PlayStation 4 Pro Reviews

Still not word from Dice about BF 1 patch?.

No. There a a few comparison videos but both sides look identical leading me to believe it there isn't a Pro mode yet, which is why no one with a wild PS4 Pro is uploading anything.

It's really funny how some "journalists" are comparing the two not realizing there isn't a difference yet.

Edit: I confused something, it wasn't the same outlet saying the Pro isn't worth it that did the "comparison" between identical versions.

It's still baffling how for example this article came to be.
 
No. There a a few comparison videos but both sides look identical leading me to believe it there isn't a Pro mode yet, which is why no one with a wild PS4 Pro is uploading anything.

It's really funny how some "journalists" are comparing the two not realizing there isn't a difference yet and then say how the Pro isn't worth it.

What, really? Who?
 
I kind of wish it'd come out next week, or maybe Sunday. I'll just wait to pick mine up, I think.

I get so nervous when I'm hooking up new systems that my nerves get shot and I leak sweat like a shower.
 
No. You posted that it should be able to take advantage of clock speeds regardless of API, which implies that there's no risk to compatibility. Now you're posting that taking advantages of unknown clock speeds can break compatibility. I find it silly that you're now telling people that they don't understand how programming works when you yourself said close to the same thing a few months ago. That's what I'm talking about.
Not sure what part about not knowing specifics of hardware and APIs back then is so elusive so ill bring it down for you:

Lots of us had this line of thinking - OG is 2 apples, Neo is 2 apples and 2 oranges.

Reality: Neo is 1 apple, 1 pear, 2 oranges.

The pear can function like an apple but requires new APIs to function like a pear.

Lots of what we thought back then and how Sony handled it turned out to be wrong because a very small fraction of devs knew what was going on.

Assuming the APIs were the same we wouldn't have much of an issue, but to use the pear, we need new APIs. So locking shit that ISN'T updated to the new APIs is preferred since the old APIs didn't know the pear existed, at that point.

There's no point in arguing about anything that was said when the rules changed mid-game. If that is too much for you, then I don't know what to say. Shit changed. End of story.
 
What, really? Who?

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Any word yet if an SSD is worth it?

The Pro is my first PS4, so I'm wondering if it makes more sense just throwing one in immediately rather than the hassle of copying everything later (if that even is a hassle?)?
 
clueless cnet.



Native 4K is now an "extremely subtle improvement" I guess. lol.

Well actually, it is. 4K is hard to pull off but it's not an "in your face" graphical improvement compared to what that extra power could give you in eye candies. 4K on a 50 inch TV is not a huge increase from 1080p
 
Not sure what part about not knowing specifics of hardware and APIs back then is so elusive so ill bring it down for you:

Lots of us had this line of thinking - OG is 2 apples, Neo is 2 apples and 2 oranges.

Reality: Neo is 1 apple, 1 pear, 2 oranges.

The pear can function like an apple but requires new APIs to function like a pear.

Lots of what we thought back then and how Sony handled it turned out to be wrong because a very small fraction of devs knew what was going on.

Assuming the APIs were the same we wouldn't have much of an issue, but to use the pear, we need new APIs. So locking shit that ISN'T updated to the new APIs is preferred since the old APIs didn't know the pear existed, at that point.

There's no point in arguing about anything that was said when the rules changed mid-game. If that is too much for you, then I don't know what to say. Shit changed. End of story.

Still sounds more like they deliberately made a pear instead of an apple for fear of breaking compatibility and therefore 'locked' this behind the new API. They said from the start (if you count the leaked slides as a starting point) they were going to do this and of course it's going to be reflected in the API (how else would you turn this into a pear), so I don't understand why 'shit' suddenly changed.

This doesn't really affect the argument that higher clock speeds wouldn't break anything.
 
I see that you completely missed my point. End of story? Okay.
So the whole apple/pear thing didn't fly.

Gotcha.

Still sounds more like they deliberately made a pear instead of an apple for fear of breaking compatibility and therefore 'locked' this behind the new API. They said from the start (if you count the leaked slides as a starting point) they were going to do this and of course it's going to be reflected in the API (how else would you turn this into a pear), so I don't understand why 'shit' suddenly changed.

This doesn't really affect the argument that higher clock speeds wouldn't break anything.
Oh it shouldn't, but leaked slides doesn't mean much as there's no way to prove they were real. Now that the cat is out of the bag, different story.

The whole argument against my earlier post from half a year ago is based on the fact that i didn't have hardware, it's documentation and SDKs in front of me.

