Firewatch |OT| With Me

I am playing it, great game so far. But it's annoying that you need to do some small things to trigger the next events and the game let you go walking far far far away from what you need to do. It happened to me 3 times already that I explored some new areas that I shouldnt, then I had to come back and trigger something (see something/talk/find etc), to finally go there again. And the game also creates those invisible barriers to prevent you from doing so (BUT NOT ALWAYS) and because of that you just think the level was not designed properly and just keep trying until you give up and go back. Or you go back and then have to go back back again because you just missed something before.

anyway, game is great so far, I got 4 of the 5 trophies so I am really close to the end and the story is great and keep you connected to the game.

game spoiler
and a shame the game trailer shows so much stuff so much into the game, I know the game is small but they could have done it differently... like now she reported me that there is someone in my Tower... I was like - Oh great, I knew that from the fucking trailer!

I hate watching trailers because of this, but as its a new series (maybe the only game) and its an Indie, I had to watch to see if it appealed to me. So yeah, fuck me for watching it and knowing this.

seriously, the part where he enters the cave didnt happen to me yet, but I already know that it will. lol actually I always knew I would go there at some point, so every minute that I am not there I already know that sooner I will...

Also: music and visuals are great, even though its a bit buggy with pop ups and the frame rate being all over the place. Great experience.
 
Downloaded it last night from the January Sale, but I thought the frame rates issues and stuttering were fixed in previous updates? Is it just me or is this game still inconsistent in terms of fps and stuttering etc?

Love the game, but these issues are breaking the immersion of the game imo.
 
Downloaded it last night from the January Sale, but I thought the frame rates issues and stuttering were fixed in previous updates? Is it just me or is this game still inconsistent in terms of fps and stuttering etc?

Love the game, but these issues are breaking the immersion of the game imo.

Not sure what you're running it on but on my 1080 it's perfectly fine, was good on my 980 ti also
 
Bought this is the sale for PS4 and went through it today. Um, I'm a bit unsure what to make of it if I'm honest. I'll mark my thought with spoilers.

It took me an hour or so to get a feel for it and was really only prepared for enjoying a casual stroll through the wilderness, but once the story started building I was pretty heavily engaged. I started feeling the same paranoia that Henry and Delilah we're experiencing and it was a bit tense at times. I started thinking outlandishly as to what was going on and who/what was behind it all.

Not gonna lie though, I was pretty underwhelmed by the actually plot conclusion. I don't know if I'm overly conditioned by AAA titles for a big pay off or whether it was really just a bit lame. It was more grounded perhaps but some plot points were still quite questionable. I way have a free roam around the wild in the future, but I'm in no rush. It's a nice looking game, frame pacing aside.
 
Bought this is the sale for PS4 and went through it today. Um, I'm a bit unsure what to make of it if I'm honest. I'll mark my thought with spoilers.

It took me an hour or so to get a feel for it and was really only prepared for enjoying a casual stroll through the wilderness, but once the story started building I was pretty heavily engaged. I started feeling the same paranoia that Henry and Delilah we're experiencing and it was a bit tense at times. I started thinking outlandishly as to what was going on and who/what was behind it all.

Not gonna lie though, I was pretty underwhelmed by the actually plot conclusion. I don't know if I'm overly conditioned by AAA titles for a big pay off or whether it was really just a bit lame. It was more grounded perhaps but some plot points were still quite questionable. I way have a free roam around the wild in the future, but I'm in no rush. It's a nice looking game, frame pacing aside.

I really liked it but I agree somewhat.
It started giving me strong LOST vibes and I was excited to see what craziness would come from it. Then it just petered out

Still enjoyed my time with it.
 
On PS4 and somehow my save is corrupted. Pretty sure I will lose my spot once I quit out.

I just hit
Day 77 and just found the backpack with the alarm behind it. How much further do I have to go? I dont want to have to do this all over again if I dont have to.
 
Just finished this in one setting on Xbox One yesterday.
Amazing experience and definely goes straight into my top 10 of the year.

One question though.

I never found out who Delilah was talking to on the walkie.
It was like she was talking about Henry and saying he was in the dark about something
 
Bought this is the sale for PS4 and went through it today. Um, I'm a bit unsure what to make of it if I'm honest. I'll mark my thought with spoilers.

