The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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So I may have made a pretty big mistake...I used the SSB Link and got Epona. However, I didn't register him and I haven't seen him since. Any idea where he may have gone? I only have the one lame wild horse I registered in my stables.

Can I scan the amiibo again to get my Epona back or is he just lurking out in the wild now?

Ugh.
 
I just found my way to the
Rito
Village, and the clothes they sell there are so cool I want to die. They're so expensive, though, and the worst thing is that I can afford them but it'll wipe out everything I have and I'm saving for a certain 3000 Rupee expense that I think I'll be happier with in the long run. I'm coming back for you, awesome clothes.
 
So I may have made a pretty big mistake...I used the SSB Link and got Epona. However, I didn't register him and I haven't seen him since. Any idea where he may have gone? I only have the one lame wild horse I registered in my stables.

Can I scan the amiibo again to get my Epona back or is he just lurking out in the wild now?

Ugh.

He's dead, you left Epona and he waited for you and just starved to death waiting there for Link to come back

You monster
 
So I may have made a pretty big mistake...I used the SSB Link and got Epona. However, I didn't register him and I haven't seen him since. Any idea where he may have gone? I only have the one lame wild horse I registered in my stables.

Can I scan the amiibo again to get my Epona back or is he just lurking out in the wild now?

Ugh.

There's a random chance to get Epona from the amiibo. Doesn't matter if Epona is alive or dead. You could scan it with Epona standing right next to you and it could give you another Epona.

Your old Epona probably doesn't even exist anymore as far as the game is concerned. It seems to clean up stuff fairly aggressively.
 
Completed finding all the
memories
last night. I thankfully lucked into finding the one in the
woods
but the real highlight was sneaking into the
castle
. Folk weren't kidding about the music in that section being ace.

Maybe now I'll finally start one of the main Divine Beast quests...

I hit that second spoiler the night before last. They certainly weren't kidding about it, since it's a very good
"storm the castle"
track.
 
This is the company that went from OoT/MM to WW design wise. I wouldn't put it past them to say fuck it and radically change direction for the next installment lol.
We can´t go back now! I can´t believe I´m saying this, but BotW really makes all past 3D Zeldas obsolete. Ever since I played ALttP I was always looking for a big sense of adventure in Zelda games and apart from OoT, it was never accomplished. BotW made it possible in the first few hours. Anything that doesn´t build on this concept would be a massive step backwards.
I´d be alright with Nintendo releasing more 2D Zeldas though.
 
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got the
paraglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.

I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.
 
He's dead, you left Epona and he waited for you and just starved to death waiting there for Link to come back

You monster

There's a random chance to get Epona from the amiibo. Doesn't matter if Epona is alive or dead. You could scan it with Epona standing right next to you and it could give you another Epona.

Your old Epona probably doesn't even exist anymore as far as the game is concerned. It seems to clean up stuff fairly aggressively.

WHAT HAVE I DONE??!! I'll just do my daily amiibo scan and hope I get him again. I literally looked a gift horse in the mouth. :\
 
Playing slowly due to work. Great fun. I was wondering how to enter
Zora's Domain
. (don't need to tell me, thanks)

BTW, my JP Hyrule Encyclopedia arrives. It has an interesting map which I should share with you.
Pretty similar to the one in Botw?

ObJv14x.jpg

 
Did a couple of the unique areas in the game today.

Literally never seen anything like it in an open world game before. Especially how they're boldly integrated right into the overworld. They aren't interiors or behind loading screens or anything. They're just parts of the world that follow their own ruleset.

The level of ingenuity is fucking unbelievable.
 
What do you have to do to unlock the ability to get stuff from amiibos? I've got a Guardian amiibo sitting on my desk just waiting for it to be able to give me free stuff.

Also, because this thread moves just too fucking fast:
Which gemstones are safe to sell? I'm sitting on a couple of rubies and sapphires, but I'm too chicken to sell them because I don't know if I'm going to end up needing them for a side quest.

