DF on Zelda Switch: Docked has major frame drops, portable doesn't (no score talk)

Just got to the first village in the game on WiiU and God the framerate tanks HARD !! I'm talking 15-20FPS of persistent performance while you are in village.

And the funny thing is there isn't even much in the village, 3-4 NPCs, 4-5 buildings and that's about it. No wonder the world and environment in this game is so....empty ! The game simply can't manage to do anything more it unless it's a small enclosed place like a shrine.

:( No please no.
 
Played 3 hours. Dropped three times, randomly... yeah, ok. 900p is still worth it for me.

Played about the same, (2 hours docked and 1 hour portable) and framerate tanks quite a few times. And seems to be always quite drastic, like goes from 30 to 20, so when it happens is quite noticiable.
 
Just got to the first village in the game on WiiU and God the framerate tanks HARD !! I'm talking 15-20FPS of persistent performance while you are in village.

And the funny thing is there isn't even much in the village, 3-4 NPCs, 4-5 buildings and that's about it. No wonder the world and environment in this game is so....empty ! The game simply can't manage to do anything more it unless it's a small enclosed place like a shrine.

now try again, but while it is raining, and tell us how it went

sorry, damn
 
Just got to the first village in the game on WiiU and God the framerate tanks HARD !! I'm talking 15-20FPS of persistent performance while you are in village.

And the funny thing is there isn't even much in the village, 3-4 NPCs, 4-5 buildings and that's about it. No wonder the world and environment in this game is so....empty ! The game simply can't manage to do anything more it unless it's a small enclosed place like a shrine.

Yeeeeep.
 
Just got to the first village in the game on WiiU and God the framerate tanks HARD !! I'm talking 15-20FPS of persistent performance while you are in village.

And the funny thing is there isn't even much in the village, 3-4 NPCs, 4-5 buildings and that's about it. No wonder the world and environment in this game is so....empty ! The game simply can't manage to do anything more it unless it's a small enclosed place like a shrine.

Could you spoiler the village info? some people here just want to know how it runs.
 
I was playing portable mode from the beginning with no drops and decided to switch it up (hehe) and place it in the dock for the first time after doing my second shrine...two minutes later running through a little forest it drops pretty damn bad. I don't mind frame drops but it had to hit the mid to low teens. Hopefully they did this soon with a patch.
 
Why are Nintendo still not implementing AA, even in the slightest?? There is simply no excuse for this level of IQ and performance. A grey Switch and BotW are on their way to my doorstep from Amazon's warehouses right now, and I'm still looking forward to experiencing the latest in the Zelda series, but I can't help but think about what could have been.
 
Going off of Wind Waker HD, it's not likely. I can't remember a single time they've addressed performance issues.

That's what i was thinking. It's not something Nintendo is known for and doesn't seem to be in their mantra.. they have done a lot of changing lately though, so maybe they could start doing it. I just wouldn't hold my breath waiting for it.
 
Gamespot didnt said anything about framerate , and in IGN he said it didnt affected him lmao

gota love these big sites lying and not telling the truth. 100/100 perfect game !!!
 
i jsut got to one of the more framerate heavy places
kakariko village

and it runs at 20fps for a lot of the time on WiiU i dont believe it is lower than that though like many claim.
 
Well, shit. I was a little bit tempted to get a Switch just to play this game... But I have zero interest in playing it portable, and as a primarily PC gamer I'm really sensitive to framerate stuff. Guess it's a pass unless they somehow fix this.
 
Just got to the first village in the game on WiiU and God the framerate tanks HARD !! I'm talking 15-20FPS of persistent performance while you are in village.

And the funny thing is there isn't even much in the village, 3-4 NPCs, 4-5 buildings and that's about it. No wonder the world and environment in this game is so....empty ! The game simply can't manage to do anything more it unless it's a small enclosed place like a shrine.

Sounds like a case of Shadow of Mordor PS3.
 
MK8 is WiiU game tho , hope the same scenario doesn't happen to super mario odyssey

MK8: Deluxe isn't out yet. It's 60p on the Wii U... but the Wii U has some nice features on board like 32MB of eDram. Which helps with frame buffers especially at 720p like Super Mario Kart. The Switch does not have this amount of bandwidth available to it. The X1 does have some compression techniques though, as it is quite a newer CPU, but if it can offset that resolution increase + lower band with? That is something that needs to be seen.