If you folks are seriously using that as an argument to throw in my face now that we KNOW what is going on - that's pretty weak :|

You can do this at any point before something is out in the wild. Makes a piss-poor argument. But, by all means, please continue. I just won't respond since it's an asinine argument at this point. I said something that changed after I found out more info about something - HOW SHOCKING!
 
Does the PS4 Pro upscale (not checkerboard render) unpatched games to 4K in a similar way as the Xbox One S does, or does it not upscale 1080p games at all that aren't patched, and it's left up to the TV? If it does upscale similarly, are there any appreciable differences? Just wondering if it actually does a better job at that than what most TVs will do, or if I can expect unpatched games to just look like how they already look on the standard PS4.
 
Before we had kits in hand, knew the specs, etc.

No shit? No shit!

Btw, lots of us devs didn't know the changes until just recently. Not just hardware changes, but APIs for the new hardware.

Please, son.
With you working first hand as a dev and you're familar with programming at a low level for the PS4, can you explain why we're seeing a difference between Xbox and PS4 in-terms of games running on new hardware in a high-level view?

I'm really intruiged about this. I thought both vendors provided low-level API's, that in effect should of made the 1S in the same situation as the pro, but it isn't.
 
Okay. Well, Dice should share some info maybe then..
Weird.
This is not "Pro" mode for BF1. It's just slight increase in performance as BF1 has dynamic resolution. People thinking there will be 0 difference running unpatched PS4 games in the Pro seem to not comprehend how hardware works. Then we have those that spam the 1-3fps boost *some* games get on Xbox One S as some gigantic reason the PS4 Pro is bad.


Fact of the matter is that the CPU is still going to run faster and with half the GPU disabled it'll still be over 2TF instead of 1.8 so there will be slightly better performance on *some* games as well. Just wait for the comparisons.
 
With you working first hand as a dev and you're familar with programming at a low level for the PS4, can you explain why we're seeing a difference between Xbox and PS4 in-terms of games running on new hardware in a high-level view?

I'm really intruiged about this. I thought both vendors provided low-level API's, that in effect should of made the 1S in the same situation as the pro, but it isn't.
I don't work with low level. Not needed for what I'm doing. Small bumps to S isn't a big deal compared to bumps with the Pro, though. There's differences between how Sony and MS like their hardware handled and games are made to reflect those differences on hardware. I honestly haven't worked on XO in a while so I'm not up to date on their changes which is why I don't say much on the XO side.
 
Does the PS4 Pro upscale (not checkerboard render) unpatched games to 4K in a similar way as the Xbox One S does, or does it not upscale 1080p games at all that aren't patched, and it's left up to the TV? If it does upscale similarly, are there any appreciable differences? Just wondering if it actually does a better job at that than what most TVs will do, or if I can expect unpatched games to just look like how they already look on the standard PS4.

If you set your ps4 as 4k then everything will be soft upscaled to your tv. In the end your 4k tv can only show in 1 resolution only
 
Any word yet if an SSD is worth it?

The Pro is my first PS4, so I'm wondering if it makes more sense just throwing one in immediately rather than the hassle of copying everything later (if that even is a hassle?)?

not yet
 
This is not "Pro" mode for BF1. It's just slight increase in performance as BF1 has dynamic resolution. People thinking there will be 0 difference running unpatched PS4 games in the Pro seem to not comprehend how hardware works. Then we have those that spam the 1-3fps boost *some* games get on Xbox One S as some gigantic reason the PS4 Pro is bad.


Fact of the matter is that the CPU is still going to run faster and with half the GPU disabled it'll still be over 2TF instead of 1.8 so there will be slightly better performance on *some* games as well. Just wait for the comparisons.

I'm not saying this is the Pro mode. I was just wondering what was going on exactly.
But maybe some reviewers figured the game was in 900P, noticed 1080P and thought that was the pro patch.
 
This is not "Pro" mode for BF1. It's just slight increase in performance as BF1 has dynamic resolution. People thinking there will be 0 difference running unpatched PS4 games in the Pro seem to not comprehend how hardware works. Then we have those that spam the 1-3fps boost *some* games get on Xbox One S as some gigantic reason the PS4 Pro is bad.


Fact of the matter is that the CPU is still going to run faster and with half the GPU disabled it'll still be over 2TF instead of 1.8 so there will be slightly better performance on *some* games as well. Just wait for the comparisons.

Your wrong, dude. Games need a patch to do anything with the power of the Pro, period. BF1 very likely has support already. The CPU and GPU both match the speeds of a regular PS4 when running an unpatched game.

How many times do people need to be told this. We have had the initial leak, Digital Foundry, and god damn Mark Cerny himself say that there will be NO performance boosts of any kind with an unpatched game.
 
Id be interested in returning to FF14 if image quality was improved.