I figure Amber is fine to sell because it seems like you can get that anywhere, I'm just worried about some of the rarer ones.
 
Last night was amazing and my favorite time with the game. I am getting over the fact that this isn't really the zelda I know, it's different, it's still great. I did the Zora beast and the entire sequence from getting there to the completion was amazing. That said I won't call it a dungeon because it's not a dungeon, it's something else.

It's a shame they decided to make a zelda game without proper zelda dungeons, not sure why they decided that needed to change. Some of you will claim this new thing is better, it's not, I don't care what you say, it's not. The way the best zelda dungeons were designed were the best examples of gameplay mixing of action and puzzle solving in all of gaming, nothing comes close and now that is gone. The dungeons didn't need to follow the same structure as before, use one item on everything, it could have evolved, been more complex, not removed. So my dream game would be this game with 9 or so proper zelda dungeons around the map with all kinds of trials to reach those dungeons.

That said what this game is doing is remarkable, I am constantly being surprised at the different things to do. The crazy fights that randomly occur. Awesome riddles and puzzles. It's brilliant.
 
I have 35 hours in the game myself, I haven't even done a single divine beast yet lol. I'm about to do the zora one, but I keep getting sidetracked by all the korok puzzles on the map. There's so many of them!

Last night was amazing and my favorite time with the game. I am getting over the fact that this isn't really the zelda I know, it's different, it's still great. I did the Zora beast and the entire sequence from getting there to the completion was amazing. That said I won't call it a dungeon because it's not a dungeon, it's something else.

It's a shame they decided to make a zelda game without proper zelda dungeons, not sure why they decided that needed to change. Some of you will claim this new thing is better, it's not, I don't care what you say, it's not. The way the best zelda dungeons were designed were the best examples of gameplay mixing of action and puzzle solving in all of gaming, nothing comes close and now that is gone. The dungeons didn't need to follow the same structure as before, use one item on everything, it could have evolved, been more complex, not removed. So my dream game would be this game with 9 or so proper zelda dungeons around the map with all kind and of trials to reach those dungeons.

That said what this game is doing is remarkable, I am constantly being surprised at the different things to do. The crazy fights that randomly occur. Awesome riddles and puzzles. It's brilliant.

Yep, it's the reason why this game is not a 10/10 for me, but a 9. If they decide to take a year of dev time or so and sell us optional 8-9 dungeons as DLC hidden in the map that would bring this game to Zelda perfection to me.
 
I just found my way to the
Rito
Village, and the clothes they sell there are so cool I want to die. They're so expensive, though, and the worst thing is that I can afford them but it'll wipe out everything I have and I'm saving for a certain 3000 Rupee expense that I think I'll be happier with in the long run. I'm coming back for you, awesome clothes.

I bought the whole set lol. Link looks so cool with that headdress on. I had just enough rupees.
 
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got the
paraglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.

I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.

It continues to do this kind of teaching throughout the game (or at least, throughout my 25hrs). Shrines continually show you new ways to manipulate the physics and powers you have available to you that you then use in the overworld.
 
WHAT HAVE I DONE??!! I'll just do my daily amiibo scan and hope I get him again. I literally looked a gift horse in the mouth. :\

Pro-tip to beat the daily RNG nonsense

Save before using the amiibo. If you don't like what it gave you, load your save and try again. The reward changes every time.

This can take awhile though. I tried for like a half hour yesterday to get Epona and it kept giving me garbage. But then it gave me the Twilight Tunic, so I stopped for the day. Guess I'll try for Epona again today...
 
Last night was amazing and my favorite time with the game. I am getting over the fact that this isn't really the zelda I know, it's different, it's still great. I did the Zora beast and the entire sequence from getting there to the completion was amazing. That said I won't call it a dungeon because it's not a dungeon, it's something else.

