This video gives a good look at (wildlife spoiler)riding a deer that doesn't kick him off.
https://www.youtube.com/watch?v=mYO47HUW8L8
This game just keeps looking better and better. Is it Friday yet?
This video gives a good look at (wildlife spoiler)riding a deer that doesn't kick him off.
https://www.youtube.com/watch?v=mYO47HUW8L8
Was listening to the polygon podcast, it seems some of breath of the wild's shrines has motion control puzzles.....
And the reviewer Arthur gies, had trouble with these motion controlled puzzles
Uh oh
Do we have any footage of this guy's??
This guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
Listening to the Waypoint (Vice Gaming) podcast talking about Zelda, and honestly it killed any hype I had...
...for Horizon.
Someone summarized it:
There is no mandatory motion control for anything in this game.
Was listening to the polygon podcast, it seems some of breath of the wild's shrines has motion control puzzles.....
And the reviewer Arthur gies, had trouble with these motion controlled puzzles
Uh oh
Do we have any footage of this guy's??
Seeing all these positive previews and edge's review make glad Aounuma is now the series producer . I doubt Breath of the Wild as it is would have gotten made with Miyamoto's oversight.
This guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
There is no mandatory motion control anything in this game.
Hot damn lmaoThis guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
This was absolutely hysterical. I couldn't stop laughing as he was being constantly bombarded with explosive barrels.
PLEASE DON'T LET THIS BE ME IN THIS GAME.
Are you sure? In the podcast it didn't specify I know that the bow and arrow has optional motion controls but for puzzles based on motion controls ..how is that going to work?
Are you sure? In the podcast it didn't specify I know that the bow and arrow has optional motion controls but for puzzles based on motion controls ..how is that going to work?
Seeing all these positive previews and edge's review make glad Aounuma is now the series producer . I doubt Breath of the Wild as it is would have gotten made with Miyamoto's oversight.
I feel like people underestimated Aonuma recently. A lot of people wanted to see Koizumi's take on Zelda. Even I wanted that at one point. And I guess I still do want to see it, but it's clear that Aonuma still has what it takes.Aonuma is my favorite of the key people involved with shaping Zelda over the years. He directed my GOAT (MM), lead dungeon design on OOT (my fav dungeons from beginning to end in a Zelda game), and he produced this bold masterpiece (perhaps my new GOAT)
He also players western games. I like how he does that. Seeing what others are doing
Wow @ how bad this person is, yeesh. You ain't got no arrows bruh! Did you not hear the bowstring thwacking or, uh, look at your arrow count lol
Loving all of the varied encounters tho. Seems like one of those games where just interacting with the world can give you funny stories to share, which I love.
This guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
This guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
Thats exactly why I stopped messing with alot of games in general, mainly western games.I think it's unfair to compare Horizon to Zelda
According to them, In Horizon, basically everybody is going to have the same experience since everything is scripted. They gave one example. In Horizon, you can only climb where there is a specially marked texture. They also said that you will come to a low barrier and Aloy won't be able to jump over it.
In Zelda, you can climb and jump anywhere. That design philosophy extends through the whole game. So there are really no conventional "videogamey" artificial barriers in the world. So you are always wanted to try new stuff just to see if it works. And 99% of the time, it does work.
I've heard there is at least one puzzle in the game that has wonky motion controls.
I feel like people underestimated Aonuma recently. A lot of people wanted to see Koizumi's take on Zelda. Even I wanted that at one point. And I guess I still do want to see it, but it's clear that Aonuma still has what it takes.
I think it's unfair to compare Horizon to Zelda
According to them, In Horizon, basically everybody is going to have the same experience since everything is scripted. They gave one example. In Horizon, you can only climb where there is a specially marked texture. They also said that you will come to a low barrier and Aloy won't be able to jump over it.
In Zelda, you can climb and jump anywhere. That design philosophy extends through the whole game. So there are really no conventional "videogamey" artificial barriers in the world. So you are always wanted to try new stuff just to see if it works. And 99% of the time, it does work.
In that case, would it be argued that ZBotW is it's own genre and can't compared to open world games because they don't allow the same freedom Zelda does? I guess that's why Aonuma went on to call it an "open air" game.
In that case, would it be argued that ZBotW is it's own genre and can't compared to open world games because they don't allow the same freedom Zelda does? I guess that's why Aonuma went on to call it an "open air" game.
So can we or can't we have? Seems the answer is no...pet dogs![]()
I think it's unfair to compare Horizon to Zelda
According to them, In Horizon, basically everybody is going to have the same experience since everything is scripted. They gave one example. In Horizon, you can only climb where there is a specially marked texture. They also said that you will come to a low barrier and Aloy won't be able to jump over it.
