The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I need help. I stopped playing 1 hour ago. I am still thinking about what to do next, and reading this thread. Seriously, I can't remember last time a game did this to me.

Lmao. Same. If I'm not playing this game I'm cautiously reading about it (avoiding spoilers). I'll find something to do soon...

I promised myself I'd never do this. I want to buy an amiibo.

Bought my first amiibo because of this game. Botw link.
 
When do fairies reset at fountains? They seem OP in this game.


I just got a bunch of ++ weapons that were better than anything I picked up at Hyrule Castle from a major test of strength.

Yeah, I got those exact weapons. I think I'm gonna try to kill ganon with these bad boys. They do manage damage to Guardians
 
Do you guys know if it's possible to play a wii u game with no TV by just plugging the console into a wall and playing on the controller?

If so I could get 12hrs of playtime in on Zelda tomorrow night at work, got called in for an extra shift.
 
Where are the other horse stables, anyway? I've only found the one at
dueling peaks
.

This will be easier to describe if you've activated the towers of Faron and Lanayru.

From Dueling Peaks, go west like you're heading back towards the plateau. Directly north from Proxim Bridge is the riverside stable next to Wahgo Katta shrine. Keep following the river north and you'll find the wetland stable, which is next to Kaya Wan shrine and directly south from Rebonae Bridge.
 
Posting again to ask:

Did I miss something in the description of Magnesis? Can you rotate the object while you are holding it? Trying to place a beam in a certain spot is tough.
 
Do you guys know if it's possible to play a wii u game with no TV by just plugging the console into a wall and playing on the controller?

If so I could get 12hrs of playtime in on Zelda tomorrow night at work, got called in for an extra shift.
It is! Did it at my friends place over the apartment so that we could each play, didnt bother plugging it into TV and no issues.
 
Two questions:

1) What happens if you destroy all that village woman's plum trees? Does she die? lol

2) Dogs seem to show affection, like horses, but I'm not sure if I'm wasting my time. How long do I need to do this to get something and how does it work?
 
Do you guys know if it's possible to play a wii u game with no TV by just plugging the console into a wall and playing on the controller?

If so I could get 12hrs of playtime in on Zelda tomorrow night at work, got called in for an extra shift.

Yeah you can. In this game is just tapping the gamepad to play on the pad itself. I played it that a few times, works like a charm.
 
You mean the long long gauntlet along the river to get to the zora city? Honestly that was a low point for me. The game isn't playing to its strengths when it's just putting you in a long linear path doing things in a set order and seeing scripted scenes.

To each his own, I guess, but the game is at its best when I'm in control, not it

you can cut entire sections of that sequence if you explore a bit outside of the path
 
Is anyone else finding the controls unintuitive? No matter how much I play I am still finding myself jumbling around with the controls when I am in a fight or need to react quickly. Just seems odd to have jump as X and so on. I an playing on Wii U gamepad.

Maybe it's just the other games I played most recent on PS4 control so differently.
 
Do you guys know if it's possible to play a wii u game with no TV by just plugging the console into a wall and playing on the controller?

If so I could get 12hrs of playtime in on Zelda tomorrow night at work, got called in for an extra shift.

Sweet. Do I even need to bring the tv cables then or just power and controller/console?

Did this for a month when I moved last year lol. Just the power and controller+console.
 
Whats the best way to make money in this game? I've pretty broke.

I've found dropping a metal box onto another from a great height with the magnetism power a good way to build up money. It's not particularly a fast way to make money, but consistent, given the frequency of camps with them nearby.
 
Is anyone else finding the controls unintuitive? No matter how much I play I am still finding myself jumbling around with the controls when I am in a fight or need to react quickly. Just seems odd to have jump as X and so on. I an playing on Wii U gamepad.

Maybe it's just the other games I played most recent on PS4 control so differently.

Why the hell do you still have Jump on X instead of B? Lol.
 
Strategy Guide states that on the in-game map screen it is suppose to show a percent completion, but in my game there is no such thing. I am still early in the game, is anyone's in game map showing a percent complete like the guide suggests?

Thanks
 
Shot a support that broke a platform and dropped a chest that slid down a hill right into
Beedle
.
 
Oh shit, that's his name now

Fuck. Does anyone know where to find a stable in the region south of the Great Plateau? plsssss I don't wanna lose this guy but I've already had to sidestep like two enemies that were 20ft tall and scary as fk

There's one west of the plateau, like right below the plateau.
Next to a colosseum and the entrance of the Gerudo Area
I'm not sure where you are though and if there's a cliff you can't get down with you horse or anything like that.

When does the game officially teach you about shield surfing?

On the plateau, there's a pop up when you are in the snow area. Easy to miss. Anyway, to shield surf: hold you shield up (ZL) + X (jump) + A (action)
 
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Does anyone know how I can get that chest in the shire with the wind fan blowing?

Also where can you get more bomb arrows, I only have one left and need more.
 
