The Last of Us Part II announced

EllieComp.png


Looks a whole bunch like Ellie to me.

Yep, I'm honestly surprised some people think she looks drastically different. If anything, she looks closer to her ps3 counterpart than any of the Uncharted characters. I have to wonder what they expected a 19 year old Ellie would look like.
 
i did see the likeness in Tess

but she still looks like ellie i think

it will also be interesting to play as an older ellie (as to whether or not we'll be playing as Joel)
 
the one problem I have is that I feel like Ellie has to win me (us?) all over again,

even though it's just 4 years apart it feels like they are introducing a new character

We only saw short teaser. I don't expect that kind of problem in the full game, chars will be recognizable.
 
I only needed to see the eyes to know it was 100% Ellie, so she looks like Ellie to me, I definitely agree she looks a lot more like Tess, though that could just be due to her hair being similar.
 
Obviously they changed her look but that one shit of just her eyes in the trailer super looks like Ellie eyes. As well as the part of her lower face with blood dripping down is totally recognisable as her too. Just for whatever reason you put those together and add much better animation then last gen and she looks real different.
 
This isn't confirmation, but the voice actor that played Tommy has been tweeting about TLOU2

https://twitter.com/pierce_jeffrey/status/805487244211429376

I mean it makes sense that he'd be in it, they've presumably been living at his settlement for the past 5 year.

Damn. I wanna watch but her presentation style is too grating. Can you give me a summary or is it really complex?

In the room where Ellie is singing, there are a bunch of posters on the wall. Most of the writing on them is illegible with the exception of one, which has the word "THESEUS" clearly printed on it. She believes that the story of TLOU2 may be loosely based on the Greek myth about Theseus.
 
I like the theory that those people dead on the ground are actually allies, not foes.

This isn't confirmation, but the voice actor that played Tommy has been tweeting about TLOU2

https://twitter.com/pierce_jeffrey/status/805487244211429376

I mean it makes sense that he'd be in it, they've presumably been living at his settlement for the past 5 year.

I don't think I could hold back my tears when characters reappear. I cried when in TWD S2
Kenny.........
appeared.
 
For some, it works. For some, it doesn't. I killed the doc as soon as I saw him. Went to Ellie an ran away. It was perfect.
But it should have worked for everyone.
And they just needed to add a cutscene or make it so, the doctor attacks you after a few seconds.
For those who immediately shot the doctor it wouldn't have been any different and for us, it wouldn't have taken us completely out of the game.
Did you feel the same way about MGS3's ending? If I remember correctly it eventually does pull the trigger automatically, but it takes a while. In fact it takes so long it does the same atmosphere breaking thing you were talking about.
I know I did.
 
But it should have worked for everyone.

What? Do you realize how ridiculous that sounds? Nothing can work for everyone, especially when you have millions of people hammering away at it.

And they just needed to add a cutscene or make it so, the doctor attacks you after a few seconds.

If it's that simple, then why would you possibly think that the dozens of people who worked on and tested that particular bit of the game didn't bring it up, but eventually decided to leave it the way it is now?
 
Late to this because I was banned at the time (T_T) but...

YES! PSX was a stunning show (double Yakuza =O) but my god, this announcement was absolutely insane. I went crazy in Discord with my buddies once the hand popped up.

And then Joel!

ND, you beautiful bastards you!
 
What? Do you realize how ridiculous that sounds? Nothing can work for everyone, especially when you have millions of people hammering away at it.



If it's that simple, then why would you possibly think that the dozens of people who worked on and tested that particular bit of the game didn't bring it up, but eventually decided to leave it the way it is now?

That's an interesting segment because it was, in fact, originally supposed to be a cutscene, the entire sequence with Joel barging into the procedure all the way up to taking Ellie to the elevator, but then another designer suggested that Neil make it interactive and he thought it was a cool idea so worked it in.
 
Any chance for gameplay at E3 2017 or is that just a pipe dream?