It took me an hour or so to get a feel for it and was really only prepared for enjoying a casual stroll through the wilderness, but once the story started building I was pretty heavily engaged. I started feeling the same paranoia that Henry and Delilah we're experiencing and it was a bit tense at times. I started thinking outlandishly as to what was going on and who/what was behind it all.

Not gonna lie though, I was pretty underwhelmed by the actually plot conclusion. I don't know if I'm overly conditioned by AAA titles for a big pay off or whether it was really just a bit lame. It was more grounded perhaps but some plot points were still quite questionable. I way have a free roam around the wild in the future, but I'm in no rush. It's a nice looking game, frame pacing aside.

AAA conditioning. Very good term for it BTW :)

The ending is more along the lines of something you'd read in short form fiction like a novella rather than a blockbuster. It seems to be s fairly common theme in many of these games.
 
Bought and finished it today on Xbox the game was pretty good but it ran horrible at times freezing for 2-5 seconds for no reason.

Enjoyed the game it was a nice change of pace from the shooters I play with friends. Time to play inside after this heard its great.
 
This game had me fucking paranoid towards the end.

Shame it didn't amount to anything.

Nonetheless, decent experience.

Beautiful game (shit performance on PS4), with nice music.
 
Just finished.
I am not so fond of FPS or walking sims. But i loved it in every moment. Character development is something else in this game. Maybe that's why i liked it. The story, the minimalistic setting and characters was really charming.
How come neither of the two voice actors won any awards in voice performance?

Any other game like this one that you could recommend? Not too puzzleish but more with exploration and a good story.
 
The narrative had me engaged, I liked the characters but felt the last quarter really killed everything. It felt like the development of the characters actually ended up regressing and it opened new avenues up that it never explained, making me feel I knew less about them than when I started, and the main narrative is utterly unfulfilling.

Although it's clear it was designed this way from the outset, the game almost feels unfinished. The narrative is just so poor in its final hour that it comes across as rushed. Can't stop thinking about how bad it was even days later.
 
Finished Firewatch today and enjoyed it thoroughly. Just an amazing experience indeed.

Since its announcement I was kind of excited to play it and oh boy it delivered. It was a both relaxing and exciting little adventure all together.

The story is neat and the dialogues are really awesome. The interaction between you and Delilah are incredibly well made.

About her...
I tried myself to create a little romance between us and got really disappointed that I couldn't meet the woman whose voice accompanied me throughout the experience. Unfortunate. Still loved it.
Anyone that played, what do you think...
about the ending, I found it to be a little bit open-ended. Do you guys remember that dialogue which Delilah had with someone at the beginning of the game that you overhear (if you choose to do so)? I couldn't relate it to any part of the rest of the game. At the beginning I thought I was being played by her for whatever reason. Turned out that this was never shown... Maybe it was supposed to? The story between the boy and his father was well executed though. I felt their anguish as I kept discovering things. The end was pretty sad.
 
Finished this game a few nights ago, in 3 sittings, about 3 hours. Loved it!

A few unanswered questions though. Going to enjoy talking to peeps who have played this!
 
Completed this last night in one sitting. Found it to be a great game and got really immersed into the world, sadly the ending felt a bit flat though. Still really enjoyed it though.
 
Hey guys, I just beat The Witness 100% within 55 hours. Now, I have been thinking about buy Firewatch, however, one thing that I'm concerned about is to spend $20 on 3 hours gameplay, which I wouldn't want to.

What do you guys think? Should I wait till the price goes down? I regret not buying it earlier during winter sale. :-\
 
Hey guys, I just beat The Witness 100% within 55 hours. Now, I have been thinking about buy Firewatch, however, one thing that I'm concerned about is to spend $20 on 3 hours gameplay, which I wouldn't want to.

What do you guys think? Should I wait till the price goes down? I regret not buying it earlier during winter sale. :-\

why not spend 30 bucks instead and get the physical edtion with the printed Map instead ?

i enjoyed it but most of the complaints in this thread are true
 
Hey guys, I just beat The Witness 100% within 55 hours. Now, I have been thinking about buy Firewatch, however, one thing that I'm concerned about is to spend $20 on 3 hours gameplay, which I wouldn't want to.

What do you guys think? Should I wait till the price goes down? I regret not buying it earlier during winter sale. :-

I bought it for $10 during one of the holiday sales a few weeks ago, so i think the likelihood of finding it soon on sale is real high.

