PS4 Pro PR has been terrible

In that case, I think he'd say "patched and tested", but again quotes and all, so who knows. As for whitelisting, it would only add some work to Sony's QA team, to a good benefit to every owner of the console, not to mention the goodwill it would generate for next to no effort from their end.

Think about it: Would the whitelisted game get the "Pro Enhanced" badge or not? If it did, it may be a poor demonstration of what the pro can do compared to patched games. And if it did not, it would be hard to translate the effort of testing it into any tangible value like more sales of the game or it's dlc.

There is effort in testing a game, and it depends on the thoroughness of the testing. As for goodwill... assuming that it is worth anything, there are probably more efficient ways to spend resources generating it.
 
I'm curious what high-end PC users have for say about the Pro vs. Scorpio power debate.

TBH I didn't even know teraflop was a word until this summer, but as I have a 4K HDR set, I'm wondering if 4.2 TFs really isn't enough for 4K gaming as P Spencer says.

Is 6 teraflops really the sweet spot or will 4.2 be ok?
 
I'm curious what high-end PC users have for say about the Pro vs. Scorpio power debate.

TBH I didn't even know teraflop was a word until this summer, but as I have a 4K HDR set, I'm wondering if 4.2 TFs really isn't enough for 4K gaming as P Spencer says.

Is 6 teraflops really the sweet spot or will 4.2 be ok?

The way I see it, people that generally play on PC, are buying a console as an addition, not replacement.
 
I take it you know nothing about the QA process. There's more to it than just a bunch of people playing games. Ever consider what it takes to thoroughly test for bugs in GTA5?
Sorry, I meant next to no developer effort. Even in terms of QA, there's no need to anything like what you have in mind here. It's really as simple as:

This game is glitchy -> Doesn't matter why, cross it off the list and play next one.

If they wanted, they could crowdsource this in the next beta firmware and people would do it for free.

Think about it: Would the whitelisted game get the "Pro Enhanced" badge or not? If it did, it may be a poor demonstration of what the pro can do compared to patched games. And if it did not, it would be hard to translate the effort of testing it into any tangible value like more sales of the game or it's dlc.
That's why I think they wouldn't announce this whitelisting even if they are doing it, yet. They want as many games patched as possible, and announcing that they are doing whitelisting would deter developers from doing proper patches.
Yes, of course there is an effort in testing but:
- this would be the simplest testing possible (it fails, play next)
- it would really need to be done for select high profile games that are not getting a patch and that also don't have stable performance. I can't imagine there's that many of those.

Sony did this kind of effort on a FAR larger scale than would be required here, when they released PS2 Slim for example. They provided a list of non working / glitchy games, which meant they had to test every single PS2 game in existence to completion.
 
I'm curious what high-end PC users have for say about the Pro vs. Scorpio power debate.

TBH I didn't even know teraflop was a word until this summer, but as I have a 4K HDR set, I'm wondering if 4.2 TFs really isn't enough for 4K gaming as P Spencer says.

Is 6 teraflops really the sweet spot or will 4.2 be ok?


There will be multiple games running at native 4k on the pro on November 10. The only proof someone can give you are actually games. What more proof do you need?
 
There will be a Pro-event in London next week. Cerny being there etc. The invite mentioned TLG.

raw
 
I'm curious what high-end PC users have for say about the Pro vs. Scorpio power debate.

TBH I didn't even know teraflop was a word until this summer, but as I have a 4K HDR set, I'm wondering if 4.2 TFs really isn't enough for 4K gaming as P Spencer says.

Is 6 teraflops really the sweet spot or will 4.2 be ok?

For graphically intense games it won't be enough for native 4K. For less intensive games it should be fine, especially for future games built to take advantage of the specific specs of the PS4 Pro. Honestly some graphically intense games may even get away with native 4K if the target FPS is only 30 and they don't do any AA or advanced lighting/shadows.

What they've shown off with the 4K checkboarding looks super interesting and I can't wait to see it in person.
 
Just compare Phil Spencer's level of openness about the Scorpio and the amount of media interviews he has done since June for a console not out in another 18 months compared to Sony's lacklustre offerings. Microsoft have done a far more effective job in actually explaining why their next iteration console will be about, and what it means for those without 4k sets.

But more surprising than Sony's relative silence is the amount of people who find the silence normal and ask for prospective owners to wait after its release to find out how well it handles 1080p screens.

Just remarkable stuff.

Bruh...
 
Sorry, I meant next to no developer effort. Even in terms of QA, there's no need to anything like what you have in mind here. It's really as simple as:

This game is glitchy -> Doesn't matter why, cross it off the list and play next one.

If they wanted, they could crowdsource this in the next beta firmware and people would do it for free.

So again, you have no idea what's involved with thoroughly checking to see if a game is "glitchy".
 