It's a shame they decided to make a zelda game without proper zelda dungeons, not sure why they decided that needed to change. Some of you will claim this new thing is better, it's not, I don't care what you say, it's not. The way the best zelda dungeons were designed were the best examples of gameplay mixing of action and puzzle solving in all of gaming, nothing comes close and now that is gone. The dungeons didn't need to follow the same structure as before, use one item on everything, it could have evolved, been more complex, not removed. So my dream game would be this game with 9 or so proper zelda dungeons around the map with all kind and of trials to reach those dungeons.

That said what this game is doing is remarkable, I am constantly being surprised at the different things to do. The crazy fights that randomly occur. Awesome riddles and puzzles. It's brilliant.

Yeah, I completed two at this point and they're not really dungeons. I don't think they're better than traditional Zelda dungeons, but that doesn't make them worse either. Just different.

Would have liked to see some proper dungeons, but the shrines hit a lot of that for me, especially the bigger shrines.
 
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got the
paraglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.

I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.

I would argue the Great Plateau is equivalent to Super Mario Bros 1-1. It's that great.
 
Could somebody give me a hint what I should do with this strange plattform behind Kakariko near the
great fairy
It looks like the bottom of a shrine glowing orange like the usual, but there is no entry.
 
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got the
paraglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.

I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.

Now that you've got the paraglider, go back to the old man's cabin. There's a treat waiting for you
 
Protip for farming critters (mainly crickets and lizards from what i can tell):

You can pretty much spawn critters anywhere by cutting tall grass, even if it looks like there is nothing there. Charge a spin attach and then quickly crouch and grab any insets that spawn under the grass.
 
Could somebody give me a hint what I should do with this strange plattform behind Kakariko near the
great fairy
It looks like the bottom of a shrine glowing orange like the usual, but there is no entry.

If you finish all the sidequests in Kakariko then there will be a sidequest where you deal with the platform. It's related to the ball to the left of Impa in her house.
 
You, Sir, have blown my mind! I will do this and grind for Epona. Kudos to you for the tip.

It's super annoying and tedious to do when multitasking though haha

I have

- Ocarina of Time Link
- Smash Link
- Smash Toon Link
- Smash Ganondorf
- Smash Zelda

and coming today
- BotW Link on Horse
- BotW Zelda

and also Wolf Link

Saving and loading and scanning and nonsense takes forever (especially on the Wii U, which is what I have), so I've just been doing the save/load cheese for what I specifically want (Epona, Hero of Time gear and the unique weapons) rather than just doing it for half a dozen amiibo every single day.

And yet it still refuses to give me Epona, even after 4 days of trying...
 
If you finish all the sidequests in Kakariko then there will be a sidequest where you deal with the platform. It's related to the ball to the left of Impa in her house.

Thank you! I think I have done everything apart from finding the kid playing the hiding game, grr!

Except if more sidequest will keep popping up reentering the town on different occasions. This is just my first visit so far.
 
Now that you've got the paraglider, go back to the old man's cabin. There's a treat waiting for you
Yup, that was the first thing I did. I had
read his diary entry about the warm doublet, but I didn't get it at the time because I hadn't figured out how to hunt yet. So when the cutscene where he was telling me the story of the game, I was like DUDE WHAT ABOUT YOUR DOUBLET lol.

So after that cutscene ended, I flew to his house and checked if he left it somewhere before disappearing.

You're all right, old man.
 
Is there information (from npc's or otherwise) that explain what happened at some of the ruins you come across?

Coming across old fort/castle and battle ruins are cool, but I would love to learn more about what happened there.

Like one big question I have is (second village)
How did they manage to stop the mass of destroyed Guardians at the wall of Fort Hateno?
or what I just found yesterday in the Northeast
the ruins of a citadel with cannons high above the surrounding area, covered with corruption, along with high level enemies and a Sheikah tower

Really cool places to come across. Would be sad if there's no backstory discoverable about what the places were and/or how things went down.
 
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