I think it's possible. The way Neil sounded during the PSX panel suggests we'll see gameplay in the coming months.. and E3 is in the coming months, so I wouldn't be surprised. I'm just not going to get too hopeful as to be disappointed if it's not.
 
Any chance for gameplay at E3 2017 or is that just a pipe dream?

I could see it happening. The blog post from Neil certainly gives me hope.

We’re going to let the trailer speak for itself, but expect more information about The Last of Us Part II in the coming months.
http://www.naughtydog.com/blog/the_last_of_us_part_ii

Uncharted got another trailer and then we got gameplay at PSX later that year. So if not E3 then probably next year's PSX.

That's because it was essentially rebooted after Neil and Bruce came on. The first trailer was Amy's version of UC4, the second was for the game we actually ended up getting.
 
What? Do you realize how ridiculous that sounds? Nothing can work for everyone, especially when you have millions of people hammering away at it.



If it's that simple, then why would you possibly think that the dozens of people who worked on and tested that particular bit of the game didn't bring it up, but eventually decided to leave it the way it is now?
Rest of the game worked pretty good for everyone.

And Idk.
Maybe everyone from ND and their play testers just shot the doctor right away.

Don't really know what would be so difficult about adding a cutscene or make the doctor attack you for when the player doesn't do anything for a few seconds.
I mean hell, you can run right up to him and he just stands there. Doesn't attack nor backs up.
 
Rest of the game worked pretty good for everyone.

Ehm, no? There are plenty of people who don't actually like particular parts of the game. The part after the intro is often criticized. Doesn't mean it's bad.

Regardless though, I don't need be discussing this with you. Expecting absolute perfection is an inherently inane argument, and one that is self-defeating.

Don't really know what would be so difficult about adding a cutscene or make the doctor attack you for when the player doesn't do anything for a few seconds.
I mean hell, you can run right up to him and he just stands there. Doesn't attack nor backs up.

You're just repeating what you said, so I'll repeat what I said. If it's that easy, then they probably thought of it, and didn't implement it because they either didn't want to, or because they couldn't due to what is most likely encroaching deadlines.

The fact of the matter is that you're an outsider looking at a finished product that took hundreds of people years to make.

Besides, your solutions are kind of absolutely terrible too. The cutscene would just invite other types of criticism, like "the game just took away control at an arbitrary point in time while I was figuring out what to do!". And it wouldn't make sense for the doctor to try to engage this guy who just managed to steamroll through an entire army of armed professionals. Try to scare off, sure. Standing his ground, sure. But attacking Joel is suicide. And running into people to make them "move" isn't an established mechanic to begin with.

Point of the matter is that a reasonable amount of use-cases were accounted for. Yours just fell outside of that.
 
You really don't see a difference between the part at the beginning some didn't like and that particular sequence, where if you don't do anything nothing will happen? Where an enemy just stands there with a weapon but doesn't attack you and you can run right up to him and he still won't do anything?


And again, maybe such situation never happened when people from ND or play testers played that section!?

And are you even reading what I wrote?
The cutscene shouldn't start right when you enter the room. After a couple of seconds.
 
Yes, I'm reading what you're writing. And I think you're blatantly wrong.

I understood what you meant with the cutscene thing. Even if the cutscene plays 30 seconds into the encounter, there will still be people comparable to you who wanted to wait 31 seconds, and who feel like they were fucked over by the game mechanic.

He doesn't "stand there with a weapon and doesn't attack you". He is clearly just trying to block you from moving any further by threatening you with a scalpel. He isn't trying to kill Joel. In fact, having him attack you completely undermines the crux of that particular sequence, which is that the doctors don't form a threat to Joel.

If you as the player interact with him in the exact same way you've interacted with literally every single NPC previously, which is pressing square, Joel kills him. Could they have been even more sophisticated about it? Sure they could have, but they probably couldn't, because time is and budgets are limited.