For graphically intense games it won't be enough for native 4K. For less intensive games it should be fine, especially for future games built to take advantage of the specific specs of the PS4 Pro. Honestly some graphically intense games may even get away with native 4K if the target FPS is only 30 and they don't do any AA or advanced lighting/shadows.

What they've shown off with the 4K checkboarding looks super interesting and I can't wait to see it in person.

Thanks bro. What about 6 teraflops? Is that really enough to guarantee native 4K gaming for most titles?
 
Thanks bro. What about 6 teraflops? Is that really enough to guarantee native 4K gaming for most titles?

Depends on what compromises developers are willing to take to get there, there will probably be more stuff native at 6tf, but you can all but guarentee you'll still have games with adaptive resolutions and framerate drops.
 
Thanks bro. What about 6 teraflops? Is that really enough to guarantee native 4K gaming for most titles?

It's enough to play current XB1 quality at 4K native. Pro appears to be powerful enough to play current PS4 quality at 1800p.

I'd rather they both go balls out at 1080p tbh. Until I can get an affordable 4K TV with blacks and motion resolution as good as my Panny VT50 plasma, I'm sticking with it.
 
It's definitely the worst product ever marketed by Sony, the Pro is suppose to release in two weeks and we still haven't seen anything about it, all we have is compressed YouTube videos of games that won't release in months/Years, some random screenshots here and there and off screen demo tech videos of 10 secondes for 4 Games...

Sony need, need to get their fingers out of their ass and start doing something for us people that want to know if the Pro can be a product for them or no...
 
Thanks bro. What about 6 teraflops? Is that really enough to guarantee native 4K gaming for most titles?
6tf gpu Nvidia pcs with much more powerful CPU are able to hit 4K 30fps at medium settings reliably at the moment.

6tf AMD pcs with the same CPU are struggling a bit with 4K.

I expect the Scorpio will be able to run 4K 30fps at Xbone settings in some cases, but upscaling/checkerboard rendering will be needed in many cases as well. Native 4K 60fps will likely not be possible in most cases due to CPU limitations.

Checkerboard rendering is getting highly reviewed on the Pro right now. Devs feel like 4K native is kind of a waste of resources for the most part. I expect it will be similar situation for Scorpio.
 
6tf gpu Nvidia pcs with much more powerful CPU are able to hit 4K 30fps at medium settings reliably at the moment.

6tf AMD pcs with the same CPU are struggling a bit with 4K.

I expect the Scorpio will be able to run 4K 30fps at Xbone settings in some cases, but upscaling/checkerboard rendering will be needed in many cases as well. Native 4K 60fps will likely not be possible in most cases due to CPU limitations.

Checkerboard rendering is getting highly reviewed on the Pro right now. Devs feel like 4K native is kind of a waste of resources for the most part. I expect it will be similar situation for Scorpio.

lol

Is that the same for the PC versions as well? The hardware can run the content in 4K but whats the point, as its a kind of a waste of resources for the most part...
 
lol

Is that the same for the PC versions as well? The hardware can run the content in 4K but whats the point, as its a kind of a waste of resources for the most part...
If you've already maxed the graphical settings, the only thing left to push for is higher IQ. If given the option though, I would choose much better visuals at a lower res, than current game visuals at 4K.
 
lol

Is that the same for the PC versions as well? The hardware can run the content in 4K but whats the point, as its a kind of a waste of resources for the most part...
Pretty sure that's just for console optimization. If the up rendered version looks nearly as good, it leaves room for more AA, AO, AF, particles what have you.

On PC you get to pick and choose what res and settings you want. Not sure what that has to do with pro/scorpio. Or maybe you didn't understand the question?
 
I'm curious what high-end PC users have for say about the Pro vs. Scorpio power debate.

TBH I didn't even know teraflop was a word until this summer, but as I have a 4K HDR set, I'm wondering if 4.2 TFs really isn't enough for 4K gaming as P Spencer says.

Is 6 teraflops really the sweet spot or will 4.2 be ok?

I have a high-end PC but when it comes to consoles it's all about the games. PS4 has games I want.
 
Yeah, the PR has been terrible. It's almost like no one knows what this thing is truly capable of still even though it's only like 2 weeks away.
 
Yeah, the PR has been terrible. It's almost like no one knows what this thing is truly capable of still even though it's only like 2 weeks away.

Complete silence from Sony's part doesn't help either. Yeah they did a few interviews with some general statements, but what they really need to do is to SHOW people what you get if you buy a PRO.

"This is what Uncharted 4 looks like on regular PS4, it already looks amazing, but if you buy a PRO visuals will be taken one step further, with increased foliage, better draw distance, better effects, better antialiasing, smoother framerate"

*shows screenshots and videos with side by side comparison*

"And this increase in visual fidelity and performance will be available in all of our best exclusive games from day 1"

*shows even more screenshots and videos with side by side comparison from biggest playstation titles*


But... there is none of that.
 
