PlayStation 4 Pro Reviews

Reading and watching these reviews, it's clear that this isn't for me. I wanted the push to get a PS4 and I was super excited for it. Now all the hype is gone. I'll probably just get a slim bundle. Kinda sad.

I'm still excited for Scorpio. I hope MS learns from Sony's mistakes here. I'm not interested in being disappointed twice.

Well you can't say you didn't dry your hardest to be disappointed.
 
Is this a Xbox thread or a PS thread? I can't tell lol.

I also hope for those who chimed in that Scorpio fulfills your wildest dreams because as I see it the only thing that box won't do is usher in world peace and cure cancer. /s
 
Reading and watching these reviews, it's clear that this isn't for me. I wanted the push to get a PS4 and I was super excited for it. Now all the hype is gone. I'll probably just get a slim bundle. Kinda sad.

I'm still excited for Scorpio. I hope MS learns from Sony's mistakes here. I'm not interested in being disappointed twice.

My disappointment is that they didn't do more to make 60fps a reality on older games.

Honestly, I think people would have preferred higher framerates over resolution and additional graphical features.

Nevertheless, I know what the PS4 Pro is and I will be happy with mine.
 
Is this a Xbox thread or a PS thread? I can't tell lol.

I also hope for those who chimed in that Scorpio fulfills your wildest dreams because as I see it the only thing that box won't do is usher in world peace and cure cancer. /s

I'm just judging by what they've done with the S. It's the same thing I want the Pro to do. Let the bump in specs work for games without patches when possible. Pretty sure isn't causing controversy for XB1 owners. If they keep the same line of thought, Scorpio will be a nice improvement as well. I want them both doing their best.
 
I wonder if Sony capped the PS4 OG performance to please the publishers and give them more control? If the games automatically scaled to the increased performance, it could negate the need for remasters which have undoubtedly been a major revenue stream for publishers recently.

I'm not buying in to Cerny's 'full compatibility' nonsense. I refuse to believe the PS4 SDK is that flaky.

It has nothing to do with "Sony's SDK". The clock speeds of the CPU's are completely different, and the RAM is significantly higher bandwidth wise. This is on top of the GPU having more advanced architecture.

Your being ignorant when conflating a 10% GPU boost to such a radically different component swap having to run the same code such as Pro.
 
This sucks.

I sold my PS4 a month ago because I was so excited. Now, 2 days out I have zero excitement. I was hoping this would feel like a new console launch for me. This has been handled so poorly. If fans like us are meh about it you know the general public does not give a single fuck.

It's an iterative half-step, not a new console launch. Sony is intentionally going low-key on it, in order not to alienate their 50 million PS4 customers. I think most people paying attention realized these things. I've personally been disappointed at how mild and understated Sony are being, but hey, sometimes it's better to be underestimated.

Anyhow, just because you're "meh" doesn't mean other PS fans are. There is a lot of interest and engagement around here. There are plenty of stories in the gaming media.
 
Reading and watching these reviews, it's clear that this isn't for me. I wanted the push to get a PS4 and I was super excited for it. Now all the hype is gone. I'll probably just get a slim bundle. Kinda sad.

I'm still excited for Scorpio. I hope MS learns from Sony's mistakes here. I'm not interested in being disappointed twice.

For $399 what exactly are you disappointed about?
 
Reading and watching these reviews, it's clear that this isn't for me. I wanted the push to get a PS4 and I was super excited for it. Now all the hype is gone. I'll probably just get a slim bundle. Kinda sad.

I'm still excited for Scorpio. I hope MS learns from Sony's mistakes here. I'm not interested in being disappointed twice.

I consider Scorpio as a panic reaction from Microsoft on the PS4 Neo news, which is still in conceptual phase. I honestly think they don't even know what the thing is gonna look like yet, which explains a release a year later. They did not see the PS4 Pro coming at all and now the OG PS4 still delivers better performance than the X1 S. Explains the whole 6TF thing (they had to give up better specs off course, so people would wait with Pro).

I am not sure what you are disappointed about? All that is known now, has been known for several weeks right? PS4 Pro isn't a new generation. It's just an update with mandatory 1080p visuals, better framerates, supersampling, less jaggies and 4K checkerboard rendering. What's not to like? It's the PS4 that should have came out 3 years ago, in my opinion.
 