I enjoyed it a lot and beat it in one day. Probably 4-5 hours. It's a beautiful game, but doubt there's much replayability here at all. Really recommend playing it, but $20 is a bit steep.
 
Finished this yesterday. Completed 'Day 1' a couple of weeks ago then returned and finished it in one sitting.

It's a very enjoyable and engrossing narrative experience. There are a lot of smart design decisions. First of all, such a cool premise - firewatch towers in 1989 Wyoming wilderness? Sold!

I really liked how each 'chapter' was split into different days, and that some days were properly filled out with gameplay and some were sort of skimmed over and provided enough story beats to move to the next significant day. Moreover, the 'prologue' section and how Campo Santo smartly managed this in a game of this scale.

The art direction is sublime, absolutely love the main menu and respective UI design, as well as general world-building and colour palette. The soundtrack is beautifully understated and reflects the emotion/tension unravelling onscreen, in fact I'd love to pick up the OST vinyl package (if it ever makes its way to the UK.)

But then there's the star of the show, the relationship between Henry & D. Good voice acting work leads to believable characters, although I do share the same disappointment/sense of underwhelm about the ending and payoff, but can let it slide. There's also a few intentions or bits that D says that don't amount to anything in the end.

Played on PS4 and unfortunately there were significant performance issues throughout, hitching and stutters often broke the immersion which was also disappointing.

Love these types of games, Life is Strange is another favourite as it sticks in the memory and encourages retrospect thinking, unlike many games today that simply brush over narrative quality.
 
well, I was enjoying the game until my save wouldn't load anymore. was on day 79. don't have plus so there isn't a backup I can load.

Awesome!!!

0/10
 
Played through this yesterday, loved every minute of it. Unlike many it seems, I enjoyed the payoff at the end. It was a heartbreaking ending to a tense adventure, really well done.
 
This is a very good game, enjoyed it quite a bit more than similar games like Everybody's Gone to the Rapture (yawn) and Gone Home. The music, the writing, the scenery were very high quality. However, I played this on a PS4 Pro and the performance was freaking atrocious, constant stutters every few seconds. I've played the PS3 Assassin's Creed games and didn't notice the bad performance but Firewatch was just embarrassing.
 
Making you feel utterly empty at the end was the point of the game, and I appreciated what the creators were going for with their design choices. Henry and Delilah are both depicted to be
subconsciously running away from their harsh reality, by the means of creating a fantasy for them to immerse themselves into -
be it a murder mystery, a bear attack, a psychological experiment, or even a hint of romance
. In the end, Delilah and Henry
(depending on your choice) come to their senses and realize that they have to come back to reality and face their problems - and yes, it shows us that not all things in real life have payoffs :)
. Sure there are some plot holes that don't add up, but overall I think the creators have achieved what they wanted through this game.
 
Late realization, I've seen this OT and played Firewatch a year ago, but is the OT title a reference to Twin Peak's famous line, "Fire Walk With Me?"

I feel dumb if so I ony just got it. Dumber since the first page is full of Twin Peaks quotes.
 
I know, it perfect right? Just when you think you'll get closure...BAM! Nope. Sometimes life sucks and isn't fair.

Pretty much this, in a good way.
The whole game is building a Henry that's evading responsibility as a husband (that's pretty much the reason he's in this position), with Delilah being a compass (both in gameplay and morally), heck so it's only fair that when Henry sees an out through Delilah, she stops him and tells him to do the right thing.

It also mirrors the other part of the plot that bothers people, the father and son that went missing. The kid constantly hid equipment so he didn't have to scale, and he did his own fantasy fortress as a way of escapism. While his father hid in the forest, to hide from the consequences of having brought a child (when he shouldn't) to his job.

People might be bothered by the mundane in the game, but I'm pretty happy that the devs had the guts to do a game this human.

Late realization, I've seen this OT and played Firewatch a year ago, but is the OT title a reference to Twin Peak's famous line, "Fire Walk With Me?"

I feel dumb if so I ony just got it. Dumber since the first page is full of Twin Peaks quotes.

Yeah haha. Love this OT title, one of the best.
 
Just finished the game on PS4. Really good experience. Music, visuals (minus the weird stuttering), and story were all great.

The story definitely seems to have some holes, but I enjoyed it.

So who set up the chainlink fence area? Was that all supposed to have been done by Ned?
 
Just finished the game on PS4. Really good experience. Music, visuals (minus the weird stuttering), and story were all great.

The story definitely seems to have some holes, but I enjoyed it.

