lot about my experience with it in this thread but I wouldn't say that. The biggest problem is that very expensive settings (like 4x MSAA) can't be turned off and many settings get even more expensive as the resolution goes up/scaling is turned off. Meaning not only do you have the cost of most pixels but having more pixels makes other parts of render more expensive as well. This is the kind of stuff I had hoped the DX11 renderer might address but it seems like their too baked into the rendering tech at this point.

Basically the performance isn't terrible considering what the game is doing but being unable to turn off or alter extremely expensive parts of the render limits it's overall performance on today's hardware.
 
Honestly for 32 bucks for physical with the bonus content, if it runs at 1080p "upscaled" with a locked 30fps on my 1060, I'll be happy. I don't buy PC games at launch so my expectations come from a different perspective. I'm not invested in the Windows Store so I'm grateful it got ported to Steam.

I would think at high settings you could turn scaling off if you lock it at 30. Interestingly contrasts with recent Forza release which seems to operate well if you can accept a 30fps lock as well. Although I understand why some people aren't satisfied with that idea.
 
I'm really disappointed Remedy left ultra and high settings there.

Game is gorgeous at medium, no need to bring performance down with higher settings.
 
It's sad that people equate advanced rendering techniques for poor optimization. This game is beautiful and I am enjoying my time with it.

It's like Crysis all over again.
 
I'm really disappointed Remedy left ultra and high settings there.

Game is gorgeous at medium, no need to bring performance down with higher settings.

What is up with this line of thinking? Why? Just because it's too heavy right now and people get pissed because their shiny 1080 can't max it?

It's there as Options. Options are options for a reason.
 
It's sad that people equate advanced rendering techniques for poor optimization. This game is beautiful and I am enjoying my time with it.

It's like Crysis all over again.

Uh wait wasn't Crysis pretty much flagged as (on top of being technically advanced) being unoptimized (shitty term but you know what I mean) as hell later on when games started coming out that looked better yet Crysis still ran like shit on modern GPUs?
 
It's sad that people equate advanced rendering techniques for poor optimization. This game is beautiful and I am enjoying my time with it.

It's like Crysis all over again.

That's not their fault, it's Remedy's fault. They could have created sensible presets which can give you 60 fps at 1440p with a high end GPU. But they didn't. They also screwed up the setting names. If you willingly violate industry norms, then you have to deal with the fallout. PC gamers have expectations, and it's perfectly acceptable for them to have these expectations, because the industry has worked this way for ages. Other games nicely demonstrate how it should be done, for example "The Division". There is an Ultra preset which gives you 60fps at 1440p with a 980Ti OC. But there are also additional settings which offer better effects. This is how it should be done. It is confusing that you have to use the Medium preset to achieve playable framerates with the best GPU available. Why even make an Ultra preset, when there is no GPU available to run this smoothly? Presets should be there to help players, especially players who actually exist now, and not at some time in the future.
 
Gemüsepizza;218483624 said:
That's not their fault, it's Remedy's fault. They could have created sensible presets which can give you 60 fps at 1440p with a high end GPU. But they didn't. They also screwed up the setting names. If you willingly violate industry norms, then you have to deal with the fallout. PC gamers have expectations, and it's perfectly acceptable for them to have these expectations, because the industry has worked this way for ages. Other games nicely demonstrate how it should be done, for example "The Division". There is a Ultra preset which gives you 60fps at 1440p with a 980Ti OC. But there are also additional settings which offer better effects. This is how it should be done. It is confusing that you have to use the Medium preset to achieve playable framerates with the best GPU available. Why even make an Ultra preset, when there is no GPU available to run this smoothly? Presets should be there to help players who actually exist.

You got it wrong. "Ultra" should be exactly that.

What you're saying is the equivalent of reviewers having to give an 8 to an average game because review score inflation has messed up the entire scale.

But I agree developers need to get better at explaining what settings mean and which hardware they are meant for.
 
Gemüsepizza;218483624 said:
That's not their fault, it's Remedy's fault. They could have created sensible presets which can give you 60 fps at 1440p with a high end GPU. But they didn't. They also screwed up the setting names. If you willingly violate industry norms, then you have to deal with the fallout. PC gamers have expectations, and it's perfectly acceptable for them to have these expectations, because the industry has worked this way for ages. Other games nicely demonstrate how it should be done, for example "The Division". There is an Ultra preset which gives you 60fps at 1440p with a 980Ti OC. But there are also additional settings which offer better effects. This is how it should be done. It is confusing that you have to use the Medium preset to achieve playable framerates with the best GPU available. Why even make an Ultra preset, when there is no GPU available to run this smoothly? Presets should be there to help players, especially players who actually exist now, and not at some time in the future.
It's a bit weird to blame all this on Remedy. There's also the expectation of many gamers that 'every game should run 4k 60 fps on ultra on my new card', without taking into account that not all ultra's are alike, not every game pushes your card the same way. People get frustrated just because they can't run the game in ultra, without looking at what setting the can run the game and how that looks.
 