The normal ram has doubled in bandwidth though, so there's that. Let's just hope it's enough.
 
I played 2hrs docked and 2hrs undocked, difference is very noticeable, but in no way did it temper my enjoyment at all. Game was fantastic both play methods and I can't wait to play more docked tomorrow. Maybe I'm just old and not that fussy, but having played games for 30 odd years frame rate never really bothered me apart from raiding in World of Warcraft, where it helps to have a nice solid 60fps.
 
Yeah, the framerate drops is really noticeable which is a shame.

Even my sister who knows nothing about technical stuff on gaming is complaining about it, it doesn't affect the game so far, but again I am doing the first 3 shrines.

I hope it doesn't get worse.
 
Played for four hours today on Switch docked.

The game generally runs at 30fps for 90% of the time in the Great Plateau with random spike drops to around 25fps due to what I think is large shadow maps drawing in usually caused by trees in certain specific areas under certain lighting conditions.

I'm out into the second open area now and it's so much better. Don't think I've had a framedrop in the hour I've been in it.

There were a few drops in the village but nothing major.

Overall I would say the game runs well enough overall and much better in the second area. It's nowhere near the 20fps some are suggesting.
 
It's not even a spoiler. It's as vague as it can be.

Are you serious man

I can't tell if this is a joke or not.

If it's not a joke, you wild fam

He said there's a village with NPCs and buildings.

That's like saying there's a field with fences and enemies.

I am sorry, I didn't want to sound spoiler phobic. I just wanted to discover it for myself when I play the game, but yeah it isn't anything to be worried.
 
If this is gonna be a thing, I hope Nintendo gives us the option to just play games at 720p on the TV. Resolution is great and all, but 900p is not that significant a gain to give up stable framerate.
 
Played for four hours today on Switch docked.

The game generally runs at 30fps for 90% of the time in the Great Plateau with random spike drops to around 25fps due to what I think is large shadow maps drawing in usually caused by trees in certain specific areas under certain lighting conditions.

I'm out into the second open area now and it's so much better. Don't think I've had a framedrop in the hour I've been in it.

There were a few drops in the village but nothing major.

Overall I would say the game runs well enough overall and much better in the second area. It's nowhere near the 20fps some are suggesting.

Congrats. You have a very special Switch there my friend.
 
Played for four hours today on Switch docked.

The game generally runs at 30fps for 90% of the time in the Great Plateau with random spike drops to around 25fps due to what I think is large shadow maps drawing in usually caused by trees in certain specific areas under certain lighting conditions.

I'm out into the second open area now and it's so much better. Don't think I've had a framedrop in the hour I've been in it.

There were a few drops in the village but nothing major.

Overall I would say the game runs well enough overall and much better in the second area. It's nowhere near the 20fps some are suggesting.
Yes it is, you have to be losing your vision if you can't notice the big drops.
 
Been playing it most of the day 90% Docked

I've only noticed a few frame rate drops at really random places nothing major that's really really put me off playing

It's fine game is amazing!
 
So is the game not polished enough for the Switch or is it really that taxing on the Hardware?

It would be pretty awful if a launch game would already be pushing the device to it's limits...
 
Wow, struggling to hit 30fps at 900p on a Wii U game...ouch

They gotta market this right I guess if it is that underpowered lol. It's a very weak home console, but it is the most powerful portable they've ever made. Go with the latter Nintendo.
 
It must be the physics engine imo
I doubt it, while it's true that you have a lot of abilities centred around physical manipulation and it is rare for games to have all of this at once...they are just using basic Havok engine. The physics in this game aren't anywhere even close to being as complex as people have made it out to be. There are extrenely strict restrictions of what you can and can't manipulate and these objects themselves more often than not don't react to other "non manipulative" objects. For example you can build the ice block on a water but it is unaffected by the water stream, nor does it sink or even wobble.

We have seen physics an order of magnitude more complex than this in last gen system...including in open world games. Something like GTA had far more going for it when it came to complexity of physics, and even Farcry 2 actually.

