Yep, but it can be turned off thankfully.Love the screen, except for the harsh CA. Is that the default value?
Yep, but it can be turned off thankfully.Love the screen, except for the harsh CA. Is that the default value?
That's because different scalers are being used. The live scaling on your GPU is not as impressive looking as the scaler people use when they downsample their screenshots in Photoshop/GIMP with lanczos or similar.
So it's pretty much a bullshot by definition.
Did you use tiled shot by chance? If so how did you get SweetFX to work with it? Mine always disappears when I try that...
And this came out in 2015...
Star Wars Battlefront 2(2017) is going to look nuts!!!
Yep, all of this is important.I don't think they'll improve that much more besides polishing it up. I would much rather they focus on game mechanics, content, and most of all, a hearty singleplayer campaign.
They already have the engine and art direction locked down, I don't need them to render it even better, I just need them to give a completer game.
That's ridiculous, lol.=pMetal Gear Solid: Phantom Pain
Stitched together a bunch of 4K screen shots for a nice 360 view, the original file ended up a ridiculous 29680*2192 lol
I'm at work, give me 6 hours to have a basic outline.Diaspora, do you think you could send me your ME2 setup?
Probably one of the best screenshots i took in a long time. This was 360 degree screenshot (2:1 ratio) then i just cropped parts that were distorted too much.
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Metal Gear Solid: Phantom Pain
Stitched together a bunch of 4K screen shots for a nice 360 view, the original file ended up a ridiculous 29680*2192 lol
Diaspora, do you think you could send me your ME2 setup?
Good to witness the evolution of shotting. Great idea guys.
What game is this?