You got it wrong. "Ultra" should be exactly that. [...]

Why? Why create a preset which mindlessly puts all settings at max, without any thought put into it? Presets exist to offer players a comfortable way to adjust settings in a way that offers them a pleasant gaming experience. They should always be based on actual existing GPUs. Otherwise they are useless.

It's a bit weird to blame all this on Remedy. There's also the expectation of many gamers that 'every game should run 4k 60 fps on ultra on my new card', without taking into account that not all ultra's are alike, not every game pushes your card the same way. People get frustrated just because they can't run the game in ultra, without looking at what setting the can run the game and how that looks.

Nobody expects 4K 60 fps. People get frustrated because the presets in this game are useless, and because they conflict with industry norms. Most games offer Ultra presets which are perfectly playable with high end GPUs. Quantum Break doesn't.
 
Gemüsepizza;218483624 said:
That's not their fault, it's Remedy's fault. They could have created sensible presets which can give you 60 fps at 1440p with a high end GPU. But they didn't. They also screwed up the setting names. If you willingly violate industry norms, then you have to deal with the fallout. PC gamers have expectations, and it's perfectly acceptable for them to have these expectations, because the industry has worked this way for ages. Other games nicely demonstrate how it should be done, for example "The Division". There is an Ultra preset which gives you 60fps at 1440p with a 980Ti OC. But there are also additional settings which offer better effects. This is how it should be done. It is confusing that you have to use the Medium preset to achieve playable framerates with the best GPU available. Why even make an Ultra preset, when there is no GPU available to run this smoothly? Presets should be there to help players, especially players who actually exist now, and not at some time in the future.

So all they have to do is rename "medium" to "ultra" and "ultra" to "you're not ready for this".
 
So all they have to do is rename "medium" to "ultra" and "ultra" to "you're not ready for this".

That propably would have been a good start, and could have avoided a lot of confusion and anger. Developers need to put some thought in their presets and option names, and properly label settings which will influence performance in a bad way.
 
It's ok that they have advanced rendering techiques and all but i still believe that this game is poorly optimized no matter what. They started working on the PC version when Xbox One version was half done, PC port (W10 ver.) was rushed and game is basically ported from Xbox One to PC almost as it is. Later they added option to turn OFF scaling and few other tweaks.

Ppl talking about advanced rendering techniques, lighting... etc. Are not wrong. BUT i still think that game is not using PC hardware in the right way and as it should.
 
It's ok that they have advanced rendering techiques and all but i still believe that this game is poorly optimized no matter what. They started working on the PC version when Xbox One version was half done, PC port (W10 ver.) was rushed and game is basically ported from Xbox One to PC almost as it is. Later they added option to turn OFF scaling and few other tweaks.

Ppl talking about advanced rendering techniques, lighting... etc. Are not wrong. BUT i still think that game is not using PC hardware in the right way and as it should.

Yeah, it can be both. I fully believe the game is pushing some impressive lighting, but I also think going by the benchmarks this is a fairly bad PC port on the level of Just Cause 3 and Arkham Knight. I mean it doesn't even support SLI. How can you make a game that is one of the most demanding out there and not even support multi-GPU cards so people can handle it. Plus the whole forced 4x MSAA.
 
Sad, but true :) I also think all Windows Store customers should get a free steam key - but they probably never will.
Doesn't even need to be a key if they fear reselling. Just connect accounts and activate the license this way. Same thing as other publishers have done in the past.

But yeah. Not gonna happen so whatever.
 
Gemüsepizza;218484176 said:
That propably would have been a good start, and could have avoided a lot of confusion and anger. Developers need to put some thought in their presets and option names, and properly label settings which will influence performance in a bad way.

I think it would've helped to make little pop-ups with explanations and performance impact of various settings. But in the end people should just read up and learn something instead of always throwing around the words like "shit, unopitimized, lazy devs". That's too easy of an excuse (not only for video games) in this day and age with so much information available for free with only a few clicks.
 
Gemüsepizza;218483996 said:
Why? Why create a preset which mindlessly puts all settings at max, without any thought put into it? Presets exist to offer players a comfortable way to adjust settings in a way that offers them a pleasant gaming experience. They should always be based on actual existing GPUs. Otherwise they are useless.

Ultra settings are meant to be the mindless holy shit everything maxed out settings. That's their purpose. It used to just be low, medium, and high. If any devs add settings higher than ultra then they aren't labeling their settings properly.
 
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