I think Neil's answer to this AMA is actually the best solution to the that particular situation, but seeing as how he's aware of it, it's quite clear that the ending is the way that it is because of constraints either budgetary or in terms of deadlines.
 
So Neil thinks the part isn't good either!?
Well he thinks it could be better.

A pretty central theme in that AMA was that games are never ready, but you just have to ship them at some point. There are probably dozens of things they would have wanted to keep working on, but I kind of doubt that they kept anything they thought was outright bad, especially in such a pivotal moment.
 
I found something interesting about The Last Of Us back-story that I thought was worth mentioning (tried unsuccessfully to get a mod to start a thread for me at the time). I found an easter egg in one of the early trailers that I thought hinted at a prequel but perhaps it's just back-story.

Naughty Dog based the "infection" on the Cordyceps fungus that spread to humans but how this might have occurred was never revealed.

During the Extended Live Action TV Spot trailer, which I believe only aired in Australia and New Zealand, a strange code sh070 appears in the top right at the 17 second mark for about 2 seconds. Knowing Naughty Dog's like for easter eggs in previous games I got curious.

A google of "sh070" turns up that this is the code for a gene in fruit flies. That's quite a co-incidence given that Cordyceps affects many insects, including fruit flies, and 75% of known human disease genes have a recognizable match in the genome of fruit flies which is why there are on-going studies with fruit flies even today to research Cordyceps and human disease.

Could this be the initial cause of the infection?
 
Like I said: *some* wildlife. The fungus taking over everything would be overkill IMO, but it spreading to a couple of species that are tied to humanity would work well IMO. Pig's physiology is not that different from our's, hence they are used in human medical sciences every day. They are also commolny used as lifestock, getting a lot of contact with humans and their pathogens... and out in the wild they eat everything (including infected?) - so it wouldn't be THAT far fetched to assume the infection would spread to them. Plus they can be pretty fucking scary as they are - as infected they could be shityourself-tier videogame enemies.

as for the gorilla: i'm thinking of escaped zoo animals and a infected silverback seems like the perfect candidate for a fast bloater like it was mentioned above. Not a common enemy, but as a one-of-a-kind encounter it could be a real highlight, again IMHO.

What about domestic dogs and bears? And what other domestic livestock could potentially work? Cows? Horses perhaps?
 
Yep, I'm honestly surprised some people think she looks drastically different. If anything, she looks closer to her ps3 counterpart than any of the Uncharted characters. I have to wonder what they expected a 19 year old Ellie would look like.
Most likely because the lost of fat in her face, considering she hasn't lived in the "quarantine zone" all her life might have had less to eat then plus puberty
 
"Armchair developers" who think they can make a universally acclaimed sequence better because they think it's bad but instead suggests an utterly terrible idea are the worst posters on GAF.
 
"Armchair developers" who think they can make a universally acclaimed sequence better because they think it's bad but instead suggests an utterly terrible idea are the worst posters on GAF.
The doctor scene isnt universally acclaimed in the slightest. Its probably the most controversial scene in the entire game. The gameplay part that follows right after is universally acclaimed (escaping with Ellie) and of course the ending. We don't need to discuss this anyway as the creator himself admitted this scene could have been better and proposed an idea that would have satisfied me and likely most others just fine.
 
The doctor scene isnt universally acclaimed in the slightest. Its probably the most controversial scene in the entire game. The gameplay part that follows right after is universally acclaimed (escaping with Ellie) and of course the ending. We don't need to discuss this anyway as the creator himself admitted this scene could have been better and proposed an idea that would have satisfied me and likely most others just fine.

"Did you kill all three of the doctors, or just the one" is like one of the most asked question about the game when you're discussing it with other people. The most controversial scene in the entire game? Myeah, no...
 
Small TLOU ending spoiler

Wow, saw something I didn't even know about last night while replaying the end sequence, you can totally fail carrying Ellie out of the hospital, there will be a heartbreaking cutscene of the soldiers taking her back and then goes on to kill Joel.

That's the real ending.

