[33:15]
https://www.youtube.com/watch?v=HbmxfTZvVCs&t=33m15s
Mark Pacini: ...really tough. It's really really difficult. So you kind of get used to that... you get used to that – almost a decade of making games [with] Nintendo you're like, ‘Wow, this is gonna be great... continue making these kind of games...' and then the harsh realities of the world set in, in terms of like, what opportunities are there...
Ben Hanson (Game Informer): So why'd you leave that safety net?
Mark Pacini: (laughs) Yeah... with anything...
my whole career, even before Nintendo, when I was at Iguana, I had worked [on] only Nintendo hardware for over 10 years, and I really felt that ‘Wow, I would like to try something different', not just hardware-wise, but there's just other opportunities and other types of games and ideas that we had that I know would never be able to be done... that's not good or bad, it's just that it wouldn't be possible. So, I always wanted to either have my own or be part of a company that I own, and try it. And this was the time to do it: the Metroid series was over, we were looking at the next thing we were going to be doing, and it felt like a good time to leave, because [there were] a lot of talented people who would be able to fill in... it wasn't like necessarily leaving people in the lurch... I felt at that point in my career if I was going to do it, I was going to do it then... myself and my partners were going to try it then... you always think you're missing out on something, and yeah, there was a certain degree of a [safety net] there... at the same time... I don't like being comfortable... there's something you're always going to learn from struggling a bit, and from trying something new...