Inferno313
Banned
So I want to finish the game "the right way." Is it enough tofor the true ending?do all 4 dungeons
From what I understand,
gotta do all 4 dungeons AND discover all the memories for the best ending.
So I want to finish the game "the right way." Is it enough tofor the true ending?do all 4 dungeons
Sounds like you didn't do much side quests, shrines or collect korok seeds.
You basically rushed through the game.
You probably didn't even got the true ending.
From what I understand,gotta do all 4 dungeons AND discover all the memories for the best ending.
I can't tell if this is sarcasm or not.
This would look awesome and the functionality could have been cool. Could have unlocked a Sheikah slate upgrade to help hunt for Koroks or maybe a Korok companion.The koroks are adorable. Why isn't there an Amiibo for them?
So I may have made a pretty big mistake...I used the SSB Link and got Epona. However, I didn't register him and I haven't seen him since. Any idea where he may have gone? I only have the one lame wild horse I registered in my stables.
Can I scan the amiibo again to get my Epona back or is he just lurking out in the wild now?
Ugh.
So I may have made a pretty big mistake...I used the SSB Link and got Epona. However, I didn't register him and I haven't seen him since. Any idea where he may have gone? I only have the one lame wild horse I registered in my stables.
Can I scan the amiibo again to get my Epona back or is he just lurking out in the wild now?
Ugh.
Why should it be? did you collect all memories?
Completed finding all thelast night. I thankfully lucked into finding the one in thememoriesbut the real highlight was sneaking into thewoods. Folk weren't kidding about the music in that section being ace.castle
Maybe now I'll finally start one of the main Divine Beast quests...
This would look awesome and the functionality could have been cool. Could have unlocked a Sheikah slate upgrade to help hunt for Koroks or maybe a Korok companion.
Where did that guy say he finished the game?
He was just remarking on the percentage of his save file.
Why should it be? did you collect all memories?
We can´t go back now! I can´t believe I´m saying this, but BotW really makes all past 3D Zeldas obsolete. Ever since I played ALttP I was always looking for a big sense of adventure in Zelda games and apart from OoT, it was never accomplished. BotW made it possible in the first few hours. Anything that doesn´t build on this concept would be a massive step backwards.This is the company that went from OoT/MM to WW design wise. I wouldn't put it past them to say fuck it and radically change direction for the next installment lol.
"Beat game"
He's dead, you left Epona and he waited for you and just starved to death waiting there for Link to come back
You monster
There's a random chance to get Epona from the amiibo. Doesn't matter if Epona is alive or dead. You could scan it with Epona standing right next to you and it could give you another Epona.
Your old Epona probably doesn't even exist anymore as far as the game is concerned. It seems to clean up stuff fairly aggressively.
Which gemstones are safe to sell? I'm sitting on a couple of rubies and sapphires, but I'm too chicken to sell them because I don't know if I'm going to end up needing them for a side quest.
I figure Amber is fine to sell because it seems like you can get that anywhere, I'm just worried about some of the rarer ones.
Last night was amazing and my favorite time with the game. I am getting over the fact that this isn't really the zelda I know, it's different, it's still great. I did the Zora beast and the entire sequence from getting there to the completion was amazing. That said I won't call it a dungeon because it's not a dungeon, it's something else.
It's a shame they decided to make a zelda game without proper zelda dungeons, not sure why they decided that needed to change. Some of you will claim this new thing is better, it's not, I don't care what you say, it's not. The way the best zelda dungeons were designed were the best examples of gameplay mixing of action and puzzle solving in all of gaming, nothing comes close and now that is gone. The dungeons didn't need to follow the same structure as before, use one item on everything, it could have evolved, been more complex, not removed. So my dream game would be this game with 9 or so proper zelda dungeons around the map with all kind and of trials to reach those dungeons.
That said what this game is doing is remarkable, I am constantly being surprised at the different things to do. The crazy fights that randomly occur. Awesome riddles and puzzles. It's brilliant.
I just found my way to theVillage, and the clothes they sell there are so cool I want to die. They're so expensive, though, and the worst thing is that I can afford them but it'll wipe out everything I have and I'm saving for a certain 3000 Rupee expense that I think I'll be happier with in the long run. I'm coming back for you, awesome clothes.Rito
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got theparaglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.
I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.
WHAT HAVE I DONE??!! I'll just do my daily amiibo scan and hope I get him again. I literally looked a gift horse in the mouth. :\
What do you have to do to unlock the ability to get stuff from amiibos? I've got a Guardian amiibo sitting on my desk just waiting for it to be able to give me free stuff.
Last night was amazing and my favorite time with the game. I am getting over the fact that this isn't really the zelda I know, it's different, it's still great. I did the Zora beast and the entire sequence from getting there to the completion was amazing. That said I won't call it a dungeon because it's not a dungeon, it's something else.
It's a shame they decided to make a zelda game without proper zelda dungeons, not sure why they decided that needed to change. Some of you will claim this new thing is better, it's not, I don't care what you say, it's not. The way the best zelda dungeons were designed were the best examples of gameplay mixing of action and puzzle solving in all of gaming, nothing comes close and now that is gone. The dungeons didn't need to follow the same structure as before, use one item on everything, it could have evolved, been more complex, not removed. So my dream game would be this game with 9 or so proper zelda dungeons around the map with all kind and of trials to reach those dungeons.
That said what this game is doing is remarkable, I am constantly being surprised at the different things to do. The crazy fights that randomly occur. Awesome riddles and puzzles. It's brilliant.
Pro-tip to beat the daily RNG nonsense
Save before using the amiibo. If you don't like what it gave you, load your save and try again. The reward changes every time.
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got theparaglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.
I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.
Pro-tip to beat the daily RNG nonsense
Save before using the amiibo. If you don't like what it gave you, load your save and try again. The reward changes every time.
Just started this game last night. Finished the great plateau (the "tutorial"?) area and got theparaglider. Didn't get the warm doublet for the ice shrine because I didn't know how to hunt at the time. Made it to the shrine anyway because I figured out I could light a club on fire to keep me warm, and ate apples to fight health decay whenever my club burned out.
I'm really impressed with the game so far. I haven't seen anything super special or surprisingly creative, but the world building is just a masterclass in level design. It's like that first level in Mega Man that is held so highly as an example of great design - the one that says nothing and teaches the player everything he needs to know purely through gameplay - but applied to an entire open-world game. It's just so well done and done in a way that looks effortless.
Could somebody give me a hint what I should do with this strange plattform behind Kakariko near theIt looks like the bottom of a shrine glowing orange like the usual, but there is no entry.great fairy
You, Sir, have blown my mind! I will do this and grind for Epona. Kudos to you for the tip.
Beat game
Load game back up.
See percentage meter.
17.94/100%
Jesus Christ I've put at least 35 hours(i think) in this game.
If you finish all the sidequests in Kakariko then there will be a sidequest where you deal with the platform. It's related to the ball to the left of Impa in her house.
Wait... you see
a percentage meter after beating the game?
Enable Amiibo within the options.
Yup, that was the first thing I did. I hadNow that you've got the paraglider, go back to the old man's cabin. There's a treat waiting for you