:P
 
Small TLOU ending spoiler

Wow, saw something I didn't even know about last night while replaying the end sequence, you can totally fail carrying Ellie out of the hospital, there will be a heartbreaking cutscene of the soldiers taking her back and then goes on to kill Joel.

That's the real ending.

:P
I'll admit this happened to me the first time I played it. I was like "Holy shit that's a real fucked up ending!" Then when it respawned me at the last checkpoint, I immediately realized I just sucked lol
 
I can't stop thinking about TLOU now. God dammit Naughty Dog. Why can't Part 2 come out like next week?!

Small TLOU ending spoiler

Wow, saw something I didn't even know about last night while replaying the end sequence, you can totally fail carrying Ellie out of the hospital, there will be a heartbreaking cutscene of the soldiers taking her back and then goes on to kill Joel.

That's the real ending.

:P

That happened to me. I was like...oh...I guess that's it...but then yeah, nope.
 
So I was thinking about their launch window today after hearing the Kinda Funny crew talking about TLoU being a 2018/2019 game and I'm actually pretty curious if this game is closer than many people think. It was hedged as being "super early" in development by Shawn Layden at PSX, but here's Naughty Dog's history with announcements, target dates, and release dates...

Uncharted 2 - No Delay
Announced: 12/17/2008
Target Date: Holiday 2009
Released: 10/13/2009

Uncharted 3 - No Delay
Announced: 12/13/2010
Target Date: Holiday 2011
Released: 11/1/2011

The Last of Us - Delayed 6-7 months
Announced: 12/10/2011
Target Date: Holiday 2012
Released: 6/14/2013

Up until this point, it's clear that Naughty Dog has pushed for a one year marketing run on their games, announcing in December and targeting release in the following holiday period. Although TLoU broke from that pattern, we know from their marketing materials that 2012 was the original target date. On the other hand, Uncharted 4 is where it gets dicey...

Uncharted 4 - Complete Re-Write/Re-Casting, Multiple Delays
Announced: 11/14/2013 (PS4 Launch Date)
Released: 5/14/2016

The question here is..how much of the 2.5 year lead in was attributed to the re-writes and re-casting of Sam vs. how much was attributed to their original marketing plan for the game. The first date we ever got for UC4 was "2015" (E3 2014 Trailer). Up until this point, Naughty Dog had fallen into a pattern of announcing games 12 months before launch, so I find it hard to imagine they announced the game two full years before their initial target date for two reasons...

1) It would be a break from their studio's strategy
2) I don't believe Neil & Bruce's re-structuring of the game only caused a six month delay (from Holiday 2015 to May 2016).

If that's the case, it seems the original target date when the game was announced was likely to be somewhere between November 2014 - May/June 2015, with Amy Hennig's departure (beginning of 2014) pushing the game another 12-18 months, eventually to May 2016 after multiple delays.

Basically what I'm saying is, more than any of their other games, Uncharted 4 is an anomaly with regards to announcing early...and the development of that game was far from smooth from what we know. Naughty Dog has also snowed us before with the quick reveal/release of The Last of Us after Uncharted 3 because no one knew they were two teams. Maybe I'm crazy...but I really do wonder if they're targeting a late 2017 / early 2018 release for TLoU 2.

Cue "yes, you are crazy" comments...
 
Nice thinking, but i have doubts TLOU PART 2 is early 2018, me thinks it's late 2018 or early 2019......or ND can throw us some surprise not sure......

it's not TLOU 2 it's TLOU PART 2 :)

TLOU 2 is next maybe :P
 
So I was thinking about their launch window today after hearing the Kinda Funny crew talking about TLoU being a 2018/2019 game and I'm actually pretty curious if this game is closer than many people think. It was hedged as being "super early" in development by Shawn Layden at PSX, but here's Naughty Dog's history with announcements, target dates, and release dates...

