AtomicShroom
Member
Fuck that.
$3 extra cost for the publisher requires $9 extra cost for the consumer? How does that work?
You can't just go around breaking even in business. Gotta maintain that high profit margin.
Fuck that.
$3 extra cost for the publisher requires $9 extra cost for the consumer? How does that work?
This had better not become a common occurrence.
You're not really providing an explanation so much that you're fugding numbers to get to the final price
Good point lol. But I mean if they're going to do it they may as well do it properly. I wonder why they didn't go 4gb? Or are those not available?
But this is a console, not an ipad where apple charges 3x the price of the production cost
Tbh it makes the decision easier if I was on the fence about getting this game.So what's there to complain about.
People complaining about this should just buy a SD card
That's the hope. Still, I feel like that they should have pushed to have 16GB as the minimum card size and try to reduce costs as much as they possibly could to help avoid situations like this. I might actually have to mention this to salespeople at my store, since there will be some parent buying this game for Easter and they could be pretty disappointed that they'll have to muck around with the memory in order to have their kids play it.
Is this any different than a day 1 update? I'm against those too, and this makes me sad, but semantics aside they are identical.
Stings extra hard with that 32GB storage. Thankfully micro SD cards are cheap I guess...
Not an apt comparison when both X1 and PS4 have 500GB standard, with the Switch at only 32GB. Furthermore, both X1 and PS4 have easy solutions for a tremendous amount of additional hard drive space, whereas the Switch is essentially capped at pricey 200GB or 256GB options for the time being.
The issue here isn't the installation or downloading, it's the taking of valuable, limited space presumably due to the publisher squeezing out an additional profit margin.
So this single player game will have a required download that uses 50% of the consoles storage...and somebody thought this was ok.
What a mess.
Yes there is. The 32GB cart is expensive. DQHI・II (only in Japan right now) is a very expensive cartridge, and doesn't have a multiplatform release. The Switch, and card format, are so new that economies of scale haven't kicked in to lower the cost of production; it's why the only sub-$40 retail release you've seen so far hasn't been from GameStop themselves with Has-Been Heroes, but that's another story.
They could release LEGO City Undercover on a 32 GB card, and be the second game globally to do so. They also would have to ship at a significantly higher upfront cost (at least $10 more,) just so they have literally any margin on the game. If they have zero margin, they have no reason to sell it to you.
Making the consumer front the storage cost is shitty. I don't defend it. But saying there isn't a reason it can't go with a 32GB card is disingenuous or misinformed.
To think people actually defended 32GB of storage.
My base PS4 never had one game take up half of the internal storage.Not cool
But we must also remember everything bought physical nowadays you put in your console and it starts downloading
If anything, switch has so far been the exception. Put a game in and start playing. Hopefully this is not the norm for switch, but literally everyone does this with physical
I said maximum internal storage. I'm not talking about expandable storage.You can expand your storage, ergo 32GB is not the "maximum" amount
what if the game installs onto the system like ps4?
yeah, and when this underperforms on Switch compared to other platforms, they'll say "well we tried."
this kind of cheaping out on the cart, plus the absurdly small 32GB storage, really is a bad situation.
Sure, it's a scummy move, but Nintendo ultimately sets the prices for cards that third parties are forced to use to release games on their system. They created the restriction of expensive media when designing the system.
This is a deplorable practice.
Nintendo's cartridge cost-gouging was an issue I thought we left behind with the Nintendo 64. Cripes.
All parties involved should deservedly be read the riot act for this.
And is another hidden cost. Switch has more hidden costs than Zelda has hidden secrets =D
They put an SD card slot in the thing, they acomodate reality just fine
Because Nintendo decided to use pricey carts.
As we go forward though presumably bigger carts will become cheaper so I'm hoping that a year or so from now this wont be an issue that pops up often
If the game were less than $60 it'd be lame still, at $60 it's just "fuck you." God damn.
Well why is Just Dance not on such a small cartridge it's just corperate greed from WB.
Saw no dev complain about 3ds cartridges. MGS 3 used a more expensive one near launch also.
Because Nintendo decided to use pricey carts.
People didn't think a publisher would try to screw them over like this by requiring them to download over 50% o the game after buying and inserting the damn cart. Tg!
They likely didn't have any other option, since the PSP proved that discs for something you take on the go is a terrible idea.Because Nintendo decided to use pricey carts.
Carts are the issue tho. There are 3 options in this and i suspect this will happen to most third party games.The carts aren't the issue here, unless you're saying that the Switch should have used Blu-Rays instead... somehow. The issue is that Warner Bros. chose the most anti-consumer option available to them, and Nintendo let them do it. Both sides are in the wrong here.
This is only hidden if you are blind.
Why are people acting like Nintendo chose to go with carts over discs?
It's a handheld. Disc media is impossible for a handheld. It is either carts or download only.
They literally had no other choice. Disc media is impossible for a handheld system.`
You can argue with the numbers, but that's pretty much how things work. Nintendo and retailers take around 50% of the money in the RRP. Devs and pubs are left with a specific amount. a $4 cost to the dev/publisher who might say only get 25% of the RRP each s a big hit to them, and one that will make them ask "why prioritize a switch version where i'm making less money per unit against a PS4 or xbox one version?"
They likely didn't have any other option, since the PSP proved that discs for something you take on the go is a terrible idea.
You think Publishers are going to give up free money once they condition their audience to accept it?
Carts are the issue tho. There are 3 options in this and i suspect this will happen to most third party games.
1)
Either the publisher or Nintendo eats the extra cost
2)
Not the complete game is on the cart and publishers can go with the cheapest option
3)
Switch games will cost more than their PS4/XB1 versions
You can go as low as 1GB, but I guess the difference between 1, 4 or 8 is insignificant.
Just Dance 2017 is 12.5GB according to the eShop. So it use a 16GB card, since you don't have to download anything. MSRP is 60$.
LEGO City is 7GB on card. So it uses a 8GB card. MSRP is 60$.
Now, can you really say Warner Bros is not, at least partially, at fault here ?
Although this isn't ideal, to be fair to WB, the game is actually RRP £5 cheaper on Switch than the PS4/X1 (judging By amazon and game). So perhaps they are passing on the savings to the customer.
This is only hidden if you are blind.
The $2-4 additional cost of cards over discs was completely unfounded and was only speculated because that's what would get the numbers to work. That's my point. You guys are working backwards assuming cards are significantly pricier, instead of providing any evidence that that is the case
My base PS4 never had one game take up half of the internal storage.
I said maximum internal storage. I'm not talking about expandable storage.
You're wrong though. Nintendo should be blamed for their media pricing.
That's not my problem to figure out.If carts are the issue then what media format should they have use? Sticking a bluray drive in a small handheld device? That makes zero sense.