So who set up the chainlink fence area? Was that all supposed to have been done by Ned?

It is what it says it is - a university research site. They are tracking elk in the area - you can find a dead one with a numbered collar on it that matches one of the subject numbers in the site paperwork you can take with you. New used the space but it wasn't his.
 
So glad to see this thread pop up and yet another person enjoying this gem of a game.

Late realization, I've seen this OT and played Firewatch a year ago, but is the OT title a reference to Twin Peak's famous line, "Fire Walk With Me?"

I feel dumb if so I ony just got it. Dumber since the first page is full of Twin Peaks quotes.

I also just got it! It prompted me to open this thread. I recently rewatched the first two seasons of Twin Peaks in preparation for the 3rd one. Didn't remember much since I watched it first time in my childhood, though every character appearing on the screen was instantly familiar.
 
Picked this up a few days ago after months of debating. I'm absolutely loving it! It's a tech mess on PS4 Pro at times but the dialogue between the characters is outstanding. The way they banter back and forth feels so natural. Really glad I picked it up.
 
Finally got back to this. Genuinely surprised by reactions to the ending. Not because people disliked it, but the reasons why.

Sorry for the massive spoiler block but it is entirely late game thoughts.

I thought the game was being way too blunt about Delilah. I would have preferred it play it closer to the chest, but clearly as blunt as it seemed to me, plenty were still fooled be her. The idea that anyone fell for the research station business is crazy to me. I had not pieced every detail together by the Ned reveal, but I had a mountain of evidence to be incredibly suspicious of Delilah, not some government research facility. She is fucking with you from the start, and demonstrates multiple examples of highly questionable morals. As well as loads of examples of not leveling with you.

The silence walking up to the emergency exit across the ravine was choice. Well done, Campo. Reflecting over everything had me in a state of confrontation, not copulation. Why anyone would want to be with her in the end is beyond me. I was firmly on the side of thinking both her and Ned are pieces of shit. I've dialed down slightly on her given some time to marinate on the finer details. I don't think she knew Brian was down there and that reveal appears to have sent her down a much needed path of introspection. Being above child murder is not exactly a redeeming quality in my book, it just makes you a step above an actual monster. Hopefully we leave the story with her on a path to recovery of becoming a better person, but from the perspective of our story arc, I told her to get lost.

Not to suggest Henry is a sweet angel. He has plenty of character flaws. He didn't manipulate someone out of sheer boredom, or whatever other conclusion you are meant to draw from her motivations. I saw it suggested Ned was blackmailing her, but I am not finding the connective tissue for it myself. As far as I can tell from where I am sitting they had a bit of a standoff-ish relationship, but ultimately deserved each other.

The final nail for me with her is when it was clear she allowed Henry to be assaulted by Ned and rather than pulling the curtain up and saying "Ok, fuck this, it is getting out of hand.." she instead continued to feed into his paranoia. It wasn't until climbing into Ned's bunker that I could confirm she was protecting and/or cooperating with him. Once I saw the supply boxes that she was previously so concerned I didn't take, she went firmly in my fuck off category. Not to mention several other similar instances.

Although the evidence was subtle until the reveal I thought it ultimately mounted in a heavy handed way. Clearly based on the reactions I am in the minority here. I suppose that is the risk you run with making an important truth subtle in your A plot. I'm sure how much is too much was regularly evaluated during development.

The ending wrapped things up well for me. It didn't feel abrupt at all. In the end I think Delilah was a troubled person who allowed things to go too far. She knows protecting Ned was wrong and we are left hoping she will do the right thing, which appears to be where she is heading. I enjoyed the game very much and am looking forward to whatever CS has cooking away.
 
Finally got back to this. Genuinely surprised by reactions to the ending. Not because people disliked it, but the reasons why.

Sorry for the massive spoiler block but it is entirely late game thoughts.

I thought the game was being way too blunt about Delilah. I would have preferred it play it closer to the chest, but clearly as blunt as it seemed to me, plenty were still fooled be her. The idea that anyone fell for the research station business is crazy to me. I had not pieced every detail together by the Ned reveal, but I had a mountain of evidence to be incredibly suspicious of Delilah, not some government research facility. She is fucking with you from the start, and demonstrates multiple examples of highly questionable morals. As well as loads of examples of not leveling with you.

