Wired: Please Don’t Take Final Fantasy XV‘s Worst Level Away From Us

I'm indifferent regarding patching it. I see what they were going for, but I have a love-hate relationship with Chapter 13...On the one hand, I was finally excited to get into the heart of the Empire and bring the fight to their doorstep, and you start running full-speed towards the endgame just to realize you're figuratively exhausting yourself trying to run through molasses. All this time, you had all the control in the open world, and could do whatever you wanted, in whatever order you pleased. Now, you've resolved to push ahead to the final confrontation, only to be shoved into tight, claustrophobic corridors, and the game slows to a crawl. Through all your trials, you are a plaything to this madman of a villain and you really have no control. You get separated, tossed about, and eventually you get frustrated and slightly annoyed, and you end up hating the villain for it, and you realize that without the rest of the party, your chances of overcoming these odds are slim at best.


When things finally get put back together again and you start marching forward, it feels like such a relief, and I feel like that was the intention here and I think it succeeds for better or worse. The thin plot threads being tugged in this chapter could use some work though, and the chapter itself runs a bit overlong, but I think the contextual story stuff is way more important to patch in. There were a few things that jumped out at you so suddenly and without buildup or explanation that were total head-scratchers and needed much more TLC. If anything, maybe buff the ring a tiny bit for that segment (or make Axemen less annoying and time consuming to kill).
 
It's bad. It's not fun. It removes every interesting part of the combat system and replaces it with a menial chote of a system. It makes no sense narratively. It shifts genres into horror because it can, and fails spectacularly at it.

It has literally no reason to exist, except for a example of the horribly non-playtested game design that encompasses all of Final Fantasy XV.
 
Oh come on man. That item is definitely not
broken. If anything, it's underpowered. Your attack button only works on the lowest of low characters, the defend is only "broken" because you can cheese it, and the rest of it never worked right for me. At all.

Huh????????

Death will instakill almost every Daemon there before they even have the chance to reach you...including the Iron Giants and especially those crazy bastards

If you get Alterna off EVERYTHING dies in Chapter 13

I had like 20 Ethers by that point since i never used them, i didn't hide from shit in that chapter. I was a shinigami in that bitch
 
I thought it was mostly fun and interesting, just too long-- a sentiment many seem to echo. It worked a lot for me story wise too which I'm going to go into more whenever I do my post mortem.

Saying this should be grounds for your banning.

Hopefully it gets patched beforehand.
 
I mean, that's certainly an interesting way of looking at it. I don't particularly agree though.

It wasn't hard or anything, just a long boring trudge that wasn't fun in the slightest.

Huh????????

Death will instakill almost every Daemon there before they even have the chance to reach you...including the Iron Giants and especially those crazy bastards

If you get Alterna off EVERYTHING dies in Chapter 13

I had like 20 Ethers by that point since i never used them, i didn't hide from shit in that chapter
I'm not sure most people will use 20 Ethers just to be able to Death the enemies with more health. Hardly a defence. :P
 
I thought Chapter 13 would be worse going off what I've read on here. It's kind of boring, but that's basically it. Probably the worst part of the game but it doesn't lower my opinion on it.
 
I mean, that's certainly an interesting way of looking at it. I don't particularly agree though.

It wasn't hard or anything, just a long boring trudge that wasn't fun in the slightest.


I'm not sure most people will use 20 Ethers just to be able to Death the enemies with more health. Hardly a defence. :P
I still have like, 15 of that same stack. It's not like MP doesn't regenerate? Doesn't Holy even GIVE you MP?

The point is that it's really hard to...like, legitimately struggle there?
Unless your strategy was to actually attempt to fight them by not ripping their souls away, in which case yeah Chapter 13 would be the worst thing ever?

Am I the only one who used x instead of y and didn't have a problem with the chapter because of this?

Color me the wrong color, it can be enjoyed this way too i guess.

They gave me 3 options of murdering things, option x just didn't feel nearly as satisfying

and option z was like literally the coolest thing
 
I thought Chapter 13 would be worse going off what I've read on here. It's kind of boring, but that's basically it. Probably the worst part of the game but it doesn't lower my opinion on it.

Bingo. People are exaggerating the hell out of it, giving people on here who haven't played it this sense of foreboding, which is just so laughable.
 
They can do good level design, just look at Pitoss Ruins dungeon. So it weird that they created such a long and boring one for the main story.

Although I enjoyed it a lot when I first played through it, but maybe that's cause I was severely disappointed by the length of chapters 10-12 (combined they're still not as long as chapter 13).
 