I don't think the PS4 Pro is bad at all, I just think Sony's handling of the extra Ram, CPU speed and GPU power could be better. For games that couldn't hold to their target frame rate, the extra power would get them there but the dev has to go back and patch it. For fans and owners this is disappointing to have this extra power but not be able to use it, for a PC gamer it is disappointing, it isn't about adding extra features to older games but simply using the power available. Is it not a valid complaint or disappointment? I can't wait till Thursday to get my Pro but I'm still disappointed it doesn't benefit games I already own more that aren't getting patched. Simply my opinion and feelings on the matter.
 
This sucks.

I sold my PS4 a month ago because I was so excited. Now, 2 days out I have zero excitement. I was hoping this would feel like a new console launch for me. This has been handled so poorly. If fans like us are meh about it you know the general public does not give a single fuck.

Same here, just got a shipping notice after months of excitement since reveal, now I am feeling pretty ambivalent just as my console is set to arrive. Was hoping for the added power to be unlocked and at least help achieve a bit of extra performance that would entail a feeling that this is at least a proper enthusiast upgrade, but reading about the compatible games having mostly just benefit from improved AA(which I barely pay mind too anyway) is a bit disheartening. As a 4k tv owner(w/out HDR), I am still curious to see just how improved the resolution hike effects my library, but given I barely can tell the difference when streaming 4k video over 1080p on services, I am not very enthused. Sony had a real opportunity to provide the hardcore audience a justifiable upgrade, but early reports are not showing that to be the case outside a few edge-case examples. Maybe the long-term will prove its appeal fitting.

I am very hopeful about PSVR at least, given that I do suffer from nausea and headaches moreso than most players seem to if playing active-motion experiences. I can literally barely make it through a single level of Until Dawn before wanting to rip the headset off my face and take a few minutes to re-settle. My VR legs are taking way too long to grow.
 
what you are saying here is exact opposite of what Digital Foundry has shown.

Unpached game on PS4 and PS4 Pro has same performance and same FPS drops.
http://i.imgur.com/G9QKjUe.png[/IMG]

Unpached game on Xbox One S has significantly better performance and less FPS drops than Xbox One.
http://i.imgur.com/kh6HxAI.png[/IMG]
This is an incomprehensible bummer.

Sony's apparently worried about compatibility issues. I don't understand why. If PC, Xbox One and phones and every other platform ever can manage without incident, why can't this stupid thing? They've somehow created compatibility issues that have never existed before? Are Sony and AMD that bad on the software side of things?

I'm hoping Sony will reconsider this decision and put out a firmware update that will, if not enable by default, at least provide users with the option of enabling turbo mode for un-Pro games.
 
This is an incomprehensible bummer.

Sony's apparently worried about compatibility issues. I don't understand why. If PC, Xbox One and phones and every other platform ever can manage without incident, why can't this stupid thing? They've somehow created compatibility issues that have never existed before? Are Sony and AMD that bad on the software side of things?

I'm hoping Sony will reconsider this decision and put out a firmware update that will, if not enable by default, at least provide users with the option of enabling turbo mode for pre-Pro games.

Two pages back, you had an actual developer illustrating the situation.

I can see a lot of kids asking for a PS4 for xmas and unknowing parents would just go with the cheaper option. Plus Black Friday I imagine will only have deals on the slim.

Yup.
Retailers/online shops currently already have pretty great deals with the X1S and PS4S, easy decision when you're not interested in that speed bump.
 
This is an incomprehensible bummer.

Sony's apparently worried about compatibility issues. I don't understand why. If PC, Xbox One and phones and every other platform ever can manage without incident, why can't this stupid thing? They've somehow created compatibility issues that have never existed before? Are Sony and AMD that bad on the software side of things?

I'm hoping Sony will reconsider this decision and put out a firmware update that will, if not enable by default, at least provide users with the option of enabling turbo mode for un-Pro games.

AMD makes MS consoles too did you forget? Again, your conflating an 100MHZ GPU bump to a radical component shift which generally speaking is not something you want to play around with when the playability of 700+ games which may not be able to be patched by the developers in question if things happen to break are on the line.

My disappointment is that they didn't do more to make 60fps a reality on older games.

Honestly, I think people would have preferred higher framerates over resolution and additional graphical features.

Nevertheless, I know what the PS4 Pro is and I will be happy with mine.

Not with Jaguar. With a 30% upclock, the only thing that can be done is run games that may have been running at 40 to 45 FPS closer to a 60 to 55 to 50 FPS domain of Infamous and Tomb Raider, which is already a miracle as ROTTR is notorious for being CPU bound on PC.
 