From what I understand, this is under consideration post-FFXV.

Q. So you're saying, players will have no problem continuing to play on the current PS4 and those who want to play with beautiful graphics are free to play on the PS4 pro which will be FFXIV compatible.
A. That's right. If players are satisfied with the current environment with PS4's neat graphics that's enough and if players are willing to invest money into their hardware to play with an even better environment, we'd like to respond to those voices. So of course we are intending to do so.
 
If you have a decent PC, I can't see the point in getting a Scorpio. With the PS4/PS4 Pro, at least there will be some exclusives there, but PC V Scorpio is a slam dunk for the former.

I can definitely agree to that. But I have no idea if I'm able to fully upgrade my PC by then.
If not, I need a console to at least play something. Most of my friends own a Xbox, so that choice is easily made.
I also don't care for many PS4 exclusives. The only one that I really liked, was Uncharted 4. After that, my PS4 basically collected dust.
 
This is not "Pro" mode for BF1. It's just slight increase in performance as BF1 has dynamic resolution. People thinking there will be 0 difference running unpatched PS4 games in the Pro seem to not comprehend how hardware works. Then we have those that spam the 1-3fps boost *some* games get on Xbox One S as some gigantic reason the PS4 Pro is bad.


Fact of the matter is that the CPU is still going to run faster and with half the GPU disabled it'll still be over 2TF instead of 1.8 so there will be slightly better performance on *some* games as well. Just wait for the comparisons.

Unfortunately this is completely wrong. PS4 Pro reduces all it's clock speeds and disables all the extra stuff when running in base mode. Performance will be exactly the same as on OG PS4.
 
I don't work with low level. Not needed for what I'm doing. Small bumps to S isn't a big deal compared to bumps with the Pro, though. There's differences between how Sony and MS like their hardware handled and games are made to reflect those differences on hardware. I honestly haven't worked on XO in a while so I'm not up to date on their changes which is why I don't say much on the XO side.
Cheers for your input.

Really want to get a answer around this. I thought both vendors provided the same low level APIs which would break compatibility on new hardware. Unless when MS say low level, it's not actually truly low level and they've just removed a lot of fluff.
 
Is it just me but do all of these reviews seem a bit light? Even digital foundry's seem a bit half assed. Where are the noise metrics, vr comparisons , remote play analysis, etc. They have had the consoles for about a week and we know hardly anything new.
 
Part of me wants to go ahead with a Pro purchase so I could get the benefits for VR but considering I use a 1080p set now, I just don't see the improvement aside from games like TR and Infamous which are offering higher framerates.

I know my fiancé would love it too seeing as she would be getting my base PS4 all for herself lol, I just don't really know if it's viable to drop $400 on an upgraded console when I have a 1080p set and the Scorpio is right around the corner.
 
It's almost like people forget new games will come out, each with their own Pro settings and support. There's quite a few games that support 1080p, higher quality graphics and framerates. It's maybe too early to expect that from more than a handful of games right now. Going forward, I'd expect people to be more and more compelled by the Pro settings developers put forward.
 
But how about the noise?
I only saw the bit from DF and it's superficial testing to say the least...
Yup, still waiting patiently for SSD news, can't believe no ones tried it yet, its guaranteed clicks..
Is it just me but do all of these reviews seem a bit light? Even digital foundry's seem a bit half assed. Where are the noise metrics, vr comparisons , remote play analysis, etc. They have had the consoles for about a week and we know hardly anything new.

That stuff takes a lot of time though, guys!

lololol so petty but I laughed

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I could be wrong.

These outlets were given review consoles.

I don't think they will publish overly critical stuff til after the console is out in the wild when it is fair game.

Sony isn't going to be happy giving someone a console for them to nitpick every little thing during launch promotion.
 
I could be wrong.

These outlets were given review consoles.

I don't think they will publish overly critical stuff til after the console is out in the wild when it is fair game.

Sony isn't going to be happy giving someone a console for them to nitpick every little thing during launch promotion.

Almost everything that we're talking about are features that they advertised. So if you want to call that nitpicking I guess so, but a proper review should go over said features. Not hide until the system is out in the wild. If you don't want people to review the console before it is actually out in the wild don't send out review copies.
 
Mixed opinions, some say it's very silent (e.g. Push Square), some say it's closer to the CUH-1200 than the Slim (DF in particular). No professional measurements AFAIK, but I guess DF will have it soon.

Push square is a PlayStation only brand website. Is it not reasonable to think there may be a little bias. Im wondering how come it's included at all. Maybe I'm wrong but I find it very strange that this is the first person that actually says it's a lot more quiet than any other PlayStation.
 
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