Chapter 13 is the worst story segment of any Final Fantasy game yet. There is no two hour chunk of a Final Fantasy game that is mandatory that is this bad. There's some optional stuff that's pretty bad, some of the sequels and spin offs have pretty weak quality, but there's no mainline game that requires this level of bad design for that stretch of time.

Bingo. People are exaggerating the hell out of it, giving people on here who haven't played it this sense of foreboding, which is just so laughable.

I thought people were exaggerating it.

They weren't.
 
the writer can feel free to pop the ff xv disc into any offline ps4 and experience those feelings anytime he wants. in the meantime i'd rather not have a shit level. but lets be honest there's no way they'll change it significantly enough. it'll just go from an hour long slog to a half hour slog.
 
Bingo. People are exaggerating the hell out of it, giving people on here who haven't played it this sense of foreboding, which is just so laughable.

Better to be mentally prepared knowing you're going to step in poop than having a nasty surprise. These people with their sense of foreboding are blessed.
 
Kid Icarus's Ch. 21 and Chapter 19 does this concept of an exhausting gauntlet a billion times better and it was in only one goddamn arena in the former.
 
Bingo. People are exaggerating the hell out of it, giving people on here who haven't played it this sense of foreboding, which is just so laughable.

No, it's really that bad. Square should be mortified they put the game out with Chapter 13 in that condition, and anything they can do to improve it should absolutely be done. This article is ludicrous. "It's shitty on purpose due to narrative choices"? "Being shitty at this point in the story makes thematic sense"? No, it's shitty because they ran out of time and rushed the whole second half out the door. Reminds me of people who read profound meaning into the "characters narrating sitting in a chair" stuff in Xenogears Disc 2. Sorry, they just ran out of money and had to get it done, it wasn't some deep creative choice.

Fix it. Make it good, if you can. I doubt it, but every little bit helps.
 
I still have like, 15 of that same stack. It's not like MP doesn't regenerate? Doesn't Holy even GIVE you MP?

The point is that it's really hard to...like, legitimately struggle there?
Unless your strategy was to actually attempt to fight them by not ripping their souls away, in which case yeah Chapter 13 would be the worst thing ever?

I've not seen anyone complain it's particularly hard or a struggle. As I mentioned before it just flat out isn't fun. It's a monotonous trek through a boring environment.

I mean you may enjoy using the ring. I didn't. I haven't used it once since that chapter, and I've done quite a lot of post game content.
 
I'm pretty skeptical that a patch can fix what so many people dislike about the chapter. The problem isn't difficulty, it's the design and pacing of the level itself.
 
I'm pretty skeptical that a patch can fix what so many people dislike about the chapter. The problem isn't difficulty, it's the design and pacing of the level itself.

It's not going to "fix" the chapter, like it or not the chapter is a creative vision. They're evaluating how they can make it more efficient to play through. I wish it were shorter, but that's about it. But who knows what changes may come.
 
Huh????????

Death will instakill almost every Daemon there before they even have the chance to reach you...including the Iron Giants and especially those crazy bastards

If you get Alterna off EVERYTHING dies in Chapter 13

I had like 20 Ethers by that point since i never used them, i didn't hide from shit in that chapter. I was a shinigami in that bitch

On the low ranking enemies it took all of my MP to take out soldier-zombies with death and sometimes even that didn't work and I had to try again.
 
I think they're overreacting considering all that is going to be patched is a slight buff to ring magic to make the encounters less obnoxious.

Also people are stupid if they didn't just use Alterna and clear entire rooms of anything. Don't use Death or Holy when you have an instant-kill AOE, ya dinguses.
 
You're a purist. I'm sure you don't fuck with the international editions.

Never said I thought the game doesn't have problems that need fixing or could use improvement. Games by themselves and the devs behind them have the right to provide their audience an optimal experience, international/enhanced editions or what have you, and I'll sure take it. It's just the industry turning it into a safety net (particularly for campaign-oriented, non-multiplayer games) that worries me.

In the same time, this is also coming from a person who, while disappointed by several aspects of ch. 13, didn't feel too soured by it gameplay-wise. It's the story that gives the ultimate slap in the face there and kind of overall, which is what I'd like to see SE work on. Considering, that is, they could make it that much better to begin with. Time will tell, I guess.
 
I love how long it went on. Felt like torture but I respected that they would take me out of my comfort zone to such a degree. The satisfaction when I finally meet up again with the gang was great. Can't say I want it to be lessened because I found it to be quite memorable as is.