Uncharted 2 - No Delay
Announced: 12/17/2008
Target Date: Holiday 2009
Released: 10/13/2009

Uncharted 3 - No Delay
Announced: 12/13/2010
Target Date: Holiday 2011
Released: 11/1/2011

The Last of Us - Delayed 6-7 months
Announced: 12/10/2011
Target Date: Holiday 2012
Released: 6/14/2013

Up until this point, it's clear that Naughty Dog has pushed for a one year marketing run on their games, announcing in December and targeting release in the following holiday period. Although TLoU broke from that pattern, we know from their marketing materials that 2012 was the original target date. On the other hand, Uncharted 4 is where it gets dicey...

Uncharted 4 - Complete Re-Write/Re-Casting, Multiple Delays
Announced: 11/14/2013 (PS4 Launch Date)
Released: 5/14/2016

The question here is..how much of the 2.5 year lead in was attributed to the re-writes and re-casting of Sam vs. how much was attributed to their original marketing plan for the game. The first date we ever got for UC4 was "2015" (E3 2014 Trailer). Up until this point, Naughty Dog had fallen into a pattern of announcing games 12 months before launch, so I find it hard to imagine they announced the game two full years before their initial target date for two reasons...

1) It would be a break from their studio's strategy
2) I don't believe Neil & Bruce's re-structuring of the game only caused a six month delay (from Holiday 2015 to May 2016).

If that's the case, it seems the original target date when the game was announced was likely to be somewhere between November 2014 - May/June 2015, with Amy Hennig's departure (beginning of 2014) pushing the game another 12-18 months, eventually to May 2016 after multiple delays.

Basically what I'm saying is, more than any of their other games, Uncharted 4 is an anomaly with regards to announcing early...and the development of that game was far from smooth from what we know. Naughty Dog has also snowed us before with the quick reveal/release of The Last of Us after Uncharted 3 because no one knew they were two teams. Maybe I'm crazy...but I really do wonder if they're targeting a late 2017 / early 2018 release for TLoU 2.

Cue "yes, you are crazy" comments...

Not crazy, I've been saying the exact same thing.

I imagine Uncharted 4 would have taken a while anyway, new platform and all, but the reason it took as long as it did was mainly down to the change in direction. It would've probably been an early to mid 2015 release had Amy stayed on.

For TLOU2, I think they're probably targeting mid 2018, 2017 seems too early. It'll probably get delayed to fall though, they're massive perfectionists.
 
So I was thinking about their launch window today after hearing the Kinda Funny crew talking about TLoU being a 2018/2019 game and I'm actually pretty curious if this game is closer than many people think. It was hedged as being "super early" in development by Shawn Layden at PSX, but here's Naughty Dog's history with announcements, target dates, and release dates...
Didn't Neil say that they almost decided to wait until E3 to reveal? Maybe it was just marketing talk, but if not, it doesn't bode well for 2017.

I really doubt 2019 as well. I'm putting my money on 23.10.2018. Mark it in your calendars people!
 
Didn't Neil say that they almost decided to wait until E3 to reveal? Maybe it was just marketing talk, but if not, it doesn't bode well for 2017.

I really doubt 2019 as well. I'm putting my money on 23.10.2018. Mark it in your calendars people!

I actually interpreted that as E3 2016. Troy and Ashley said they shot the trailer over a year ago, so that made it sound like it's been in the hopper a while.
 
But it should have worked for everyone.
And they just needed to add a cutscene or make it so, the doctor attacks you after a few seconds.
For those who immediately shot the doctor it wouldn't have been any different and for us, it wouldn't have taken us completely out of the game.

I know I did.

honestly it not being a cutscene was a great moment. no fuck you this is joel's story and joel fucks people up, you can't be nice about it, you can't rationalize your way out of it. That's what this guy does.
 
I actually interpreted that as E3 2016. Troy and Ashley said they shot the trailer over a year ago, so that made it sound like it's been in the hopper a while.
He talked about waiting until E3 which makes no sense for 2016. Also where did you hear the trailer is old? I thought it was new but Neil contacted Ashley about the song etc. a while back.
 
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