The silence walking up to the emergency exit across the ravine was choice. Well done, Campo. Reflecting over everything had me in a state of confrontation, not copulation. Why anyone would want to be with her in the end is beyond me. I was firmly on the side of thinking both her and Ned are pieces of shit. I've dialed down slightly on her given some time to marinate on the finer details. I don't think she knew Brian was down there and that reveal appears to have sent her down a much needed path of introspection. Being above child murder is not exactly a redeeming quality in my book, it just makes you a step above an actual monster. Hopefully we leave the story with her on a path to recovery of becoming a better person, but from the perspective of our story arc, I told her to get lost.

Not to suggest Henry is a sweet angel. He has plenty of character flaws. He didn't manipulate someone out of sheer boredom, or whatever other conclusion you are meant to draw from her motivations. I saw it suggested Ned was blackmailing her, but I am not finding the connective tissue for it myself. As far as I can tell from where I am sitting they had a bit of a standoff-ish relationship, but ultimately deserved each other.

The final nail for me with her is when it was clear she allowed Henry to be assaulted by Ned and rather than pulling the curtain up and saying "Ok, fuck this, it is getting out of hand.." she instead continued to feed into his paranoia. It wasn't until climbing into Ned's bunker that I could confirm she was protecting and/or cooperating with him. Once I saw the supply boxes that she was previously so concerned I didn't take, she went firmly in my fuck off category. Not to mention several other similar instances.

Although the evidence was subtle until the reveal I thought it ultimately mounted in a heavy handed way. Clearly based on the reactions I am in the minority here. I suppose that is the risk you run with making an important truth subtle in your A plot. I'm sure how much is too much was regularly evaluated during development.

The ending wrapped things up well for me. It didn't feel abrupt at all. In the end I think Delilah was a troubled person who allowed things to go too far. She knows protecting Ned was wrong and we are left hoping she will do the right thing, which appears to be where she is heading. I enjoyed the game very much and am looking forward to whatever CS has cooking away.

Just beat it tonight and came looking for some thoughts and answers and I tend to agree most with what you said. It also makes sense why
Deliah lies at the end to you not about wanting to get out of there for the sake of leaving but for the sake of not having to see who she has been manipulating face to face the whole time.
 
Finally got back to this. Genuinely surprised by reactions to the ending. Not because people disliked it, but the reasons why.

Sorry for the massive spoiler block but it is entirely late game thoughts.

I thought the game was being way too blunt about Delilah. I would have preferred it play it closer to the chest, but clearly as blunt as it seemed to me, plenty were still fooled be her. The idea that anyone fell for the research station business is crazy to me. I had not pieced every detail together by the Ned reveal, but I had a mountain of evidence to be incredibly suspicious of Delilah, not some government research facility. She is fucking with you from the start, and demonstrates multiple examples of highly questionable morals. As well as loads of examples of not leveling with you.

The silence walking up to the emergency exit across the ravine was choice. Well done, Campo. Reflecting over everything had me in a state of confrontation, not copulation. Why anyone would want to be with her in the end is beyond me. I was firmly on the side of thinking both her and Ned are pieces of shit. I've dialed down slightly on her given some time to marinate on the finer details. I don't think she knew Brian was down there and that reveal appears to have sent her down a much needed path of introspection. Being above child murder is not exactly a redeeming quality in my book, it just makes you a step above an actual monster. Hopefully we leave the story with her on a path to recovery of becoming a better person, but from the perspective of our story arc, I told her to get lost.

Not to suggest Henry is a sweet angel. He has plenty of character flaws. He didn't manipulate someone out of sheer boredom, or whatever other conclusion you are meant to draw from her motivations. I saw it suggested Ned was blackmailing her, but I am not finding the connective tissue for it myself. As far as I can tell from where I am sitting they had a bit of a standoff-ish relationship, but ultimately deserved each other.

The final nail for me with her is when it was clear she allowed Henry to be assaulted by Ned and rather than pulling the curtain up and saying "Ok, fuck this, it is getting out of hand.." she instead continued to feed into his paranoia. It wasn't until climbing into Ned's bunker that I could confirm she was protecting and/or cooperating with him. Once I saw the supply boxes that she was previously so concerned I didn't take, she went firmly in my fuck off category. Not to mention several other similar instances.

Although the evidence was subtle until the reveal I thought it ultimately mounted in a heavy handed way. Clearly based on the reactions I am in the minority here. I suppose that is the risk you run with making an important truth subtle in your A plot. I'm sure how much is too much was regularly evaluated during development.

