The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I got my BOTW Master Edition today and turned my amiibo display in a Zelda themed display with the Master Sword on bottom and Zelda amiibo on top.

Used some fake moss, leafs, and rocks I got from Dollar Tree. I will eventually put a light on top. I used a cell phone with flash on to see how it'll look.

More pics- http://imgur.com/a/t7160

YXYemyd.jpg
That looks awesome 😮
 
Finally bought my house. Lmao at the emotional piano music when the construction guy with long hair leaves for another region. So dramatic lol.
 
I've read some people are having trouble with the memories. To them I say talk to Pikanago. He's usually at a horse stable in every zone and he tells you exactly where to go for them.
 
I got my BOTW Master Edition today and turned my amiibo display in a Zelda themed display with the Master Sword on bottom and Zelda amiibo on top.

Used some fake moss, leafs, and rocks I got from Dollar Tree. I will eventually put a light on top. I used a cell phone with flash on to see how it'll look.

More pics- http://imgur.com/a/t7160

YXYemyd.jpg

Very cool display, though instead of placing the Master Sword base on top of rocks, I would submerse it into the decoration. That base is supposed to represent the ground, after all.
 
Bought a house! It's kind of shitty atm so I'm furnishing it. I kinda feel like I'm blasting thru Rupees and will soon regret it when I need to spend big bux but it's worth it for the novelty of it, I guess. Plus the bed.

I have made back shit story progress but I've explored a shitload of the map and have a decent amount of health and stamina through my journeys in the various shrines, haha.

I miss the classic dungeon style but I'm liking the way the shrines work. It actually makes me think that the Switch would be perfect for this, feels very handheld in the sense that they're bite-sized and you can jump in/out fairly easily. The physics puzzles are awesome too, very creative use of mechanics.
 
I love that this game doesn't put markers on the map. While the world itself is better designed that pretty much any other open world game I've played, I have to attribute some of my love for the world to the fact that the game requires you to explore it. NPCs give you vague directions to where things are and many quests do not place a marker on the map, instead just giving you hints in your quest log and expecting you to do the rest. The game could easily have markers on the map for areas where you can hunt, or where enemy encampments are, but if it did I would just be placing waypoints on a map and mindlessly running to them. There's so many open world conventions that could easily be applied to this game, but Nintendo decided they were detrimental to the experience and left them out.

I just had an amazing play session where I went to the Farron Woods because I wanted to find the home of the Koroks. I didn't know where they were or how to find them, and when I turned off the game I still hadn't found them. However I found a whole bunch of other great stuff I won't spoil here, and I never would have run into it if I wasn't wandering around a new area looking for something an NPC told me about hours ago.
 
For the trial where you bring an ice cube to the end, was the typical final solution
Stasising the cube and then magnetizing the large box?
 
This game feels exactly like where the Zelda series should have gone after the N64 classics. As much as I loved WW, TP and liked some of SS in spite of it's flaws. The mistakes of all three are more apparent while playing this. I always maintained that the worst you can say about OOT and MM was that they were products of their time, and they still stand out as timeless. While the three 3D games after were hampered by either trying too hard to recreate Ocarina and sticking to the formula too rigidly(or in SS's case, taking some steps forward and too many steps back). Not to say that those games don't have their own unique identity to them, but you get what I mean.

Wild is excellent, after almost 70 hours with the game and no intention to beat it just yet I feel confident saying it is one of the best games I ever played. It reminds me of playing Ocarina for the first time, which helped usher in 3D games, especially 3D adventure games. This game feels like exactly what the series needed, and is very bold in shedding away the baggage of old while still feeling like true Zelda game. By taking the principals of Zelda 1 and reaching new frontiers it breathes fresh air into this franchise, pun possibly intended
I been thinking about this,and i don't agree its fair to say the previous 3D Zeldas were not a product of their time.

Wind Waker tried to expand the overworld with a mix of exploration,adventure and linear dungeons with a radicall new artstyle,thats the closest that came to a classic.

But see,A game like BotW could not have been done on Wii or GC. No it would not have been the same,looked as nice or have the same overworld/gameplay complexity,the others were limited by them either focusing on the dungeons or trying to justify the motion controls,yet BoTW is filled with innovation and amazing handcrafting

When i play this game i cant help but think about how many ideas the developers had for Zelda over the years that could not have been realized until now. BotW is a prime example of innovation through graphical advancements.something that Nintendo has been a bit slow as of late,but boy did they finally arrived.
 
What's the general consensus on the Wii U version of the game?
Stays at 30 fps usually, with some dips in combat and quick motions like turning the camera around or opening the shiekah slate. In towns and stables is far from optimal but general consensus is that it doesn't detriment people's enjoyment with the game.
 
Bolson's (house seller) the best NPC in the game for me...he even has his own dance!

I've found two "sons" in other towns so I guess that is gonna be a sidequest.

Wabbin you sissy

Grow some balls and talk to her yourself!

Was disappointed there was no way to tell her the flower was from you.

Tidalwave said:
to slide on.

Have you met the NPCs who are into Shield Surfing?

Actually just trying to get you to buy more shields lol
 
That sucka kid in Hateno that takes you to that prayer statue only for it to steal your heart container?? Stopped talking to kids right then and there lol! And screw the Yiga clan!!
Mechanic spoiler:
It steals your heart container, but you can trade it back for a stamina one. It's so you're not tied down to whatever upgrades you chose.
 
Thinking about getting the strategy guide. Not for solving puzzles, but just for the sheer amount of hidden stuff in the game. I want to experience as much as I can in my first play through. Anyone else have it?
 
If I choose stamina with 4 of my spirit orbs, do I lose the chance at that heart container forever?

No, there is an
"evil statue" in Hateno
that will allow you to swap them back and forth for I believe 100 rupees each time.
 
Well , I put another few hours into this tonight.
So far I've finished 14 shrines, Finished Vah Ruta , bought and upgraded the red armor , links shirt and the hylian soldier gear , found 1 great fearie and cleared ... 5 towers ? maybe 6 now ? I've also found the re-spec god 8 Koron nuts. I was going to attempt doing death mountain/ Goron section next but the heat lights me on fire obviously and the enemies seem just a bit much compared to the Zora region... I found the big ass hot spring though ... and got killed by various things a few times before calling it a night. Next on the docket I think is finding a faster horse ... my first horse a was a cow skinned slowpoke with only 2 speed boosts that I named Bumbo ... maybe it's time to move up to a solid brown. I tried to take a solid black horse but it drained my stamina like no ones business.

I can maintain that continuing from last night , the weapon breaking just stops being much of an issue. Fight carefully and use junk weapons on junk enemies , collect the horns , teeth , wings and eyeballs for upgrades later or just sell 'em for cold hard rupees. Make a few recipes anytime you find a pot and the whole affair just becomes more manageable. I don't recall the last time I played a zelda where I'd see a spot on the map and think "I'm going to check that out" and there's always something there. Even if I can't complete it.

I have a spoilery shrine question for those further along -
On the vast plain that leads to the Zora kingdom there sits an island with a shrine , this shrine is surrounded by a hedge just as an earlier one was but there's no good way to get at it nearby ... at the time I didn't have the means to start a fire either but that's the only thing I could think of (fire plus updraft to float up and in) has anyone grabbed this one that knows the trick to getting in ? am I on the right track at least ?
 
Surprisingly, part of me kind of miss the beginning when weapons were easy to break and I was switching and throwing broken ones at the face of my enemies very often.
Now I keep being drowned in high durability and high quality weapons and I even had some of those since what feel like forever.

Obviously weapon spoiler pic :
vspMhXP.png
A nice issue to have I suppose.
 
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