My first encounter with those were a fire wiz. The entire field I stood in caught fire. Instant death. Not going there until later lol.

Haha yeah they are super strong in this game. I found the electric one just below the tower in the jungle. I love the way they walk around in the air.
 
When does the game officially teach you about shield surfing?

There's two NPC's around the central field area just outside of the plateau (I guess kind of heading in the direction of the castle). They teach you how to use the shield to surf. But you can just shield surf from the get-go, of course.
 
Yeah, that's the one. The lag from the Wii U gamepad gyro made it awful.
Yeah, curious if the Switch handles it better. Thought it was just me, but I was having an awful time trying to control the thing how I want it to. So much so that I just gave up and decided I'll go back to it later. Granted part of it is probably on me, but I just feel like it's an unnecessary and annoying puzzle, especially since it's cause quite a few people some frustration it seems.
 
Lots of people quoted you but I'm gonna take my stab at it.

The main difference between Zelda and Bethesda RPGs is that Zelda is actively not trying to be an RPG. This means some superficial changes like a deliberate lack of experience points and "levels" so to speak. But the way the world is designed and the mechanics themselves are far more palatable to an action-game format.

For starters, the lack of icons makes the game feel more free-flowing. You don't explicitly follow the icon that says "bandit camp", you just happen to find it. On top of this the game has many un-RPG micro-puzzles scattered throughout the world that give you any one class of reward. The game having many classes of reward gives the game a certain kind of mystery. Sometimes it's Rupees, sometimes it's craftables, sometimes it's a piece of equipment or a weapon. None of it is unexciting filler items like "socket this into your weapon for +2% chance of poison!" There's heft to each treasure you find, not just a drop in an ocean of numerical rewards that many open-world RPGs fall under.

The open world is also decidedly different from many other open-world games. It's not like in GTA where the whole "see that mountain? You can go there!" amounts to you just driving to that mountain. BOTW has an element of traversal and verticality that makes getting from point A to point B a more involved affair. Nooks and crannies can make your traversal easier, or there are frequently obstacles deliberately put in front of you to make you go around them. In every corner the geography engages you. The climbing mechanics coupled with the reward-everywhere philosophy means that not only do you have the ability to go to "that mountain", but chances are high that there's something once you get there. Tons of times I do a random thing and climb a random tall object or building just to get a vista only to find a reward on top.

Combat is also far more action-y than your average open-world RPG. It's similar in style to The Witcher 3 in terms of action-oriented gameplay, but BOTW lays several Nintendo-esque twists on top of that. Environmental objects that can help or work against you, and many enemies with behaviors explicitly created to interact with certain elements of the world. With several tools at your disposal, if you manage to "game" the systems just right you can make really quick work of enemies that are far more powerful than you. And because the game is about player experiences and action-y systems, the game is happy to yield to you in those cases. None of that "yeah well but you're level 10 and he's 50 so yeah just wail on this guy for 10 minutes or leave cuz those are your options pal".

In short, the game is far more action, reward, physics, and game-driven than many other open world games, RPG or otherwise. It's why details like each character having a daily schedule resonates far more in this game than it does in Bethesda games, because while Beth has fallen into a certain mold and subsequent games tweak said mold, BOTW has built into its systems a certain level of physicality. Everything is funneled into high-level concepts of exploration and immediacy in combat, more about you interacting with the world with your "gut" (lemme just use this wind to set this entire field ablaze) rather than min-maxing some esoteric numerical system.
I agree but anyone who has played MGSV will have already experienced a lot of these things
 
Holy shit you guys the (shrine puzzle/location spoiler)
pitch black shrine fight near Lost Woods was SO COOL..... so stressful but so cool!!!
Oh my god I'm having so much fun with this game!

Only complaint so far is the lack of a recipe book. Would be really handy to be able to make multiple on a recipe you already know given you have the right ingredients
 
So sneaking into Hyrule Castle with 3 hearts was an experience. NOPE! I at least made it far enough in to hear the theme for a while and explore the underbelly.

Now I am shrine-bound. As much as I can get by with 3 hearts in the overworld, I am not good enough to perfect proper dungeons.

At least I have a good single-color horse. Strangely, I find that I don't use it as much anymore since my stamina lets me really explore the higher elevations and I feel bad just leaving my mount standing around for hours.

I've played for so many hours and I've barely seen any of Hyrule. And I've seen a lot of shit. I feel like I've played a game's worth of content already.
 
Does anyone know how I can get that chest in the shire with the wind fan blowing?

Also where can you get more bomb arrows, I only have one left and need more.

Pretty sure I barely made it by gliding from the edge right in front of you. Try spamming the jump button so you grab on.
 
Does anyone know how I can get that chest in the shire with the wind fan blowing?

Jumping on one of the blue glowly pillars further back worked for me. Didn't need the wind or any powers. Sometimes things seem more complicated than they are.
 
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