Complete silence from Sony's part doesn't help either. Yeah they did a few interviews with some general statements, but what they really need to do is to SHOW people what you get if you buy a PRO.

"This is what Uncharted 4 looks like on regular PS4, it already looks amazing, but if you buy a PRO visuals will be taken one step further, with increased foliage, better draw distance, better effects, better antialiasing, smoother framerate"

*shows screenshots and videos with side by side comparison*

"And this increase in visual fidelity and performance will be available in all of our best exclusive games from day 1"

*shows even more screenshots and videos with side by side comparison from biggest playstation titles*


But... there is none of that.

True. Hopefully more of this next week. A lot of people will still buy the original PS4 this weekend i guess. I see this all week and the weeks before. I only was able to warn one person by saying: "better wait a couple more weeks".
He didn't care though, since he needed one that day.

...were they? Today they're not!


they were, yes.
 
Complete silence from Sony's part doesn't help either. Yeah they did a few interviews with some general statements, but what they really need to do is to SHOW people what you get if you buy a PRO.

"This is what Uncharted 4 looks like on regular PS4, it already looks amazing, but if you buy a PRO visuals will be taken one step further, with increased foliage, better draw distance, better effects, better antialiasing, smoother framerate"

*shows screenshots and videos with side by side comparison*

"And this increase in visual fidelity and performance will be available in all of our best exclusive games from day 1"

*shows even more screenshots and videos with side by side comparison from biggest playstation titles*


But... there is none of that.

So true and that to me is a common sense method or tactic to convince people that they need this machine. Statements and talk is one thing, but simply showing the consoles capabilities visually can work wonders to the general public who are skeptical or clueless as to what the PS4 Pro is. They got to show something by next week I am assuming, right?
 
It's definitely the worst product ever marketed by Sony, the Pro is suppose to release in two weeks and we still haven't seen anything about it, all we have is compressed YouTube videos of games that won't release in months/Years, some random screenshots here and there and off screen demo tech videos of 10 secondes for 4 Games...

Sony need, need to get their fingers out of their ass and start doing something for us people that want to know if the Pro can be a product for them or no...

Which they can do while completely dominating the news cycle in gaming sites, YT channels etc between now and Nov 10th.

Does it matter if you want a Pro now or in a week?
 
Complete silence from Sony's part doesn't help either. Yeah they did a few interviews with some general statements, but what they really need to do is to SHOW people what you get if you buy a PRO.

"This is what Uncharted 4 looks like on regular PS4, it already looks amazing, but if you buy a PRO visuals will be taken one step further, with increased foliage, better draw distance, better effects, better antialiasing, smoother framerate"

*shows screenshots and videos with side by side comparison*

"And this increase in visual fidelity and performance will be available in all of our best exclusive games from day 1"

*shows even more screenshots and videos with side by side comparison from biggest playstation titles*


But... there is none of that.

Why exactly do they need to do any of that? Its not like OG PS4 doesn't already hold a performance advantage over their primary competitors "new" box.

Given that the performance checkbox has already been ticked, placing any direct comparison would be just them competing against themselves! Not a smart move really as it undercuts the base PS4 when its still doing well.

Personally I appreciate that Sony aren't trying to ram the need to upgrade down my throat.
 
So true and that to me is a common sense method or tactic to convince people that they need this machine. Statements and talk is one thing, but simply showing the consoles capabilities visually can work wonders to the general public who are skeptical or clueless as to what the PS4 Pro is. They got to show something by next week I am assuming, right?

Well they should have shown more. But they'll know pre order numbers and they know that every gaming site is going to cover everything and explain it all for their readers. They also know that people who buy it will wax lyrical about how amazing it is.
 
Complete silence from Sony's part doesn't help either. Yeah they did a few interviews with some general statements, but what they really need to do is to SHOW people what you get if you buy a PRO.

"This is what Uncharted 4 looks like on regular PS4, it already looks amazing, but if you buy a PRO visuals will be taken one step further, with increased foliage, better draw distance, better effects, better antialiasing, smoother framerate"

*shows screenshots and videos with side by side comparison*

"And this increase in visual fidelity and performance will be available in all of our best exclusive games from day 1"

*shows even more screenshots and videos with side by side comparison from biggest playstation titles*


But... there is none of that.

To be fair, only DF can really give you that kind of nuance. Sony tried to show it off during the meeting and it was a disaster because most people said they did not see the difference through the stream, and were not even sure of what the machine actually did even though it was explained.

They released checkerboard horizon footage which i say is very impressive, SE released checkerboard Tomb raider footage as well, which brings me to my next point...

it depends on the developers and publishers level of investment. You can't mandate every game to be heavily marketed with their pro modes ready to show and easily discernible. Most times, we don't even get to see how base PS4 and XB1 games will run and look until after they launch, so expecting that for pro....
 
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