I can see a lot of kids asking for a PS4 for xmas and unknowing parents would just go with the cheaper option. Plus Black Friday I imagine will only have deals on the slim.

Those reasons are fair enough for sure, but I think for anyone that is on GAF and has a bit of knowledge of the industry it is a bit of a no brainer if you do not already own a PS4,only $50 more than the 1TB slim.
 
This sucks.

I sold my PS4 a month ago because I was so excited. Now, 2 days out I have zero excitement. I was hoping this would feel like a new console launch for me. This has been handled so poorly. If fans like us are meh about it you know the general public does not give a single fuck.
Speak for yourself, I'm excited as ever for Thursday!
 
I'm just judging by what they've done with the S. It's the same thing I want the Pro to do. Let the bump in specs work for games without patches when possible. Pretty sure isn't causing controversy for XB1 owners. If they keep the same line of thought, Scorpio will be a nice improvement as well. I want them both doing their best.

They need to maintain compatibility with the library. Letting unpatched games run wild with over double the GPU power is a recipe for disaster -- a lot of titles would break.
 

Playstation 4 Pro [OT] Console Master Race

Playstation 4 Pro [OT] Not even your PC can run Knack @4K30fps

Playstation 4 Pro [OT] What, are you still on PS4 Casual?

 
As a 4k tv owner(w/out HDR), I am still curious to see just how improved the resolution hike effects my library, but given I barely can tell the difference when streaming 4k video over 1080p on services, I am not very enthused.

You will continue to be un-enthused, I expect. Your 4K TV doesn't have HDR. Despite everyone talking about 4K, most of the visual bang for the buck in 4K/HDR sets comes from HDR, not 4K per se. 1080p is not all that distinguishable from 4K at normal living room viewing distances, at least for moderately small sets (say under 50" or so). It's the HDR that really impresses.
 
My disappointment is that they didn't do more to make 60fps a reality on older games.

Honestly, I think people would have preferred higher framerates over resolution and additional graphical features.

Nevertheless, I know what the PS4 Pro is and I will be happy with mine.


No offense but who gives a fuck about older games. Let's give devs a chance to actually work with the hardware and see what happens. I'm one of those people that loves 60fps and can totally tell the difference but I still wouldn't just expect all older titles to magically run at 60 fps. Let's just wait and see how upcoming games handle on the Pro. I have a feeling people are going to be surprised at how capable the Pro will be at delivering on 60 fps, as long as the developers push for it.

The only game I've re-bought for Pro is ROTTR and that's because they told us a while ago about they'd be upping the fps for the Pro version. Even if it doesn't hit 60 fps most of the time I'll be happy. TRDE is my favorite remaster on PS4 because of how much smoother it plays than the PS3 version, even though it stays in the low 50's, high 40's. This thing isn't a PC but the fact that it's getting pretty damn close this early on gives me much hope for the future of the Pro. Let's all stop looking back and look forward shall we.
 
They need to maintain compatibility with the library. Letting unpatched games run wild with over double the GPU power is a recipe for disaster -- a lot of titles would break.

Why does it have to be all or nothing? Sony could have implemented a 10% bump from base specs while locking frames to 30 or 60 depending on games so it doesn't interfere with timings. If games are tied to clock-speed they could exclude it from the small bump. There are creative solutions out there, to Sony it probably wasn't worth the effort to take on themselves but constantly arguing against the fact that it COULD be done just seems so backwards as a consumer. A TON of people have posted their disappointment about this and even more said they'd buy a PS4 Pro instantly had other games such as Bloodborne benefited from the Pro. Sony could have and should have done more to get their big exclusives and popular titles patched or tested with at least a % of the extra power available. I am excited about the future and the potential of the Pro, it sounds great and I can't wait to load up some of my existing games to see the changes in person, just wish more of those games would benefit.
 
You will continue to be un-enthused, I expect. Your 4K TV doesn't have HDR. Despite everyone talking about 4K, most of the visual bang for the buck in 4K/HDR sets comes from HDR, not 4K per se. 1080p is not all that distinguishable from 4K at normal living room viewing distances, at least for moderately small sets (say under 50" or so). It's the HDR that really impresses.

I don't think that really is the case as at. I've seen native 4K running on my 55 inch screen quite clearly. 4K basically eliminates all sub pixel stairstepping and increases clarity substantially. Compared to HDR which isn't even a set standard yet, i think 4K itself gives a huge bump in clarity, similar to 1080p coming from 720p.