In Zelda, you can climb and jump anywhere. That design philosophy extends through the whole game. So there are really no conventional "videogamey" artificial barriers in the world. So you are always wanted to try new stuff just to see if it works. And 99% of the time, it does work.
I've heard there is at least one puzzle in the game that has wonky motion controls.
Dude got fucked hahaThis guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
In that case, would it be argued that ZBotW is it's own genre and can't compared to open world games because they don't allow the same freedom Zelda does? I guess that's why Aonuma went on to call it an "open air" game.
From the impressions our own GAFers gave, they said they ran into a bunch of unscripted moments in the middle of their exploration..
Also:
From the Kotaku review:
"Unscripted moments where different entities would clash with one another in unexpected ways added to the sense of wilderness. Sometimes, Id stumble upon humans fighting against errant dinosaurs, or watch as robots turned on each other. I observed robotic vultures pick apart the body of another robot. During another segment, I racked my brain trying to figure out how to sneak by some human enemies, only to have a titan unexpectedly swoop from the sky and wreck everyones shit. Problem solved! Horizon is at its best when it upends my expectations like that."
http://kotaku.com/horizon-zero-dawn-the-kotaku-review-1792538336
But yeah, Zelda is going to be a stand out because of how truly open it is and how connected gameplay is with the enviroment. I haven't played Just Cause 3, but that's only other game I can think of where you would be able to truly easily reach anywhere in the world (at least it seems like). And I guess GTA V too? B
This guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
This guy had the worst luck in such a short time in Zelda that i've seen so far
https://youtu.be/VK7rU316Pns
Hahaha
Could this be the best launch game since Mario 64? Think about that, huh...
From the impressions our own GAFers gave, they said they ran into a bunch of unscripted moments in the middle of their exploration..
Also:
From the Kotaku review:
"Unscripted moments where different entities would clash with one another in unexpected ways added to the sense of wilderness. Sometimes, Id stumble upon humans fighting against errant dinosaurs, or watch as robots turned on each other. I observed robotic vultures pick apart the body of another robot. During another segment, I racked my brain trying to figure out how to sneak by some human enemies, only to have a titan unexpectedly swoop from the sky and wreck everyones shit. Problem solved! Horizon is at its best when it upends my expectations like that."
http://kotaku.com/horizon-zero-dawn-the-kotaku-review-1792538336
But yeah, Zelda is going to be a stand out because of how truly open it is and how connected gameplay is with the enviroment. I haven't played Just Cause 3, but that's only other game I can think of where you would be able to truly easily reach anywhere in the world (at least it seems like). And I guess GTA V too? B
They called it open air at E3 and then, "lol no Nintendo you cant make your own genre. Its open world."In that case, would it be argued that ZBotW is it's own genre and can't compared to open world games because they don't allow the same freedom Zelda does? I guess that's why Aonuma went on to call it an "open air" game.
No one said everything is. its a open world game not a corridor shooter but its still has thats script dna in there apparently.Yeah, everything being "scripted" in Horizon is a nonsense claim.
Could this be the best launch game since Mario 64? Think about that, huh...
Let's see, you've got...
- Super Mario World
- Super Mario 64
- Twilight Princess
- Breath of the Wild
I'm sensing a bit of a pattern here.
They called it open air at E3 and then, "lol no Nintendo you cant make your own genre. Its open world."
No one said everything is. its a open world game not a corridor shooter but its still has thats script dna in there apparently.
According to them, In Horizon, basically everybody is going to have the same experience since everything is scripted.
Metroid Crawl for Switch 2 launchLet's see, you've got...
- Super Mario World
- Super Mario 64
- Twilight Princess
- Breath of the Wild
I'm sensing a bit of a pattern here.
I'd add Halo: Combat Evolved to that list.
I would love to see Koizumi do a modern top down style Zelda like ALBW
Yes.
Right now the game is blowing the minds off 20-30 year old reviewers. I imagine a bunch of longtime Zelda fans were really young - like 5-7 years old - when Ocarina, Mario 64 were out.
My 7 year old brother is going to play Breath of the Wild and have his socks rocked off. That is, if I actually share the game with him... (really happy about the multiple account save files)
And if we're talking games that changed the gaming landscape, I'd add Tetris and Wii Sports too.I'd add Halo: Combat Evolved to that list.
I guess thats a bad exaggeration but I get what its sayinIt's literally what was said by the quoted user.
Guess next time it's Mario turns.Let's see, you've got...
- Super Mario World
- Super Mario 64
- Twilight Princess
- Breath of the Wild
I'm sensing a bit of a pattern here.
In that case, would it be argued that ZBotW is it's own genre and can't compared to open world games because they don't allow the same freedom Zelda does? I guess that's why Aonuma went on to call it an "open air" game.