What I believe is happening here is that both WiiU and Switch docked versions are bandwidth starved. Which is why anytime there is transparency on screen or a lot of geometry being drawn (large draw distance or buildings in a village) the game drops a lot of frames. The undocked version is probably running better because it has the same bandwidth as the docked version but runs at a lower resolution. Otherwise it makes no sense that a jump to 900P would cause issues like this especially considering the dock mode also increases power.
 
That's the flipside of going with underpowered hardware :(

It just doesn't make sense though as Matt put it. In docked mode it has access to higher clocks and that should help normalize some of frame rate not be worse?

It doesn't make sense why it runs better in hand held mode compared to docked?
 
It just doesn't make sense though as Matt put it. In docked mode it has access to higher clocks and that should help normalize some of frame rate not be worse?

It doesn't make sense why it runs better in hand held mode compared to docked?

Isn't it lower es in handheld mode? Sounds like they could use a dynamic resolution.

I'm all honesty though, I'm so blown away by the world that I don't care.

I was picking some apples then it went pretty dark. I wondered what the hell was about to happen but then I realised it was clouds passing under the sun. Fucking clouds. The game feels so alive, I couldn't stop grinning.
 
It just doesn't make sense though as Matt put it. In docked mode it has access to higher clocks and that should help normalize some of frame rate not be worse?

It doesn't make sense why it runs better in hand held mode compared to docked?
It makes a lot of sense if you consider the nature of framerate drops and when/where it drops.

Bandwidth is the obvious answer...it's the same in dock and undocked mode but resolution is lower in undocked.
 
Do the framedrops disappear when you set the Switch's TV output to 720p? I'd rather deal with 720p on a big screen than the framedrops.
 
Isn't it lower es in handheld mode? Sounds like they could use a dynamic resolution.

I'm all honesty though, I'm so blown away by the world that I don't care.

I was picking some apples then it went pretty dark. I wondered what the hell was about to happen but then I realised it was clouds passing under the sun. Fucking clouds. The game feels so alive, I couldn't stop grinning.
Just out of curiosity, have you played much open world games ? Cloud shadows were a thing even back in AC1 days so it's not really mind blowing by today's standards and are quite common actually.
 
Do the framedrops disappear when you set the Switch's TV output to 720p? I'd rather deal with 720p on a big screen than the framedrops.
Apparently it does, someone here said that in his experience it seems the game starts rendering at 720P leading to better performance rather than internally rendering to 900P and then outputting at 720P.

But obviously, this needs to be checked and confirmed by other people.
 
Congrats. You have a very special Switch there my friend.

Yes it is, you have to be losing your vision if you can't notice the big drops.

It's not suggested, it dips to 20 frequently in the first area. Did you watch the DF video?

The first slope at the start of the game is terrible, even more so if you fight on it.

Read my post again. There are certainly framerate spikes down but in my experience for 90% of the time it's 30fps.

The second area is much better and I've yet to see it drop at all because it's got much less foliage thus shadows to draw.
 
The first slope at the start of the game is terrible, even more so if you fight on it.

Read my post again. There are certainly framerate spikes down but in my experience for 90% of the time it's 30fps.

The second area is much better and I've yet to see it drop at all because it's got much less foliage thus shadows to draw.

There have also been reports of worse performance in later areas/villages, so I'm going to wait for more info from DF before I just believe you saying it completely smooths out after that.
 
Apparently it does, someone here said that in his experience it seems the game starts rendering at 720P leading to better performance rather than internally rendering to 900P and then outputting at 720P.

But obviously, this needs to be checked and confirmed by other people.

I will try this when I go back on in 40 mins. I'll set the console to 720p in docked mode and go back to the starting area to see if performance improves. That first slope is really bad framerate wise for some reason (I guess the sheer amount of geometry the game is drawing from that vantage point).
 
Apparently it does, someone here said that in his experience it seems the game starts rendering at 720P leading to better performance rather than internally rendering to 900P and then outputting at 720P.

But obviously, this needs to be checked and confirmed by other people.

That would mean the setting is for internal rendering, which I highly doubt. Its just the resolution you want to put out, game will still render 900p.
 
The first slope at the start of the game is terrible, even more so if you fight on it.

Read my post again. There are certainly framerate spikes down but in my experience for 90% of the time it's 30fps.

The second area is much better and I've yet to see it drop at all because it's got much less foliage thus shadows to draw.
How did the performance in first village fare ?
 
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