Not anywhere as big as 480p and below to 720p but not much can match that increase in pure detail to begin with.
 
Why does it have to be all or nothing? Sony could have implemented a 10% bump from base specs while locking frames to 30 or 60 depending on games so it doesn't interfere with timings..

Why would they bother to do that, especially when like Xbox One S, the results are generally small and only a percentage of games even benefit? I'm confused at why people assume that this kind of thing is as simple as they want to believe while ignoring actual programmers words on the matter. If your not happy with the product as it is, that's basically the long and short of it, but don't ignore what people are telling you by making up imaginary scenarios.
 
I don't think that really is the case as at. I've seen native 4K running on my 55 inch screen quite clearly. 4K basically eliminates all sub pixel stairstepping and increases clarity substantially. Compared to HDR which isn't even a set standard yet, i think 4K itself gives a huge bump in clarity, similar to 1080p coming from 720p.

Not anywhere as big as 480p and below to 720p but not much can match that increase in pure detail to begin with.

The benefit on 4K TVs should be noticeable, depending on how big your TV is and how close you sit, even with 1440p or checkerboard 4K the image should look much sharper on your 4K TV without HDR.
 
No offense but who gives a fuck about older games.

Dude thank you. I don't understand why everyone is so up in arms about old games not getting a FPS bump. Like, I didn't spend an additional 400 dollars so that I could play 4 year old games at 60fps....I bought it so currently releasing content can look and play smoother and better.

Would it have been cool if all old games could suddenly magically run at 60fps with no work from the devs....sure. But if you are honestly cancelling your pre order over that shit, then I think you were buying this console for the wrong reasons.
 
Never said it was using the full power of the Pro. It's the fact that it is indeed clocking down from a higher state that it will not be a 1:1 exact thing.


You literally state what happens for base mode, but GPU, CPU, and RAM changes do not equal to the EXACT power of the PS4 when clocking down. It will be a minor difference, wherein Battlefield 1 for instance can sustain 1080p more often than it does on vanilla PS4 (which does happen).

You don't have to believe me, though. Soon you'll all have had some time with a Pro (or at least a chance to). Bring your capture devices and frame-counting software, since we can't show anything from test kits.
The subtle difference might be down to architctural improvements. Clock for clock the newer APU has better performance.
 
They need to maintain compatibility with the library. Letting unpatched games run wild with over double the GPU power is a recipe for disaster -- a lot of titles would break.
Yes that was official Sony stance. But question is how many titles would break, 10, 100, all? Sony should devote some resources to test each game and enable/disable Pro mode per title basis, instead of disabling in all ~700 games because a few very specific poorly coded games might break.

There are a lot of people who are in agreement that the way non patched games are handled on Pro is probably its biggest pitfall.

Bringing up MS again, not only many games get performance benefits on Xbox S already, but this trend will continue with Scorpio, if recent interviews and various articles are of any indication. Also we can look at the way MS handles backwards compatibility. BC games not only receive performance benefits, but also improved vsync.

MS can do all that but Sony can't even make original PS4 titles runs smoother on the Pro without everything breaking apart.
 
Guys dont wory.

The people needing to justify not owning one will dissapear soon enough.

Super excited for my tv and pro coming. Feels like xmas. Like im about to really step into next gen fully.
 
Dude thank you. I don't understand why everyone is so up in arms about old games not getting a FPS bump. Like, I didn't spend an additional 400 dollars so that I could play 4 year old games at 60fps....I bought it so currently releasing content can look and play smoother and better.

Would it have been cool if all old games could suddenly magically run at 60fps with no work from the devs....sure. But if you are honestly cancelling your pre order over that shit, then I think you were buying this console for the wrong reasons.

Couldn't have said it better myself. Thank you.
 
Why would they bother to do that, especially when like Xbox One S, the results are generally small and only a percentage of games even benefit? I'm confused at why people assume that this kind of thing is as simple as they want to believe while ignoring actual programmers words on the matter. If your not happy with the product as it is, that's basically the long and short of it, but don't ignore what people are telling you by making up imaginary scenarios.