The ending wrapped things up well for me. It didn't feel abrupt at all. In the end I think Delilah was a troubled person who allowed things to go too far. She knows protecting Ned was wrong and we are left hoping she will do the right thing, which appears to be where she is heading. I enjoyed the game very much and am looking forward to whatever CS has cooking away.

I totally missed that Delilah was fucking with me, but there's so many clues in retrospect that I feel foolish.

To be clear, Delilah thought Ben Goodwin was still alive, right? That's what I got from the notes where Ned was trying to distract Delilah from checking the visitor logs... because then she'd see Ben never left the park.

So she was just agreeing to hide Ned for some unclear reason. Not sure why she was doing that, but yeah.
 
Actually, I'm looking through reviews and the two Firewatch threads that have existed and apparently >95% of people who finished the game missed
that Delilah was conspiring with Ned for most of the game
.

I honestly can't think of a game that's more misunderstood than this one.
 
Actually, I'm looking through reviews and the two Firewatch threads that have existed and apparently >95% of people who finished the game missed
that Delilah was conspiring with Ned for most of the game
.

I honestly can't think of a game that's more misunderstood than this one.

I... never even thought about that till I read the posts here, huh.

But I already sorta loved the ending; I was really into how it tied to the game's themes of escapism and wanting things to be different than they are.
 
Actually, I'm looking through reviews and the two Firewatch threads that have existed and apparently >95% of people who finished the game missed
that Delilah was conspiring with Ned for most of the game
.

I honestly can't think of a game that's more misunderstood than this one.
I missed this,
but I thought she acted like that out of fear more than anything
.
 
To be clear, Delilah thought Ben Goodwin was still alive, right? That's what I got from the notes where Ned was trying to distract Delilah from checking the visitor logs... because then she'd see Ben never left the park.

So she was just agreeing to hide Ned for some unclear reason. Not sure why she was doing that, but yeah.

(edit: wait, I just noticed you said 'Ben', am I forgetting someone or did you mean Brian?)

Yes, I don't recall the specifics, pretty sure there were a few lines alluding to her believing he was only there for the summer and went back to school. I think there are a few comments that could be applied to why she would cover for Ned in terms of the sort of people who hang out in the woods relatively alone for months on end. Worth paying attention to on a second playthrough I suppose. I still want to go through the commentary. For all my talk about missing things I'm absolutely open to the notion that I missed loads of things.

Reading back on my post I'd like to revisit a few things now separated by some time..

First of all I can see it coming across as I Am So Smart, and right off the top want to apologize if it came across in any way like that. It was a combination of my feelings after finishing the game and coming and reading many responses to the ending that were an extremely different experience from my own. I was struggling to get some points across by trying to address both the game and reactions at the same time. My bad, but that leads into my second thought..

I don't think 'blunt' and 'heavy handed' really captured what I was after. I don't think the characterization, pacing, or general writing were poor in a blunt and heavy handed way. What I meant was that the third act hits you with a hell of a one-two (blunt) punch of finding out about Brian and then Delilah protecting Ned. The only sort of criticism I would have with it is we have arrived at a bit of the worst of both worlds, leading to my final thought..

I like when stories are comfortable leaving big questions up to the audience. I can't say if leaving it up for debate if Delilah was helping him or not would have been better, since that would mean all sorts of changes and differences across the board, or if that is even the right question to be left open. But instead we find the audience in a situation where even though it clearly stated, imo, one possibility is the canonical truth, people still didn't pick up on it, and instead the overall discussion is about rushed endings, not getting to see Delilah in the end, and a bunch of confusion about stuff like the research station. Which misses the point.

And I'm not sure how you fix that, to be honest. Removing answers is rarely satisfactory to audiences either, but if the answer is in there right at the forefront and still missed maybe it isn't serving its purpose after all.
 
I bought this during the sale. It's good and a change of pace, but I can only play in increments as it seems to be a really slow paced game. But man is it pretty and has great art direction.
 
Yeah, I haven't played a ton of these story-driven indie games, but the ones I have so far I've loved. Night in the Woods is personally one of my favorite video games, and Firewatch and Oxenfree were excellent.
 
As a very weird aside, since this thread is alive, I've been to the vast majority of places mentioned in this game, including most of the small town references, and I went to several of them just before I got the game. Some of the places are no more than like 250 people.
 
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