I see where you are coming from, but I'm sorry, it just didn't work. The sequence goes on for FAR too long. Especially since the chapter just before it is so restricting.

The last half of this game is more than linear (linear is fine by me), it's nearly on rails.
 
I think the hyperbole over how chapter 13 is bad is ridiculous. I never though it as a chore nor felt it was too long. I liked the change of pace. Sure I believe if you go into it underleveled you may have a rough time. It took me about a little over an hour to complete at around level 45 if I remember. I think everybody should experience it first hand and not rely too much on other people saying it is bad. If afterwards you think it is bad then that is fine, but I bet some of you who haven't will think that the negative attitude towards chapter 13 is dumb.
 
I didn't think it was that bad, just a little long. Dunno why it's garnered so much attention. For reference's sake, the bullet sponges at the end of Uncharted 2 pissed me off far more, as well as the triforce shards in Wind Waker.

And Nintendo realized the treasure hunt for shards was bullshit and fixed it in the remake.
 
I kind of understand where he's coming from.

I'd much rather slog through the flawed and unique Chapter 13 than do another copy-paste fetch quest. I'd rather it be memorable than user-friendly, if I was forced to only choose one.
 
I wouldn't worry overmuch about it Wired. They haven't said a word about the PS4 Pro patch that was promised this month to fix framepacing and add 60fps. Somehow I think a major content patch that updates an entire chapter of the game might be pretty far off, if it ever arrives at all.
 
It wasn't even that terrible, just baffling to me. They clearly spent a lot of time on the chapter and wanted you to spend more time there than almost any other solid gameplay block in the entire story. That's what doesn't make sense to me and fixing that doesn't mean spending more fucking time on this part of the game, it should mean putting more focus on other parts of the main story.

That's what I don't understand about this game. The allocation of resources is just weird. The main story is this patchwork of almost nothing, and meanwhile the world is filled with dungeons that take hours to do... at levels higher than the story. WHY? Who the hell would ever make that decision to gate off most of the actual content like that. Why didn't they integrate the world itself? It really feels like Tabata came in and refused to do anything with the story elements already done and his team just fucked around adding open world shit.
 
Currently in Chapter 7 and I really want to see what's so bad about Chapter 13. I wonder if it's really bad or just Internet hyperbole. After MGSV, I will definitely see for myself rather than listen to even a small portion of GAF.
 
When it started I liked the style that you were starting from essentially zero with unexpected combat elements. Had that part been 15 minutes it wouldn't have been so bad. A novelty! A few areas to run around for door keys? Had that part been 15 minutes it wouldn't have been so bad. Let's genre-bend a little more! But it goes on soooooooooooo needlessly long.

Even if the level design was fantastic and more balanced it would still be out of place and somewhat awkward, but in a game where the dungeon design is otherwise pretty good it sticks out even more. Considering the content that had to be cut out of chapters 9 and 12 it's a shame this gameplay experiment got as much development attention.
 
Am I the only one who used
holy instead of death
and didn't have a problem with the chapter because of this?

This is what I did. And while I didn't have a problem getting through it, pacing wise it's still too long. I don't think it is the worst thing ever, and I also don't think it's the worst crit path required thing in a FF game, but I'm not going to say it's good or even fine. It's poorly designed and actively fights against the narrative intentions of the level. It could have been just as effective in half the length, with less time being spent on the ring section. Even the intercom dialog didn't need as much space as they gave it. There are definitely other changes I'd make here, too, in service of the narrative; but playing through it's kind of obvious when they went into, "We just have to get this shit done" mode.
 
SMH Squeenix.

Currently iteration of XV began in 2013; announced for 2016, delayed to ensure no day 1 patch; got the patch anyway; still isn't the way they wants, so another patch to change the narrative, add characters and whatnot.

Amazing.
 
I liked it. It gave me a MGS Shadow Moses vibe coupled with FF7 prison level. It would have been a better chapter if it had the design of a dungeon, with wider areas and more enemies and special sub boss fights. On the other hand I wish I could explore some more cities, where actual story happened. The Last chapters felt extremely rushed and would benefit from a change in pace, more exploration and more flashbacks. Ravus for example would benefit so much from cutscenes out of Kingslaive.
 
Had I enjoyed Chapter 9, I probably would have not minded Chapter 13 as much, but Chapter 9 was such a low in the game everything after felt so much better.
 
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