Am I saying it is simple? You seem to think it is an imaginary scenario yet neither of us know what sort of effort it would truly take. I'm not saying it would be easy; I'm saying as a consumer it would be a PLUS. I'm happy with what I've heard/seen of the PS4 Pro so far and I'm not trying to compare it directly the the Xbox One S which had a very small spec bump. I'm more comparing it to a faster PC if anything, you upgrade a part and see the benefits which is a nice thing as a consumer, here you have vastly better hardware and see no difference, I knew this going into this week but hoping some other developers would announce patches to games like Bloodborne doesn't seem to be an uncommon thought and Sony's lack of communication on the matter (Up until this weekend really) has compounded the issue
 
If Cd project red would have made witcher 3 1080p at 60 fps it would have been a day one buy for me, love the witcher. Interested to see if anything comes from Final Fantasy XV seeing how that may ove rtake the witcher. But generally this doesnt look like it is for me. I'll wait for the PS5 which will be a better upgrade.
 
Bringing up MS again, not only many games get performance benefits on Xbox S already, but this trend will continue with Scorpio, if recent interviews and various articles are of any indication.


Again with this like few pages ago?

1st : it's not many games, it's only selected games ( Mirror's Edge runs exactly the same for example)

2nd : Just Cause 3 runs worse on Xbone S ( check NX Gamer video )

3rd : Phil Spencer didn't said anything and STOP spreading missinformation. He only said SOME games. SOME!!!
 
Dude thank you. I don't understand why everyone is so up in arms about old games not getting a FPS bump. Like, I didn't spend an additional 400 dollars so that I could play 4 year old games at 60fps....I bought it so currently releasing content can look and play smoother and better.

Would it have been cool if all old games could suddenly magically run at 60fps with no work from the devs....sure. But if you are honestly cancelling your pre order over that shit, then I think you were buying this console for the wrong reasons.

I totally feel the same. I rarely go back and replay games.
 
Dude thank you. I don't understand why everyone is so up in arms about old games not getting a FPS bump. Like, I didn't spend an additional 400 dollars so that I could play 4 year old games at 60fps....I bought it so currently releasing content can look and play smoother and better.

Would it have been cool if all old games could suddenly magically run at 60fps with no work from the devs....sure. But if you are honestly cancelling your pre order over that shit, then I think you were buying this console for the wrong reasons.

There are certainly people up in arms but I don't understand why everyone is so quick to defend Sony's decision which benefits Sony and no one else rather than support the pro consumer options and Sony decided to do some testing and validation of their first party and popular titles. Or heck, give some of that Sony money to developers of those games to go back and patch for their flagship system. We aren't talking about a TON of games here: Bloodborne, Witcher 3, Destiny... the list isn't long.

The amount of Pro Sony apologists is way more than I thought, I guess thats why companies can get away with basically anything these days, expectations are so low.
 
Yes that was official Sony stance. But question is how many titles would break, 10, 100, all? Sony should devote some resources to test each game and enable/disable Pro mode per title basis, instead of disabling in all ~700 games because a few very specific poorly coded games might break.

There are a lot of people who are in agreement that the way non patched games are handled on Pro is probably its biggest pitfall.

Bringing up MS again, not only many games get performance benefits on Xbox S already, but this trend will continue with Scorpio, if recent interviews and various articles are of any indication. Also we can look at the way MS handles backwards compatibility. BC games not only receive performance benefits, but also improved vsync.

MS can do all that but Sony can't even make original PS4 titles runs smoother on the Pro without everything breaking apart.
Indications aren't facts.
Up until now this is all TALK. Nobody will be able to confirm it until the Scorpio is actually there.

You're also trusting every interview, yet you don't believe Sony despite not having the necessary knowledge for that topic.

Pretty weird way to argue.
 
Dude thank you. I don't understand why everyone is so up in arms about old games not getting a FPS bump. Like, I didn't spend an additional 400 dollars so that I could play 4 year old games at 60fps....I bought it so currently releasing content can look and play smoother and better.

Would it have been cool if all old games could suddenly magically run at 60fps with no work from the devs....sure. But if you are honestly cancelling your pre order over that shit, then I think you were buying this console for the wrong reasons.


It's especially strange considering how it seemed everybody hated the idea of remasters at the beginning of this generation and now it seems it's all anyone can fucking think about. Would it be nice? Sure, but at the end of the day I'm thinking much more about games like Red Dead 2 and Mass Effect 4, not whether Alien Isolation gets a fps bump. I wouldn't go back to it even if it did.
 
God knows what some peoples expectations where of PS4 Pro, not sure if some of the accounts on here are trolling or serious!? Sony has always started that this is not a new gen but a incremental upgrade and based on what reviewers are seeing its a fantastic bit of kit, but you are not being forced to upgrade.
 
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